| ygum | Thank you fsmithred. | 00:07 |
|---|---|---|
| jj_Super1 | ok, so I tried to play a game. Game on monitor 2 works, except the system won't release the mouse from monitor 1. I tried a new workspace in xfce, and I tried to move the game to monitor 1, which works. The mouse works as intended. When the game is on monitor 2, the mouse continues to send input to both screens. Thoughts? | 01:04 |
| gnarface | jj_Super1: about your earlier question about sleep/hibernate... there might be something going on with the trigger double-firing somehow, maybe due to lid switch complications, there's some known workarounds, but the first thing to test would be if they work normally when initiated by the pm-hibernate and pm-suspend scripts manually from a terminal | 01:27 |
| gnarface | as for the game issue... weird issue not sure, but first thing i'd check is other games (is it in Wine? Wine can cause its own issues) and check that you've got all the right video card drivers and mesa components | 01:28 |
| gnarface | also try changing the game's fullscreen mode to windowed borderless | 01:28 |
| gnarface | sometimes, (frequently) the "fullscreen" mode causes extra complications on dual-monitor systems, but unlike in Windows there's no real performance benefit for being in fullscreen mode anyway, so a borderless window at screen resolution size is usually more convenient to manage | 01:29 |
| gnarface | only other thing i could think of off the top of my head about that is to check to see if xfce has any relevant dual-monitor configuration settings about this, but as i said before i don't really know xfce much. i'm using enlightenment here, which has its own weird complications but tends to also have a lot of very verbose configuration options to deal with it | 01:31 |
| gnarface | you're using X11 not wayland, right? | 01:32 |
| jj_Super1 | YES x11, SO - Bordered window fixed the issue. I'll try borderless, but that presents its own issues as its difficult to move the game screen around. Still testing things, thanks for the help | 01:40 |
| gnarface | to move the game screen around try alt+leftclick+drag | 01:57 |
| gnarface | for Wine windows, you'll need Super_L+alt+leftclick+drag | 01:58 |
| gnarface | (Super_L is commonly labeled as the "Windows Key" or the menu key on many keyboards, should be the one between left ctrl and left alt on a standard layout, not sure about laptops) | 01:58 |
| gnarface | (on mine it's just labled "Start") | 01:59 |
| gnarface | or wait, for Wine maybe you only need Super_L to get the alt key to be recognized by the game itself, sorry, regular alt+leftclick drag should work on Wine windows | 02:01 |
| gnarface | however, for Wine, some games freak out with Linux's dual-monitor handling so you might need to go into winecfg and actually set enable virtual desktop, then make that the borderless window at screen resolution, then you can set the game to "fullscreen" inside that safely without the linux WM controls freaking it out | 02:02 |
| gnarface | ymmv depending on the game | 02:02 |
| gnarface | on enlightenment anyway, there's a option in the alt+right-click menu for each window that lets you move a window to another desktop by drop-down submenu | 02:12 |
| gnarface | maybe xfce has something like that... | 02:12 |
| gnarface | jj_Super1: ^ | 02:13 |
| onefang | The problem I have with "fullscreen" mode is that usually that means "fullscreen and grab the keyboard / mouse, wont let you switch to other windows". When looking at games, if I see a game do that and not offer a way out, then that's an instant uninstall. They usually grab both monitors to. | 04:47 |
| onefang | So I tweaked Awesome to convert "fullscreen" to "maximized window with no borders" when it can, plus added a hotkey to switch to and from that. | 04:49 |
| gnarface | yea the most annoying behavior is when a game defaults to fullscreen and some random static low resolution, then needs to be restarted to change resolutions, but then when it goes to restart, the fullscreen mode already changed the WM's desktop resolution, so then the game tries to relaunch and crashes, and now you're stuck with your whole desktop layout having just gone through a trash compactor and your mouse cursor is | 04:54 |
| gnarface | MIA for some reason | 04:54 |
| gnarface | i hate that shit | 04:54 |
| onefang | When trying out lots of games I leave LXRandR running to help with that, if I can still access it's window. | 04:56 |
| debdog | I have an alias for that so I can restore it without mouse and blindly: alias xreset='xrandr --output DFP1 --mode "1920x1080"' | 04:57 |
| onefang | Speaking of games, it's the weekend, time for me to go play some. | 04:57 |
| fluffywolf | only game I've played lately was Kitsune Tails... I used it in windowed mode. | 05:02 |
| golinux | Isn't this getting rather OT? | 05:10 |
| debdog | no | 05:11 |
| fluffywolf | https://eniko.itch.io/kitsunetails | 05:19 |
| gnarface | i would say just barely offtopic | 05:36 |
| debdog | gameing and display issues is haunting me for more than a decade. why would that be OT? and if it ism who decides what is OT and what's not? where is the list defining which topics are viable? | 05:40 |
| gnarface | i don't think there's a strictly defined list or a strong consensus | 05:42 |
| debdog | hehe, my point | 05:43 |
| gnarface | my recommendation is just don't let it devolve into a discussion of which games are better, because it's a slippery slope | 05:43 |
| debdog | that's OT fur sure, yes | 05:43 |
| * fluffywolf sick and has a headache and can't think hard enough to meaningfully discuss ontopicness | 05:43 | |
| gnarface | it started as a non-specific discussion of multi-display compatibility issues and mitigating strategies, then the wolf made what was dangerously close to looking like a promotion for a particular game, which seemed like a relevant anecdote to me but i can see where that's the start of the slippery downward spiral into a pissing match about which FPS is superior | 05:45 |
| fluffywolf | doom2, obviously! :P | 05:45 |
| * fluffywolf hides | 05:45 | |
| rrq | how about moving that discussion to #devuan-gamers | 05:45 |
| gnarface | is that a thing? | 05:47 |
| gnarface | i figured we'd just move it to offtopic | 05:47 |
| rrq | if there are enough people to make #devuan-gamers a thing then it is one | 05:49 |
| fluffywolf | I play about one game every five years or so... | 05:50 |
| freem | «onefang: The problem I have with "fullscreen" mode is that usually that means "fullscreen and grab the keyboard / mouse, wont let you switch to other windows"» another problem with that is that this is directly hostile to multi-screen users. To me, this is far worst. This notably tend to keep the breakage of screen layout after the game crashes or exits, in many cases. Similar to how a terminal behaves when an ncurses application crashed, actually, | 08:49 |
| freem | except in that case it's the whole Xorg instance which is affected, not just a single window (yes, I know `reset` still annoying). I don't know if wayland servers are affected by the problem as well, but I'd bet they are. | 08:49 |
| freem | when I have one of those silly games that I *really* want to play (usually they go to /dev/null, obviously) I write a launcher script that calls the xrandr stuff required before and after (yes, some very old games won't even launch if stuff are not set properly for them before, I have no example in mind right now though) | 08:51 |
| * freem noticed the mention of gaming and read a few hours worth in backlog | 08:51 | |
| freem | I was also curious to know which FPS game was discussed in case it'd be foss but can't find it... | 08:53 |
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