+-------+
| About |
+-------+

GNU Robbo is a free open source reimplementation of Janusz Pelc's
Robbo for the Atari XE/XL which was distributed by LK Avalon in 1989.

+---------+
| History |
+---------+

The first version of Robbo was released in 1989 by LK Avalon, and in a
short time became very popular in "little" Atari's world. Their main
developer Janusz Pelc did a very good job. There are rumours that he
wrote the game just three months before his graduation exam ;) In 1990
Janusz Pelc and LK Avalon released their next product -- Robbo
Konstructor -- which enabled people to create their own levels.

In 1991, Maciej Miasik (http://www.linkedin.com/in/tosiabunio)
developed The Adventures of Robbo for XLanD Games -- an updated
PC-DOS port of the Atari version -- and published by Epic Games. In
2006 Maciej Miasik declared that the idea and code of the PC-DOS
version to be licenced under the Creative Commons Attribution-Share
Alike 2.5 Generic licence
(http://www.miasik.net/archive/2006/06/moje-gry-dla-kazdego/).

I (Alus) just ported it to Linux trying to set Robbo's behaviour as 
similar as it is possible. You can still buy Windows version of Robbo
in "LK Avalon", with better graphics and new objects and levels.
Thunor joined the project in 2007 and completely rebuilt first version.
Version 0.60 and above was mostly his job ;)

+------------------------------------------+
| A More Complicated History, Allegedly :p |
+------------------------------------------+

Janusz Pelc's company XLanD Games created the Atari Robbo game and
it was distributed by LK Avalon, a promoter of independent developers.
In 1991 whilst working for XLanD Games, Maciej Miasik created the PC
version. In 1994 XLanD Games agreed to sell the rights to the PC
version to LK Avalon and then XLanD Games went out of business. Later
in 1996, Maciej Miasik joined LK Avalon and worked on several projects
until 2001. In 2006 with the permission of past and present LK Avalon
employees he released the PC version under a Creative Commons licence.

As far as licencing goes, any agreements between Janusz Pelc/XLanD
and LK Avalon regarding the Atari version disappeared with the demise
of XLanD Games, but the GNU Robbo team have been told that the Atari
Robbo game was the property of Janusz Pelc/XLanD Games and Janusz
Pelc has no problems with the existence of the GNU Robbo project.

+--------------+
| Requirements |
+--------------+

libSDL (plus libSDL-devel for source compilation)
Optional: libSDL_ttf (plus libSDL_ttf-devel for source compilation)

Most Linux distributions come pre-installed with libSDL and libSDL_ttf
but you will likely have to install the development versions yourself.

For more information about the SDL libraries, please visit
http://www.libsdl.org/ and http://www.libsdl.org/projects/SDL_ttf/

+--------------+
| Installation |
+--------------+

See COMPILING.

+------+
| Keys |
+------+

Default PC controls :-

	Enter				Confirm
	Cursors				Move
	Cursors + RShift	Shoot
	R					Restart
	Escape				Exit

All keys are reconfigurable and are listed in Options. Digital and
analogue joysticks are also supported and it's possible to mix input
devices.

+-----------------+
| Pointer Support |
+-----------------+

The game can be controlled entirely with a pointing device (mouse or
stylus). By default the menu items throughout the game can be clicked,
and to activate the in-game control pad and toolbar you should simply
click anywhere on the screen. To shoot use either of these methods :-

* Drag from Robbo to a direction to shoot once and remain in walk mode.
* Click Robbo to toggle shoot mode on, press a direction to shoot one
  or more bullets and then click Robbo again to toggle shoot mode off.

+----------------------+
| Command Line Options |
+----------------------+

GNU Robbo version 0.63
Usage: gnurobbo [options]

Options:
	-XRESxYRES	e.g. -800x480
	-ts n		Tile size 16 or 32
	-vpx		Maximise the viewport
	-f			Run the game fullscreen

The tile size of 16 is used in video modes less than 480x480.
On suitably large video modes, maximising the viewport will enable you
to see more of the level but this is considered cheating and is only
meant for level design and testing. Still, if you are interested in
designing levels you may want to try ./gnurobbo -800x600 -ts 16 -vpx

+-------------+
| Level files |
+-------------+

You can create own level files - more details can be found in
original.dat. Don't hesitate to send complete working levels to the
author. If it's sensible, be sure that it will be attached to official
game :-)

In the future I plan to release interface for graphical creating levels.

Homepage of this game is available at: http://gnurobbo.sourceforge.net

-- Alus and Thunor
