!_TAG_FILE_FORMAT	2	/extended format; --format=1 will not append ;" to lines/
!_TAG_FILE_SORTED	1	/0=unsorted, 1=sorted, 2=foldcase/
!_TAG_PROGRAM_AUTHOR	Darren Hiebert	/dhiebert@users.sourceforge.net/
!_TAG_PROGRAM_NAME	Exuberant Ctags	//
!_TAG_PROGRAM_URL	http://ctags.sourceforge.net	/official site/
!_TAG_PROGRAM_VERSION	5.8	//
ADJUST	2d_graph.h	63;"	d	line:63
ADJUST_MAX	2d_graph.h	62;"	d	line:62
ADJUST_MIN	2d_graph.h	61;"	d	line:61
ALIGNMENT	2d_graph.h	/^} ALIGNMENT;$/;"	t	line:699	typeref:enum:_ALIGNMENT
ALL_LEVEL_LAYERS	defines.h	114;"	d	line:114
ANAK_LOGO	defines.h	187;"	d	line:187
ANIMATION	animation.h	/^} ANIMATION;$/;"	t	line:234	typeref:class:animation
ANIMATION_ENGINE	animation.h	/^} ANIMATION_ENGINE;$/;"	t	line:318	typeref:class:animation_engine
ANIMATION_REPOSITORY	animation.h	/^} ANIMATION_REPOSITORY;$/;"	t	line:156	typeref:class:animation_repository
ANIMATION_TEMPLATE	animation.h	/^} ANIMATION_TEMPLATE;$/;"	t	line:53	typeref:struct:animation_template
ANIM_ADD_INVERSE	defines.h	349;"	d	line:349
ANIM_BLAST	defines.h	336;"	d	line:336
ANIM_DOOR_DV_H	animation.h	/^  ANIM_DOOR_DV_H,$/;"	e	line:62	enum:_ANIM_TYPE
ANIM_DOOR_DV_V	animation.h	/^  ANIM_DOOR_DV_V$/;"	e	line:63	enum:_ANIM_TYPE
ANIM_DOOR_ID_H	animation.h	/^  ANIM_DOOR_ID_H,$/;"	e	line:60	enum:_ANIM_TYPE
ANIM_DOOR_ID_V	animation.h	/^  ANIM_DOOR_ID_V,$/;"	e	line:61	enum:_ANIM_TYPE
ANIM_EXIT	defines.h	203;"	d	line:203
ANIM_EXIT_1	defines.h	334;"	d	line:334
ANIM_FILE	animation.cpp	395;"	d	line:395	file:
ANIM_GENERATE	defines.h	353;"	d	line:353
ANIM_INSTANT	defines.h	347;"	d	line:347
ANIM_LOOP	defines.h	348;"	d	line:348
ANIM_MOVE	defines.h	344;"	d	line:344
ANIM_MOVE_FAST_FRAMES	defines.h	324;"	d	line:324
ANIM_MOVE_FRAMES	defines.h	323;"	d	line:323
ANIM_MOVE_LEFT	defines.h	328;"	d	line:328
ANIM_MOVE_RIGHT	defines.h	329;"	d	line:329
ANIM_MOVE_UP	defines.h	326;"	d	line:326
ANIM_NONE	defines.h	366;"	d	line:366
ANIM_NUM	animation.cpp	37;"	d	line:37	file:
ANIM_PLAYER_1	defines.h	317;"	d	line:317
ANIM_PLAYER_2	defines.h	318;"	d	line:318
ANIM_PLAYER_3	defines.h	319;"	d	line:319
ANIM_PLAYER_4	defines.h	320;"	d	line:320
ANIM_PLAYER_5	defines.h	321;"	d	line:321
ANIM_PLAYER_SPRITES	defines.h	165;"	d	line:165
ANIM_QUEUE_FIRST	defines.h	367;"	d	line:367
ANIM_QUEUE_LENGHT	defines.h	368;"	d	line:368
ANIM_REMOVE	defines.h	351;"	d	line:351
ANIM_SPRITE	defines.h	345;"	d	line:345
ANIM_STONE_1	defines.h	331;"	d	line:331
ANIM_STONE_2	defines.h	332;"	d	line:332
ANIM_TRIGGER	defines.h	359;"	d	line:359
ANIM_TRIGGER_ERASE	defines.h	356;"	d	line:356
ANIM_TRIGGER_INSERT	defines.h	357;"	d	line:357
ANIM_TRIGGER_MOVE	defines.h	355;"	d	line:355
ANIM_TYPE	animation.h	/^} ANIM_TYPE;$/;"	t	line:65	typeref:enum:_ANIM_TYPE
ANIM_USED	defines.h	342;"	d	line:342
ANUM_MOVE_DOWN	defines.h	327;"	d	line:327
AN_GENERATE_AND_RUN	events.h	/^  AN_GENERATE_AND_RUN,$/;"	e	line:154	enum:__anon5
AN_RUN	events.h	/^  AN_RUN,$/;"	e	line:150	enum:__anon5
AN_STOP_AND_CLEAR	events.h	/^  AN_STOP_AND_CLEAR,$/;"	e	line:158	enum:__anon5
A_ERROR	defines.h	57;"	d	line:57
BACKGROUND_NAME	defines.h	396;"	d	line:396
BACKGROUND_SPRITES	defines.h	128;"	d	line:128
BERUSKY	berusky.h	/^} BERUSKY;$/;"	t	line:170	typeref:class:berusky
BERUSKY_STATE	berusky.h	/^} BERUSKY_STATE;$/;"	t	line:126	typeref:class:berusky_state
BOOL_UNDEFINED	defines.h	209;"	d	line:209
BUTTON_LEFT	input.h	281;"	d	line:281
BUTTON_MIDDLE	input.h	282;"	d	line:282
BUTTON_RIGHT	input.h	283;"	d	line:283
CELL_SIZE_X	defines.h	68;"	d	line:68
CELL_SIZE_Y	defines.h	69;"	d	line:69
CENTER	2d_graph.h	/^  CENTER,$/;"	e	line:692	enum:_ALIGNMENT
CENTER_NO_ARROW	2d_graph.h	/^  CENTER_NO_ARROW,$/;"	e	line:696	enum:_ALIGNMENT
CHANGE	graphics.h	/^} CHANGE;$/;"	t	line:209	typeref:class:change
CHANGE_FLOOR	editor.cpp	1130;"	d	line:1130	file:
CHANGE_TYPE	editor.h	/^} CHANGE_TYPE;$/;"	t	line:71	typeref:enum:__anon2
CHECK_MOVEMENT	game_logic.cpp	230;"	d	line:230	file:
CIRCLE_STACK_DEFAULT_ITEMS	stack.h	100;"	d	line:100
CLASSIC_SPRITES	defines.h	124;"	d	line:124
COLOR_BACK_B	editor.cpp	425;"	d	line:425	file:
COLOR_BACK_G	editor.cpp	424;"	d	line:424	file:
COLOR_BACK_R	editor.cpp	423;"	d	line:423	file:
COLOR_HIGHLIGHTED_B	editor.cpp	195;"	d	line:195	file:
COLOR_HIGHLIGHTED_G	editor.cpp	194;"	d	line:194	file:
COLOR_HIGHLIGHTED_R	editor.cpp	193;"	d	line:193	file:
COLOR_KEY_GAME	defines.h	200;"	d	line:200
COLOR_KEY_MENU	defines.h	201;"	d	line:201
COLOR_MAP	2d_graph.h	905;"	d	line:905
COLOR_SELECTED_B	editor.cpp	199;"	d	line:199	file:
COLOR_SELECTED_G	editor.cpp	198;"	d	line:198	file:
COLOR_SELECTED_R	editor.cpp	197;"	d	line:197	file:
CONSOLE_BOOLEAN_NO_INPUT	editor.h	250;"	d	line:250
CONSOLE_DX	defines.h	102;"	d	line:102
CONSOLE_INPUT_LINE_HEIGHT	editor.h	251;"	d	line:251
CONSOLE_INPUT_LINE_SHIFT	editor.h	252;"	d	line:252
CONSOLE_LINES	defines.h	103;"	d	line:103
CONSOLE_MAX_INPUT_LINE	editor.h	248;"	d	line:248
CONSOLE_OUTPUT_LINES	editor.h	249;"	d	line:249
CONSOLE_X	defines.h	100;"	d	line:100
CONSOLE_Y	defines.h	101;"	d	line:101
CORE_ACTIVE	level_game.h	937;"	d	line:937
CREDITS_FILE	berusky_gui.cpp	1041;"	d	line:1041	file:
CYBER_SPRITES	defines.h	125;"	d	line:125
DATA_PARSER	data_parser.h	/^} DATA_PARSER;$/;"	t	line:100	typeref:class:data_parser
DATA_RECORD	data_parser.h	/^} DATA_RECORD;$/;"	t	line:49	typeref:struct:data_record
DEFAULT_DIR_MASK	utils.h	117;"	d	line:117
DEFAULT_FILE_MASK	utils.h	118;"	d	line:118
DEFAULT_LEVEL_NAME	defines.h	212;"	d	line:212
DEFAULT_NEW_LINE_SHIFT	2d_graph.h	701;"	d	line:701
DIRECTION	editor.h	/^} DIRECTION;$/;"	t	line:38	typeref:enum:__anon1
DIRECTION_ARRAY	events.h	588;"	d	line:588
DIRECTION_STACK	events.h	589;"	d	line:589
DIR_LIST	utils.h	/^} DIR_LIST;$/;"	t	line:323	typeref:class:dir_list
DOOR_FRAMES	animation.cpp	214;"	d	line:214	file:
DOOR_VARIATION_CLASSIC	defines.h	300;"	d	line:300
DOOR_VARIATION_CYBER	defines.h	301;"	d	line:301
EDITOR	main.h	/^  EDITOR$/;"	e	line:36	enum:game_mode
EDITOR_CONSOLE	editor.h	/^} EDITOR_CONSOLE;$/;"	t	line:364	typeref:class:editor_console
EDITOR_CONSOLE_CALLBACK	editor.h	/^typedef void (EDITOR_GUI::*EDITOR_CONSOLE_CALLBACK)(void);$/;"	t	line:369
EDITOR_GUI	editor.h	/^typedef class editor_gui EDITOR_GUI;$/;"	t	line:368	typeref:class:editor_gui
EDITOR_GUI	editor.h	/^} EDITOR_GUI;$/;"	t	line:537	typeref:class:editor_gui
EDITOR_LAYER_CONFIG	editor.h	/^} EDITOR_LAYER_CONFIG;$/;"	t	line:246	typeref:class:editor_layer_config
EDITOR_LAYER_STATUS_DX	defines.h	76;"	d	line:76
EDITOR_LAYER_STATUS_DY	defines.h	77;"	d	line:77
EDITOR_LAYER_STATUS_X	defines.h	74;"	d	line:74
EDITOR_LAYER_STATUS_Y	defines.h	75;"	d	line:75
EDITOR_MARK_BLACK	defines.h	180;"	d	line:180
EDITOR_MARK_RED	defines.h	181;"	d	line:181
EDITOR_MARK_YELLOW	defines.h	182;"	d	line:182
EDITOR_RESOLUTION_X	defines.h	44;"	d	line:44
EDITOR_RESOLUTION_Y	defines.h	45;"	d	line:45
EDITOR_SCREEN_START_X	defines.h	79;"	d	line:79
EDITOR_SCREEN_START_Y	defines.h	80;"	d	line:80
EDITOR_SELECTION	editor.h	/^} EDITOR_SELECTION;$/;"	t	line:64	typeref:class:editor_selection
EDIT_ARROW_DOWN	defines.h	178;"	d	line:178
EDIT_ARROW_DX	defines.h	184;"	d	line:184
EDIT_ARROW_DY	defines.h	185;"	d	line:185
EDIT_ARROW_LEFT	defines.h	175;"	d	line:175
EDIT_ARROW_RIGHT	defines.h	176;"	d	line:176
EDIT_ARROW_UP	defines.h	177;"	d	line:177
EDIT_COORD_DX	defines.h	84;"	d	line:84
EDIT_COORD_DY	defines.h	85;"	d	line:85
EDIT_COORD_START_X	defines.h	82;"	d	line:82
EDIT_COORD_START_Y	defines.h	83;"	d	line:83
EDIT_ITEM_DX	defines.h	89;"	d	line:89
EDIT_ITEM_DY	defines.h	90;"	d	line:90
EDIT_ITEM_PICT_START_X	defines.h	92;"	d	line:92
EDIT_ITEM_PICT_START_Y	defines.h	93;"	d	line:93
EDIT_ITEM_START_X	defines.h	87;"	d	line:87
EDIT_ITEM_START_Y	defines.h	88;"	d	line:88
EDIT_ZEME	defines.h	172;"	d	line:172
ED_HELP	events.h	/^  ED_HELP,$/;"	e	line:272	enum:__anon5
ED_LEVEL_CHANGE_BACKGROUND	events.h	/^  ED_LEVEL_CHANGE_BACKGROUND,$/;"	e	line:270	enum:__anon5
ED_LEVEL_DRAW_CURSOR_CLEAR_ITEM	events.h	/^  ED_LEVEL_DRAW_CURSOR_CLEAR_ITEM,$/;"	e	line:266	enum:__anon5
ED_LEVEL_DRAW_CURSOR_INSERT_ITEM	events.h	/^  ED_LEVEL_DRAW_CURSOR_INSERT_ITEM,$/;"	e	line:254	enum:__anon5
ED_LEVEL_DRAW_CURSOR_ROTATE_ITEM	events.h	/^  ED_LEVEL_DRAW_CURSOR_ROTATE_ITEM,$/;"	e	line:258	enum:__anon5
ED_LEVEL_DRAW_CURSOR_VARIATE_ITEM	events.h	/^  ED_LEVEL_DRAW_CURSOR_VARIATE_ITEM,$/;"	e	line:262	enum:__anon5
ED_LEVEL_IPANEL_SCROLL	events.h	/^  ED_LEVEL_IPANEL_SCROLL,$/;"	e	line:297	enum:__anon5
ED_LEVEL_IPANEL_SELECT	events.h	/^  ED_LEVEL_IPANEL_SELECT,$/;"	e	line:301	enum:__anon5
ED_LEVEL_IPANEL_SELECT_LOCK	events.h	/^  ED_LEVEL_IPANEL_SELECT_LOCK,$/;"	e	line:305	enum:__anon5
ED_LEVEL_LAYER	events.h	/^  ED_LEVEL_LAYER,$/;"	e	line:293	enum:__anon5
ED_LEVEL_LOAD	events.h	/^  ED_LEVEL_LOAD,$/;"	e	line:235	enum:__anon5
ED_LEVEL_NEW	events.h	/^  ED_LEVEL_NEW,$/;"	e	line:231	enum:__anon5
ED_LEVEL_RECTANGLE_SELECTION	events.h	/^  ED_LEVEL_RECTANGLE_SELECTION,$/;"	e	line:250	enum:__anon5
ED_LEVEL_RUN	events.h	/^  ED_LEVEL_RUN,$/;"	e	line:289	enum:__anon5
ED_LEVEL_SAVE	events.h	/^  ED_LEVEL_SAVE,$/;"	e	line:236	enum:__anon5
ED_LEVEL_SAVE_AS	events.h	/^  ED_LEVEL_SAVE_AS,$/;"	e	line:237	enum:__anon5
ED_LEVEL_SELECT_LAYER	events.h	/^  ED_LEVEL_SELECT_LAYER,$/;"	e	line:241	enum:__anon5
ED_LEVEL_SET_CURSOR	events.h	/^  ED_LEVEL_SET_CURSOR,$/;"	e	line:245	enum:__anon5
ED_LEVEL_SHADER	events.h	/^  ED_LEVEL_SHADER,$/;"	e	line:285	enum:__anon5
ED_QUIT	events.h	/^  ED_QUIT,$/;"	e	line:273	enum:__anon5
ED_REDO	events.h	/^  ED_REDO,$/;"	e	line:313	enum:__anon5
ED_ROTATE_SELECTION	events.h	/^  ED_ROTATE_SELECTION,$/;"	e	line:277	enum:__anon5
ED_UNDO	events.h	/^  ED_UNDO,$/;"	e	line:309	enum:__anon5
ED_VARIATE_SELECTION	events.h	/^  ED_VARIATE_SELECTION,$/;"	e	line:281	enum:__anon5
ENDING	berusky.h	/^  ENDING$/;"	e	line:90	enum:_GAME_STATE
END_BUFFER_LENGHT	berusky_gui.cpp	1031;"	d	line:1031	file:
END_BUFFER_LENGHT	berusky_gui.cpp	1044;"	d	line:1044	file:
ERROR	defines.h	210;"	d	line:210
ERROR	utils.h	30;"	d	line:30
ET	events.h	346;"	d	line:346
EVENT_FIRST	events.h	318;"	d	line:318
EVENT_KEY	input.h	/^} EVENT_KEY;$/;"	t	line:265	typeref:struct:event_key
EVENT_KEY_SET	input.h	/^} EVENT_KEY_SET;$/;"	t	line:272	typeref:struct:event_key_set
EVENT_LAST	events.h	317;"	d	line:317
EVENT_PARAM_TYPE	events.h	/^typedef void * EVENT_PARAM_TYPE;$/;"	t	line:343
EVENT_STREAM	events.h	/^} EVENT_STREAM;$/;"	t	line:695	typeref:class:event_stream
EVENT_TYPE	events.h	/^} EVENT_TYPE;$/;"	t	line:315	typeref:enum:__anon5
EVENT_TYPE_NONE	events.h	345;"	d	line:345
EV_NONE	events.h	/^  EV_NONE = 0,$/;"	e	line:56	enum:__anon5
EV_PLAYER	events.h	320;"	d	line:320
EV_TEST	events.h	/^  EV_TEST = 1,$/;"	e	line:59	enum:__anon5
EXTEND_STEP	events.h	483;"	d	line:483
EXTRA_SPRITE	graphics.h	/^typedef struct EXTRA_SPRITE {$/;"	s	line:211
EXTRA_SPRITE	graphics.h	/^} EXTRA_SPRITE;$/;"	t	line:217	typeref:struct:EXTRA_SPRITE
EXTRA_SPRITE::dst	graphics.h	/^  spr_handle dst;$/;"	m	line:214	struct:EXTRA_SPRITE	access:public
EXTRA_SPRITE::spr	graphics.h	/^  spr_handle spr;$/;"	m	line:213	struct:EXTRA_SPRITE	access:public
EXTRA_SPRITE::x	graphics.h	/^  tpos       x,y;$/;"	m	line:215	struct:EXTRA_SPRITE	access:public
EXTRA_SPRITE::y	graphics.h	/^  tpos       x,y;$/;"	m	line:215	struct:EXTRA_SPRITE	access:public
FALSE	2d_graph.h	58;"	d	line:58
FALSE	ini.h	40;"	d	line:40
FALSE	utils.h	22;"	d	line:22
FHANDLE	utils.h	/^} FHANDLE;$/;"	t	line:81	typeref:class:fhandle
FILE	utils.h	115;"	d	line:115
FIRST_BACKGROUND	defines.h	137;"	d	line:137
FIRST_CLASSIC_LEVEL	defines.h	135;"	d	line:135
FIRST_CYBER_LEVEL	defines.h	136;"	d	line:136
FIRST_FONT	defines.h	142;"	d	line:142
FIRST_GLOBAL_LEVEL	defines.h	134;"	d	line:134
FIRST_KEY	defines.h	167;"	d	line:167
FIRST_LOGO	defines.h	141;"	d	line:141
FIRST_MENU	defines.h	140;"	d	line:140
FIRST_OTHER	defines.h	138;"	d	line:138
FIRST_PLAYER	defines.h	139;"	d	line:139
FLOOR_CLASSIC_CORNER	defines.h	303;"	d	line:303
FLOOR_CLASSIC_CORNER_1	defines.h	304;"	d	line:304
FLOOR_CLASSIC_LEFT	defines.h	306;"	d	line:306
FLOOR_CLASSIC_UP	defines.h	305;"	d	line:305
FLOOR_TYPES	editor.cpp	1128;"	d	line:1128	file:
FONT	2d_graph.h	/^} FONT;$/;"	t	line:893	typeref:class:font
FONT_DEFAULT	2d_graph.h	792;"	d	line:792
FONT_INFO	2d_graph.h	/^} FONT_INFO;$/;"	t	line:790	typeref:class:font_info
FONT_LOOKUP_TABLE	2d_graph.h	/^} FONT_LOOKUP_TABLE;$/;"	t	line:677	typeref:class:font_lookup_table
FONT_NUM	2d_graph.h	663;"	d	line:663
FONT_SELECTED	2d_graph.h	793;"	d	line:793
FONT_SPRITES	defines.h	131;"	d	line:131
FONT_STEP	defines.h	132;"	d	line:132
GAME_FPS	defines.h	33;"	d	line:33
GAME_GRAPHICS	berusky.h	94;"	d	line:94
GAME_GUI	berusky_gui.h	/^} GAME_GUI;$/;"	t	line:86	typeref:class:game_gui
GAME_ITEMS	defines.h	198;"	d	line:198
GAME_LOGIC	game_logic.h	/^} GAME_LOGIC;$/;"	t	line:61	typeref:class:game_logic
GAME_MODE	main.h	/^} GAME_MODE;$/;"	t	line:38	typeref:enum:game_mode
GAME_OBJECT	level.h	/^} GAME_OBJECT;$/;"	t	line:89	typeref:class:game_object
GAME_RESOLUTION_X	defines.h	35;"	d	line:35
GAME_RESOLUTION_Y	defines.h	36;"	d	line:36
GAME_SCREEN_START_X	defines.h	41;"	d	line:41
GAME_SCREEN_START_Y	defines.h	42;"	d	line:42
GAME_SPRITES	defines.h	126;"	d	line:126
GAME_STATE	berusky.h	/^} GAME_STATE;$/;"	t	line:92	typeref:enum:_GAME_STATE
GAME_TITLE	defines.h	398;"	d	line:398
GC_LOAD_LEVEL	events.h	/^  GC_LOAD_LEVEL,$/;"	e	line:211	enum:__anon5
GC_MENU_END_LEVEL	events.h	/^  GC_MENU_END_LEVEL,$/;"	e	line:185	enum:__anon5
GC_MENU_END_LEVEL_CUSTOM	events.h	/^  GC_MENU_END_LEVEL_CUSTOM,$/;"	e	line:189	enum:__anon5
GC_MENU_END_LEVEL_SET	events.h	/^  GC_MENU_END_LEVEL_SET,$/;"	e	line:193	enum:__anon5
GC_MENU_HELP	events.h	/^  GC_MENU_HELP,$/;"	e	line:219	enum:__anon5
GC_MENU_HELP_CREDIT	events.h	/^  GC_MENU_HELP_CREDIT,$/;"	e	line:222	enum:__anon5
GC_MENU_HELP_KEYS	events.h	/^  GC_MENU_HELP_KEYS,$/;"	e	line:220	enum:__anon5
GC_MENU_HELP_RULES	events.h	/^  GC_MENU_HELP_RULES,$/;"	e	line:221	enum:__anon5
GC_MENU_IN_GAME	events.h	/^  GC_MENU_IN_GAME,$/;"	e	line:223	enum:__anon5
GC_MENU_LEVEL_HINT	events.h	/^  GC_MENU_LEVEL_HINT,$/;"	e	line:218	enum:__anon5
GC_MENU_NEW_GAME	events.h	/^  GC_MENU_NEW_GAME,$/;"	e	line:216	enum:__anon5
GC_MENU_PASSWORD	events.h	/^  GC_MENU_PASSWORD,$/;"	e	line:217	enum:__anon5
GC_MENU_PASSWORD_CHECK	events.h	/^  GC_MENU_PASSWORD_CHECK,$/;"	e	line:197	enum:__anon5
GC_MENU_QUIT	events.h	/^  GC_MENU_QUIT,$/;"	e	line:224	enum:__anon5
GC_MENU_RUN_LEVEL	events.h	/^  GC_MENU_RUN_LEVEL,$/;"	e	line:181	enum:__anon5
GC_MENU_START	events.h	/^  GC_MENU_START,$/;"	e	line:215	enum:__anon5
GC_RESTART_LEVEL	events.h	/^  GC_RESTART_LEVEL,$/;"	e	line:206	enum:__anon5
GC_RESTORE_LEVEL	events.h	/^  GC_RESTORE_LEVEL,$/;"	e	line:202	enum:__anon5
GC_RUN_EDITOR	events.h	/^  GC_RUN_EDITOR,$/;"	e	line:173	enum:__anon5
GC_RUN_LEVEL_LINE	events.h	/^  GC_RUN_LEVEL_LINE,$/;"	e	line:169	enum:__anon5
GC_RUN_LEVEL_SET	events.h	/^  GC_RUN_LEVEL_SET,$/;"	e	line:165	enum:__anon5
GC_SAVE_LEVEL	events.h	/^  GC_SAVE_LEVEL,$/;"	e	line:210	enum:__anon5
GC_STOP_LEVEL	events.h	/^  GC_STOP_LEVEL,$/;"	e	line:177	enum:__anon5
GC_SUSPEND_LEVEL	events.h	/^  GC_SUSPEND_LEVEL,$/;"	e	line:201	enum:__anon5
GI_BLOCK_KEYS	events.h	/^  GI_BLOCK_KEYS,$/;"	e	line:68	enum:__anon5
GI_KEY_DOWN	events.h	/^  GI_KEY_DOWN,$/;"	e	line:76	enum:__anon5
GI_MENU_BACK_POP	events.h	/^  GI_MENU_BACK_POP,$/;"	e	line:89	enum:__anon5
GI_MENU_BACK_PUSH	events.h	/^  GI_MENU_BACK_PUSH,$/;"	e	line:93	enum:__anon5
GI_MOUSE_EVENT	events.h	/^  GI_MOUSE_EVENT,$/;"	e	line:85	enum:__anon5
GI_MOUSE_MOVE	events.h	/^  GI_MOUSE_MOVE,$/;"	e	line:80	enum:__anon5
GI_SPRITE_DRAW	events.h	/^  GI_SPRITE_DRAW,$/;"	e	line:97	enum:__anon5
GI_STRING_DRAW	events.h	/^  GI_STRING_DRAW,$/;"	e	line:101	enum:__anon5
GI_UNBLOCK_ALL	events.h	/^  GI_UNBLOCK_ALL,$/;"	e	line:72	enum:__anon5
GLOBAL_SPRITES	defines.h	123;"	d	line:123
GL_CELL_CLEAR_ALL	events.h	/^  GL_CELL_CLEAR_ALL,$/;"	e	line:136	enum:__anon5
GL_CELL_MOVE	events.h	/^  GL_CELL_MOVE,$/;"	e	line:140	enum:__anon5
GL_CELL_SET_DIFF	events.h	/^  GL_CELL_SET_DIFF,$/;"	e	line:132	enum:__anon5
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MOUSE_BUTTONS	input.h	279;"	d	line:279
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M_ERROR	defines.h	56;"	d	line:56
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PIXELFORMAT	2d_graph.h	/^typedef SDL_PixelFormat PIXELFORMAT;$/;"	t	line:79
PLAYER	level_game.h	/^} PLAYER;$/;"	t	line:188	typeref:class:player
PLAYER_ACTIVE	level_game.h	50;"	d	line:50
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PLAYER_HAND	level_game.h	56;"	d	line:56
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PLAYER_MARK	defines.h	171;"	d	line:171
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PLAYER_MAX_MATTLOCKS	level_game.h	52;"	d	line:52
PLAYER_SPRITES	defines.h	127;"	d	line:127
PLAYING	berusky.h	/^  PLAYING,$/;"	e	line:88	enum:_GAME_STATE
PL_PLAYER_SET_POS	events.h	/^  PL_PLAYER_SET_POS,$/;"	e	line:144	enum:__anon5
POSITION_TABLE_ITEM	data_parser.h	/^} POSITION_TABLE_ITEM;$/;"	t	line:41	typeref:struct:position_table_item
POS_ANIMATION	level_game.h	198;"	d	line:198
POS_ITEM	level_game.h	195;"	d	line:195
POS_ROTATION	level_game.h	197;"	d	line:197
POS_VARIATION	level_game.h	196;"	d	line:196
PP_BOTTOM_JAMB_O	defines.h	293;"	d	line:293
PP_BOTTOM_JAMB_Z	defines.h	298;"	d	line:298
PP_LEFT_JAMB_O	defines.h	290;"	d	line:290
PP_LEFT_JAMB_Z	defines.h	295;"	d	line:295
PP_RIGHT_JAMB_O	defines.h	291;"	d	line:291
PP_RIGHT_JAMB_Z	defines.h	296;"	d	line:296
PP_TOP_JAMB_O	defines.h	292;"	d	line:292
PP_TOP_JAMB_Z	defines.h	297;"	d	line:297
PROGRESS_HEIGHT	main.cpp	439;"	d	line:439	file:
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P_BOX	defines.h	221;"	d	line:221
P_DOOR1_H_O	defines.h	234;"	d	line:234
P_DOOR1_H_Z	defines.h	240;"	d	line:240
P_DOOR1_V_O	defines.h	246;"	d	line:246
P_DOOR1_V_Z	defines.h	252;"	d	line:252
P_DOOR2_H_O	defines.h	235;"	d	line:235
P_DOOR2_H_Z	defines.h	241;"	d	line:241
P_DOOR2_V_O	defines.h	247;"	d	line:247
P_DOOR2_V_Z	defines.h	253;"	d	line:253
P_DOOR3_H_O	defines.h	236;"	d	line:236
P_DOOR3_H_Z	defines.h	242;"	d	line:242
P_DOOR3_V_O	defines.h	248;"	d	line:248
P_DOOR3_V_Z	defines.h	254;"	d	line:254
P_DOOR4_H_O	defines.h	237;"	d	line:237
P_DOOR4_H_Z	defines.h	243;"	d	line:243
P_DOOR4_V_O	defines.h	249;"	d	line:249
P_DOOR4_V_Z	defines.h	255;"	d	line:255
P_DOOR5_H_O	defines.h	238;"	d	line:238
P_DOOR5_H_Z	defines.h	244;"	d	line:244
P_DOOR5_V_O	defines.h	250;"	d	line:250
P_DOOR5_V_Z	defines.h	256;"	d	line:256
P_DV_H	defines.h	287;"	d	line:287
P_DV_H_O	defines.h	282;"	d	line:282
P_DV_H_Z	defines.h	283;"	d	line:283
P_DV_V	defines.h	288;"	d	line:288
P_DV_V_O	defines.h	284;"	d	line:284
P_DV_V_Z	defines.h	285;"	d	line:285
P_EXIT	defines.h	224;"	d	line:224
P_GROUND	defines.h	215;"	d	line:215
P_ID_DOOR1_H_O	defines.h	258;"	d	line:258
P_ID_DOOR1_H_Z	defines.h	264;"	d	line:264
P_ID_DOOR1_V_O	defines.h	270;"	d	line:270
P_ID_DOOR1_V_Z	defines.h	276;"	d	line:276
P_ID_DOOR2_H_O	defines.h	259;"	d	line:259
P_ID_DOOR2_H_Z	defines.h	265;"	d	line:265
P_ID_DOOR2_V_O	defines.h	271;"	d	line:271
P_ID_DOOR2_V_Z	defines.h	277;"	d	line:277
P_ID_DOOR3_H_O	defines.h	260;"	d	line:260
P_ID_DOOR3_H_Z	defines.h	266;"	d	line:266
P_ID_DOOR3_V_O	defines.h	272;"	d	line:272
P_ID_DOOR3_V_Z	defines.h	278;"	d	line:278
P_ID_DOOR4_H_O	defines.h	261;"	d	line:261
P_ID_DOOR4_H_Z	defines.h	267;"	d	line:267
P_ID_DOOR4_V_O	defines.h	273;"	d	line:273
P_ID_DOOR4_V_Z	defines.h	279;"	d	line:279
P_ID_DOOR5_H_O	defines.h	262;"	d	line:262
P_ID_DOOR5_H_Z	defines.h	268;"	d	line:268
P_ID_DOOR5_V_O	defines.h	274;"	d	line:274
P_ID_DOOR5_V_Z	defines.h	280;"	d	line:280
P_KEY	defines.h	226;"	d	line:226
P_KEY1	defines.h	228;"	d	line:228
P_KEY2	defines.h	229;"	d	line:229
P_KEY3	defines.h	230;"	d	line:230
P_KEY4	defines.h	231;"	d	line:231
P_KEY5	defines.h	232;"	d	line:232
P_MATTOCK	defines.h	227;"	d	line:227
P_PLAYER_1	defines.h	216;"	d	line:216
P_PLAYER_2	defines.h	217;"	d	line:217
P_PLAYER_3	defines.h	218;"	d	line:218
P_PLAYER_4	defines.h	219;"	d	line:219
P_PLAYER_5	defines.h	220;"	d	line:220
P_STONE	defines.h	225;"	d	line:225
P_TNT	defines.h	222;"	d	line:222
P_WALL	defines.h	223;"	d	line:223
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RECT_NUM	2d_graph.h	424;"	d	line:424
RECT_NUM_ALERT	2d_graph.h	425;"	d	line:425
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RGB	2d_graph.h	/^} RGB;$/;"	t	line:98	typeref:class:rgb
RIGHT	2d_graph.h	/^  RIGHT,$/;"	e	line:693	enum:_ALIGNMENT
RIGHT_NO_ARROW	2d_graph.h	/^  RIGHT_NO_ARROW$/;"	e	line:697	enum:_ALIGNMENT
ROTATE_ITEM	level_game.h	34;"	d	line:34
ROTATION_MAX	defines.h	207;"	d	line:207
ROTATION_MIN	defines.h	206;"	d	line:206
ROT_SHIFT	defines.h	144;"	d	line:144
SCREEN	graphics.h	/^} SCREEN;$/;"	t	line:509	typeref:class:screen
SCREEN_DEPTH	defines.h	47;"	d	line:47
SCREEN_EDITOR	graphics.h	/^} SCREEN_EDITOR;$/;"	t	line:735	typeref:class:screen_editor
SCREEN_HANDLE_CLICK	editor.h	541;"	d	line:541
SCREEN_HANDLE_IN	editor.h	539;"	d	line:539
SCREEN_HANDLE_OUT	editor.h	540;"	d	line:540
SCREEN_HANDLE_ROTATE	editor.h	542;"	d	line:542
SCREEN_HANDLE_VARIATE	editor.h	543;"	d	line:543
SCREEN_SELECTION	graphics.h	/^} SCREEN_SELECTION;$/;"	t	line:595	typeref:struct:screen_selection
SCREEN_SPRITE	graphics.h	/^} SCREEN_SPRITE;$/;"	t	line:113	typeref:class:screen_sprite
SCREEN_TOP_PANNEL_DX	defines.h	51;"	d	line:51
SCREEN_TOP_PANNEL_DY	defines.h	52;"	d	line:52
SCREEN_TOP_PANNEL_X	defines.h	49;"	d	line:49
SCREEN_TOP_PANNEL_Y	defines.h	50;"	d	line:50
SCROLL_LINES	berusky_gui.cpp	1250;"	d	line:1250	file:
SCROLL_LINES	berusky_gui.cpp	1303;"	d	line:1303	file:
SCROLL_LINES	berusky_gui.cpp	738;"	d	line:738	file:
SCROLL_START_X	berusky_gui.cpp	1248;"	d	line:1248	file:
SCROLL_START_X	berusky_gui.cpp	1301;"	d	line:1301	file:
SCROLL_START_X	berusky_gui.cpp	736;"	d	line:736	file:
SCROLL_START_Y	berusky_gui.cpp	1249;"	d	line:1249	file:
SCROLL_START_Y	berusky_gui.cpp	1302;"	d	line:1302	file:
SCROLL_START_Y	berusky_gui.cpp	737;"	d	line:737	file:
SDL_SPRITE_RECT	2d_graph.h	216;"	d	line:216
SDL_SPRITE_SEPARATE_SURFACE	2d_graph.h	217;"	d	line:217
SDL_SPRITE_USED	2d_graph.h	218;"	d	line:218
SELECT_PLAYER_FIRST	defines.h	59;"	d	line:59
SELECT_PLAYER_NEXT	defines.h	60;"	d	line:60
SET_END_FILE_BACK	defines.h	394;"	d	line:394
SET_END_FILE_TEXT	defines.h	393;"	d	line:393
SIDE_MENU_DX	editor.cpp	499;"	d	line:499	file:
SIDE_MENU_DY	editor.cpp	500;"	d	line:500	file:
SIDE_MENU_X	editor.cpp	497;"	d	line:497	file:
SIDE_MENU_X_DIFF	editor.cpp	501;"	d	line:501	file:
SIDE_MENU_Y	editor.cpp	498;"	d	line:498	file:
SIDE_MENU_Y_DIFF	editor.cpp	502;"	d	line:502	file:
SIDE_STATUS_DX	editor.cpp	530;"	d	line:530	file:
SIDE_STATUS_DY	editor.cpp	531;"	d	line:531	file:
SIDE_STATUS_X	editor.cpp	528;"	d	line:528	file:
SIDE_STATUS_Y	editor.cpp	529;"	d	line:529	file:
SMALL_LOGO_START	berusky_gui.cpp	1146;"	d	line:1146	file:
SMALL_LOGO_START	berusky_gui.cpp	1209;"	d	line:1209	file:
SPR	ini.cpp	32;"	d	line:32	file:
SPR	ini.h	43;"	d	line:43
SPRITE	2d_graph.h	/^} SPRITE;$/;"	t	line:304	typeref:class:sprite
SPRITES	2d_graph.h	423;"	d	line:423
SPRITE_CLEAR	defines.h	117;"	d	line:117
SPRITE_DYNAMIC	defines.h	120;"	d	line:120
SPRITE_ID_FLOOR	defines.h	309;"	d	line:309
SPRITE_ID_GRID	defines.h	310;"	d	line:310
SPRITE_ID_GROUND	defines.h	308;"	d	line:308
SPRITE_ID_PLAYER	defines.h	311;"	d	line:311
SPRITE_MATOCK	defines.h	189;"	d	line:189
SPRITE_NO_DRAW	defines.h	118;"	d	line:118
SPRITE_NO_ROTATE	defines.h	121;"	d	line:121
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SPRITE_STORE	2d_graph.h	/^} SPRITE_STORE;$/;"	t	line:416	typeref:class:sprite_store
STACK_DEFAULT_ITEMS	stack.h	33;"	d	line:33
START_LEN	main.cpp	108;"	d	line:108	file:
STATE_ADD	data_parser.cpp	40;"	d	line:40	file:
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STATE_TOKEN	data_parser.cpp	39;"	d	line:39	file:
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SURFACE	2d_graph.h	/^} SURFACE;$/;"	t	line:210	typeref:class:surface
SURFACES	2d_graph.h	422;"	d	line:422
SUSPENDED	berusky.h	/^  SUSPENDED,$/;"	e	line:89	enum:_GAME_STATE
TEXT_LENGHT	defines.h	130;"	d	line:130
TEXT_START	berusky_gui.cpp	912;"	d	line:912	file:
TICK_INTERVAL	main.cpp	53;"	d	line:53	file:
TMP_EVENTS	game_logic.cpp	268;"	d	line:268	file:
TMP_LEVEL	editor.cpp	1099;"	d	line:1099	file:
TOKEN_FALSE1	ini.h	32;"	d	line:32
TOKEN_FALSE2	ini.h	33;"	d	line:33
TOKEN_TRUE1	ini.h	29;"	d	line:29
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TPOS_MAX	2d_graph.h	68;"	d	line:68
TPOS_MIN	2d_graph.h	67;"	d	line:67
TRUE	2d_graph.h	54;"	d	line:54
TRUE	ini.h	36;"	d	line:36
TRUE	utils.h	26;"	d	line:26
UKAZATEL_3	defines.h	173;"	d	line:173
USER_DEMO	main.h	/^  USER_DEMO,$/;"	e	line:34	enum:game_mode
USER_LEVEL	main.h	/^  USER_LEVEL,$/;"	e	line:33	enum:game_mode
VERTICAL	editor.h	/^  VERTICAL$/;"	e	line:36	enum:__anon1
WHEEL_DOWN	input.h	285;"	d	line:285
WHEEL_UP	input.h	284;"	d	line:284
X_KEYS_POSITION	defines.h	168;"	d	line:168
Y_DIFF	berusky_gui.cpp	682;"	d	line:682	file:
Y_KEYS_POSITION	defines.h	169;"	d	line:169
Y_START	berusky_gui.cpp	683;"	d	line:683	file:
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_ALIGNMENT	2d_graph.h	/^typedef enum _ALIGNMENT {$/;"	g	line:689
_ANIM_TYPE	animation.h	/^typedef enum _ANIM_TYPE {$/;"	g	line:58
_GAME_STATE	berusky.h	/^typedef enum _GAME_STATE {$/;"	g	line:85
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__2D_GRAPH_H__	2d_graph.h	41;"	d	line:41
__ANIMATION_H__	animation.h	29;"	d	line:29
__BERUSKY_GUI_H	berusky_gui.h	29;"	d	line:29
__BERUSKY_H	berusky.h	33;"	d	line:33
__DATA_PARSER_H__	data_parser.h	29;"	d	line:29
__DATA_PARSER_TABLES_H__	data_parser_tables.h	29;"	d	line:29
__DEFINES_H__	defines.h	29;"	d	line:29
__EDITOR_H__	editor.h	29;"	d	line:29
__EVENTS_H__	events.h	29;"	d	line:29
__GAME_LOGIC_H__	game_logic.h	30;"	d	line:30
__GRAPHICS_H__	graphics.h	33;"	d	line:33
__GUI_H__	gui.h	29;"	d	line:29
__INI_H__	ini.h	25;"	d	line:25
__INPUT_H__	input.h	32;"	d	line:32
__LEVEL_ACTIVE_H__	level_active.h	29;"	d	line:29
__LEVEL_CHANGER_H__	level_changer.h	29;"	d	line:29
__LEVEL_GAME_H__	level_game.h	29;"	d	line:29
__LEVEL_H__	level.h	31;"	d	line:31
__MAIN_H__	main.h	29;"	d	line:29
__STACK_H__	stack.h	29;"	d	line:29
__TYPES_H__	types.h	31;"	d	line:31
__UTILS_H__	utils.h	6;"	d	line:6
__anon7::back	level_game.h	/^   char back;                     \/\/ -> cislo pozadi$/;"	m	line:207	struct:__anon7	access:public
__anon7::floor	level_game.h	/^   word floor[LEVEL_CELLS_Y][LEVEL_CELLS_X][10];\/\/ -> podlaha$/;"	m	line:211	struct:__anon7	access:public
__anon7::level	level_game.h	/^   word level[LEVEL_CELLS_Y][LEVEL_CELLS_X][10];  \/\/-> herni plocha (dnesni level)$/;"	m	line:212	struct:__anon7	access:public
__anon7::music	level_game.h	/^   char music;                    \/\/ -> cislo hudby k tomuto levelu$/;"	m	line:208	struct:__anon7	access:public
__anon7::players	level_game.h	/^   word players[LEVEL_CELLS_Y][LEVEL_CELLS_X];    \/\/-> mapa hracu (dneska sou hraci n levelu)$/;"	m	line:213	struct:__anon7	access:public
__anon7::rezerved	level_game.h	/^   char rezerved[100];            \/\/ -> pro pozdejsi pouziti$/;"	m	line:210	struct:__anon7	access:public
__anon7::rot	level_game.h	/^   char rot[5];                   \/\/ -> natoceni hracu$/;"	m	line:209	struct:__anon7	access:public
__anon7::signum	level_game.h	/^   char signum[30];               \/\/ -> retezec "Berusky (C) Anakreon 1998"$/;"	m	line:206	struct:__anon7	access:public
a_ls	level_game.h	/^  int         a_ls;$/;"	m	line:75	class:player	access:public
a_rs	level_game.h	/^  int         a_rs;$/;"	m	line:76	class:player	access:public
act_size	stack.h	/^  int act_size;  $/;"	m	line:44	class:stack	access:private
action	events.h	/^  EVENT_TYPE        action;$/;"	m	line:356	class:level_event	access:private
action_get	events.h	/^  EVENT_TYPE action_get(void)$/;"	f	line:420	class:level_event	access:public	signature:(void)
action_set	events.h	/^  void action_set(EVENT_TYPE act)$/;"	f	line:415	class:level_event	access:public	signature:(EVENT_TYPE act)
add	events.h	/^  int add(LEVEL_EVENT *p_event, int num = 1, int direction = 1,$/;"	f	line:591	class:event_stream	access:public	signature:(LEVEL_EVENT *p_event, int num = 1, int direction = 1, bool safe = TRUE)
add	events.h	/^  void add(LEVEL_EVENT event, bool safe = TRUE)$/;"	f	line:576	class:event_stream	access:public	signature:(LEVEL_EVENT event, bool safe = TRUE)
add	events.h	/^  void add(class event_stream *p_stream, bool safe = TRUE)$/;"	f	line:613	class:event_stream	access:public	signature:(class event_stream *p_stream, bool safe = TRUE)
add_diff	graphics.h	/^  void add_diff(tpos x_diff_, tpos y_diff_)$/;"	f	line:75	class:screen_sprite	access:public	signature:(tpos x_diff_, tpos y_diff_)
add_evets	animation.h	/^  int add_evets(anim_handle anim, LEVEL_EVENT *p_event)$/;"	f	line:286	class:animation_engine	access:public	signature:(anim_handle anim, LEVEL_EVENT *p_event)
add_level_events	level_active.cpp	/^void level_active::add_level_events(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:236	class:level_active	signature:(LEVEL_EVENT_QUEUE *p_queue)
add_level_events	level_active.h	/^  void add_level_events(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:50	class:level_active	access:private	signature:(LEVEL_EVENT_QUEUE *p_queue)
add_to_running	animation.h	/^  void add_to_running(anim_handle anim)$/;"	f	line:280	class:animation_engine	access:public	signature:(anim_handle anim)
ae	level_changer.h	/^  ANIMATION_ENGINE  ae;$/;"	m	line:35	class:level_changer	access:private
align	2d_graph.h	/^  ALIGNMENT         align;$/;"	m	line:800	class:font	access:private
alignment_set	2d_graph.h	/^  void alignment_set(ALIGNMENT al)$/;"	f	line:863	class:font	access:public	signature:(ALIGNMENT al)
alloc	level_active.cpp	/^void level_store::alloc(int num)$/;"	f	line:36	class:level_store	signature:(int num)
alloc	level_active.h	/^  void   alloc(int num);$/;"	p	line:107	class:level_store	access:public	signature:(int num)
alt	input.h	/^  bool        alt;$/;"	m	line:258	struct:event_key	access:public
anim_generate	game_logic.cpp	/^int game_logic::anim_generate(LEVEL_EVENT *p_stack, ANIM_TYPE type, tpos px, tpos py,$/;"	f	line:208	class:game_logic	signature:(LEVEL_EVENT *p_stack, ANIM_TYPE type, tpos px, tpos py, int extra_events = 0)
anim_generate	game_logic.h	/^  int  anim_generate(LEVEL_EVENT *p_stack, ANIM_TYPE type, tpos px, tpos py, int extra_events);$/;"	p	line:46	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, ANIM_TYPE type, tpos px, tpos py, int extra_events)
anim_handle	defines.h	/^typedef int anim_handle;$/;"	t	line:376
anim_template_handle	defines.h	/^typedef int anim_template_handle;$/;"	t	line:375
animation	animation.cpp	/^animation::animation(void)$/;"	f	line:261	class:animation	signature:(void)
animation	animation.h	/^  animation(void);$/;"	p	line:188	class:animation	access:public	signature:(void)
animation	animation.h	/^typedef class animation {$/;"	c	line:164
animation	level.h	/^  anim_template_handle animation; \/\/ animation for this item  $/;"	m	line:83	class:game_object	access:public
animation	level_game.h	/^  anim_handle   animation;$/;"	m	line:222	struct:level_cell	access:public
animation::animation	animation.cpp	/^animation::animation(void)$/;"	f	line:261	class:animation	signature:(void)
animation::animation	animation.h	/^  animation(void);$/;"	p	line:188	class:animation	access:public	signature:(void)
animation::end	animation.cpp	/^int animation::end(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:316	class:animation	signature:(LEVEL_EVENT_QUEUE *p_queue)
animation::end	animation.h	/^  int  end(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:215	class:animation	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
animation::flag	animation.h	/^  int                 flag;$/;"	m	line:170	class:animation	access:private
animation::frame_correction	animation.h	/^  int                 frame_correction;$/;"	m	line:174	class:animation	access:private
animation::frame_current	animation.h	/^  int                 frame_current;$/;"	m	line:173	class:animation	access:private
animation::frame_num	animation.h	/^  int                 frame_num;$/;"	m	line:172	class:animation	access:private
animation::init	animation.cpp	/^void animation::init(anim_template_handle handle, tpos x_, tpos y_, tpos layer_, int rotation_)$/;"	f	line:270	class:animation	signature:(anim_template_handle handle, tpos x_, tpos y_, tpos layer_, int rotation_)
animation::init	animation.h	/^  void init(anim_template_handle thandle_, tpos x_, tpos y_, tpos layer_, int rotation_);$/;"	p	line:211	class:animation	access:public	signature:(anim_template_handle thandle_, tpos x_, tpos y_, tpos layer_, int rotation_)
animation::is_used	animation.h	/^  bool is_used(void)$/;"	f	line:206	class:animation	access:public	signature:(void)
animation::layer	animation.h	/^  tpos                x,y,layer;$/;"	m	line:178	class:animation	access:private
animation::next_get	animation.h	/^  class animation * next_get(void)$/;"	f	line:229	class:animation	access:public	signature:(void)
animation::next_set	animation.h	/^  void next_set(class animation *p_next_)$/;"	f	line:224	class:animation	access:public	signature:(class animation *p_next_)
animation::p_next	animation.h	/^  class animation    *p_next;$/;"	m	line:168	class:animation	typeref:class:animation::animation	access:private
animation::p_repository	animation.cpp	/^ANIMATION_REPOSITORY * animation::p_repository = NULL;$/;"	m	line:259	class:animation	file:
animation::p_repository	animation.h	/^  static ANIMATION_REPOSITORY * p_repository;$/;"	m	line:166	class:animation	access:private
animation::position_in_animation	animation.h	/^  int                 position_in_animation;$/;"	m	line:176	class:animation	access:private
animation::post_event_add	animation.cpp	/^int animation::post_event_add(LEVEL_EVENT *p_event)$/;"	f	line:286	class:animation	signature:(LEVEL_EVENT *p_event)
animation::post_event_add	animation.h	/^  int  post_event_add(LEVEL_EVENT *p_event);$/;"	p	line:212	class:animation	access:public	signature:(LEVEL_EVENT *p_event)
animation::post_events	animation.h	/^  LEVEL_EVENT         post_events[MAX_POST_EVENTS];$/;"	m	line:184	class:animation	access:private
animation::post_events_num	animation.h	/^  int                 post_events_num;$/;"	m	line:183	class:animation	access:private
animation::process	animation.cpp	/^bool animation::process(LEVEL_GAME *p_level, LEVEL_EVENT_QUEUE *p_queue, int *p_events)$/;"	f	line:352	class:animation	signature:(LEVEL_GAME *p_level, LEVEL_EVENT_QUEUE *p_queue, int *p_events)
animation::process	animation.h	/^  bool process(LEVEL_GAME *p_level, LEVEL_EVENT_QUEUE *p_queue, int *p_events);$/;"	p	line:222	class:animation	access:public	signature:(LEVEL_GAME *p_level, LEVEL_EVENT_QUEUE *p_queue, int *p_events)
animation::process_move_animation	animation.cpp	/^void animation::process_move_animation(LEVEL_GAME *p_level)$/;"	f	line:346	class:animation	signature:(LEVEL_GAME *p_level)
animation::process_move_animation	animation.h	/^  void process_move_animation(LEVEL_GAME *p_level);$/;"	p	line:217	class:animation	access:public	signature:(LEVEL_GAME *p_level)
animation::process_sprite_animation	animation.cpp	/^void animation::process_sprite_animation(LEVEL_GAME *p_level)$/;"	f	line:327	class:animation	signature:(LEVEL_GAME *p_level)
animation::process_sprite_animation	animation.h	/^  void process_sprite_animation(LEVEL_GAME *p_level);$/;"	p	line:216	class:animation	access:public	signature:(LEVEL_GAME *p_level)
animation::remove	animation.h	/^  void remove(void)$/;"	f	line:201	class:animation	access:public	signature:(void)
animation::repository_set	animation.h	/^  static void repository_set(ANIMATION_REPOSITORY *p_repository_)$/;"	f	line:191	class:animation	access:public	signature:(ANIMATION_REPOSITORY *p_repository_)
animation::rotation	animation.h	/^  int                 rotation;$/;"	m	line:179	class:animation	access:private
animation::set_used	animation.h	/^  void set_used(bool used = true)$/;"	f	line:196	class:animation	access:public	signature:(bool used = true)
animation::start	animation.cpp	/^void animation::start(void)$/;"	f	line:296	class:animation	signature:(void)
animation::start	animation.h	/^  void start(void);$/;"	p	line:213	class:animation	access:public	signature:(void)
animation::stop	animation.cpp	/^void animation::stop(LEVEL_EVENT_QUEUE *p_queue, int *p_events, bool remove = TRUE)$/;"	f	line:303	class:animation	signature:(LEVEL_EVENT_QUEUE *p_queue, int *p_events, bool remove = TRUE)
animation::stop	animation.h	/^  void stop(LEVEL_EVENT_QUEUE *p_queue, int *p_events, bool remove);$/;"	p	line:214	class:animation	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, int *p_events, bool remove)
animation::thandle	animation.h	/^  anim_template_handle thandle;$/;"	m	line:181	class:animation	access:private
animation::x	animation.h	/^  tpos                x,y,layer;$/;"	m	line:178	class:animation	access:private
animation::y	animation.h	/^  tpos                x,y,layer;$/;"	m	line:178	class:animation	access:private
animation::~animation	animation.cpp	/^animation::~animation(void)$/;"	f	line:266	class:animation	signature:(void)
animation::~animation	animation.h	/^  ~animation(void);$/;"	p	line:189	class:animation	access:public	signature:(void)
animation_engine	animation.cpp	/^animation_engine::animation_engine(LEVEL_GAME *p_level_, DIR_LIST *p_dir)$/;"	f	line:392	class:animation_engine	signature:(LEVEL_GAME *p_level_, DIR_LIST *p_dir)
animation_engine	animation.h	/^  animation_engine(LEVEL_GAME *p_level_, DIR_LIST *p_dir);$/;"	p	line:257	class:animation_engine	access:public	signature:(LEVEL_GAME *p_level_, DIR_LIST *p_dir)
animation_engine	animation.h	/^typedef class animation_engine {$/;"	c	line:240
animation_engine::add_evets	animation.h	/^  int add_evets(anim_handle anim, LEVEL_EVENT *p_event)$/;"	f	line:286	class:animation_engine	access:public	signature:(anim_handle anim, LEVEL_EVENT *p_event)
animation_engine::add_to_running	animation.h	/^  void add_to_running(anim_handle anim)$/;"	f	line:280	class:animation_engine	access:public	signature:(anim_handle anim)
animation_engine::animation_engine	animation.cpp	/^animation_engine::animation_engine(LEVEL_GAME *p_level_, DIR_LIST *p_dir)$/;"	f	line:392	class:animation_engine	signature:(LEVEL_GAME *p_level_, DIR_LIST *p_dir)
animation_engine::animation_engine	animation.h	/^  animation_engine(LEVEL_GAME *p_level_, DIR_LIST *p_dir);$/;"	p	line:257	class:animation_engine	access:public	signature:(LEVEL_GAME *p_level_, DIR_LIST *p_dir)
animation_engine::animation_find_next_free	animation.cpp	/^anim_handle animation_engine::animation_find_next_free(void)$/;"	f	line:406	class:animation_engine	signature:(void)
animation_engine::animation_find_next_free	animation.h	/^  anim_handle animation_find_next_free(void);$/;"	p	line:273	class:animation_engine	access:public	signature:(void)
animation_engine::animation_generate_and_run	animation.h	/^  anim_handle animation_generate_and_run(ANIM_TYPE type,$/;"	f	line:299	class:animation_engine	access:public	signature:(ANIM_TYPE type, tpos x, tpos y, tpos layer, int rotation)
animation_engine::animation_last	animation.h	/^  int                  animation_last;$/;"	m	line:244	class:animation_engine	access:private
animation_engine::animation_new	animation.cpp	/^anim_handle animation_engine::animation_new(anim_template_handle handle, $/;"	f	line:419	class:animation_engine	signature:(anim_template_handle handle, tpos x, tpos y, tpos layer, int rotation)
animation_engine::animation_new	animation.h	/^  anim_handle animation_new(anim_template_handle handle, tpos x, tpos y, $/;"	p	line:274	class:animation_engine	access:public	signature:(anim_template_handle handle, tpos x, tpos y, tpos layer, int rotation)
animation_engine::animation_new_and_run	animation.h	/^  anim_handle animation_new_and_run(anim_template_handle handle,$/;"	f	line:291	class:animation_engine	access:public	signature:(anim_template_handle handle, tpos x, tpos y, tpos layer, int rotation)
animation_engine::animation_process	animation.cpp	/^int animation_engine::animation_process(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:432	class:animation_engine	signature:(LEVEL_EVENT_QUEUE *p_queue)
animation_engine::animation_process	animation.h	/^  int animation_process(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:316	class:animation_engine	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
animation_engine::animation_stack	animation.h	/^  ANIMATION            animation_stack[ANIM_QUEUE_LENGHT];$/;"	m	line:243	class:animation_engine	access:private
animation_engine::animation_stop_and_delete	animation.h	/^  void animation_stop_and_delete(anim_handle anim)$/;"	f	line:305	class:animation_engine	access:public	signature:(anim_handle anim)
animation_engine::next_index	animation.h	/^  int next_index(int index)$/;"	f	line:263	class:animation_engine	access:public	signature:(int index)
animation_engine::p_level	animation.h	/^  LEVEL_GAME          *p_level;$/;"	m	line:250	class:animation_engine	access:private
animation_engine::p_running	animation.h	/^  ANIMATION           *p_running;   \/\/ list of animations  $/;"	m	line:248	class:animation_engine	access:private
animation_engine::prev_index	animation.h	/^  int prev_index(int index)$/;"	f	line:268	class:animation_engine	access:public	signature:(int index)
animation_engine::repository	animation.h	/^  ANIMATION_REPOSITORY repository;  \/\/ repository for animations$/;"	m	line:246	class:animation_engine	access:private
animation_engine::~animation_engine	animation.cpp	/^animation_engine::~animation_engine(void)$/;"	f	line:401	class:animation_engine	signature:(void)
animation_engine::~animation_engine	animation.h	/^  ~animation_engine(void);$/;"	p	line:258	class:animation_engine	access:public	signature:(void)
animation_find_next_free	animation.cpp	/^anim_handle animation_engine::animation_find_next_free(void)$/;"	f	line:406	class:animation_engine	signature:(void)
animation_find_next_free	animation.h	/^  anim_handle animation_find_next_free(void);$/;"	p	line:273	class:animation_engine	access:public	signature:(void)
animation_generate_and_run	animation.h	/^  anim_handle animation_generate_and_run(ANIM_TYPE type,$/;"	f	line:299	class:animation_engine	access:public	signature:(ANIM_TYPE type, tpos x, tpos y, tpos layer, int rotation)
animation_get	level.h	/^  anim_template_handle animation_get(int item, int variant)$/;"	f	line:179	class:item_repository	access:public	signature:(int item, int variant)
animation_last	animation.h	/^  int                  animation_last;$/;"	m	line:244	class:animation_engine	access:private
animation_new	animation.cpp	/^anim_handle animation_engine::animation_new(anim_template_handle handle, $/;"	f	line:419	class:animation_engine	signature:(anim_template_handle handle, tpos x, tpos y, tpos layer, int rotation)
animation_new	animation.h	/^  anim_handle animation_new(anim_template_handle handle, tpos x, tpos y, $/;"	p	line:274	class:animation_engine	access:public	signature:(anim_template_handle handle, tpos x, tpos y, tpos layer, int rotation)
animation_new_and_run	animation.h	/^  anim_handle animation_new_and_run(anim_template_handle handle,$/;"	f	line:291	class:animation_engine	access:public	signature:(anim_template_handle handle, tpos x, tpos y, tpos layer, int rotation)
animation_process	animation.cpp	/^int animation_engine::animation_process(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:432	class:animation_engine	signature:(LEVEL_EVENT_QUEUE *p_queue)
animation_process	animation.h	/^  int animation_process(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:316	class:animation_engine	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
animation_repository	animation.cpp	/^animation_repository::animation_repository(void)$/;"	f	line:39	class:animation_repository	signature:(void)
animation_repository	animation.h	/^  animation_repository(void);$/;"	p	line:105	class:animation_repository	access:public	signature:(void)
animation_repository	animation.h	/^typedef class animation_repository {$/;"	c	line:70
animation_repository::animation_repository	animation.cpp	/^animation_repository::animation_repository(void)$/;"	f	line:39	class:animation_repository	signature:(void)
animation_repository::animation_repository	animation.h	/^  animation_repository(void);$/;"	p	line:105	class:animation_repository	access:public	signature:(void)
animation_repository::dynamic_first	animation.h	/^  int                 dynamic_first; \/\/ first dynamic item$/;"	m	line:75	class:animation_repository	access:private
animation_repository::dynamic_last	animation.h	/^  int                 dynamic_last; \/\/ last dynamic item$/;"	m	line:76	class:animation_repository	access:private
animation_repository::get	animation.h	/^  ANIMATION_TEMPLATE * get(anim_template_handle handle)$/;"	f	line:127	class:animation_repository	access:public	signature:(anim_template_handle handle)
animation_repository::get_flag	animation.h	/^  int get_flag(anim_template_handle handle)$/;"	f	line:150	class:animation_repository	access:public	signature:(anim_template_handle handle)
animation_repository::get_frame_correction	animation.h	/^  int get_frame_correction(anim_template_handle handle, int position = 0)$/;"	f	line:133	class:animation_repository	access:public	signature:(anim_template_handle handle, int position = 0)
animation_repository::get_frame_num	animation.h	/^  int get_frame_num(anim_template_handle handle)$/;"	f	line:144	class:animation_repository	access:public	signature:(anim_template_handle handle)
animation_repository::p_tpl	animation.h	/^  ANIMATION_TEMPLATE *p_tpl;$/;"	m	line:72	class:animation_repository	access:private
animation_repository::repository_create	animation.cpp	/^void animation_repository::repository_create(int tpl_num_)$/;"	f	line:58	class:animation_repository	signature:(int tpl_num_)
animation_repository::repository_create	animation.h	/^  void repository_create(int tpl_num_);$/;"	p	line:108	class:animation_repository	access:public	signature:(int tpl_num_)
animation_repository::repository_load	animation.cpp	/^int  animation_repository::repository_load(char *p_file, char *p_dir)$/;"	f	line:64	class:animation_repository	signature:(char *p_file, char *p_dir)
animation_repository::repository_load	animation.h	/^  int  repository_load(char *p_file, char *p_dir);$/;"	p	line:109	class:animation_repository	access:public	signature:(char *p_file, char *p_dir)
animation_repository::repository_modify	animation.cpp	/^void animation_repository::repository_modify(void)$/;"	f	line:105	class:animation_repository	signature:(void)
animation_repository::repository_modify	animation.h	/^  void repository_modify(void);$/;"	p	line:110	class:animation_repository	access:public	signature:(void)
animation_repository::template_copy	animation.cpp	/^anim_template_handle animation_repository::template_copy(anim_template_handle src)$/;"	f	line:187	class:animation_repository	signature:(anim_template_handle src)
animation_repository::template_copy	animation.h	/^  anim_template_handle template_copy(anim_template_handle src);$/;"	p	line:122	class:animation_repository	access:public	signature:(anim_template_handle src)
animation_repository::template_create	animation.cpp	/^anim_template_handle animation_repository::template_create(int flag, int frame_num)$/;"	f	line:135	class:animation_repository	signature:(int flag, int frame_num)
animation_repository::template_create	animation.h	/^  anim_template_handle template_create(int flag, int frame_num);$/;"	p	line:112	class:animation_repository	access:public	signature:(int flag, int frame_num)
animation_repository::template_extend	animation.h	/^  int template_extend(void)$/;"	f	line:93	class:animation_repository	access:private	signature:(void)
animation_repository::template_free	animation.cpp	/^void animation_repository::template_free(anim_template_handle handle)$/;"	f	line:205	class:animation_repository	signature:(anim_template_handle handle)
animation_repository::template_free	animation.h	/^  void template_free(anim_template_handle handle);$/;"	p	line:123	class:animation_repository	access:public	signature:(anim_template_handle handle)
animation_repository::template_generate	animation.cpp	/^anim_template_handle animation_repository::template_generate(ANIM_TYPE type)$/;"	f	line:216	class:animation_repository	signature:(ANIM_TYPE type)
animation_repository::template_generate	animation.h	/^  anim_template_handle template_generate(ANIM_TYPE type);$/;"	p	line:125	class:animation_repository	access:public	signature:(ANIM_TYPE type)
animation_repository::template_get	animation.h	/^  anim_template_handle template_get(void)$/;"	f	line:80	class:animation_repository	access:private	signature:(void)
animation_repository::template_reduce	animation.h	/^  int template_reduce(void)$/;"	f	line:98	class:animation_repository	access:private	signature:(void)
animation_repository::template_shift	animation.cpp	/^void animation_repository::template_shift(anim_template_handle handle, tpos dx, tpos dy)$/;"	f	line:149	class:animation_repository	signature:(anim_template_handle handle, tpos dx, tpos dy)
animation_repository::template_shift	animation.h	/^  void                 template_shift(anim_template_handle handle, tpos dx, tpos dy);$/;"	p	line:113	class:animation_repository	access:public	signature:(anim_template_handle handle, tpos dx, tpos dy)
animation_repository::template_sprites_dynamic	animation.cpp	/^void animation_repository::template_sprites_dynamic(anim_template_handle handle,$/;"	f	line:172	class:animation_repository	signature:(anim_template_handle handle, int frame_num, spr_handle *p_sprite_table, int *p_delay_table)
animation_repository::template_sprites_dynamic	animation.h	/^  void                 template_sprites_dynamic(anim_template_handle handle,$/;"	p	line:118	class:animation_repository	access:public	signature:(anim_template_handle handle, int frame_num, spr_handle *p_sprite_table, int *p_frame_table)
animation_repository::template_sprites_static	animation.cpp	/^void animation_repository::template_sprites_static(anim_template_handle handle, $/;"	f	line:157	class:animation_repository	signature:(anim_template_handle handle, spr_handle sprite_first, spr_handle sprite_num, spr_handle sprite_step)
animation_repository::template_sprites_static	animation.h	/^  void                 template_sprites_static(anim_template_handle handle,$/;"	p	line:114	class:animation_repository	access:public	signature:(anim_template_handle handle, spr_handle sprite_first, spr_handle sprite_num, spr_handle sprite_step)
animation_repository::tpl_num	animation.h	/^  int                 tpl_num;$/;"	m	line:73	class:animation_repository	access:private
animation_repository::~animation_repository	animation.cpp	/^animation_repository::~animation_repository(void)$/;"	f	line:45	class:animation_repository	signature:(void)
animation_repository::~animation_repository	animation.h	/^  ~animation_repository(void);$/;"	p	line:106	class:animation_repository	access:public	signature:(void)
animation_stack	animation.h	/^  ANIMATION            animation_stack[ANIM_QUEUE_LENGHT];$/;"	m	line:243	class:animation_engine	access:private
animation_stop_and_delete	animation.h	/^  void animation_stop_and_delete(anim_handle anim)$/;"	f	line:305	class:animation_engine	access:public	signature:(anim_handle anim)
animation_template	animation.h	/^typedef struct animation_template {$/;"	s	line:35
animation_template::dx	animation.h	/^  tpos          dx,dy;$/;"	m	line:43	struct:animation_template	access:public
animation_template::dy	animation.h	/^  tpos          dx,dy;$/;"	m	line:43	struct:animation_template	access:public
animation_template::flag	animation.h	/^  int           flag;$/;"	m	line:37	struct:animation_template	access:public
animation_template::frame_correction	animation.h	/^  int           frame_correction; \/\/ base frame correction for this animation$/;"	m	line:40	struct:animation_template	access:public
animation_template::frame_num	animation.h	/^  int           frame_num;        \/\/$/;"	m	line:39	struct:animation_template	access:public
animation_template::p_delay_table	animation.h	/^  int          *p_delay_table;    \/\/ time corrections, there is an entry for every frame$/;"	m	line:51	struct:animation_template	access:public
animation_template::p_sprite_table	animation.h	/^  spr_handle   *p_sprite_table;   \/\/ sprite array, there is an entry for every frame$/;"	m	line:50	struct:animation_template	access:public
animation_template::sprite_first	animation.h	/^  spr_handle    sprite_first;$/;"	m	line:45	struct:animation_template	access:public
animation_template::sprite_num	animation.h	/^  spr_handle    sprite_num;$/;"	m	line:46	struct:animation_template	access:public
animation_template::sprite_step	animation.h	/^  spr_handle    sprite_step;$/;"	m	line:47	struct:animation_template	access:public
ax	2d_graph.h	/^  tpos              ax,ay;$/;"	m	line:805	class:font	access:private
ay	2d_graph.h	/^  tpos              ax,ay;$/;"	m	line:805	class:font	access:private
b	2d_graph.h	/^  int r,g,b;$/;"	m	line:85	class:rgb	access:public
back	level_game.h	/^   char back;                     \/\/ -> cislo pozadi$/;"	m	line:207	struct:__anon7	access:public
back_draw	graphics.h	/^  void back_draw(tpos x, tpos y, tpos dx = 1, tpos dy = 1, spr_handle dst = 0)$/;"	f	line:357	class:screen	access:protected	signature:(tpos x, tpos y, tpos dx = 1, tpos dy = 1, spr_handle dst = 0)
back_draw_editor	graphics.h	/^  void back_draw_editor(tpos x, tpos y, bool grid)$/;"	f	line:711	class:screen_editor	access:public	signature:(tpos x, tpos y, bool grid)
back_free	graphics.h	/^  void back_free(void)$/;"	f	line:316	class:screen	access:public	signature:(void)
back_load	graphics.h	/^  bool back_load(int back_num)$/;"	f	line:328	class:screen	access:public	signature:(int back_num)
back_max	level_game.h	/^  int  back_max;$/;"	m	line:1076	class:level_editor	access:private
back_max_get	level_game.h	/^  int  back_max_get(void)$/;"	f	line:1085	class:level_editor	access:public	signature:(void)
back_max_set	level_game.h	/^  void back_max_set(int max_back_)$/;"	f	line:1080	class:level_editor	access:public	signature:(int max_back_)
back_original	graphics.h	/^  spr_handle          back_original; \/\/ handle to orignal background  $/;"	m	line:237	class:screen	access:protected
back_pop	gui.cpp	/^void gui_base::back_pop(void)$/;"	f	line:69	class:gui_base	signature:(void)
back_pop	gui.h	/^  void back_pop(void);$/;"	p	line:142	class:gui_base	access:public	signature:(void)
back_push	gui.cpp	/^void gui_base::back_push(void)$/;"	f	line:64	class:gui_base	signature:(void)
back_push	gui.h	/^  void back_push(void);$/;"	p	line:141	class:gui_base	access:public	signature:(void)
back_reset	graphics.h	/^  void back_reset(tpos x, tpos y, tpos dx = 1, tpos dy = 1)$/;"	f	line:351	class:screen	access:protected	signature:(tpos x, tpos y, tpos dx = 1, tpos dy = 1)
back_static	graphics.h	/^  spr_handle          back_static;   \/\/ handle to background with static items$/;"	m	line:238	class:screen	access:protected
background	level_game.h	/^  char	           background;               \/\/ -> num of background$/;"	m	line:241	class:level_generic	access:protected
background	level_game.h	/^  char	           background;               \/\/ -> num of background$/;"	m	line:945	class:level_core	access:public
background_num	main.cpp	/^int  background_num(DIR_LIST *p_dir)$/;"	f	line:614	signature:(DIR_LIST *p_dir)
background_num	main.h	/^int   background_num(DIR_LIST *p_dir);$/;"	p	line:63	signature:(DIR_LIST *p_dir)
banner	main.cpp	/^void banner(void)$/;"	f	line:66	signature:(void)
base	data_parser.h	/^  int base;$/;"	m	line:45	struct:data_record	access:public
berror	utils.h	/^inline void berror(char *p_text,...)$/;"	f	line:184	signature:(char *p_text,...)
berror	utils.h	245;"	d	line:245
berusky	berusky.cpp	/^berusky::berusky(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)$/;"	f	line:39	class:berusky	signature:(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)
berusky	berusky.h	/^  berusky(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_);$/;"	p	line:139	class:berusky	access:public	signature:(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)
berusky	berusky.h	/^typedef class berusky {$/;"	c	line:128
berusky::berusky	berusky.cpp	/^berusky::berusky(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)$/;"	f	line:39	class:berusky	signature:(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)
berusky::berusky	berusky.h	/^  berusky(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_);$/;"	p	line:139	class:berusky	access:public	signature:(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)
berusky::level_callback	berusky.cpp	/^bool berusky::level_callback(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:146	class:berusky	signature:(LEVEL_EVENT_QUEUE *p_queue)
berusky::level_callback	berusky.h	/^  bool   level_callback(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:157	class:berusky	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
berusky::level_load	berusky.cpp	/^bool berusky::level_load(char *p_level)$/;"	f	line:52	class:berusky	signature:(char *p_level)
berusky::level_load	berusky.cpp	/^bool berusky::level_load(void)$/;"	f	line:191	class:berusky	signature:(void)
berusky::level_load	berusky.h	/^  bool   level_load(char *p_level);$/;"	p	line:142	class:berusky	access:public	signature:(char *p_level)
berusky::level_load	berusky.h	/^  bool   level_load(void);$/;"	p	line:166	class:berusky	access:public	signature:(void)
berusky::level_play	berusky.cpp	/^bool berusky::level_play(LEVEL_EVENT_QUEUE *p_queue, int level)$/;"	f	line:139	class:berusky	signature:(LEVEL_EVENT_QUEUE *p_queue, int level)
berusky::level_play	berusky.h	/^  bool   level_play(LEVEL_EVENT_QUEUE *p_queue, int level);$/;"	p	line:156	class:berusky	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, int level)
berusky::level_restart	berusky.cpp	/^void berusky::level_restart(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:162	class:berusky	signature:(LEVEL_EVENT_QUEUE *p_queue)
berusky::level_restart	berusky.h	/^  void   level_restart(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:160	class:berusky	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
berusky::level_restore	berusky.cpp	/^void berusky::level_restore(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:175	class:berusky	signature:(LEVEL_EVENT_QUEUE *p_queue)
berusky::level_restore	berusky.h	/^  void   level_restore(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:163	class:berusky	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
berusky::level_save	berusky.cpp	/^void berusky::level_save(void)$/;"	f	line:186	class:berusky	signature:(void)
berusky::level_save	berusky.h	/^  void   level_save(void);$/;"	p	line:165	class:berusky	access:public	signature:(void)
berusky::level_status_get	berusky.cpp	/^LEVEL_STATUS * berusky::level_status_get(void)$/;"	f	line:134	class:berusky	signature:(void)
berusky::level_status_get	berusky.h	/^  LEVEL_STATUS * level_status_get(void);$/;"	p	line:154	class:berusky	access:public	signature:(void)
berusky::level_stop	berusky.cpp	/^LEVEL_STATUS * berusky::level_stop(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:154	class:berusky	signature:(LEVEL_EVENT_QUEUE *p_queue)
berusky::level_stop	berusky.h	/^  LEVEL_STATUS * level_stop(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:158	class:berusky	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
berusky::level_suspend	berusky.cpp	/^void berusky::level_suspend(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:170	class:berusky	signature:(LEVEL_EVENT_QUEUE *p_queue)
berusky::level_suspend	berusky.h	/^  void   level_suspend(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:162	class:berusky	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
berusky::levelset_get_difficulty	berusky.cpp	/^char * berusky::levelset_get_difficulty(void)$/;"	f	line:91	class:berusky	signature:(void)
berusky::levelset_get_difficulty	berusky.h	/^  char * levelset_get_difficulty(void);$/;"	p	line:149	class:berusky	access:public	signature:(void)
berusky::levelset_get_level	berusky.cpp	/^int  berusky::levelset_get_level(void)$/;"	f	line:124	class:berusky	signature:(void)
berusky::levelset_get_level	berusky.h	/^  int    levelset_get_level(void);$/;"	p	line:146	class:berusky	access:public	signature:(void)
berusky::levelset_get_levelnum	berusky.cpp	/^int  berusky::levelset_get_levelnum(void)$/;"	f	line:81	class:berusky	signature:(void)
berusky::levelset_get_levelnum	berusky.h	/^  int    levelset_get_levelnum(void);$/;"	p	line:148	class:berusky	access:public	signature:(void)
berusky::levelset_get_name	berusky.cpp	/^char * berusky::levelset_get_name(void)$/;"	f	line:107	class:berusky	signature:(void)
berusky::levelset_get_name	berusky.h	/^  char * levelset_get_name(void);$/;"	p	line:151	class:berusky	access:public	signature:(void)
berusky::levelset_get_passwd	berusky.cpp	/^char * berusky::levelset_get_passwd(int level)$/;"	f	line:86	class:berusky	signature:(int level)
berusky::levelset_get_passwd	berusky.h	/^  char * levelset_get_passwd(int level);$/;"	p	line:150	class:berusky	access:public	signature:(int level)
berusky::levelset_get_set	berusky.cpp	/^int  berusky::levelset_get_set(void)$/;"	f	line:129	class:berusky	signature:(void)
berusky::levelset_get_set	berusky.h	/^  int    levelset_get_set(void);$/;"	p	line:147	class:berusky	access:public	signature:(void)
berusky::levelset_is_custom	berusky.cpp	/^bool berusky::levelset_is_custom(void)$/;"	f	line:76	class:berusky	signature:(void)
berusky::levelset_is_custom	berusky.h	/^  bool   levelset_is_custom(void);$/;"	p	line:144	class:berusky	access:public	signature:(void)
berusky::levelset_load	berusky.cpp	/^bool berusky::levelset_load(int set)$/;"	f	line:62	class:berusky	signature:(int set)
berusky::levelset_load	berusky.h	/^  bool   levelset_load(int set);$/;"	p	line:143	class:berusky	access:public	signature:(int set)
berusky::levelset_search	berusky.cpp	/^bool berusky::levelset_search(char *p_passwd, int *p_set, int *p_level)$/;"	f	line:112	class:berusky	signature:(char *p_passwd, int *p_set, int *p_level)
berusky::levelset_search	berusky.h	/^  bool   levelset_search(char *p_passwd, int *p_set, int *p_level);$/;"	p	line:152	class:berusky	access:public	signature:(char *p_passwd, int *p_set, int *p_level)
berusky::p_dir	berusky.h	/^  DIR_LIST         *p_dir;$/;"	m	line:133	class:berusky	access:private
berusky::p_repo	berusky.h	/^  ITEM_REPOSITORY  *p_repo;$/;"	m	line:132	class:berusky	access:private
berusky::state	berusky.h	/^  BERUSKY_STATE     state;$/;"	m	line:135	class:berusky	access:private
berusky::status_get	berusky.cpp	/^BERUSKY_STATE berusky::status_get(void)$/;"	f	line:181	class:berusky	signature:(void)
berusky::status_get	berusky.h	/^  BERUSKY_STATE status_get(void);  $/;"	p	line:168	class:berusky	access:public	signature:(void)
berusky::store	berusky.h	/^  LEVEL_STORE       store;$/;"	m	line:130	class:berusky	access:private
berusky::~berusky	berusky.cpp	/^berusky::~berusky(void)$/;"	f	line:45	class:berusky	signature:(void)
berusky::~berusky	berusky.h	/^  ~berusky(void);$/;"	p	line:140	class:berusky	access:public	signature:(void)
berusky_state	berusky.h	/^  berusky_state(void)$/;"	f	line:111	class:berusky_state	access:public	signature:(void)
berusky_state	berusky.h	/^typedef class berusky_state {$/;"	c	line:97
berusky_state::berusky_state	berusky.h	/^  berusky_state(void)$/;"	f	line:111	class:berusky_state	access:public	signature:(void)
berusky_state::game_state_get	berusky.h	/^  GAME_STATE game_state_get(void)$/;"	f	line:121	class:berusky_state	access:public	signature:(void)
berusky_state::game_state_set	berusky.h	/^  void game_state_set(GAME_STATE st)$/;"	f	line:116	class:berusky_state	access:public	signature:(GAME_STATE st)
berusky_state::level_custom	berusky.h	/^  bool       level_custom;$/;"	m	line:107	class:berusky_state	access:public
berusky_state::level_num	berusky.h	/^  int        level_num;$/;"	m	line:106	class:berusky_state	access:public
berusky_state::level_set	berusky.h	/^  int        level_set;$/;"	m	line:105	class:berusky_state	access:public
berusky_state::load_flag	berusky.h	/^  int        load_flag;$/;"	m	line:103	class:berusky_state	access:public
berusky_state::state	berusky.h	/^  GAME_STATE state;$/;"	m	line:101	class:berusky_state	access:public
blit	2d_graph.cpp	/^void sprite::blit(class sprite *p_dst, tpos tx, tpos ty)$/;"	f	line:250	class:sprite	signature:(class sprite *p_dst, tpos tx, tpos ty)
blit	2d_graph.cpp	/^void sprite::blit(tpos sx, tpos sy, tpos dx, tpos dy, class sprite *p_dst, tpos tx, tpos ty)$/;"	f	line:280	class:sprite	signature:(tpos sx, tpos sy, tpos dx, tpos dy, class sprite *p_dst, tpos tx, tpos ty)
blit	2d_graph.cpp	/^void surface::blit(class surface *p_dst, tpos tx, tpos ty)$/;"	f	line:151	class:surface	signature:(class surface *p_dst, tpos tx, tpos ty)
blit	2d_graph.cpp	/^void surface::blit(tpos sx, tpos sy, tpos dx, tpos dy, class surface *p_dst, tpos tx, tpos ty)$/;"	f	line:159	class:surface	signature:(tpos sx, tpos sy, tpos dx, tpos dy, class surface *p_dst, tpos tx, tpos ty)
blit	2d_graph.h	/^  void blit(class sprite *p_dst, tpos tx, tpos ty);$/;"	p	line:240	class:sprite	access:public	signature:(class sprite *p_dst, tpos tx, tpos ty)
blit	2d_graph.h	/^  void blit(class surface *p_dst, tpos tx, tpos ty);$/;"	p	line:148	class:surface	access:public	signature:(class surface *p_dst, tpos tx, tpos ty)
blit	2d_graph.h	/^  void blit(tpos sx, tpos sy, tpos dx, tpos dy, class sprite *p_dst, tpos tx, tpos ty);$/;"	p	line:241	class:sprite	access:public	signature:(tpos sx, tpos sy, tpos dx, tpos dy, class sprite *p_dst, tpos tx, tpos ty)
blit	2d_graph.h	/^  void blit(tpos sx, tpos sy, tpos dx, tpos dy, class surface *p_dst, tpos tx, tpos ty);$/;"	p	line:149	class:surface	access:public	signature:(tpos sx, tpos sy, tpos dx, tpos dy, class surface *p_dst, tpos tx, tpos ty)
block	input.cpp	/^void input::block(bool state)$/;"	f	line:439	class:input	signature:(bool state)
block	input.h	/^  void block(bool state);$/;"	p	line:436	class:input	access:public	signature:(bool state)
boolean_no	editor.cpp	/^char * editor_console::boolean_no = _("n");$/;"	m	line:1456	class:editor_console	file:
boolean_no	editor.h	/^  static char *boolean_no;$/;"	m	line:271	class:editor_console	access:private
boolean_yes	editor.cpp	/^char * editor_console::boolean_yes = _("y");$/;"	m	line:1455	class:editor_console	file:
boolean_yes	editor.h	/^  static char *boolean_yes;$/;"	m	line:270	class:editor_console	access:private
bprintf	utils.h	/^inline void bprintf(char *p_text,...)$/;"	f	line:199	signature:(char *p_text,...)
bprintf	utils.h	246;"	d	line:246
bprintfnl	utils.h	/^inline void bprintfnl(char *p_text,...)$/;"	f	line:215	signature:(char *p_text,...)
bug_in_exit	level_game.h	/^  void bug_in_exit(void)$/;"	f	line:758	class:level_status	access:public	signature:(void)
button	input.h	/^  int  button[MOUSE_BUTTONS];$/;"	m	line:298	class:mouse_state	access:public
byte	types.h	/^typedef unsigned char  byte;$/;"	t	line:35
callback	berusky_gui.cpp	/^bool game_gui::callback(LEVEL_EVENT_QUEUE *p_queue, int frame)$/;"	f	line:1480	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue, int frame)
callback	berusky_gui.h	/^  bool callback(LEVEL_EVENT_QUEUE *p_queue, int frame);$/;"	p	line:80	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, int frame)
cell_can_rotate	level_game.h	/^  bool cell_can_rotate(tpos x, tpos y, tpos layer)$/;"	f	line:544	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
cell_clear	level_game.h	/^  void cell_clear(tpos sx, tpos sy, tpos dx, tpos dy, tpos layer, bool graphics_change, bool filled)$/;"	f	line:622	class:level_generic	access:public	signature:(tpos sx, tpos sy, tpos dx, tpos dy, tpos layer, bool graphics_change, bool filled)
cell_clear	level_game.h	/^  void cell_clear(tpos x, tpos y, tpos layer, bool graphics_change)$/;"	f	line:609	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, bool graphics_change)
cell_get_animation	level_game.h	/^  anim_handle cell_get_animation(tpos x, tpos y, tpos layer)$/;"	f	line:583	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
cell_get_item	level_game.h	/^  item_handle cell_get_item(tpos x, tpos y, tpos layer)$/;"	f	line:494	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
cell_get_rotation	level_game.h	/^  int cell_get_rotation(tpos x, tpos y, tpos layer)$/;"	f	line:561	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
cell_get_variation	level_game.h	/^  int cell_get_variation(tpos x, tpos y, tpos layer)$/;"	f	line:539	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
cell_graphics_add_diff	level_game.h	/^  void cell_graphics_add_diff(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)$/;"	f	line:335	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)
cell_graphics_reset	level_game.h	/^  void cell_graphics_reset(tpos x, tpos y, tpos layer)$/;"	f	line:340	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
cell_graphics_set	level_game.h	/^  void cell_graphics_set(tpos x, tpos y, tpos layer, spr_handle spr, int flag = 0)$/;"	f	line:319	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, spr_handle spr, int flag = 0)
cell_graphics_set_and_rotate	level_game.h	/^  void cell_graphics_set_and_rotate(tpos x, tpos y, tpos layer, spr_handle spr, $/;"	f	line:324	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, spr_handle spr, int rotation, int flag = 0)
cell_graphics_set_diff	level_game.h	/^  void cell_graphics_set_diff(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)$/;"	f	line:330	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)
cell_in_level	level_game.h	/^  bool cell_in_level(tpos x, tpos y, tpos layer = 0)$/;"	f	line:267	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer = 0)
cell_is_free	level_game.h	/^  bool cell_is_free(tpos x, tpos y, tpos layer)$/;"	f	line:429	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
cell_is_full	level_game.h	/^  bool cell_is_full(tpos x, tpos y, tpos layer)$/;"	f	line:424	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
cell_modify_rotation	level_game.h	/^  void cell_modify_rotation(tpos x, tpos y, tpos layer, int direction, bool graphics_change)$/;"	f	line:566	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, int direction, bool graphics_change)
cell_modify_variation	level_game.h	/^  void cell_modify_variation(tpos x, tpos y, tpos layer,$/;"	f	line:516	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, item_handle direction, bool rewrite_sub, bool graphics_change)
cell_move	level_game.h	/^  void cell_move(tpos x, tpos y, tpos layer, $/;"	f	line:645	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, tpos nx, tpos ny, bool graphics_change)
cell_set	level_game.h	/^  void cell_set(tpos sx, tpos sy, tpos dx, tpos dy, tpos layer, $/;"	f	line:451	class:level_generic	access:public	signature:(tpos sx, tpos sy, tpos dx, tpos dy, tpos layer, item_handle item, item_handle variation, item_handle rotation, bool graphics_change, bool filled)
cell_set	level_game.h	/^  void cell_set(tpos x, tpos y, tpos layer, item_handle item_,$/;"	f	line:434	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, item_handle item_, item_handle variation_, item_handle rotation_, bool graphics_change)
cell_set_animation	level_game.h	/^  void cell_set_animation(tpos x, tpos y, tpos layer, anim_handle anim)$/;"	f	line:577	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, anim_handle anim)
cell_set_item	level_game.h	/^  void cell_set_item(tpos x, tpos y, tpos layer, $/;"	f	line:476	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, item_handle item_, bool rewrite_sub, bool graphics_change)
cell_set_rotation	level_game.h	/^  void cell_set_rotation(tpos x, tpos y, tpos layer, item_handle rotation_, bool graphics_change)$/;"	f	line:550	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, item_handle rotation_, bool graphics_change)
cell_set_variation	level_game.h	/^  void cell_set_variation(tpos x, tpos y, tpos layer,$/;"	f	line:499	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, item_handle variation_, bool rewrite_sub, bool graphics_change)
cell_subitems_reset	level_game.h	/^  void cell_subitems_reset(tpos x, tpos y, tpos layer, bool graphics_change)$/;"	f	line:589	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, bool graphics_change)
cell_to_coord	level_game.h	/^  void cell_to_coord(tpos *p_x, tpos *p_y, tpos *p_dx, tpos *p_dy)$/;"	f	line:287	class:level_generic	access:public	signature:(tpos *p_x, tpos *p_y, tpos *p_dx, tpos *p_dy)
cell_x	graphics.h	/^  tpos                cell_x;$/;"	m	line:229	class:screen	access:protected
cell_y	graphics.h	/^  tpos                cell_y;$/;"	m	line:230	class:screen	access:protected
cells	level_game.h	/^  LEVEL_CELL       cells[LEVEL_CELLS_X][LEVEL_CELLS_Y][LEVEL_LAYERS];$/;"	m	line:244	class:level_generic	access:protected
cells	level_game.h	/^  LEVEL_CELL       cells[LEVEL_CELLS_X][LEVEL_CELLS_Y][LEVEL_LAYERS];$/;"	m	line:948	class:level_core	access:public
ch_dynamic	graphics.h	/^  CHANGE              ch_dynamic;$/;"	m	line:235	class:screen	access:protected
ch_static	graphics.h	/^  CHANGE              ch_static;$/;"	m	line:234	class:screen	access:protected
change	graphics.h	/^  change(void)$/;"	f	line:204	class:change	access:public	signature:(void)
change	graphics.h	/^typedef class change {$/;"	c	line:118
change::change	graphics.h	/^  change(void)$/;"	f	line:204	class:change	access:public	signature:(void)
change::changed	graphics.h	/^  bool changed(void)$/;"	f	line:126	class:change	access:public	signature:(void)
change::changes	graphics.h	/^  int  changes[LEVEL_CELLS_X][LEVEL_CELLS_Y];$/;"	m	line:120	class:change	access:private
change::clear	graphics.h	/^  void clear(tpos x, tpos y)$/;"	f	line:161	class:change	access:public	signature:(tpos x, tpos y)
change::clear	graphics.h	/^  void clear(void)$/;"	f	line:166	class:change	access:public	signature:(void)
change::clear_all	graphics.h	/^  void clear_all(void)$/;"	f	line:173	class:change	access:public	signature:(void)
change::get_max_x	graphics.h	/^  int get_max_x(void)$/;"	f	line:194	class:change	access:public	signature:(void)
change::get_max_y	graphics.h	/^  int get_max_y(void)$/;"	f	line:199	class:change	access:public	signature:(void)
change::get_min_x	graphics.h	/^  int get_min_x(void)$/;"	f	line:184	class:change	access:public	signature:(void)
change::get_min_y	graphics.h	/^  int get_min_y(void)$/;"	f	line:189	class:change	access:public	signature:(void)
change::is_set	graphics.h	/^  bool is_set(tpos x, tpos y)$/;"	f	line:179	class:change	access:public	signature:(tpos x, tpos y)
change::max_x	graphics.h	/^  int  min_x, max_x;$/;"	m	line:121	class:change	access:private
change::max_y	graphics.h	/^  int  min_y, max_y;$/;"	m	line:122	class:change	access:private
change::min_x	graphics.h	/^  int  min_x, max_x;$/;"	m	line:121	class:change	access:private
change::min_y	graphics.h	/^  int  min_y, max_y;$/;"	m	line:122	class:change	access:private
change::set	graphics.h	/^  void set(tpos x, tpos y, tpos dx = 0, tpos dy = 0)$/;"	f	line:132	class:change	access:public	signature:(tpos x, tpos y, tpos dx = 0, tpos dy = 0)
change::set_all	graphics.h	/^  void set_all(void)$/;"	f	line:156	class:change	access:public	signature:(void)
change_tail	utils.h	/^inline char * change_tail(char * p_str, char * p_end)$/;"	f	line:332	signature:(char * p_str, char * p_end)
changed	graphics.h	/^  bool changed(void)$/;"	f	line:126	class:change	access:public	signature:(void)
changer	level_active.h	/^  LEVEL_CHANGER     changer;$/;"	m	line:43	class:level_active	access:private
changes	graphics.h	/^  int  changes[LEVEL_CELLS_X][LEVEL_CELLS_Y];$/;"	m	line:120	class:change	access:private
check	2d_graph.cpp	/^void graph_2d::check(void)$/;"	f	line:506	class:graph_2d	signature:(void)
check	2d_graph.h	/^  void check(void);$/;"	p	line:639	class:graph_2d	access:public	signature:(void)
circle_stack	stack.h	/^  circle_stack(void)$/;"	f	line:194	class:circle_stack	access:public	signature:(void)
circle_stack	stack.h	/^template<class T> class circle_stack {$/;"	c	line:102
circle_stack::circle_stack	stack.h	/^  circle_stack(void)$/;"	f	line:194	class:circle_stack	access:public	signature:(void)
circle_stack::clear	stack.h	/^  void clear(void)$/;"	f	line:123	class:circle_stack	access:public	signature:(void)
circle_stack::first	stack.h	/^  int first;  \/\/ the first used$/;"	m	line:106	class:circle_stack	access:private
circle_stack::is_empty	stack.h	/^  bool is_empty(void)$/;"	f	line:129	class:circle_stack	access:public	signature:(void)
circle_stack::is_full	stack.h	/^  bool is_full(void)$/;"	f	line:135	class:circle_stack	access:public	signature:(void)
circle_stack::next	stack.h	/^  int next;   \/\/ the next one$/;"	m	line:107	class:circle_stack	access:private
circle_stack::next_index	stack.h	/^  int next_index(int index)$/;"	f	line:111	class:circle_stack	access:private	signature:(int index)
circle_stack::pop	stack.h	/^  T pop(void)$/;"	f	line:163	class:circle_stack	access:public	signature:(void)
circle_stack::pop_pointer	stack.h	/^  T * pop_pointer(void)$/;"	f	line:171	class:circle_stack	access:public	signature:(void)
circle_stack::prev_index	stack.h	/^  int prev_index(int index)$/;"	f	line:116	class:circle_stack	access:private	signature:(int index)
circle_stack::push	stack.h	/^  void push(T &itm)$/;"	f	line:142	class:circle_stack	access:public	signature:(T &itm)
circle_stack::push_pointer	stack.h	/^  T * push_pointer(void)$/;"	f	line:151	class:circle_stack	access:public	signature:(void)
circle_stack::store	stack.h	/^  T store[CIRCLE_STACK_DEFAULT_ITEMS];$/;"	m	line:104	class:circle_stack	access:private
circle_stack::top	stack.h	/^  T * top(void)$/;"	f	line:182	class:circle_stack	access:public	signature:(void)
ckey_set	2d_graph.cpp	/^void surface::ckey_set(tcolor color)$/;"	f	line:130	class:surface	signature:(tcolor color)
ckey_set	2d_graph.cpp	/^void surface::ckey_set(trgbcomp r, trgbcomp g, trgbcomp b)$/;"	f	line:123	class:surface	signature:(trgbcomp r, trgbcomp g, trgbcomp b)
ckey_set	2d_graph.h	/^  void ckey_set(tcolor color);$/;"	p	line:145	class:surface	access:public	signature:(tcolor color)
ckey_set	2d_graph.h	/^  void ckey_set(trgbcomp r, trgbcomp g, trgbcomp b);$/;"	p	line:144	class:surface	access:public	signature:(trgbcomp r, trgbcomp g, trgbcomp b)
clear	2d_graph.h	/^  void clear(spr_handle dst = 0)$/;"	f	line:533	class:graph_2d	access:public	signature:(spr_handle dst = 0)
clear	events.h	/^  void clear(void)$/;"	f	line:435	class:level_event	access:public	signature:(void)
clear	events.h	/^  void clear(void)$/;"	f	line:640	class:event_stream	access:public	signature:(void)
clear	graphics.h	/^  void clear(tpos x, tpos y)$/;"	f	line:161	class:change	access:public	signature:(tpos x, tpos y)
clear	graphics.h	/^  void clear(void)$/;"	f	line:166	class:change	access:public	signature:(void)
clear	graphics.h	/^  void clear(void)$/;"	f	line:58	class:screen_sprite	access:public	signature:(void)
clear	gui.h	/^  void clear(void)$/;"	f	line:71	class:menu_fuction	access:public	signature:(void)
clear	stack.h	/^  void clear(void)$/;"	f	line:123	class:circle_stack	access:public	signature:(void)
clear_all	graphics.h	/^  void clear_all(void)$/;"	f	line:173	class:change	access:public	signature:(void)
close	data_parser.cpp	/^void data_parser::close(void)$/;"	f	line:188	class:data_parser	signature:(void)
close	data_parser.h	/^  void close(void);$/;"	p	line:93	class:data_parser	access:public	signature:(void)
color_key_apply	2d_graph.h	/^  void color_key_apply(void)$/;"	f	line:258	class:sprite	access:public	signature:(void)
color_key_get	2d_graph.h	/^  static RGB color_key_get(void)$/;"	f	line:253	class:sprite	access:public	signature:(void)
color_key_set	2d_graph.h	/^  static void color_key_set(RGB key_)$/;"	f	line:248	class:sprite	access:public	signature:(RGB key_)
color_map	2d_graph.h	/^  tcolor color_map(Uint8 r, Uint8 g, Uint8 b)$/;"	f	line:151	class:surface	access:public	signature:(Uint8 r, Uint8 g, Uint8 b)
color_map	2d_graph.h	/^  tcolor color_map(Uint8 r, Uint8 g, Uint8 b)$/;"	f	line:243	class:sprite	access:public	signature:(Uint8 r, Uint8 g, Uint8 b)
color_map	2d_graph.h	/^  tcolor color_map(Uint8 r, Uint8 g, Uint8 b, spr_handle dst = 0)$/;"	f	line:540	class:graph_2d	access:public	signature:(Uint8 r, Uint8 g, Uint8 b, spr_handle dst = 0)
commit	events.h	/^  void commit(void)$/;"	f	line:632	class:event_stream	access:public	signature:(void)
config	editor.h	/^  EDITOR_LAYER_CONFIG config;$/;"	m	line:448	class:editor_gui	access:private
config_file	main.cpp	/^char * config_file(bool configure)$/;"	f	line:248	signature:(bool configure)
config_file	main.h	/^char *config_file(bool configure = FALSE);$/;"	p	line:65	signature:(bool configure = FALSE)
console	editor.h	/^  EDITOR_CONSOLE          console;              \/\/ console interface$/;"	m	line:382	class:editor_gui	access:public
console_callback	editor.h	/^  EDITOR_CONSOLE_CALLBACK console_callback;     \/\/ console callback function$/;"	m	line:383	class:editor_gui	access:public
console_callback_id	editor.h	/^  int                     console_callback_id;  \/\/ ID of callback$/;"	m	line:384	class:editor_gui	access:public
console_input	editor.cpp	/^void editor_gui::console_input(MENU_STATE state, int data, int data1)$/;"	f	line:1420	class:editor_gui	signature:(MENU_STATE state, int data, int data1)
console_input	editor.h	/^  void   console_input(MENU_STATE state, int data, int data1);$/;"	p	line:395	class:editor_gui	access:public	signature:(MENU_STATE state, int data, int data1)
coord	editor.h	/^  RECT         coord[ALL_LEVEL_LAYERS];$/;"	m	line:240	class:editor_layer_config	access:public
coord_in_area	graphics.h	/^  bool coord_in_area(tpos x, tpos y)$/;"	f	line:270	class:screen	access:public	signature:(tpos x, tpos y)
coord_in_level	graphics.h	/^  bool coord_in_level(tpos level_x, tpos level_y)$/;"	f	line:293	class:screen	access:public	signature:(tpos level_x, tpos level_y)
coord_in_level	level_game.h	/^  bool coord_in_level(tpos x, tpos y)$/;"	f	line:275	class:level_generic	access:public	signature:(tpos x, tpos y)
coord_to_cell	level_game.h	/^  void coord_to_cell(tpos *p_x, tpos *p_y)$/;"	f	line:281	class:level_generic	access:public	signature:(tpos *p_x, tpos *p_y)
coord_to_grid	graphics.h	/^  void coord_to_grid(tpos *p_x, tpos *p_y)$/;"	f	line:278	class:screen	access:public	signature:(tpos *p_x, tpos *p_y)
coord_to_screen	graphics.h	/^  void coord_to_screen(tpos *p_x, tpos *p_y, tpos *p_dx, tpos *p_dy)$/;"	f	line:284	class:screen	access:public	signature:(tpos *p_x, tpos *p_y, tpos *p_dx, tpos *p_dy)
copy	2d_graph.cpp	/^void surface::copy(class surface *p_src, bool deep_copy)$/;"	f	line:69	class:surface	signature:(class surface *p_src, bool deep_copy)
copy	2d_graph.h	/^  void copy(class surface *p_src, bool deep_copy = false);$/;"	p	line:140	class:surface	access:public	signature:(class surface *p_src, bool deep_copy = false)
core	level_game.h	/^  circle_stack<LEVEL_CORE> core;      \/\/ undo\/redo stack$/;"	m	line:1051	class:level_editor	access:private
core_pop	level_game.cpp	/^bool level_editor::core_pop(void)$/;"	f	line:602	class:level_editor	signature:(void)
core_pop	level_game.h	/^  bool core_pop(void);$/;"	p	line:1061	class:level_editor	access:public	signature:(void)
core_push	level_game.cpp	/^void level_editor::core_push(void)$/;"	f	line:589	class:level_editor	signature:(void)
core_push	level_game.h	/^  void core_push(void);$/;"	p	line:1058	class:level_editor	access:public	signature:(void)
core_tmp	level_game.h	/^  LEVEL_CORE  core_tmp;  $/;"	m	line:1067	class:level_editor	access:private
create	level.cpp	/^void item_repository::create(int *p_indexes, int indexnum)$/;"	f	line:134	class:item_repository	signature:(int *p_indexes, int indexnum)
create	level.h	/^  void create(int *p_indexes, int indexnum);$/;"	p	line:119	class:item_repository	access:public	signature:(int *p_indexes, int indexnum)
create_screen	2d_graph.cpp	/^SDL_Surface * graph_2d::create_screen(int flag, int width, int height, int bpp, int fullscreen)$/;"	f	line:469	class:graph_2d	signature:(int flag, int width, int height, int bpp, int fullscreen)
create_screen	2d_graph.h	/^  SDL_Surface * create_screen(int flag, int width, int height, int bpp, int fullscreen);$/;"	p	line:637	class:graph_2d	access:public	signature:(int flag, int width, int height, int bpp, int fullscreen)
credit_text_load	berusky_gui.cpp	/^char * game_gui::credit_text_load(void)$/;"	f	line:1039	class:game_gui	signature:(void)
credit_text_load	berusky_gui.h	/^  char * credit_text_load(void);$/;"	p	line:59	class:game_gui	access:public	signature:(void)
ctrl	input.h	/^  bool        ctrl;$/;"	m	line:259	struct:event_key	access:public
cwd	utils.h	/^  char cwd[MAX_FILENAME];$/;"	m	line:263	class:dir_list	access:private
cwd_get	utils.h	/^  char * cwd_get(void)$/;"	f	line:318	class:dir_list	access:public	signature:(void)
data_parser	data_parser.h	/^  data_parser(POSITION_TABLE_ITEM *p_pos_table, int pos_table_items) : $/;"	f	line:87	class:data_parser	access:public	signature:(POSITION_TABLE_ITEM *p_pos_table, int pos_table_items)
data_parser	data_parser.h	/^typedef class data_parser {$/;"	c	line:51
data_parser::close	data_parser.cpp	/^void data_parser::close(void)$/;"	f	line:188	class:data_parser	signature:(void)
data_parser::close	data_parser.h	/^  void close(void);$/;"	p	line:93	class:data_parser	access:public	signature:(void)
data_parser::data_parser	data_parser.h	/^  data_parser(POSITION_TABLE_ITEM *p_pos_table, int pos_table_items) : $/;"	f	line:87	class:data_parser	access:public	signature:(POSITION_TABLE_ITEM *p_pos_table, int pos_table_items)
data_parser::datafile	data_parser.h	/^  FHANDLE              datafile;$/;"	m	line:62	class:data_parser	access:private
data_parser::get_indexes	data_parser.cpp	/^void data_parser::get_indexes(int *p_indexes, int index_num)$/;"	f	line:139	class:data_parser	signature:(int *p_indexes, int index_num)
data_parser::get_indexes	data_parser.h	/^  void get_indexes(int *p_indexes, int index_num);$/;"	p	line:96	class:data_parser	access:public	signature:(int *p_indexes, int index_num)
data_parser::get_max_index	data_parser.cpp	/^int data_parser::get_max_index(void)$/;"	f	line:160	class:data_parser	signature:(void)
data_parser::get_max_index	data_parser.h	/^  int  get_max_index(void);$/;"	p	line:95	class:data_parser	access:public	signature:(void)
data_parser::open	data_parser.cpp	/^int data_parser::open(char *p_file, char *p_dir)$/;"	f	line:179	class:data_parser	signature:(char *p_file, char *p_dir)
data_parser::open	data_parser.h	/^  int  open(char *p_file, char *p_dir);$/;"	p	line:92	class:data_parser	access:public	signature:(char *p_file, char *p_dir)
data_parser::p_table	data_parser.h	/^  POSITION_TABLE_ITEM *p_table;$/;"	m	line:56	class:data_parser	access:private
data_parser::record	data_parser.h	/^  char                 record[MAX_RECORD_LEN];$/;"	m	line:60	class:data_parser	access:private
data_parser::record_load	data_parser.h	/^  int    record_load(void);$/;"	p	line:83	class:data_parser	access:private	signature:(void)
data_parser::records_get	data_parser.cpp	/^int data_parser::records_get(DATA_RECORD *p_records, int record_num)$/;"	f	line:118	class:data_parser	signature:(DATA_RECORD *p_records, int record_num)
data_parser::records_get	data_parser.h	/^  int  records_get(DATA_RECORD *p_records, int record_num);$/;"	p	line:98	class:data_parser	access:public	signature:(DATA_RECORD *p_records, int record_num)
data_parser::table_items	data_parser.h	/^  int                  table_items;$/;"	m	line:57	class:data_parser	access:private
data_parser::token_get_next	data_parser.h	/^  char * token_get_next(char *p_line)$/;"	f	line:68	class:data_parser	access:private	signature:(char *p_line)
data_parser::token_get_next_end	data_parser.h	/^  char * token_get_next_end(char *p_line)$/;"	f	line:74	class:data_parser	access:private	signature:(char *p_line)
data_parser::token_translate	data_parser.cpp	/^char * data_parser::token_translate(char *p_token, int *p_sum, int *p_base = NULL)$/;"	f	line:48	class:data_parser	signature:(char *p_token, int *p_sum, int *p_base = NULL)
data_parser::token_translate	data_parser.h	/^  char * token_translate(char *p_token, int *p_sum, int *p_base);$/;"	p	line:82	class:data_parser	access:private	signature:(char *p_token, int *p_sum, int *p_base)
data_parser::~data_parser	data_parser.cpp	/^data_parser::~data_parser(void)$/;"	f	line:196	class:data_parser	signature:(void)
data_parser::~data_parser	data_parser.h	/^  ~data_parser(void);$/;"	p	line:90	class:data_parser	access:public	signature:(void)
data_record	data_parser.h	/^typedef struct data_record {$/;"	s	line:43
data_record::base	data_parser.h	/^  int base;$/;"	m	line:45	struct:data_record	access:public
data_record::num	data_parser.h	/^  int num;$/;"	m	line:47	struct:data_record	access:public
data_record::offset	data_parser.h	/^  int offset;$/;"	m	line:46	struct:data_record	access:public
datafile	data_parser.h	/^  FHANDLE              datafile;$/;"	m	line:62	class:data_parser	access:private
dec_ref	2d_graph.h	/^  void dec_ref(void)$/;"	f	line:167	class:surface	access:public	signature:(void)
delay	main.h	/^inline void delay(int msecs)$/;"	f	line:42	signature:(int msecs)
depend_events	events.h	/^  int               depend_events;$/;"	m	line:357	class:level_event	access:private
depends_add	events.h	/^  void depends_add(int num)$/;"	f	line:410	class:level_event	access:public	signature:(int num)
dir_create	utils.cpp	/^bool dir_create(char *p_dir)$/;"	f	line:351	signature:(char *p_dir)
dir_create	utils.h	/^bool      dir_create(char *p_dir);$/;"	p	line:109	signature:(char *p_dir)
dir_home_get	utils.cpp	/^char * dir_home_get(char *p_dir, int max)$/;"	f	line:336	signature:(char *p_dir, int max)
dir_home_get	utils.h	/^char   *  dir_home_get(char *p_dir, int max);$/;"	p	line:110	signature:(char *p_dir, int max)
dir_list	utils.h	/^  dir_list(void)$/;"	f	line:267	class:dir_list	access:public	signature:(void)
dir_list	utils.h	/^typedef class dir_list {$/;"	c	line:255
dir_list::cwd	utils.h	/^  char cwd[MAX_FILENAME];$/;"	m	line:263	class:dir_list	access:private
dir_list::cwd_get	utils.h	/^  char * cwd_get(void)$/;"	f	line:318	class:dir_list	access:public	signature:(void)
dir_list::dir_list	utils.h	/^  dir_list(void)$/;"	f	line:267	class:dir_list	access:public	signature:(void)
dir_list::game_binary	utils.h	/^  char game_binary[MAX_FILENAME];$/;"	m	line:262	class:dir_list	access:private
dir_list::game_binary_get	utils.h	/^  char * game_binary_get(void)$/;"	f	line:313	class:dir_list	access:public	signature:(void)
dir_list::gamedata	utils.h	/^  char gamedata[MAX_FILENAME];$/;"	m	line:259	class:dir_list	access:private
dir_list::gamedata_get	utils.h	/^  char * gamedata_get(void)$/;"	f	line:298	class:dir_list	access:public	signature:(void)
dir_list::graphics	utils.h	/^  char graphics[MAX_FILENAME];$/;"	m	line:260	class:dir_list	access:private
dir_list::graphics_get	utils.h	/^  char * graphics_get(void)$/;"	f	line:303	class:dir_list	access:public	signature:(void)
dir_list::levels	utils.h	/^  char levels[MAX_FILENAME];$/;"	m	line:257	class:dir_list	access:private
dir_list::levels_get	utils.h	/^  char * levels_get(void)$/;"	f	line:288	class:dir_list	access:public	signature:(void)
dir_list::levels_user	utils.h	/^  char levels_user[MAX_FILENAME];$/;"	m	line:258	class:dir_list	access:private
dir_list::levels_user_get	utils.h	/^  char * levels_user_get(void)$/;"	f	line:293	class:dir_list	access:public	signature:(void)
dir_list::load	utils.cpp	/^void dir_list::load(char *p_ini)$/;"	f	line:66	class:dir_list	signature:(char *p_ini)
dir_list::load	utils.h	/^  void load(char *p_ini);$/;"	p	line:286	class:dir_list	access:public	signature:(char *p_ini)
dir_list::tmp	utils.h	/^  char tmp[MAX_FILENAME];$/;"	m	line:261	class:dir_list	access:private
dir_list::tmp_get	utils.h	/^  char * tmp_get(void)$/;"	f	line:308	class:dir_list	access:public	signature:(void)
dir_list::update_path	utils.cpp	/^void dir_list::update_path(char *p_dir)$/;"	f	line:57	class:dir_list	signature:(char *p_dir)
dir_list::update_path	utils.h	/^  void update_path(char *p_dir);$/;"	p	line:282	class:dir_list	access:private	signature:(char *p_dir)
dir_list::~dir_list	utils.h	/^  ~dir_list(void) {};$/;"	f	line:278	class:dir_list	access:public	signature:(void)
draw	2d_graph.h	/^  void draw(spr_handle spr, tpos sx, tpos sy, tpos dx, tpos dy, $/;"	f	line:554	class:graph_2d	access:public	signature:(spr_handle spr, tpos sx, tpos sy, tpos dx, tpos dy, spr_handle dst, tpos tx, tpos ty)
draw	2d_graph.h	/^  void draw(spr_handle spr, tpos tx, tpos ty, spr_handle dst = 0)$/;"	f	line:546	class:graph_2d	access:public	signature:(spr_handle spr, tpos tx, tpos ty, spr_handle dst = 0)
draw	graphics.cpp	/^void screen::draw(void)$/;"	f	line:36	class:screen	signature:(void)
draw	graphics.cpp	/^void screen_editor::draw(void)$/;"	f	line:205	class:screen_editor	signature:(void)
draw	graphics.h	/^  virtual void draw(void);$/;"	p	line:506	class:screen	access:public	signature:(void)
draw	graphics.h	/^  virtual void draw(void);$/;"	p	line:733	class:screen_editor	access:public	signature:(void)
draw	graphics.h	/^  void draw(tpos x, tpos y, spr_handle dst = 0)$/;"	f	line:102	class:screen_sprite	access:public	signature:(tpos x, tpos y, spr_handle dst = 0)
draw	level.h	/^  void draw(tpos x, tpos y, int item, int variation, int rotation, spr_handle dst = 0)$/;"	f	line:235	class:item_repository	access:public	signature:(tpos x, tpos y, int item, int variation, int rotation, spr_handle dst = 0)
draw	level_game.h	/^  void draw(void)$/;"	f	line:304	class:level_generic	access:public	signature:(void)
dst	graphics.h	/^  spr_handle dst;$/;"	m	line:214	struct:EXTRA_SPRITE	access:public
dump	events.h	/^  void dump(char *p_desc, int first, int next)$/;"	f	line:520	class:event_stream	access:public	signature:(char *p_desc, int first, int next)
dump	events.h	/^  void dump(void)$/;"	f	line:398	class:level_event	access:public	signature:(void)
dump	level.cpp	/^void game_object::dump(void)$/;"	f	line:208	class:game_object	signature:(void)
dump	level.h	/^  void                 dump(void);$/;"	p	line:87	class:game_object	access:public	signature:(void)
dump_read	events.h	/^  void dump_read(char *p_desc)$/;"	f	line:532	class:event_stream	access:public	signature:(char *p_desc)
dump_write	events.h	/^  void dump_write(char *p_desc)$/;"	f	line:536	class:event_stream	access:public	signature:(char *p_desc)
dword	types.h	/^typedef unsigned int   dword;$/;"	t	line:33
dx	animation.h	/^  tpos          dx,dy;$/;"	m	line:43	struct:animation_template	access:public
dx	editor.h	/^  tpos start_x, dx;$/;"	m	line:82	class:item_panel	access:private
dy	animation.h	/^  tpos          dx,dy;$/;"	m	line:43	struct:animation_template	access:public
dy	editor.h	/^  tpos start_y, dy;$/;"	m	line:83	class:item_panel	access:private
dynamic_first	animation.h	/^  int                 dynamic_first; \/\/ first dynamic item$/;"	m	line:75	class:animation_repository	access:private
dynamic_last	animation.h	/^  int                 dynamic_last; \/\/ last dynamic item$/;"	m	line:76	class:animation_repository	access:private
e1	input.h	/^  LEVEL_EVENT e1;$/;"	m	line:253	struct:event_key	access:public
e2	input.h	/^  LEVEL_EVENT e2;$/;"	m	line:254	struct:event_key	access:public
editor_console	editor.cpp	/^editor_console::editor_console(INPUT *p_input_, tpos sx, tpos sy, tpos dx, int lines_)$/;"	f	line:1458	class:editor_console	signature:(INPUT *p_input_, tpos sx, tpos sy, tpos dx, int lines_)
editor_console	editor.h	/^  editor_console(INPUT *p_input_, tpos sx, tpos sy, tpos dx, int lines_);$/;"	p	line:299	class:editor_console	access:public	signature:(INPUT *p_input_, tpos sx, tpos sy, tpos dx, int lines_)
editor_console	editor.h	/^typedef class editor_console {$/;"	c	line:268
editor_console::boolean_no	editor.cpp	/^char * editor_console::boolean_no = _("n");$/;"	m	line:1456	class:editor_console	file:
editor_console::boolean_no	editor.h	/^  static char *boolean_no;$/;"	m	line:271	class:editor_console	access:private
editor_console::boolean_yes	editor.cpp	/^char * editor_console::boolean_yes = _("y");$/;"	m	line:1455	class:editor_console	file:
editor_console::boolean_yes	editor.h	/^  static char *boolean_yes;$/;"	m	line:270	class:editor_console	access:private
editor_console::editor_console	editor.cpp	/^editor_console::editor_console(INPUT *p_input_, tpos sx, tpos sy, tpos dx, int lines_)$/;"	f	line:1458	class:editor_console	signature:(INPUT *p_input_, tpos sx, tpos sy, tpos dx, int lines_)
editor_console::editor_console	editor.h	/^  editor_console(INPUT *p_input_, tpos sx, tpos sy, tpos dx, int lines_);$/;"	p	line:299	class:editor_console	access:public	signature:(INPUT *p_input_, tpos sx, tpos sy, tpos dx, int lines_)
editor_console::h	editor.h	/^  tpos         w,h;$/;"	m	line:277	class:editor_console	access:private
editor_console::height_diff	editor.h	/^  tpos         height_diff;$/;"	m	line:278	class:editor_console	access:private
editor_console::input_add_char	editor.cpp	/^void editor_console::input_add_char(char c, bool redraw)$/;"	f	line:1540	class:editor_console	signature:(char c, bool redraw)
editor_console::input_add_char	editor.h	/^  void  input_add_char(char c, bool redraw = TRUE);$/;"	p	line:317	class:editor_console	access:public	signature:(char c, bool redraw = TRUE)
editor_console::input_bool_get	editor.h	/^  bool  input_bool_get(void)$/;"	f	line:359	class:editor_console	access:public	signature:(void)
editor_console::input_boolean	editor.h	/^  int          input_boolean;$/;"	m	line:290	class:editor_console	access:private
editor_console::input_clear	editor.cpp	/^void editor_console::input_clear(bool redraw)$/;"	f	line:1512	class:editor_console	signature:(bool redraw)
editor_console::input_clear	editor.h	/^  void  input_clear(bool redraw = TRUE);$/;"	p	line:315	class:editor_console	access:public	signature:(bool redraw = TRUE)
editor_console::input_clear_last	editor.cpp	/^void editor_console::input_clear_last(bool redraw)$/;"	f	line:1524	class:editor_console	signature:(bool redraw)
editor_console::input_clear_last	editor.h	/^  void  input_clear_last(bool redraw = TRUE);$/;"	p	line:316	class:editor_console	access:public	signature:(bool redraw = TRUE)
editor_console::input_line_title	editor.h	/^  char         input_line_title[CONSOLE_MAX_INPUT_LINE];$/;"	m	line:285	class:editor_console	access:private
editor_console::input_redraw	editor.cpp	/^void editor_console::input_redraw(void)$/;"	f	line:1567	class:editor_console	signature:(void)
editor_console::input_redraw	editor.h	/^  void  input_redraw(void);  $/;"	p	line:318	class:editor_console	access:public	signature:(void)
editor_console::input_start	editor.cpp	/^void editor_console::input_start(INPUT_TYPE type, char *p_text)$/;"	f	line:1480	class:editor_console	signature:(INPUT_TYPE type, char *p_text)
editor_console::input_start	editor.h	/^  void  input_start(INPUT_TYPE type, char *p_text = NULL);$/;"	p	line:313	class:editor_console	access:public	signature:(INPUT_TYPE type, char *p_text = NULL)
editor_console::input_stop	editor.cpp	/^void editor_console::input_stop(bool redraw)$/;"	f	line:1503	class:editor_console	signature:(bool redraw)
editor_console::input_stop	editor.h	/^  void  input_stop(bool redraw = TRUE);$/;"	p	line:314	class:editor_console	access:public	signature:(bool redraw = TRUE)
editor_console::input_string	editor.h	/^  char         input_string[CONSOLE_MAX_INPUT_LINE];$/;"	m	line:293	class:editor_console	access:private
editor_console::input_string_get	editor.h	/^  char * input_string_get(void)$/;"	f	line:320	class:editor_console	access:public	signature:(void)
editor_console::input_string_get_max_lenght	editor.h	/^  int  input_string_get_max_lenght(void)$/;"	f	line:324	class:editor_console	access:public	signature:(void)
editor_console::input_string_lenght	editor.h	/^  int          input_string_lenght;$/;"	m	line:292	class:editor_console	access:private
editor_console::input_string_update	editor.h	/^  void input_string_update(char *p_str = NULL)$/;"	f	line:328	class:editor_console	access:public	signature:(char *p_str = NULL)
editor_console::input_title_get	editor.h	/^  char * input_title_get(void)$/;"	f	line:340	class:editor_console	access:public	signature:(void)
editor_console::input_title_get_max_lenght	editor.h	/^  int  input_title_get_max_lenght(void)$/;"	f	line:344	class:editor_console	access:public	signature:(void)
editor_console::input_title_update	editor.h	/^  void input_title_update(char *p_str, bool redraw = TRUE)$/;"	f	line:348	class:editor_console	access:public	signature:(char *p_str, bool redraw = TRUE)
editor_console::istate	editor.h	/^  INPUT_STATE  istate;$/;"	m	line:274	class:editor_console	access:private
editor_console::itype	editor.h	/^  INPUT_TYPE   itype;$/;"	m	line:273	class:editor_console	access:private
editor_console::ix_input	editor.h	/^  tpos         ix_input;$/;"	m	line:287	class:editor_console	access:private
editor_console::ix_title	editor.h	/^  tpos         ix_title;$/;"	m	line:283	class:editor_console	access:private
editor_console::iy_input	editor.h	/^  tpos         iy_input;$/;"	m	line:288	class:editor_console	access:private
editor_console::iy_title	editor.h	/^  tpos         iy_title;$/;"	m	line:284	class:editor_console	access:private
editor_console::lines	editor.h	/^  int          lines;$/;"	m	line:280	class:editor_console	access:private
editor_console::output_clear	editor.cpp	/^void editor_console::output_clear(bool redraw)$/;"	f	line:1617	class:editor_console	signature:(bool redraw)
editor_console::output_clear	editor.h	/^  void output_clear(bool redraw = TRUE);$/;"	p	line:306	class:editor_console	access:public	signature:(bool redraw = TRUE)
editor_console::output_lines	editor.h	/^  char         output_lines[CONSOLE_OUTPUT_LINES][CONSOLE_MAX_INPUT_LINE];$/;"	m	line:281	class:editor_console	access:private
editor_console::output_redraw	editor.cpp	/^void editor_console::output_redraw(void)$/;"	f	line:1627	class:editor_console	signature:(void)
editor_console::output_redraw	editor.h	/^  void output_redraw(void);$/;"	p	line:307	class:editor_console	access:public	signature:(void)
editor_console::p_input	editor.h	/^  INPUT       *p_input;$/;"	m	line:295	class:editor_console	access:private
editor_console::print	editor.cpp	/^void editor_console::print(char *p_text,...)$/;"	f	line:1603	class:editor_console	signature:(char *p_text,...)
editor_console::print	editor.h	/^  void print(char *p_text,...);$/;"	p	line:305	class:editor_console	access:public	signature:(char *p_text,...)
editor_console::w	editor.h	/^  tpos         w,h;$/;"	m	line:277	class:editor_console	access:private
editor_console::x	editor.h	/^  tpos         x,y;$/;"	m	line:276	class:editor_console	access:private
editor_console::y	editor.h	/^  tpos         x,y;$/;"	m	line:276	class:editor_console	access:private
editor_gui	editor.cpp	/^editor_gui::editor_gui(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_):$/;"	f	line:303	class:editor_gui	signature:(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)
editor_gui	editor.h	/^  editor_gui(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_);$/;"	p	line:474	class:editor_gui	access:public	signature:(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)
editor_gui	editor.h	/^typedef class editor_gui : public gui_base {$/;"	c	line:371	inherits:gui_base
editor_gui::config	editor.h	/^  EDITOR_LAYER_CONFIG config;$/;"	m	line:448	class:editor_gui	access:private
editor_gui::console	editor.h	/^  EDITOR_CONSOLE          console;              \/\/ console interface$/;"	m	line:382	class:editor_gui	access:public
editor_gui::console_callback	editor.h	/^  EDITOR_CONSOLE_CALLBACK console_callback;     \/\/ console callback function$/;"	m	line:383	class:editor_gui	access:public
editor_gui::console_callback_id	editor.h	/^  int                     console_callback_id;  \/\/ ID of callback$/;"	m	line:384	class:editor_gui	access:public
editor_gui::console_input	editor.cpp	/^void editor_gui::console_input(MENU_STATE state, int data, int data1)$/;"	f	line:1420	class:editor_gui	signature:(MENU_STATE state, int data, int data1)
editor_gui::console_input	editor.h	/^  void   console_input(MENU_STATE state, int data, int data1);$/;"	p	line:395	class:editor_gui	access:public	signature:(MENU_STATE state, int data, int data1)
editor_gui::editor_gui	editor.cpp	/^editor_gui::editor_gui(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_):$/;"	f	line:303	class:editor_gui	signature:(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)
editor_gui::editor_gui	editor.h	/^  editor_gui(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_);$/;"	p	line:474	class:editor_gui	access:public	signature:(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)
editor_gui::editor_quit	editor.cpp	/^bool editor_gui::editor_quit(bool force)$/;"	f	line:1080	class:editor_gui	signature:(bool force)
editor_gui::editor_quit	editor.h	/^  bool editor_quit(bool force);$/;"	p	line:477	class:editor_gui	access:public	signature:(bool force)
editor_gui::editor_quit_callback	editor.cpp	/^void editor_gui::editor_quit_callback(void)$/;"	f	line:1090	class:editor_gui	signature:(void)
editor_gui::editor_quit_callback	editor.h	/^  void editor_quit_callback(void);$/;"	p	line:478	class:editor_gui	access:public	signature:(void)
editor_gui::editor_run_level	editor.cpp	/^void editor_gui::editor_run_level(void)$/;"	f	line:1097	class:editor_gui	signature:(void)
editor_gui::editor_run_level	editor.h	/^  void editor_run_level(void);$/;"	p	line:524	class:editor_gui	access:public	signature:(void)
editor_gui::editor_shader	editor.cpp	/^void editor_gui::editor_shader(tpos sx, tpos sy, tpos dx, tpos dy)$/;"	f	line:1145	class:editor_gui	signature:(tpos sx, tpos sy, tpos dx, tpos dy)
editor_gui::editor_shader	editor.cpp	/^void editor_gui::editor_shader(void)$/;"	f	line:1186	class:editor_gui	signature:(void)
editor_gui::editor_shader	editor.h	/^  void editor_shader(tpos sx, tpos sy, tpos dx, tpos dy);$/;"	p	line:528	class:editor_gui	access:public	signature:(tpos sx, tpos sy, tpos dx, tpos dy)
editor_gui::editor_shader	editor.h	/^  void editor_shader(void);$/;"	p	line:527	class:editor_gui	access:public	signature:(void)
editor_gui::event_add	editor.cpp	/^void editor_gui::event_add(LEVEL_EVENT ev)$/;"	f	line:727	class:editor_gui	signature:(LEVEL_EVENT ev)
editor_gui::event_add	editor.h	/^  void event_add(LEVEL_EVENT ev);$/;"	p	line:518	class:editor_gui	access:public	signature:(LEVEL_EVENT ev)
editor_gui::event_handler	editor.cpp	/^bool editor_gui::event_handler(void)$/;"	f	line:1214	class:editor_gui	signature:(void)
editor_gui::event_handler	editor.h	/^  bool event_handler(void);$/;"	p	line:515	class:editor_gui	access:public	signature:(void)
editor_gui::input_get_bool	editor.h	/^  bool   input_get_bool(void)$/;"	f	line:399	class:editor_gui	access:public	signature:(void)
editor_gui::input_get_callback_handle	editor.h	/^  int    input_get_callback_handle(void)$/;"	f	line:409	class:editor_gui	access:public	signature:(void)
editor_gui::input_get_string	editor.h	/^  char * input_get_string(void)$/;"	f	line:404	class:editor_gui	access:public	signature:(void)
editor_gui::input_start	editor.cpp	/^void editor_gui::input_start(EDITOR_CONSOLE_CALLBACK callback, int callback_id, INPUT_TYPE type,$/;"	f	line:1400	class:editor_gui	signature:(EDITOR_CONSOLE_CALLBACK callback, int callback_id, INPUT_TYPE type, char *p_text,...)
editor_gui::input_start	editor.h	/^  void   input_start(EDITOR_CONSOLE_CALLBACK callback,  int callback_id, INPUT_TYPE type, char *p_text,...);$/;"	p	line:394	class:editor_gui	access:public	signature:(EDITOR_CONSOLE_CALLBACK callback, int callback_id, INPUT_TYPE type, char *p_text,...)
editor_gui::input_stop	editor.cpp	/^void editor_gui::input_stop(bool success)$/;"	f	line:1444	class:editor_gui	signature:(bool success)
editor_gui::input_stop	editor.h	/^  void   input_stop(bool success);  $/;"	p	line:396	class:editor_gui	access:public	signature:(bool success)
editor_gui::ipanel	editor.h	/^  ITEM_PANEL              ipanel[PANELS];$/;"	m	line:417	class:editor_gui	access:public
editor_gui::keyset_set	editor.cpp	/^void editor_gui::keyset_set(EVENT_KEY_SET *p_keyset)$/;"	f	line:1349	class:editor_gui	signature:(EVENT_KEY_SET *p_keyset)
editor_gui::keyset_set	editor.h	/^  void keyset_set(EVENT_KEY_SET *p_keyset);$/;"	p	line:521	class:editor_gui	access:public	signature:(EVENT_KEY_SET *p_keyset)
editor_gui::layer_active_get	editor.cpp	/^int editor_gui::layer_active_get(tpos x, tpos y)$/;"	f	line:669	class:editor_gui	signature:(tpos x, tpos y)
editor_gui::layer_active_get	editor.cpp	/^int editor_gui::layer_active_get(void)$/;"	f	line:664	class:editor_gui	signature:(void)
editor_gui::layer_active_get	editor.h	/^  int  layer_active_get(tpos x, tpos y);$/;"	p	line:508	class:editor_gui	access:public	signature:(tpos x, tpos y)
editor_gui::layer_active_get	editor.h	/^  int  layer_active_get(void);$/;"	p	line:507	class:editor_gui	access:public	signature:(void)
editor_gui::layer_active_set	editor.cpp	/^void editor_gui::layer_active_set(int layer)$/;"	f	line:658	class:editor_gui	signature:(int layer)
editor_gui::layer_active_set	editor.h	/^  void layer_active_set(int layer);$/;"	p	line:506	class:editor_gui	access:public	signature:(int layer)
editor_gui::layer_menu_draw	editor.cpp	/^void editor_gui::layer_menu_draw(void)$/;"	f	line:571	class:editor_gui	signature:(void)
editor_gui::layer_menu_draw	editor.h	/^  void layer_menu_draw(void);$/;"	p	line:503	class:editor_gui	access:public	signature:(void)
editor_gui::layer_status_draw	editor.cpp	/^void editor_gui::layer_status_draw(void)$/;"	f	line:610	class:editor_gui	signature:(void)
editor_gui::layer_status_draw	editor.h	/^  void layer_status_draw(void);$/;"	p	line:504	class:editor_gui	access:public	signature:(void)
editor_gui::layer_status_switch	editor.cpp	/^void editor_gui::layer_status_switch(int layer, LAYER_STATE state)$/;"	f	line:645	class:editor_gui	signature:(int layer, LAYER_STATE state)
editor_gui::layer_status_switch	editor.h	/^  void layer_status_switch(int layer, LAYER_STATE state);  $/;"	p	line:505	class:editor_gui	access:public	signature:(int layer, LAYER_STATE state)
editor_gui::level	editor.h	/^  LEVEL_EDITOR            level;$/;"	m	line:376	class:editor_gui	access:private
editor_gui::level_caption_update	editor.cpp	/^void editor_gui::level_caption_update(void)$/;"	f	line:1354	class:editor_gui	signature:(void)
editor_gui::level_caption_update	editor.h	/^  void level_caption_update(void);$/;"	p	line:456	class:editor_gui	access:public	signature:(void)
editor_gui::level_change_backgroud	editor.cpp	/^void editor_gui::level_change_backgroud(void)$/;"	f	line:1191	class:editor_gui	signature:(void)
editor_gui::level_change_backgroud	editor.h	/^  void level_change_backgroud(void);$/;"	p	line:530	class:editor_gui	access:public	signature:(void)
editor_gui::level_config	editor.cpp	/^void editor_gui::level_config(void)$/;"	f	line:687	class:editor_gui	signature:(void)
editor_gui::level_config	editor.h	/^  void level_config(void);$/;"	p	line:486	class:editor_gui	access:public	signature:(void)
editor_gui::level_cursor_set	editor.cpp	/^void editor_gui::level_cursor_set(tpos x, tpos y)$/;"	f	line:866	class:editor_gui	signature:(tpos x, tpos y)
editor_gui::level_cursor_set	editor.h	/^  void level_cursor_set(tpos x, tpos y);  $/;"	p	line:492	class:editor_gui	access:public	signature:(tpos x, tpos y)
editor_gui::level_draw	editor.cpp	/^void editor_gui::level_draw(void)$/;"	f	line:719	class:editor_gui	signature:(void)
editor_gui::level_draw	editor.h	/^  void level_draw(void);$/;"	p	line:485	class:editor_gui	access:public	signature:(void)
editor_gui::level_edited	editor.h	/^  bool level_edited;$/;"	m	line:454	class:editor_gui	access:public
editor_gui::level_edited_clear	editor.cpp	/^void editor_gui::level_edited_clear(void)$/;"	f	line:1372	class:editor_gui	signature:(void)
editor_gui::level_edited_clear	editor.h	/^  void level_edited_clear(void);$/;"	p	line:460	class:editor_gui	access:public	signature:(void)
editor_gui::level_edited_get	editor.cpp	/^bool editor_gui::level_edited_get(void)$/;"	f	line:1367	class:editor_gui	signature:(void)
editor_gui::level_edited_get	editor.h	/^  bool level_edited_get(void);$/;"	p	line:459	class:editor_gui	access:public	signature:(void)
editor_gui::level_edited_set	editor.cpp	/^void editor_gui::level_edited_set(void)$/;"	f	line:1359	class:editor_gui	signature:(void)
editor_gui::level_edited_set	editor.h	/^  void level_edited_set(void);$/;"	p	line:458	class:editor_gui	access:public	signature:(void)
editor_gui::level_item_clear	editor.cpp	/^void editor_gui::level_item_clear(void)$/;"	f	line:976	class:editor_gui	signature:(void)
editor_gui::level_item_clear	editor.h	/^  void level_item_clear(void);$/;"	p	line:500	class:editor_gui	access:public	signature:(void)
editor_gui::level_item_clear_rectangle	editor.cpp	/^void editor_gui::level_item_clear_rectangle(bool filled)$/;"	f	line:1007	class:editor_gui	signature:(bool filled)
editor_gui::level_item_clear_rectangle	editor.h	/^  void level_item_clear_rectangle(bool filled);$/;"	p	line:501	class:editor_gui	access:public	signature:(bool filled)
editor_gui::level_item_insert	editor.cpp	/^void editor_gui::level_item_insert(void)$/;"	f	line:880	class:editor_gui	signature:(void)
editor_gui::level_item_insert	editor.h	/^  void level_item_insert(void);$/;"	p	line:494	class:editor_gui	access:public	signature:(void)
editor_gui::level_item_insert_rectangle	editor.cpp	/^void editor_gui::level_item_insert_rectangle(bool filled)$/;"	f	line:911	class:editor_gui	signature:(bool filled)
editor_gui::level_item_insert_rectangle	editor.h	/^  void level_item_insert_rectangle(bool filled);$/;"	p	line:495	class:editor_gui	access:public	signature:(bool filled)
editor_gui::level_item_rotate	editor.cpp	/^void editor_gui::level_item_rotate(CHANGE_TYPE type, int rotation)$/;"	f	line:922	class:editor_gui	signature:(CHANGE_TYPE type, int rotation)
editor_gui::level_item_rotate	editor.h	/^  void level_item_rotate(CHANGE_TYPE type, int rotation);$/;"	p	line:497	class:editor_gui	access:public	signature:(CHANGE_TYPE type, int rotation)
editor_gui::level_item_variate	editor.cpp	/^void editor_gui::level_item_variate(CHANGE_TYPE type, int variant)$/;"	f	line:951	class:editor_gui	signature:(CHANGE_TYPE type, int variant)
editor_gui::level_item_variate	editor.h	/^  void level_item_variate(CHANGE_TYPE type, int variant);$/;"	p	line:498	class:editor_gui	access:public	signature:(CHANGE_TYPE type, int variant)
editor_gui::level_load	editor.cpp	/^void editor_gui::level_load(char *p_file, bool force)$/;"	f	line:754	class:editor_gui	signature:(char *p_file, bool force)
editor_gui::level_load	editor.h	/^  void level_load(char *p_file, bool force = FALSE);$/;"	p	line:465	class:editor_gui	access:public	signature:(char *p_file, bool force = FALSE)
editor_gui::level_load_callback	editor.cpp	/^void editor_gui::level_load_callback(void)$/;"	f	line:793	class:editor_gui	signature:(void)
editor_gui::level_load_callback	editor.h	/^  void level_load_callback(void);$/;"	p	line:466	class:editor_gui	access:public	signature:(void)
editor_gui::level_name	editor.h	/^  char level_name[MAX_FILENAME];$/;"	m	line:453	class:editor_gui	access:public
editor_gui::level_new	editor.cpp	/^void editor_gui::level_new(bool force)$/;"	f	line:733	class:editor_gui	signature:(bool force)
editor_gui::level_new	editor.h	/^  void level_new(bool force = FALSE);$/;"	p	line:462	class:editor_gui	access:public	signature:(bool force = FALSE)
editor_gui::level_new_callback	editor.cpp	/^void editor_gui::level_new_callback(void)$/;"	f	line:747	class:editor_gui	signature:(void)
editor_gui::level_new_callback	editor.h	/^  void level_new_callback(void);$/;"	p	line:463	class:editor_gui	access:public	signature:(void)
editor_gui::level_save	editor.cpp	/^void editor_gui::level_save(bool force)$/;"	f	line:861	class:editor_gui	signature:(bool force)
editor_gui::level_save	editor.h	/^  void level_save(bool force = TRUE);$/;"	p	line:468	class:editor_gui	access:public	signature:(bool force = TRUE)
editor_gui::level_save_as	editor.cpp	/^void editor_gui::level_save_as(char *p_file, bool force)$/;"	f	line:809	class:editor_gui	signature:(char *p_file, bool force)
editor_gui::level_save_as	editor.h	/^  void level_save_as(char *p_file = NULL, bool force = FALSE);$/;"	p	line:469	class:editor_gui	access:public	signature:(char *p_file = NULL, bool force = FALSE)
editor_gui::level_save_as_callback	editor.cpp	/^void editor_gui::level_save_as_callback(void)$/;"	f	line:845	class:editor_gui	signature:(void)
editor_gui::level_save_as_callback	editor.h	/^  void level_save_as_callback(void);$/;"	p	line:470	class:editor_gui	access:public	signature:(void)
editor_gui::menu_draw	editor.h	/^  void menu_draw(void);$/;"	p	line:489	class:editor_gui	access:public	signature:(void)
editor_gui::mouse_handler	editor.cpp	/^void editor_gui::mouse_handler(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT ev)$/;"	f	line:1029	class:editor_gui	signature:(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT ev)
editor_gui::mouse_handler	editor.h	/^  void mouse_handler(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT ev);$/;"	p	line:512	class:editor_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT ev)
editor_gui::p_dir	editor.h	/^  DIR_LIST               *p_dir;$/;"	m	line:373	class:editor_gui	access:private
editor_gui::p_repo	editor.h	/^  ITEM_REPOSITORY        *p_repo;$/;"	m	line:375	class:editor_gui	access:private
editor_gui::panel_item_highlight	editor.cpp	/^void editor_gui::panel_item_highlight(int panel, tpos x, tpos y)$/;"	f	line:356	class:editor_gui	signature:(int panel, tpos x, tpos y)
editor_gui::panel_item_highlight	editor.h	/^  void panel_item_highlight(int panel, tpos x, tpos y);$/;"	p	line:423	class:editor_gui	access:public	signature:(int panel, tpos x, tpos y)
editor_gui::panel_item_select	editor.cpp	/^void editor_gui::panel_item_select(int panel, tpos x, tpos y)$/;"	f	line:337	class:editor_gui	signature:(int panel, tpos x, tpos y)
editor_gui::panel_item_select	editor.h	/^  void panel_item_select(int panel, tpos x, tpos y);$/;"	p	line:422	class:editor_gui	access:public	signature:(int panel, tpos x, tpos y)
editor_gui::panel_reset	editor.cpp	/^void editor_gui::panel_reset(void)$/;"	f	line:363	class:editor_gui	signature:(void)
editor_gui::panel_reset	editor.h	/^  void panel_reset(void);$/;"	p	line:424	class:editor_gui	access:public	signature:(void)
editor_gui::panel_scroll	editor.cpp	/^void editor_gui::panel_scroll(int panel, int direction)$/;"	f	line:394	class:editor_gui	signature:(int panel, int direction)
editor_gui::panel_scroll	editor.h	/^  void panel_scroll(int panel, int direction);$/;"	p	line:425	class:editor_gui	access:public	signature:(int panel, int direction)
editor_gui::queue	editor.h	/^  LEVEL_EVENT_QUEUE       queue;$/;"	m	line:378	class:editor_gui	access:private
editor_gui::sel	editor.h	/^  EDITOR_SELECTION        sel;$/;"	m	line:429	class:editor_gui	access:private
editor_gui::selection_cursor_draw_status	editor.cpp	/^void editor_gui::selection_cursor_draw_status(char *p_text,...)$/;"	f	line:456	class:editor_gui	signature:(char *p_text,...)
editor_gui::selection_cursor_draw_status	editor.h	/^  void selection_cursor_draw_status(char *p_text,...);$/;"	p	line:436	class:editor_gui	access:public	signature:(char *p_text,...)
editor_gui::selection_cursor_update	editor.cpp	/^void editor_gui::selection_cursor_update(void)$/;"	f	line:473	class:editor_gui	signature:(void)
editor_gui::selection_cursor_update	editor.h	/^  void selection_cursor_update(void);$/;"	p	line:437	class:editor_gui	access:public	signature:(void)
editor_gui::selection_draw	editor.cpp	/^void editor_gui::selection_draw(void)$/;"	f	line:412	class:editor_gui	signature:(void)
editor_gui::selection_draw	editor.h	/^  void selection_draw(void);$/;"	p	line:434	class:editor_gui	access:public	signature:(void)
editor_gui::selection_rotate	editor.cpp	/^void editor_gui::selection_rotate(int direction)$/;"	f	line:1018	class:editor_gui	signature:(int direction)
editor_gui::selection_rotate	editor.h	/^  void selection_rotate(int direction = 1);$/;"	p	line:439	class:editor_gui	access:public	signature:(int direction = 1)
editor_gui::side_menu_create	editor.cpp	/^void editor_gui::side_menu_create(void)$/;"	f	line:513	class:editor_gui	signature:(void)
editor_gui::side_menu_create	editor.h	/^  void side_menu_create(void);$/;"	p	line:443	class:editor_gui	access:private	signature:(void)
editor_gui::side_menu_update	editor.cpp	/^void editor_gui::side_menu_update(void)$/;"	f	line:533	class:editor_gui	signature:(void)
editor_gui::side_menu_update	editor.h	/^  void side_menu_update(void);$/;"	p	line:444	class:editor_gui	access:private	signature:(void)
editor_gui::test	editor.cpp	/^void editor_gui::test(void)$/;"	f	line:1209	class:editor_gui	signature:(void)
editor_gui::test	editor.h	/^  void test(void);$/;"	p	line:481	class:editor_gui	access:public	signature:(void)
editor_gui::test_gui	editor.cpp	/^void editor_gui::test_gui(void)$/;"	f	line:1204	class:editor_gui	signature:(void)
editor_gui::test_gui	editor.h	/^  void test_gui(void);$/;"	p	line:482	class:editor_gui	access:public	signature:(void)
editor_gui::undo_restore	editor.cpp	/^bool editor_gui::undo_restore(void)$/;"	f	line:1386	class:editor_gui	signature:(void)
editor_gui::undo_restore	editor.h	/^  bool undo_restore(void);$/;"	p	line:535	class:editor_gui	access:public	signature:(void)
editor_gui::undo_store	editor.cpp	/^void editor_gui::undo_store(void)$/;"	f	line:1381	class:editor_gui	signature:(void)
editor_gui::undo_store	editor.h	/^  void undo_store(void);$/;"	p	line:534	class:editor_gui	access:public	signature:(void)
editor_gui::~editor_gui	editor.cpp	/^editor_gui::~editor_gui(void)$/;"	f	line:331	class:editor_gui	signature:(void)
editor_gui::~editor_gui	editor.h	/^  ~editor_gui(void);$/;"	p	line:475	class:editor_gui	access:public	signature:(void)
editor_key_array	input.cpp	/^EVENT_KEY editor_key_array[] = $/;"	v	line:96
editor_keys	input.cpp	/^EVENT_KEY_SET editor_keys = { editor_key_array, sizeof(editor_key_array) \/ sizeof(editor_key_array[0]) };$/;"	v	line:121
editor_layer_config	editor.cpp	/^editor_layer_config::editor_layer_config(void)$/;"	f	line:298	class:editor_layer_config	signature:(void)
editor_layer_config	editor.h	/^  editor_layer_config(void);  $/;"	p	line:244	class:editor_layer_config	access:public	signature:(void)
editor_layer_config	editor.h	/^typedef class editor_layer_config {$/;"	c	line:235
editor_layer_config::coord	editor.h	/^  RECT         coord[ALL_LEVEL_LAYERS];$/;"	m	line:240	class:editor_layer_config	access:public
editor_layer_config::editor_layer_config	editor.cpp	/^editor_layer_config::editor_layer_config(void)$/;"	f	line:298	class:editor_layer_config	signature:(void)
editor_layer_config::editor_layer_config	editor.h	/^  editor_layer_config(void);  $/;"	p	line:244	class:editor_layer_config	access:public	signature:(void)
editor_layer_config::lc	editor.h	/^  LAYER_CONFIG lc;$/;"	m	line:239	class:editor_layer_config	access:public
editor_quit	editor.cpp	/^bool editor_gui::editor_quit(bool force)$/;"	f	line:1080	class:editor_gui	signature:(bool force)
editor_quit	editor.h	/^  bool editor_quit(bool force);$/;"	p	line:477	class:editor_gui	access:public	signature:(bool force)
editor_quit_callback	editor.cpp	/^void editor_gui::editor_quit_callback(void)$/;"	f	line:1090	class:editor_gui	signature:(void)
editor_quit_callback	editor.h	/^  void editor_quit_callback(void);$/;"	p	line:478	class:editor_gui	access:public	signature:(void)
editor_run_level	editor.cpp	/^void editor_gui::editor_run_level(void)$/;"	f	line:1097	class:editor_gui	signature:(void)
editor_run_level	editor.h	/^  void editor_run_level(void);$/;"	p	line:524	class:editor_gui	access:public	signature:(void)
editor_selection	editor.h	/^  editor_selection(LEVEL_EDITOR *p_level_)$/;"	f	line:56	class:editor_selection	access:public	signature:(LEVEL_EDITOR *p_level_)
editor_selection	editor.h	/^typedef class editor_selection {$/;"	c	line:42
editor_selection::editor_selection	editor.h	/^  editor_selection(LEVEL_EDITOR *p_level_)$/;"	f	line:56	class:editor_selection	access:public	signature:(LEVEL_EDITOR *p_level_)
editor_selection::item	editor.h	/^  int item;$/;"	m	line:50	class:editor_selection	access:public
editor_selection::p_level	editor.h	/^  LEVEL_EDITOR *p_level;$/;"	m	line:45	class:editor_selection	access:private
editor_selection::rotation	editor.h	/^  int rotation;$/;"	m	line:52	class:editor_selection	access:public
editor_selection::variant	editor.h	/^  int variant;$/;"	m	line:51	class:editor_selection	access:public
editor_shader	editor.cpp	/^void editor_gui::editor_shader(tpos sx, tpos sy, tpos dx, tpos dy)$/;"	f	line:1145	class:editor_gui	signature:(tpos sx, tpos sy, tpos dx, tpos dy)
editor_shader	editor.cpp	/^void editor_gui::editor_shader(void)$/;"	f	line:1186	class:editor_gui	signature:(void)
editor_shader	editor.h	/^  void editor_shader(tpos sx, tpos sy, tpos dx, tpos dy);$/;"	p	line:528	class:editor_gui	access:public	signature:(tpos sx, tpos sy, tpos dx, tpos dy)
editor_shader	editor.h	/^  void editor_shader(void);$/;"	p	line:527	class:editor_gui	access:public	signature:(void)
empty	events.h	/^  bool empty(int first, int next)$/;"	f	line:541	class:event_stream	access:public	signature:(int first, int next)
empty	events.h	/^  bool empty(void)$/;"	f	line:550	class:event_stream	access:public	signature:(void)
end	animation.cpp	/^int animation::end(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:316	class:animation	signature:(LEVEL_EVENT_QUEUE *p_queue)
end	animation.h	/^  int  end(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:215	class:animation	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
end	main.cpp	/^void end(DIR_LIST *p_dir)$/;"	f	line:89	signature:(DIR_LIST *p_dir)
esprite	graphics.h	/^  EXTRA_SPRITE        esprite[MAX_EXTRA_SPRITES];$/;"	m	line:241	class:screen	access:protected
esprite_num	graphics.h	/^  int                 esprite_num;$/;"	m	line:242	class:screen	access:protected
event	input.h	/^  LEVEL_EVENT        event[MEVENTS];$/;"	m	line:346	struct:mouse_event	access:public
event_add	editor.cpp	/^void editor_gui::event_add(LEVEL_EVENT ev)$/;"	f	line:727	class:editor_gui	signature:(LEVEL_EVENT ev)
event_add	editor.h	/^  void event_add(LEVEL_EVENT ev);$/;"	p	line:518	class:editor_gui	access:public	signature:(LEVEL_EVENT ev)
event_handler	editor.cpp	/^bool editor_gui::event_handler(void)$/;"	f	line:1214	class:editor_gui	signature:(void)
event_handler	editor.h	/^  bool event_handler(void);$/;"	p	line:515	class:editor_gui	access:public	signature:(void)
event_key	input.h	/^typedef struct event_key {$/;"	s	line:251
event_key::alt	input.h	/^  bool        alt;$/;"	m	line:258	struct:event_key	access:public
event_key::ctrl	input.h	/^  bool        ctrl;$/;"	m	line:259	struct:event_key	access:public
event_key::e1	input.h	/^  LEVEL_EVENT e1;$/;"	m	line:253	struct:event_key	access:public
event_key::e2	input.h	/^  LEVEL_EVENT e2;$/;"	m	line:254	struct:event_key	access:public
event_key::flag	input.h	/^  int         flag;$/;"	m	line:262	struct:event_key	access:public
event_key::group	input.h	/^  int         group;    \/\/ group flag$/;"	m	line:263	struct:event_key	access:public
event_key::key	input.h	/^  KEYTYPE     key;      \/\/ active key$/;"	m	line:256	struct:event_key	access:public
event_key::shift	input.h	/^  bool        shift;$/;"	m	line:260	struct:event_key	access:public
event_key_set	input.h	/^typedef struct event_key_set {$/;"	s	line:267
event_key_set::keynum	input.h	/^  int        keynum;$/;"	m	line:270	struct:event_key_set	access:public
event_key_set::p_keys	input.h	/^  EVENT_KEY *p_keys;$/;"	m	line:269	struct:event_key_set	access:public
event_num	input.h	/^  int                event_num;$/;"	m	line:345	struct:mouse_event	access:public
event_stream	events.h	/^  event_stream(void) : max_events(0), p_queue(NULL)$/;"	f	line:679	class:event_stream	access:public	signature:(void)
event_stream	events.h	/^typedef class event_stream {$/;"	c	line:485
event_stream::add	events.h	/^  int add(LEVEL_EVENT *p_event, int num = 1, int direction = 1,$/;"	f	line:591	class:event_stream	access:public	signature:(LEVEL_EVENT *p_event, int num = 1, int direction = 1, bool safe = TRUE)
event_stream::add	events.h	/^  void add(LEVEL_EVENT event, bool safe = TRUE)$/;"	f	line:576	class:event_stream	access:public	signature:(LEVEL_EVENT event, bool safe = TRUE)
event_stream::add	events.h	/^  void add(class event_stream *p_stream, bool safe = TRUE)$/;"	f	line:613	class:event_stream	access:public	signature:(class event_stream *p_stream, bool safe = TRUE)
event_stream::clear	events.h	/^  void clear(void)$/;"	f	line:640	class:event_stream	access:public	signature:(void)
event_stream::commit	events.h	/^  void commit(void)$/;"	f	line:632	class:event_stream	access:public	signature:(void)
event_stream::dump	events.h	/^  void dump(char *p_desc, int first, int next)$/;"	f	line:520	class:event_stream	access:public	signature:(char *p_desc, int first, int next)
event_stream::dump_read	events.h	/^  void dump_read(char *p_desc)$/;"	f	line:532	class:event_stream	access:public	signature:(char *p_desc)
event_stream::dump_write	events.h	/^  void dump_write(char *p_desc)$/;"	f	line:536	class:event_stream	access:public	signature:(char *p_desc)
event_stream::empty	events.h	/^  bool empty(int first, int next)$/;"	f	line:541	class:event_stream	access:public	signature:(int first, int next)
event_stream::empty	events.h	/^  bool empty(void)$/;"	f	line:550	class:event_stream	access:public	signature:(void)
event_stream::event_stream	events.h	/^  event_stream(void) : max_events(0), p_queue(NULL)$/;"	f	line:679	class:event_stream	access:public	signature:(void)
event_stream::extend	events.h	/^  void extend(int step)$/;"	f	line:645	class:event_stream	access:public	signature:(int step)
event_stream::full	events.h	/^  bool full(int first, int next)$/;"	f	line:545	class:event_stream	access:public	signature:(int first, int next)
event_stream::full	events.h	/^  bool full(void)$/;"	f	line:554	class:event_stream	access:public	signature:(void)
event_stream::get	events.h	/^  LEVEL_EVENT get(void)$/;"	f	line:563	class:event_stream	access:public	signature:(void)
event_stream::in_range	events.h	/^  bool in_range(int first, int last, int index)$/;"	f	line:511	class:event_stream	access:public	signature:(int first, int last, int index)
event_stream::index_next	events.h	/^  int index_next(int index)$/;"	f	line:502	class:event_stream	access:public	signature:(int index)
event_stream::index_prev	events.h	/^  int index_prev(int index)$/;"	f	line:506	class:event_stream	access:public	signature:(int index)
event_stream::max_events	events.h	/^  int          max_events;   \/\/ the lenght of queue$/;"	m	line:487	class:event_stream	access:private
event_stream::p_queue	events.h	/^  LEVEL_EVENT *p_queue;      \/\/ read queue$/;"	m	line:488	class:event_stream	access:private
event_stream::read_first	events.h	/^  int          read_first;$/;"	m	line:490	class:event_stream	access:private
event_stream::read_next	events.h	/^  int          read_next;$/;"	m	line:491	class:event_stream	access:private
event_stream::testcase	events.cpp	/^void event_stream::testcase(void)$/;"	f	line:105	class:event_stream	signature:(void)
event_stream::testcase	events.h	/^  void testcase(void);$/;"	p	line:693	class:event_stream	access:public	signature:(void)
event_stream::write_first	events.h	/^  int          write_first;$/;"	m	line:493	class:event_stream	access:private
event_stream::write_next	events.h	/^  int          write_next;$/;"	m	line:494	class:event_stream	access:private
event_stream::~event_stream	events.h	/^  ~event_stream(void)$/;"	f	line:685	class:event_stream	access:public	signature:(void)
events_game	input.cpp	/^void input::events_game(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:195	class:input	signature:(LEVEL_EVENT_QUEUE *p_queue)
events_game	input.h	/^  void events_game(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:426	class:input	access:private	signature:(LEVEL_EVENT_QUEUE *p_queue)
events_loop	input.cpp	/^void input::events_loop(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:241	class:input	signature:(LEVEL_EVENT_QUEUE *p_queue)
events_loop	input.h	/^  void events_loop(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:439	class:input	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
events_process	game_logic.cpp	/^void game_logic::events_process(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:625	class:game_logic	signature:(LEVEL_EVENT_QUEUE *p_queue)
events_process	game_logic.h	/^  void events_process(LEVEL_EVENT_QUEUE *p_queue);  $/;"	p	line:59	class:game_logic	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
events_process	level_changer.cpp	/^void level_changer::events_process(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:31	class:level_changer	signature:(LEVEL_EVENT_QUEUE *p_queue)
events_process	level_changer.h	/^  void events_process(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:46	class:level_changer	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
events_wait	input.cpp	/^void input::events_wait(bool state)$/;"	f	line:454	class:input	signature:(bool state)
events_wait	input.h	/^  void events_wait(bool state);$/;"	p	line:440	class:input	access:public	signature:(bool state)
exit_animate	game_logic.cpp	/^int game_logic::exit_animate(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer,$/;"	f	line:219	class:game_logic	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int extra_events = 0)
exit_animate	game_logic.h	/^  int  exit_animate(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int extra_events);$/;"	p	line:47	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int extra_events)
exit_find	game_logic.cpp	/^bool game_logic::exit_find(bool start, tpos *p_px, tpos *p_py)$/;"	f	line:641	class:game_logic	signature:(bool start, tpos *p_px, tpos *p_py)
exit_find	game_logic.h	/^  bool exit_find(bool start, tpos *p_px, tpos *p_py);$/;"	p	line:48	class:game_logic	access:private	signature:(bool start, tpos *p_px, tpos *p_py)
export_to_core	level_game.cpp	/^void level_editor::export_to_core(LEVEL_CORE *p_core)$/;"	f	line:569	class:level_editor	signature:(LEVEL_CORE *p_core)
export_to_core	level_game.h	/^  void export_to_core(LEVEL_CORE *p_core);$/;"	p	line:1054	class:level_editor	access:private	signature:(LEVEL_CORE *p_core)
extend	events.h	/^  void extend(int step)$/;"	f	line:645	class:event_stream	access:public	signature:(int step)
extend	stack.h	/^  void extend(void)$/;"	f	line:56	class:stack	access:private	signature:(void)
extra_height	2d_graph.h	/^  int               extra_height;$/;"	m	line:710	class:font_info	access:private
extra_height_get	2d_graph.h	/^  int  extra_height_get(int font_index = -1)$/;"	f	line:836	class:font	access:public	signature:(int font_index = -1)
extra_height_set	2d_graph.h	/^  void extra_height_set(int height = -1, int font_index = -1)$/;"	f	line:829	class:font	access:public	signature:(int height = -1, int font_index = -1)
f	utils.h	/^	FILE *f;$/;"	m	line:50	class:fhandle	access:public
fclose	utils.cpp	15;"	d	line:15	file:
fclose	utils.h	114;"	d	line:114
ffree	utils.h	177;"	d	line:177
fgets_correction	utils.h	/^inline int fgets_correction(char * p_kor)$/;"	f	line:231	signature:(char * p_kor)
fgets_correction	utils.h	247;"	d	line:247
fhandle	utils.h	/^  fhandle(void) : f(NULL) {};$/;"	f	line:54	class:fhandle	access:public	signature:(void)
fhandle	utils.h	/^typedef class fhandle {$/;"	c	line:46
fhandle::f	utils.h	/^	FILE *f;$/;"	m	line:50	class:fhandle	access:public
fhandle::fhandle	utils.h	/^  fhandle(void) : f(NULL) {};$/;"	f	line:54	class:fhandle	access:public	signature:(void)
fhandle::operator =	utils.h	/^  void operator=(class fhandle *f_)$/;"	f	line:61	class:fhandle	access:public	signature:(class fhandle *f_)
fhandle::operator =	utils.h	/^  void operator=(void *f_)$/;"	f	line:56	class:fhandle	access:public	signature:(void *f_)
fhandle::operator ==	utils.h	/^  bool operator==(void *f_)$/;"	f	line:66	class:fhandle	access:public	signature:(void *f_)
fhandle::operator FILE*	utils.h	/^  operator FILE*(void)$/;"	f	line:71	class:fhandle	access:public	signature:(void)
fhandle::operator bool	utils.h	/^  operator bool(void)$/;"	f	line:76	class:fhandle	access:public	signature:(void)
file_close	utils.cpp	/^void file_close(FHANDLE f)$/;"	f	line:191	signature:(FHANDLE f)
file_close	utils.h	/^void      file_close(FHANDLE f);$/;"	p	line:88	signature:(FHANDLE f)
file_copy	utils.cpp	/^bool file_copy(char *p_src, char *p_src_dir, char *p_dest, char *p_dest_dir, bool safe)$/;"	f	line:272	signature:(char *p_src, char *p_src_dir, char *p_dest, char *p_dest_dir, bool safe)
file_copy	utils.h	/^bool      file_copy(char *p_src, char *p_src_dir, char *p_dest, char *p_dest_dir, bool safe = TRUE);$/;"	p	line:105	signature:(char *p_src, char *p_src_dir, char *p_dest, char *p_dest_dir, bool safe = TRUE)
file_exists	utils.cpp	/^bool file_exists(char * p_dir, char * p_file)$/;"	f	line:297	signature:(char * p_dir, char * p_file)
file_exists	utils.h	/^bool      file_exists(char *p_dir, char *p_file);$/;"	p	line:100	signature:(char *p_dir, char *p_file)
file_load	utils.cpp	/^int file_load(FHANDLE f, char * p_mem, t_off max_lenght, t_off start_address)$/;"	f	line:210	signature:(FHANDLE f, char * p_mem, t_off max_lenght, t_off start_address)
file_load	utils.cpp	/^int file_load(char * p_dir, char * p_file, char * p_mem, t_off max_lenght, t_off start_address, bool safe)$/;"	f	line:199	signature:(char * p_dir, char * p_file, char * p_mem, t_off max_lenght, t_off start_address, bool safe)
file_load	utils.cpp	/^void * file_load(char * p_dir, char * p_file, t_off *p_lenght, t_off start_address, bool safe)$/;"	f	line:242	signature:(char * p_dir, char * p_file, t_off *p_lenght, t_off start_address, bool safe)
file_load	utils.h	/^int    		file_load(char *p_dir, char *p_file, char *p_mem, t_off max_lenght, t_off start_address = 0, bool safe = TRUE);$/;"	p	line:90	signature:(char *p_dir, char *p_file, char *p_mem, t_off max_lenght, t_off start_address = 0, bool safe = TRUE)
file_load	utils.h	/^int    	  file_load(FHANDLE f, char * p_mem, t_off max_lenght, t_off start_address = 0);$/;"	p	line:93	signature:(FHANDLE f, char * p_mem, t_off max_lenght, t_off start_address = 0)
file_load	utils.h	/^void *    file_load(char *p_dir, char *p_file, t_off *p_lenght, t_off start_address = 0, bool safe = TRUE);$/;"	p	line:96	signature:(char *p_dir, char *p_file, t_off *p_lenght, t_off start_address = 0, bool safe = TRUE)
file_load_text	utils.cpp	/^int file_load_text(FHANDLE f, char * p_mem, t_off max_lenght, t_off start_address)$/;"	f	line:225	signature:(FHANDLE f, char * p_mem, t_off max_lenght, t_off start_address)
file_load_text	utils.cpp	/^int file_load_text(char * p_dir, char * p_file, char * p_mem, t_off max_lenght, t_off start_address, bool safe)$/;"	f	line:204	signature:(char * p_dir, char * p_file, char * p_mem, t_off max_lenght, t_off start_address, bool safe)
file_load_text	utils.h	/^int    		file_load_text(char * p_dir, char * p_file, char * p_mem, t_off max_lenght, t_off start_address = 0, bool safe = TRUE);$/;"	p	line:91	signature:(char * p_dir, char * p_file, char * p_mem, t_off max_lenght, t_off start_address = 0, bool safe = TRUE)
file_load_text	utils.h	/^int       file_load_text(FHANDLE f, char * p_mem, t_off max_lenght, t_off start_address = 0);$/;"	p	line:94	signature:(FHANDLE f, char * p_mem, t_off max_lenght, t_off start_address = 0)
file_open	utils.cpp	/^FHANDLE file_open(char * p_dir, char * p_file, char *p_mode, bool safe)$/;"	f	line:175	signature:(char * p_dir, char * p_file, char *p_mode, bool safe)
file_open	utils.h	/^FHANDLE   file_open(char *p_dir, char *p_file, char *p_mode, bool safe = TRUE);$/;"	p	line:87	signature:(char *p_dir, char *p_file, char *p_mode, bool safe = TRUE)
file_save	utils.cpp	/^bool file_save(char * p_dir, char * p_file, void *p_buffer, t_off lenght)$/;"	f	line:264	signature:(char * p_dir, char * p_file, void *p_buffer, t_off lenght)
file_save	utils.h	/^bool      file_save(char *p_dir, char *p_file, void *p_buffer, t_off lenght);$/;"	p	line:98	signature:(char *p_dir, char *p_file, void *p_buffer, t_off lenght)
file_size_get	utils.cpp	/^int file_size_get(FHANDLE f)$/;"	f	line:309	signature:(FHANDLE f)
file_size_get	utils.cpp	/^int file_size_get(char * p_dir, char * p_file)$/;"	f	line:322	signature:(char * p_dir, char * p_file)
file_size_get	utils.h	/^int       file_size_get(FHANDLE f);$/;"	p	line:103	signature:(FHANDLE f)
file_size_get	utils.h	/^int       file_size_get(char * p_dir, char * p_file);$/;"	p	line:102	signature:(char * p_dir, char * p_file)
fill	2d_graph.cpp	/^void sprite::fill(tcolor color)$/;"	f	line:227	class:sprite	signature:(tcolor color)
fill	2d_graph.cpp	/^void sprite::fill(tpos x, tpos y, tpos dx, tpos dy, tcolor color)$/;"	f	line:236	class:sprite	signature:(tpos x, tpos y, tpos dx, tpos dy, tcolor color)
fill	2d_graph.cpp	/^void surface::fill(tcolor color)$/;"	f	line:137	class:surface	signature:(tcolor color)
fill	2d_graph.cpp	/^void surface::fill(tpos x, tpos y, tpos dx, tpos dy, tcolor color)$/;"	f	line:143	class:surface	signature:(tpos x, tpos y, tpos dx, tpos dy, tcolor color)
fill	2d_graph.h	/^  void fill(RECT *p_rect, tcolor color, spr_handle dst = 0)$/;"	f	line:523	class:graph_2d	access:public	signature:(RECT *p_rect, tcolor color, spr_handle dst = 0)
fill	2d_graph.h	/^  void fill(spr_handle dst = 0)$/;"	f	line:528	class:graph_2d	access:public	signature:(spr_handle dst = 0)
fill	2d_graph.h	/^  void fill(tcolor color);$/;"	p	line:146	class:surface	access:public	signature:(tcolor color)
fill	2d_graph.h	/^  void fill(tcolor color);$/;"	p	line:237	class:sprite	access:public	signature:(tcolor color)
fill	2d_graph.h	/^  void fill(tcolor color, spr_handle dst = 0)$/;"	f	line:509	class:graph_2d	access:public	signature:(tcolor color, spr_handle dst = 0)
fill	2d_graph.h	/^  void fill(tpos x, tpos y, tpos dx, tpos dy, tcolor color);$/;"	p	line:147	class:surface	access:public	signature:(tpos x, tpos y, tpos dx, tpos dy, tcolor color)
fill	2d_graph.h	/^  void fill(tpos x, tpos y, tpos dx, tpos dy, tcolor color);$/;"	p	line:238	class:sprite	access:public	signature:(tpos x, tpos y, tpos dx, tpos dy, tcolor color)
fill	2d_graph.h	/^  void fill(tpos x, tpos y, tpos dx, tpos dy, tcolor color, spr_handle dst = 0)$/;"	f	line:516	class:graph_2d	access:public	signature:(tpos x, tpos y, tpos dx, tpos dy, tcolor color, spr_handle dst = 0)
filled	graphics.h	/^  bool  filled;$/;"	m	line:580	struct:screen_selection	access:public
finfo	2d_graph.h	/^  FONT_INFO         finfo[FONT_NUM];$/;"	m	line:798	class:font	access:private
first	stack.h	/^  int first;  \/\/ the first used$/;"	m	line:106	class:circle_stack	access:private
flag	2d_graph.h	/^  tflag         flag;                   \/\/ Sprite flags$/;"	m	line:222	class:sprite	access:private
flag	animation.h	/^  int                 flag;$/;"	m	line:170	class:animation	access:private
flag	animation.h	/^  int           flag;$/;"	m	line:37	struct:animation_template	access:public
flag	graphics.h	/^  int         flag;        \/\/ sprite flags$/;"	m	line:42	class:screen_sprite	access:private
flag	input.h	/^  int                flag;$/;"	m	line:344	struct:mouse_event	access:public
flag	input.h	/^  int               flag;            \/\/ current input-interface flags$/;"	m	line:420	class:input	access:private
flag	input.h	/^  int         flag;$/;"	m	line:262	struct:event_key	access:public
flag	level.h	/^  int                  flag;$/;"	m	line:72	class:game_object	access:public
flag	level_game.h	/^  int              flag;$/;"	m	line:943	class:level_core	access:public
flag	level_game.h	/^  int         flag; \/\/ player flags$/;"	m	line:64	class:player	access:public
flag_clear	2d_graph.h	/^  void flag_clear(tflag flag_)$/;"	f	line:269	class:sprite	access:public	signature:(tflag flag_)
flag_get	2d_graph.h	/^  bool flag_get(tflag flag_)$/;"	f	line:274	class:sprite	access:public	signature:(tflag flag_)
flag_get	2d_graph.h	/^  tflag flag_get(void)$/;"	f	line:279	class:sprite	access:public	signature:(void)
flag_set	2d_graph.h	/^  void flag_set(tflag flag_)$/;"	f	line:264	class:sprite	access:public	signature:(tflag flag_)
flip	2d_graph.h	/^  int flip(void)$/;"	f	line:621	class:graph_2d	access:public	signature:(void)
flip	graphics.cpp	/^void screen::flip(void)$/;"	f	line:109	class:screen	signature:(void)
flip	graphics.h	/^  void flip(void);$/;"	p	line:507	class:screen	access:public	signature:(void)
flip	level_game.h	/^  void flip(void)$/;"	f	line:310	class:level_generic	access:public	signature:(void)
floor	level_game.h	/^   word floor[LEVEL_CELLS_Y][LEVEL_CELLS_X][10];\/\/ -> podlaha$/;"	m	line:211	struct:__anon7	access:public
font	2d_graph.cpp	/^font::font(GRAPH_2D *p_graph)$/;"	f	line:601	class:font	signature:(GRAPH_2D *p_graph)
font	2d_graph.h	/^  font(GRAPH_2D *p_graph);$/;"	p	line:809	class:font	access:public	signature:(GRAPH_2D *p_graph)
font	2d_graph.h	/^typedef class font {$/;"	c	line:795
font::align	2d_graph.h	/^  ALIGNMENT         align;$/;"	m	line:800	class:font	access:private
font::alignment_set	2d_graph.h	/^  void alignment_set(ALIGNMENT al)$/;"	f	line:863	class:font	access:public	signature:(ALIGNMENT al)
font::ax	2d_graph.h	/^  tpos              ax,ay;$/;"	m	line:805	class:font	access:private
font::ay	2d_graph.h	/^  tpos              ax,ay;$/;"	m	line:805	class:font	access:private
font::extra_height_get	2d_graph.h	/^  int  extra_height_get(int font_index = -1)$/;"	f	line:836	class:font	access:public	signature:(int font_index = -1)
font::extra_height_set	2d_graph.h	/^  void extra_height_set(int height = -1, int font_index = -1)$/;"	f	line:829	class:font	access:public	signature:(int height = -1, int font_index = -1)
font::finfo	2d_graph.h	/^  FONT_INFO         finfo[FONT_NUM];$/;"	m	line:798	class:font	access:private
font::font	2d_graph.cpp	/^font::font(GRAPH_2D *p_graph)$/;"	f	line:601	class:font	signature:(GRAPH_2D *p_graph)
font::font	2d_graph.h	/^  font(GRAPH_2D *p_graph);$/;"	p	line:809	class:font	access:public	signature:(GRAPH_2D *p_graph)
font::font_selected	2d_graph.h	/^  int               font_selected;$/;"	m	line:797	class:font	access:private
font::free	2d_graph.h	/^  void free(int font_index)$/;"	f	line:884	class:font	access:public	signature:(int font_index)
font::height_get	2d_graph.h	/^  int height_get(char *p_string)$/;"	f	line:848	class:font	access:public	signature:(char *p_string)
font::height_get	2d_graph.h	/^  int height_get(char c = 'A')$/;"	f	line:819	class:font	access:public	signature:(char c = )
font::height_get_new_line	2d_graph.h	/^  int height_get_new_line(char *p_string)$/;"	f	line:853	class:font	access:public	signature:(char *p_string)
font::height_get_new_line	2d_graph.h	/^  int height_get_new_line(char c)$/;"	f	line:824	class:font	access:public	signature:(char c)
font::load	2d_graph.h	/^  bool load(int font_index, int first, int num)$/;"	f	line:879	class:font	access:public	signature:(int font_index, int first, int num)
font::new_line	2d_graph.h	/^  void new_line(void)$/;"	f	line:868	class:font	access:public	signature:(void)
font::print	2d_graph.cpp	/^void font::print(RECT *p_res, tpos x, tpos y, char *p_text,...)$/;"	f	line:681	class:font	signature:(RECT *p_res, tpos x, tpos y, char *p_text,...)
font::print	2d_graph.cpp	/^void font::print(RECT *p_res, tpos x, tpos y, int lines, char *p_text,...)$/;"	f	line:697	class:font	signature:(RECT *p_res, tpos x, tpos y, int lines, char *p_text,...)
font::print	2d_graph.cpp	/^void font::print(char *p_string, RECT *p_res, int lines)$/;"	f	line:613	class:font	signature:(char *p_string, RECT *p_res, int lines)
font::print	2d_graph.h	/^  void print(RECT *p_res, tpos x, tpos y, char *p_text,...);$/;"	p	line:890	class:font	access:public	signature:(RECT *p_res, tpos x, tpos y, char *p_text,...)
font::print	2d_graph.h	/^  void print(RECT *p_res, tpos x, tpos y, int lines, char *p_text,...);  $/;"	p	line:891	class:font	access:public	signature:(RECT *p_res, tpos x, tpos y, int lines, char *p_text,...)
font::print	2d_graph.h	/^  void print(char *p_string, RECT *p_res = NULL, int lines = 0);$/;"	p	line:889	class:font	access:public	signature:(char *p_string, RECT *p_res = NULL, int lines = 0)
font::select	2d_graph.h	/^  void select(int font_index)$/;"	f	line:873	class:font	access:public	signature:(int font_index)
font::start_set	2d_graph.h	/^  void start_set(tpos x, tpos y)$/;"	f	line:858	class:font	access:public	signature:(tpos x, tpos y)
font::sx	2d_graph.h	/^  tpos              sx,sy;$/;"	m	line:803	class:font	access:private
font::sy	2d_graph.h	/^  tpos              sx,sy;$/;"	m	line:803	class:font	access:private
font::width_get	2d_graph.h	/^  int width_get(char *p_string)$/;"	f	line:843	class:font	access:public	signature:(char *p_string)
font::width_get	2d_graph.h	/^  int width_get(char c)$/;"	f	line:814	class:font	access:public	signature:(char c)
font::~font	2d_graph.cpp	/^font::~font(void)$/;"	f	line:609	class:font	signature:(void)
font::~font	2d_graph.h	/^  ~font(void);$/;"	p	line:810	class:font	access:public	signature:(void)
font_info	2d_graph.cpp	/^font_info::font_info(void)$/;"	f	line:566	class:font_info	signature:(void)
font_info	2d_graph.h	/^  font_info(void);$/;"	p	line:718	class:font_info	access:public	signature:(void)
font_info	2d_graph.h	/^typedef class font_info {$/;"	c	line:703
font_info::extra_height	2d_graph.h	/^  int               extra_height;$/;"	m	line:710	class:font_info	access:private
font_info::font_info	2d_graph.cpp	/^font_info::font_info(void)$/;"	f	line:566	class:font_info	signature:(void)
font_info::font_info	2d_graph.h	/^  font_info(void);$/;"	p	line:718	class:font_info	access:public	signature:(void)
font_info::font_sprite_first	2d_graph.h	/^  spr_handle        font_sprite_first;$/;"	m	line:705	class:font_info	access:private
font_info::font_sprite_num	2d_graph.h	/^  spr_handle        font_sprite_num;$/;"	m	line:706	class:font_info	access:private
font_info::free	2d_graph.cpp	/^void font_info::free(void)$/;"	f	line:594	class:font_info	signature:(void)
font_info::free	2d_graph.h	/^  void free(void);$/;"	p	line:722	class:font_info	access:public	signature:(void)
font_info::ftable	2d_graph.h	/^  FONT_LOOKUP_TABLE ftable;$/;"	m	line:708	class:font_info	access:private
font_info::height_get	2d_graph.h	/^  int  height_get(char *p_string)$/;"	f	line:745	class:font_info	access:public	signature:(char *p_string)
font_info::height_get	2d_graph.h	/^  int  height_get(char c = 'A')$/;"	f	line:740	class:font_info	access:public	signature:(char c = )
font_info::height_get_new_line	2d_graph.h	/^  int  height_get_new_line(char *p_string)$/;"	f	line:755	class:font_info	access:public	signature:(char *p_string)
font_info::height_get_new_line	2d_graph.h	/^  int  height_get_new_line(char c)$/;"	f	line:750	class:font_info	access:public	signature:(char c)
font_info::height_get_new_line	2d_graph.h	/^  int  height_get_new_line(void)$/;"	f	line:768	class:font_info	access:public	signature:(void)
font_info::height_set_new_line	2d_graph.h	/^  void height_set_new_line(int height = -1)$/;"	f	line:760	class:font_info	access:public	signature:(int height = -1)
font_info::load	2d_graph.cpp	/^bool font_info::load(int font_index, int first, int num)$/;"	f	line:577	class:font_info	signature:(int font_index, int first, int num)
font_info::load	2d_graph.h	/^  bool load(int font_index, int first, int num);$/;"	p	line:721	class:font_info	access:public	signature:(int font_index, int first, int num)
font_info::p_grf	2d_graph.cpp	/^GRAPH_2D * font_info::p_grf = NULL;$/;"	m	line:564	class:font_info	file:
font_info::p_grf	2d_graph.h	/^  static GRAPH_2D  *p_grf;$/;"	m	line:714	class:font_info	access:public
font_info::print	2d_graph.h	/^  tpos print(int c, tpos px, tpos py)$/;"	f	line:773	class:font_info	access:public	signature:(int c, tpos px, tpos py)
font_info::screen_height_get	2d_graph.h	/^  tpos screen_height_get(void)$/;"	f	line:785	class:font_info	access:public	signature:(void)
font_info::screen_width_get	2d_graph.h	/^  tpos screen_width_get(void)$/;"	f	line:780	class:font_info	access:public	signature:(void)
font_info::width_get	2d_graph.h	/^  int  width_get(char *p_string)$/;"	f	line:729	class:font_info	access:public	signature:(char *p_string)
font_info::width_get	2d_graph.h	/^  int  width_get(char c)$/;"	f	line:724	class:font_info	access:public	signature:(char c)
font_info::~font_info	2d_graph.cpp	/^font_info::~font_info(void)$/;"	f	line:571	class:font_info	signature:(void)
font_info::~font_info	2d_graph.h	/^  ~font_info(void);$/;"	p	line:719	class:font_info	access:public	signature:(void)
font_lookup_table	2d_graph.h	/^typedef class font_lookup_table {$/;"	c	line:665
font_lookup_table::load	2d_graph.cpp	/^bool font_lookup_table::load(char *p_file)$/;"	f	line:544	class:font_lookup_table	signature:(char *p_file)
font_lookup_table::load	2d_graph.h	/^  bool load(char *p_file);$/;"	p	line:670	class:font_lookup_table	access:public	signature:(char *p_file)
font_lookup_table::lookup	2d_graph.h	/^  int  lookup(int c)$/;"	f	line:671	class:font_lookup_table	access:public	signature:(int c)
font_lookup_table::position	2d_graph.h	/^  int position[256];$/;"	m	line:667	class:font_lookup_table	access:private
font_selected	2d_graph.h	/^  int               font_selected;$/;"	m	line:797	class:font	access:private
font_sprite_first	2d_graph.h	/^  spr_handle        font_sprite_first;$/;"	m	line:705	class:font_info	access:private
font_sprite_num	2d_graph.h	/^  spr_handle        font_sprite_num;$/;"	m	line:706	class:font_info	access:private
fopen	utils.cpp	14;"	d	line:14	file:
fopen	utils.h	113;"	d	line:113
frame_correction	animation.h	/^  int                 frame_correction;$/;"	m	line:174	class:animation	access:private
frame_correction	animation.h	/^  int           frame_correction; \/\/ base frame correction for this animation$/;"	m	line:40	struct:animation_template	access:public
frame_current	animation.h	/^  int                 frame_current;$/;"	m	line:173	class:animation	access:private
frame_num	animation.h	/^  int                 frame_num;$/;"	m	line:172	class:animation	access:private
frame_num	animation.h	/^  int           frame_num;        \/\/$/;"	m	line:39	struct:animation_template	access:public
free	2d_graph.cpp	/^void font_info::free(void)$/;"	f	line:594	class:font_info	signature:(void)
free	2d_graph.cpp	/^void sprite::free(void)$/;"	f	line:191	class:sprite	signature:(void)
free	2d_graph.cpp	/^void surface::free(void)$/;"	f	line:81	class:surface	signature:(void)
free	2d_graph.h	/^  void free(int font_index)$/;"	f	line:884	class:font	access:public	signature:(int font_index)
free	2d_graph.h	/^  void free(void);$/;"	p	line:141	class:surface	access:public	signature:(void)
free	2d_graph.h	/^  void free(void);$/;"	p	line:235	class:sprite	access:public	signature:(void)
free	2d_graph.h	/^  void free(void);$/;"	p	line:722	class:font_info	access:public	signature:(void)
free	level_active.cpp	/^void level_store::free(void)$/;"	f	line:49	class:level_store	signature:(void)
free	level_active.h	/^  void   free(void);$/;"	p	line:108	class:level_store	access:public	signature:(void)
ftable	2d_graph.h	/^  FONT_LOOKUP_TABLE ftable;$/;"	m	line:708	class:font_info	access:private
full	events.h	/^  bool full(int first, int next)$/;"	f	line:545	class:event_stream	access:public	signature:(int first, int next)
full	events.h	/^  bool full(void)$/;"	f	line:554	class:event_stream	access:public	signature:(void)
func	level.h	/^  int                  func;$/;"	m	line:69	class:game_object	access:public
g	2d_graph.h	/^  int r,g,b;$/;"	m	line:85	class:rgb	access:public
game_binary	utils.h	/^  char game_binary[MAX_FILENAME];$/;"	m	line:262	class:dir_list	access:private
game_binary_get	utils.h	/^  char * game_binary_get(void)$/;"	f	line:313	class:dir_list	access:public	signature:(void)
game_gui	berusky_gui.cpp	/^game_gui::game_gui(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)$/;"	f	line:40	class:game_gui	signature:(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)
game_gui	berusky_gui.h	/^  game_gui(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_);$/;"	p	line:44	class:game_gui	access:public	signature:(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)
game_gui	berusky_gui.h	/^typedef class game_gui : public gui_base {$/;"	c	line:36	inherits:gui_base
game_gui::callback	berusky_gui.cpp	/^bool game_gui::callback(LEVEL_EVENT_QUEUE *p_queue, int frame)$/;"	f	line:1480	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue, int frame)
game_gui::callback	berusky_gui.h	/^  bool callback(LEVEL_EVENT_QUEUE *p_queue, int frame);$/;"	p	line:80	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, int frame)
game_gui::credit_text_load	berusky_gui.cpp	/^char * game_gui::credit_text_load(void)$/;"	f	line:1039	class:game_gui	signature:(void)
game_gui::credit_text_load	berusky_gui.h	/^  char * credit_text_load(void);$/;"	p	line:59	class:game_gui	access:public	signature:(void)
game_gui::game_gui	berusky_gui.cpp	/^game_gui::game_gui(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)$/;"	f	line:40	class:game_gui	signature:(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)
game_gui::game_gui	berusky_gui.h	/^  game_gui(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_);$/;"	p	line:44	class:game_gui	access:public	signature:(ITEM_REPOSITORY *p_repo_, DIR_LIST *p_dir_)
game_gui::level_end_text_load	berusky_gui.cpp	/^char * game_gui::level_end_text_load(int set)$/;"	f	line:1026	class:game_gui	signature:(int set)
game_gui::level_end_text_load	berusky_gui.h	/^  char * level_end_text_load(int set);$/;"	p	line:58	class:game_gui	access:public	signature:(int set)
game_gui::level_hint_load	berusky_gui.cpp	/^char * game_gui::level_hint_load(int set, int level)$/;"	f	line:984	class:game_gui	signature:(int set, int level)
game_gui::level_hint_load	berusky_gui.h	/^  char * level_hint_load(int set, int level);$/;"	p	line:57	class:game_gui	access:public	signature:(int set, int level)
game_gui::level_load	berusky_gui.cpp	/^void game_gui::level_load(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:1447	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue)
game_gui::level_load	berusky_gui.h	/^  void level_load(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:55	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
game_gui::level_restart	berusky_gui.cpp	/^void game_gui::level_restart(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:1424	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue)
game_gui::level_restart	berusky_gui.h	/^  void level_restart(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:53	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
game_gui::level_restore	berusky_gui.cpp	/^void game_gui::level_restore(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:1416	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue)
game_gui::level_restore	berusky_gui.h	/^  void level_restore(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:52	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
game_gui::level_run	berusky_gui.cpp	/^bool game_gui::level_run(LEVEL_EVENT_QUEUE *p_queue, char *p_level)$/;"	f	line:1052	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue, char *p_level)
game_gui::level_run	berusky_gui.cpp	/^bool game_gui::level_run(LEVEL_EVENT_QUEUE *p_queue, int set, int level)$/;"	f	line:1069	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue, int set, int level)
game_gui::level_run	berusky_gui.h	/^  bool level_run(LEVEL_EVENT_QUEUE *p_queue, char *p_level);$/;"	p	line:48	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, char *p_level)
game_gui::level_run	berusky_gui.h	/^  bool level_run(LEVEL_EVENT_QUEUE *p_queue, int set, int level);  $/;"	p	line:49	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, int set, int level)
game_gui::level_save	berusky_gui.cpp	/^void game_gui::level_save(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:1432	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue)
game_gui::level_save	berusky_gui.h	/^  void level_save(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:54	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
game_gui::level_stop	berusky_gui.cpp	/^void game_gui::level_stop(LEVEL_EVENT_QUEUE *p_queue, int cheat, int menu)$/;"	f	line:1087	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue, int cheat, int menu)
game_gui::level_stop	berusky_gui.h	/^  void level_stop(LEVEL_EVENT_QUEUE *p_queue, int cheat, int menu);$/;"	p	line:50	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, int cheat, int menu)
game_gui::level_suspend	berusky_gui.cpp	/^void game_gui::level_suspend(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:1410	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue)
game_gui::level_suspend	berusky_gui.h	/^  void level_suspend(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:51	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
game_gui::menu_dialog_error	berusky_gui.cpp	/^void game_gui::menu_dialog_error(char *p_text,...)$/;"	f	line:1614	class:game_gui	signature:(char *p_text,...)
game_gui::menu_dialog_error	berusky_gui.h	/^  void menu_dialog_error(char *p_text,...);$/;"	p	line:82	class:game_gui	access:public	signature:(char *p_text,...)
game_gui::menu_help	berusky_gui.cpp	/^void game_gui::menu_help(MENU_STATE state, int data, int data1)$/;"	f	line:387	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_help	berusky_gui.h	/^  void menu_help(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:67	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_help_credits	berusky_gui.cpp	/^void game_gui::menu_help_credits(MENU_STATE state, int data, int data1)$/;"	f	line:740	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_help_credits	berusky_gui.h	/^  void menu_help_credits(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:70	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_help_keys	berusky_gui.cpp	/^void game_gui::menu_help_keys(MENU_STATE state, int data, int data1)$/;"	f	line:663	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_help_keys	berusky_gui.h	/^  void menu_help_keys(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:68	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_help_rules	berusky_gui.cpp	/^void game_gui::menu_help_rules(MENU_STATE state, int data, int data1)$/;"	f	line:452	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_help_rules	berusky_gui.h	/^  void menu_help_rules(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:69	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_in_game	berusky_gui.cpp	/^void game_gui::menu_in_game(MENU_STATE state, int data, int data1)$/;"	f	line:1347	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_in_game	berusky_gui.h	/^  void menu_in_game(MENU_STATE state, int data = 0, int data1 = 0);  $/;"	p	line:71	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_level_end	berusky_gui.cpp	/^void game_gui::menu_level_end(MENU_STATE state, int data, int data1)$/;"	f	line:1130	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_level_end	berusky_gui.h	/^  void menu_level_end(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:75	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_level_end_custom	berusky_gui.cpp	/^void game_gui::menu_level_end_custom(MENU_STATE state, int data, int data1)$/;"	f	line:1196	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_level_end_custom	berusky_gui.h	/^  void menu_level_end_custom(MENU_STATE state, int data = 0, int data1 = 0);  $/;"	p	line:76	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_level_hint	berusky_gui.cpp	/^void game_gui::menu_level_hint(MENU_STATE state, int data, int data1)$/;"	f	line:830	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_level_hint	berusky_gui.h	/^  void menu_level_hint(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:66	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_level_run	berusky_gui.cpp	/^void game_gui::menu_level_run(MENU_STATE state, int data, int data1)$/;"	f	line:894	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_level_run	berusky_gui.h	/^  void menu_level_run(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:74	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_levelset_end	berusky_gui.cpp	/^void game_gui::menu_levelset_end(MENU_STATE state, int data, int data1)$/;"	f	line:1255	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_levelset_end	berusky_gui.h	/^  void menu_levelset_end(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:77	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_main	berusky_gui.cpp	/^void game_gui::menu_main(MENU_STATE state, int data, int data1)$/;"	f	line:74	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_main	berusky_gui.h	/^  void menu_main(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:62	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_new_game	berusky_gui.cpp	/^void game_gui::menu_new_game(MENU_STATE state, int data, int data1)$/;"	f	line:137	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_new_game	berusky_gui.h	/^  void menu_new_game(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:63	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_password	berusky_gui.cpp	/^void game_gui::menu_password(MENU_STATE state, int data, int data1)$/;"	f	line:200	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_password	berusky_gui.h	/^  void menu_password(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:64	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::menu_password_check	berusky_gui.cpp	/^void game_gui::menu_password_check(MENU_STATE state, int data, int data1)$/;"	f	line:325	class:game_gui	signature:(MENU_STATE state, int data, int data1)
game_gui::menu_password_check	berusky_gui.h	/^  void menu_password_check(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:65	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
game_gui::p_ber	berusky_gui.h	/^  BERUSKY         *p_ber;$/;"	m	line:40	class:game_gui	access:private
game_gui::p_dir	berusky_gui.h	/^  DIR_LIST        *p_dir;$/;"	m	line:39	class:game_gui	access:private
game_gui::p_repo	berusky_gui.h	/^  ITEM_REPOSITORY *p_repo;$/;"	m	line:38	class:game_gui	access:private
game_gui::run_editor	berusky_gui.cpp	/^void game_gui::run_editor(void)$/;"	f	line:1462	class:game_gui	signature:(void)
game_gui::run_editor	berusky_gui.h	/^  void run_editor(void);$/;"	p	line:84	class:game_gui	access:public	signature:(void)
game_gui::~game_gui	berusky_gui.cpp	/^game_gui::~game_gui(void)$/;"	f	line:50	class:game_gui	signature:(void)
game_gui::~game_gui	berusky_gui.h	/^  ~game_gui(void);$/;"	p	line:45	class:game_gui	access:public	signature:(void)
game_key_array	input.cpp	/^EVENT_KEY game_key_array[] = $/;"	v	line:35
game_keys	input.cpp	/^EVENT_KEY_SET game_keys = { game_key_array , sizeof(game_key_array) \/ sizeof(game_key_array[0]) };$/;"	v	line:68
game_logic	game_logic.h	/^  game_logic(LEVEL_GAME *p_game_level, LEVEL_STATUS *p_level_status) $/;"	f	line:52	class:game_logic	access:public	signature:(LEVEL_GAME *p_game_level, LEVEL_STATUS *p_level_status)
game_logic	game_logic.h	/^typedef class game_logic {$/;"	c	line:35
game_logic::anim_generate	game_logic.cpp	/^int game_logic::anim_generate(LEVEL_EVENT *p_stack, ANIM_TYPE type, tpos px, tpos py,$/;"	f	line:208	class:game_logic	signature:(LEVEL_EVENT *p_stack, ANIM_TYPE type, tpos px, tpos py, int extra_events = 0)
game_logic::anim_generate	game_logic.h	/^  int  anim_generate(LEVEL_EVENT *p_stack, ANIM_TYPE type, tpos px, tpos py, int extra_events);$/;"	p	line:46	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, ANIM_TYPE type, tpos px, tpos py, int extra_events)
game_logic::events_process	game_logic.cpp	/^void game_logic::events_process(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:625	class:game_logic	signature:(LEVEL_EVENT_QUEUE *p_queue)
game_logic::events_process	game_logic.h	/^  void events_process(LEVEL_EVENT_QUEUE *p_queue);  $/;"	p	line:59	class:game_logic	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
game_logic::exit_animate	game_logic.cpp	/^int game_logic::exit_animate(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer,$/;"	f	line:219	class:game_logic	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int extra_events = 0)
game_logic::exit_animate	game_logic.h	/^  int  exit_animate(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int extra_events);$/;"	p	line:47	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int extra_events)
game_logic::exit_find	game_logic.cpp	/^bool game_logic::exit_find(bool start, tpos *p_px, tpos *p_py)$/;"	f	line:641	class:game_logic	signature:(bool start, tpos *p_px, tpos *p_py)
game_logic::exit_find	game_logic.h	/^  bool exit_find(bool start, tpos *p_px, tpos *p_py);$/;"	p	line:48	class:game_logic	access:private	signature:(bool start, tpos *p_px, tpos *p_py)
game_logic::game_logic	game_logic.h	/^  game_logic(LEVEL_GAME *p_game_level, LEVEL_STATUS *p_level_status) $/;"	f	line:52	class:game_logic	access:public	signature:(LEVEL_GAME *p_game_level, LEVEL_STATUS *p_level_status)
game_logic::item_blast	game_logic.cpp	/^int game_logic::item_blast(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer,$/;"	f	line:148	class:game_logic	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int extra_events = 0)
game_logic::item_blast	game_logic.h	/^  int  item_blast(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int extra_events);$/;"	p	line:42	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int extra_events)
game_logic::item_erase	game_logic.cpp	/^int game_logic::item_erase(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer,$/;"	f	line:161	class:game_logic	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, bool graphics_change, int extra_events = 0)
game_logic::item_erase	game_logic.h	/^  int  item_erase(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, bool graphics_change, int extra_events);$/;"	p	line:43	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, bool graphics_change, int extra_events)
game_logic::item_move	game_logic.cpp	/^int game_logic::item_move(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer,$/;"	f	line:132	class:game_logic	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, tpos dx, tpos dy, int extra_events = 0)
game_logic::item_move	game_logic.h	/^  int  item_move(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, tpos dx, tpos dy, int extra_events);$/;"	p	line:41	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, tpos dx, tpos dy, int extra_events)
game_logic::item_set	game_logic.cpp	/^int game_logic::item_set(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer,$/;"	f	line:180	class:game_logic	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, item_handle itm, bool graphics_change, bool rewrite_subitems = FALSE)
game_logic::item_set	game_logic.h	/^  int  item_set(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, item_handle itm, bool graphics_change, bool rewrite_subitems);  $/;"	p	line:44	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, item_handle itm, bool graphics_change, bool rewrite_subitems)
game_logic::item_variation_set	game_logic.cpp	/^int game_logic::item_variation_set(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer,$/;"	f	line:194	class:game_logic	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int variation, bool graphics_change, bool rewrite_subitems = FALSE)
game_logic::item_variation_set	game_logic.h	/^  int  item_variation_set(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int  variation, bool graphics_change, bool rewrite_subitems);$/;"	p	line:45	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int variation, bool graphics_change, bool rewrite_subitems)
game_logic::p_level	game_logic.h	/^  LEVEL_GAME   *p_level;$/;"	m	line:37	class:game_logic	access:private
game_logic::p_status	game_logic.h	/^  LEVEL_STATUS *p_status;$/;"	m	line:38	class:game_logic	access:private
game_logic::player_move	game_logic.cpp	/^int game_logic::player_move(LEVEL_EVENT *p_stack, int  player, tpos px, tpos py,$/;"	f	line:100	class:game_logic	signature:(LEVEL_EVENT *p_stack, int player, tpos px, tpos py, tpos dx, tpos dy, int extra_events = 0)
game_logic::player_move	game_logic.h	/^  int  player_move(LEVEL_EVENT *p_buffer, int  player, tpos px, tpos py, tpos dx, tpos dy, int extra_events);$/;"	p	line:40	class:game_logic	access:private	signature:(LEVEL_EVENT *p_buffer, int player, tpos px, tpos py, tpos dx, tpos dy, int extra_events)
game_logic::player_move_check	game_logic.cpp	/^void game_logic::player_move_check(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT *p_in)$/;"	f	line:232	class:game_logic	signature:(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT *p_in)
game_logic::player_move_check	game_logic.h	/^  void player_move_check(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT *p_in);$/;"	p	line:55	class:game_logic	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT *p_in)
game_logic::player_switch	game_logic.cpp	/^void game_logic::player_switch(LEVEL_EVENT *p_in)$/;"	f	line:619	class:game_logic	signature:(LEVEL_EVENT *p_in)
game_logic::player_switch	game_logic.h	/^  void player_switch(LEVEL_EVENT *p_in);$/;"	p	line:56	class:game_logic	access:public	signature:(LEVEL_EVENT *p_in)
game_mode	main.h	/^typedef enum game_mode {$/;"	g	line:31
game_object	level.h	/^typedef class game_object {$/;"	c	line:62
game_object::animation	level.h	/^  anim_template_handle animation; \/\/ animation for this item  $/;"	m	line:83	class:game_object	access:public
game_object::dump	level.cpp	/^void game_object::dump(void)$/;"	f	line:208	class:game_object	signature:(void)
game_object::dump	level.h	/^  void                 dump(void);$/;"	p	line:87	class:game_object	access:public	signature:(void)
game_object::flag	level.h	/^  int                  flag;$/;"	m	line:72	class:game_object	access:public
game_object::func	level.h	/^  int                  func;$/;"	m	line:69	class:game_object	access:public
game_object::item	level.h	/^  int                  item;$/;"	m	line:66	class:game_object	access:public
game_object::minus_x	level.h	/^  int                  minus_x;$/;"	m	line:75	class:game_object	access:public
game_object::p_so	level.h	/^  void                *p_so[GO_SUB_NUM]; \/\/ sub-items$/;"	m	line:85	class:game_object	access:public
game_object::plus_x	level.h	/^  int                  plus_x;$/;"	m	line:76	class:game_object	access:public
game_object::sprite	level.h	/^  spr_handle           sprite;    \/\/ sprite for this item$/;"	m	line:82	class:game_object	access:public
game_object::x_cor	level.h	/^  int                  x_cor;     $/;"	m	line:79	class:game_object	access:public
game_object::y_cor	level.h	/^  int                  y_cor;$/;"	m	line:80	class:game_object	access:public
game_start	level_game.h	/^  void game_start(void)$/;"	f	line:715	class:level_status	access:public	signature:(void)
game_state_get	berusky.h	/^  GAME_STATE game_state_get(void)$/;"	f	line:121	class:berusky_state	access:public	signature:(void)
game_state_set	berusky.h	/^  void game_state_set(GAME_STATE st)$/;"	f	line:116	class:berusky_state	access:public	signature:(GAME_STATE st)
game_stop	level_game.h	/^  void game_stop(void)$/;"	f	line:723	class:level_status	access:public	signature:(void)
gamedata	utils.h	/^  char gamedata[MAX_FILENAME];$/;"	m	line:259	class:dir_list	access:private
gamedata_get	utils.h	/^  char * gamedata_get(void)$/;"	f	line:298	class:dir_list	access:public	signature:(void)
get	animation.h	/^  ANIMATION_TEMPLATE * get(anim_template_handle handle)$/;"	f	line:127	class:animation_repository	access:public	signature:(anim_template_handle handle)
get	events.h	/^  LEVEL_EVENT get(void)$/;"	f	line:563	class:event_stream	access:public	signature:(void)
get	graphics.h	/^  bool get(int lr)$/;"	f	line:545	struct:layer_config	access:public	signature:(int lr)
get	graphics.h	/^  spr_handle get(void)$/;"	f	line:91	class:screen_sprite	access:public	signature:(void)
get_active	graphics.h	/^  int get_active(void)$/;"	f	line:563	struct:layer_config	access:public	signature:(void)
get_colors	utils.cpp	/^int  get_colors(char *p_ini_file, int default_color_depth)$/;"	f	line:106	signature:(char *p_ini_file, int default_color_depth)
get_colors	utils.h	/^int  get_colors(char *p_ini_file, int default_color_depth);$/;"	p	line:326	signature:(char *p_ini_file, int default_color_depth)
get_flag	animation.h	/^  int get_flag(anim_template_handle handle)$/;"	f	line:150	class:animation_repository	access:public	signature:(anim_template_handle handle)
get_flag	graphics.h	/^  int get_flag(void)$/;"	f	line:86	class:screen_sprite	access:public	signature:(void)
get_frame_correction	animation.h	/^  int get_frame_correction(anim_template_handle handle, int position = 0)$/;"	f	line:133	class:animation_repository	access:public	signature:(anim_template_handle handle, int position = 0)
get_frame_num	animation.h	/^  int get_frame_num(anim_template_handle handle)$/;"	f	line:144	class:animation_repository	access:public	signature:(anim_template_handle handle)
get_fullscreen	utils.cpp	/^bool get_fullscreen(char *p_ini_file)$/;"	f	line:100	signature:(char *p_ini_file)
get_fullscreen	utils.h	/^bool get_fullscreen(char *p_ini_file);$/;"	p	line:325	signature:(char *p_ini_file)
get_height	2d_graph.h	/^  tpos get_height(void)$/;"	f	line:289	class:sprite	access:public	signature:(void)
get_indexes	data_parser.cpp	/^void data_parser::get_indexes(int *p_indexes, int index_num)$/;"	f	line:139	class:data_parser	signature:(int *p_indexes, int index_num)
get_indexes	data_parser.h	/^  void get_indexes(int *p_indexes, int index_num);$/;"	p	line:96	class:data_parser	access:public	signature:(int *p_indexes, int index_num)
get_item	level_game.h	/^  item_handle get_item(void)$/;"	f	line:98	class:player	access:public	signature:(void)
get_max_index	data_parser.cpp	/^int data_parser::get_max_index(void)$/;"	f	line:160	class:data_parser	signature:(void)
get_max_index	data_parser.h	/^  int  get_max_index(void);$/;"	p	line:95	class:data_parser	access:public	signature:(void)
get_max_x	graphics.h	/^  int get_max_x(void)$/;"	f	line:194	class:change	access:public	signature:(void)
get_max_y	graphics.h	/^  int get_max_y(void)$/;"	f	line:199	class:change	access:public	signature:(void)
get_min_x	graphics.h	/^  int get_min_x(void)$/;"	f	line:184	class:change	access:public	signature:(void)
get_min_y	graphics.h	/^  int get_min_y(void)$/;"	f	line:189	class:change	access:public	signature:(void)
get_parser_table	data_parser_tables.cpp	/^POSITION_TABLE_ITEM * get_parser_table(void)$/;"	f	line:177	signature:(void)
get_parser_table	data_parser_tables.h	/^POSITION_TABLE_ITEM * get_parser_table(void);$/;"	p	line:31	signature:(void)
get_parser_table_items	data_parser_tables.cpp	/^int get_parser_table_items(void)$/;"	f	line:182	signature:(void)
get_parser_table_items	data_parser_tables.h	/^int                   get_parser_table_items(void);$/;"	p	line:32	signature:(void)
get_pos	level_game.h	/^  void get_pos(tpos *p_x, tpos *p_y)$/;"	f	line:109	class:player	access:public	signature:(tpos *p_x, tpos *p_y)
get_pos_x	level_game.h	/^  tpos get_pos_x(void)$/;"	f	line:115	class:player	access:public	signature:(void)
get_pos_y	level_game.h	/^  tpos get_pos_y(void)$/;"	f	line:120	class:player	access:public	signature:(void)
get_rot	level_game.h	/^  int get_rot(void)$/;"	f	line:130	class:player	access:public	signature:(void)
get_surface_interface	2d_graph.h	/^  SURFACE * get_surface_interface(void)$/;"	f	line:333	class:sprite_store	access:public	signature:(void)
get_surface_num	2d_graph.h	/^  surf_handle get_surface_num(void)$/;"	f	line:337	class:sprite_store	access:public	signature:(void)
get_width	2d_graph.h	/^  tpos get_width(void)$/;"	f	line:284	class:sprite	access:public	signature:(void)
global_keys	level_game.h	/^  int              global_keys;$/;"	m	line:790	class:level_game	access:private
graph_2d	2d_graph.h	/^  graph_2d(tpos dx, tpos dy, int depth, bool fullscreen) : store(SURFACES, SPRITES), rect_last(0)$/;"	f	line:641	class:graph_2d	access:public	signature:(tpos dx, tpos dy, int depth, bool fullscreen)
graph_2d	2d_graph.h	/^typedef class graph_2d$/;"	c	line:427
graph_2d::check	2d_graph.cpp	/^void graph_2d::check(void)$/;"	f	line:506	class:graph_2d	signature:(void)
graph_2d::check	2d_graph.h	/^  void check(void);$/;"	p	line:639	class:graph_2d	access:public	signature:(void)
graph_2d::clear	2d_graph.h	/^  void clear(spr_handle dst = 0)$/;"	f	line:533	class:graph_2d	access:public	signature:(spr_handle dst = 0)
graph_2d::color_map	2d_graph.h	/^  tcolor color_map(Uint8 r, Uint8 g, Uint8 b, spr_handle dst = 0)$/;"	f	line:540	class:graph_2d	access:public	signature:(Uint8 r, Uint8 g, Uint8 b, spr_handle dst = 0)
graph_2d::create_screen	2d_graph.cpp	/^SDL_Surface * graph_2d::create_screen(int flag, int width, int height, int bpp, int fullscreen)$/;"	f	line:469	class:graph_2d	signature:(int flag, int width, int height, int bpp, int fullscreen)
graph_2d::create_screen	2d_graph.h	/^  SDL_Surface * create_screen(int flag, int width, int height, int bpp, int fullscreen);$/;"	p	line:637	class:graph_2d	access:public	signature:(int flag, int width, int height, int bpp, int fullscreen)
graph_2d::draw	2d_graph.h	/^  void draw(spr_handle spr, tpos sx, tpos sy, tpos dx, tpos dy, $/;"	f	line:554	class:graph_2d	access:public	signature:(spr_handle spr, tpos sx, tpos sy, tpos dx, tpos dy, spr_handle dst, tpos tx, tpos ty)
graph_2d::draw	2d_graph.h	/^  void draw(spr_handle spr, tpos tx, tpos ty, spr_handle dst = 0)$/;"	f	line:546	class:graph_2d	access:public	signature:(spr_handle spr, tpos tx, tpos ty, spr_handle dst = 0)
graph_2d::fill	2d_graph.h	/^  void fill(RECT *p_rect, tcolor color, spr_handle dst = 0)$/;"	f	line:523	class:graph_2d	access:public	signature:(RECT *p_rect, tcolor color, spr_handle dst = 0)
graph_2d::fill	2d_graph.h	/^  void fill(spr_handle dst = 0)$/;"	f	line:528	class:graph_2d	access:public	signature:(spr_handle dst = 0)
graph_2d::fill	2d_graph.h	/^  void fill(tcolor color, spr_handle dst = 0)$/;"	f	line:509	class:graph_2d	access:public	signature:(tcolor color, spr_handle dst = 0)
graph_2d::fill	2d_graph.h	/^  void fill(tpos x, tpos y, tpos dx, tpos dy, tcolor color, spr_handle dst = 0)$/;"	f	line:516	class:graph_2d	access:public	signature:(tpos x, tpos y, tpos dx, tpos dy, tcolor color, spr_handle dst = 0)
graph_2d::flip	2d_graph.h	/^  int flip(void)$/;"	f	line:621	class:graph_2d	access:public	signature:(void)
graph_2d::graph_2d	2d_graph.h	/^  graph_2d(tpos dx, tpos dy, int depth, bool fullscreen) : store(SURFACES, SPRITES), rect_last(0)$/;"	f	line:641	class:graph_2d	access:public	signature:(tpos dx, tpos dy, int depth, bool fullscreen)
graph_2d::graphics_dir_get	2d_graph.h	/^  char * graphics_dir_get(void)$/;"	f	line:450	class:graph_2d	access:public	signature:(void)
graph_2d::graphics_dir_set	2d_graph.h	/^  void graphics_dir_set(char *p_dir)$/;"	f	line:445	class:graph_2d	access:public	signature:(char *p_dir)
graph_2d::p_screen	2d_graph.h	/^  SPRITE      *p_screen;$/;"	m	line:433	class:graph_2d	access:private
graph_2d::p_screen_surface	2d_graph.h	/^  SURFACE     *p_screen_surface;$/;"	m	line:432	class:graph_2d	access:private
graph_2d::rect_last	2d_graph.h	/^  int          rect_last;$/;"	m	line:440	class:graph_2d	access:private
graph_2d::rect_whole	2d_graph.h	/^  bool         rect_whole;$/;"	m	line:441	class:graph_2d	access:private
graph_2d::rects	2d_graph.h	/^  RECT         rects[RECT_NUM];$/;"	m	line:439	class:graph_2d	access:private
graph_2d::redraw	2d_graph.h	/^  int          redraw;$/;"	m	line:430	class:graph_2d	access:private
graph_2d::redraw_add	2d_graph.h	/^  void redraw_add(RECT *p_rect)$/;"	f	line:604	class:graph_2d	access:public	signature:(RECT *p_rect)
graph_2d::redraw_add	2d_graph.h	/^  void redraw_add(spr_handle spr, trec x, trec y)$/;"	f	line:591	class:graph_2d	access:public	signature:(spr_handle spr, trec x, trec y)
graph_2d::redraw_add	2d_graph.h	/^  void redraw_add(trec x, trec y, trec dx, trec dy)$/;"	f	line:578	class:graph_2d	access:public	signature:(trec x, trec y, trec dx, trec dy)
graph_2d::redraw_add	2d_graph.h	/^  void redraw_add(void)$/;"	f	line:610	class:graph_2d	access:public	signature:(void)
graph_2d::redraw_get	2d_graph.h	/^  int  redraw_get(void) $/;"	f	line:573	class:graph_2d	access:public	signature:(void)
graph_2d::redraw_reset	2d_graph.h	/^  void redraw_reset(void)$/;"	f	line:615	class:graph_2d	access:public	signature:(void)
graph_2d::redraw_set	2d_graph.h	/^  void redraw_set(int red_) $/;"	f	line:568	class:graph_2d	access:public	signature:(int red_)
graph_2d::screen_get	2d_graph.h	/^  SPRITE * screen_get(void)$/;"	f	line:563	class:graph_2d	access:public	signature:(void)
graph_2d::sprite_copy	2d_graph.h	/^  spr_handle sprite_copy(spr_handle dst_handle, spr_handle src_handle, bool surface_copy = false)$/;"	f	line:499	class:graph_2d	access:public	signature:(spr_handle dst_handle, spr_handle src_handle, bool surface_copy = false)
graph_2d::sprite_delete	2d_graph.h	/^  void sprite_delete(spr_handle handle, int num = 1)$/;"	f	line:504	class:graph_2d	access:public	signature:(spr_handle handle, int num = 1)
graph_2d::sprite_get	2d_graph.h	/^  SPRITE * sprite_get(spr_handle spr = 0)$/;"	f	line:462	class:graph_2d	access:public	signature:(spr_handle spr = 0)
graph_2d::sprite_get_height	2d_graph.h	/^  tpos sprite_get_height(spr_handle spr = 0)$/;"	f	line:472	class:graph_2d	access:public	signature:(spr_handle spr = 0)
graph_2d::sprite_get_height_center	2d_graph.h	/^  tpos sprite_get_height_center(spr_handle spr)$/;"	f	line:483	class:graph_2d	access:public	signature:(spr_handle spr)
graph_2d::sprite_get_width	2d_graph.h	/^  tpos sprite_get_width(spr_handle spr = 0)$/;"	f	line:467	class:graph_2d	access:public	signature:(spr_handle spr = 0)
graph_2d::sprite_get_width_center	2d_graph.h	/^  tpos sprite_get_width_center(spr_handle spr)$/;"	f	line:477	class:graph_2d	access:public	signature:(spr_handle spr)
graph_2d::sprite_insert	2d_graph.h	/^  spr_handle sprite_insert(SPRITE *p_spr, int num = 1, spr_handle first = INSERT_APPEND)$/;"	f	line:494	class:graph_2d	access:public	signature:(SPRITE *p_spr, int num = 1, spr_handle first = INSERT_APPEND)
graph_2d::sprite_insert	2d_graph.h	/^  spr_handle sprite_insert(char *p_file, spr_handle first, spr_handle num = 1, spr_handle *p_last = NULL)$/;"	f	line:489	class:graph_2d	access:public	signature:(char *p_file, spr_handle first, spr_handle num = 1, spr_handle *p_last = NULL)
graph_2d::store	2d_graph.h	/^  SPRITE_STORE store;$/;"	m	line:436	class:graph_2d	access:private
graph_2d::store_get	2d_graph.h	/^  SPRITE_STORE * store_get(void)$/;"	f	line:457	class:graph_2d	access:public	signature:(void)
graph_2d::~graph_2d	2d_graph.h	/^  ~graph_2d(void)$/;"	f	line:652	class:graph_2d	access:public	signature:(void)
graphics	utils.h	/^  char graphics[MAX_FILENAME];$/;"	m	line:260	class:dir_list	access:private
graphics_dir	2d_graph.cpp	/^char surface::graphics_dir[MAX_FILENAME] = "";$/;"	m	line:46	class:surface	file:
graphics_dir	2d_graph.h	/^  static char graphics_dir[MAX_FILENAME];$/;"	m	line:110	class:surface	access:private
graphics_dir_get	2d_graph.h	/^  char * graphics_dir_get(void)$/;"	f	line:450	class:graph_2d	access:public	signature:(void)
graphics_dir_get	2d_graph.h	/^  static char * graphics_dir_get(void)$/;"	f	line:119	class:surface	access:public	signature:(void)
graphics_dir_set	2d_graph.h	/^  static void graphics_dir_set(char *p_dir)$/;"	f	line:114	class:surface	access:public	signature:(char *p_dir)
graphics_dir_set	2d_graph.h	/^  void graphics_dir_set(char *p_dir)$/;"	f	line:445	class:graph_2d	access:public	signature:(char *p_dir)
graphics_game_free	main.cpp	/^void graphics_game_free(void)$/;"	f	line:519	signature:(void)
graphics_game_free	main.h	/^void  graphics_game_free(void);$/;"	p	line:48	signature:(void)
graphics_game_load	main.cpp	/^bool graphics_game_load(DIR_LIST *p_dir)$/;"	f	line:477	signature:(DIR_LIST *p_dir)
graphics_game_load	main.h	/^bool  graphics_game_load(DIR_LIST *p_dir);$/;"	p	line:47	signature:(DIR_LIST *p_dir)
graphics_get	utils.h	/^  char * graphics_get(void)$/;"	f	line:303	class:dir_list	access:public	signature:(void)
graphics_logos_free	main.cpp	/^void graphics_logos_free(void)$/;"	f	line:472	signature:(void)
graphics_logos_free	main.h	/^void  graphics_logos_free(void);$/;"	p	line:54	signature:(void)
graphics_logos_load	main.cpp	/^bool graphics_logos_load(DIR_LIST *p_dir)$/;"	f	line:460	signature:(DIR_LIST *p_dir)
graphics_logos_load	main.h	/^bool  graphics_logos_load(DIR_LIST *p_dir);$/;"	p	line:53	signature:(DIR_LIST *p_dir)
graphics_menu_free	main.cpp	/^void graphics_menu_free(void)$/;"	f	line:589	signature:(void)
graphics_menu_free	main.h	/^void  graphics_menu_free(void);$/;"	p	line:51	signature:(void)
graphics_menu_load	main.cpp	/^bool graphics_menu_load(DIR_LIST *p_dir)$/;"	f	line:544	signature:(DIR_LIST *p_dir)
graphics_menu_load	main.h	/^bool  graphics_menu_load(DIR_LIST *p_dir);$/;"	p	line:50	signature:(DIR_LIST *p_dir)
graphics_start	2d_graph.cpp	/^void graphics_start(tpos dx, tpos dy, int depth, bool fullscreen)$/;"	f	line:745	signature:(tpos dx, tpos dy, int depth, bool fullscreen)
graphics_start	2d_graph.h	/^void graphics_start(tpos dx, tpos dy, int depth, bool fullscreen);$/;"	p	line:902	signature:(tpos dx, tpos dy, int depth, bool fullscreen)
graphics_stop	2d_graph.cpp	/^void graphics_stop(void)$/;"	f	line:751	signature:(void)
graphics_stop	2d_graph.h	/^void graphics_stop(void);$/;"	p	line:903	signature:(void)
grid	graphics.h	/^  SCREEN_SPRITE       grid[LEVEL_CELLS_X][LEVEL_CELLS_Y][LEVEL_LAYERS];$/;"	m	line:232	class:screen	access:protected
grid_clear	graphics.h	/^  void grid_clear(tpos x, tpos y, tpos layer)$/;"	f	line:432	class:screen	access:public	signature:(tpos x, tpos y, tpos layer)
grid_diff	graphics.h	/^  void grid_diff(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)$/;"	f	line:414	class:screen	access:public	signature:(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)
grid_diff_add	graphics.h	/^  void grid_diff_add(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)$/;"	f	line:423	class:screen	access:public	signature:(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)
grid_draw	graphics.h	/^  void grid_draw(tpos x, tpos y, int layer, int flag = 0, spr_handle dst = 0)$/;"	f	line:448	class:screen	access:protected	signature:(tpos x, tpos y, int layer, int flag = 0, spr_handle dst = 0)
grid_get	graphics.h	/^  SCREEN_SPRITE * grid_get(tpos x, tpos y, tpos layer)$/;"	f	line:364	class:screen	access:protected	signature:(tpos x, tpos y, tpos layer)
grid_set	graphics.h	/^  void grid_set(tpos x, tpos y, tpos layer, spr_handle spr, int flag = 0)$/;"	f	line:400	class:screen	access:public	signature:(tpos x, tpos y, tpos layer, spr_handle spr, int flag = 0)
grid_sprite_get	graphics.h	/^  spr_handle grid_sprite_get(tpos x, tpos y, tpos layer)$/;"	f	line:441	class:screen	access:public	signature:(tpos x, tpos y, tpos layer)
group	input.h	/^  int               group;           \/\/ global group flag$/;"	m	line:413	class:input	access:private
group	input.h	/^  int         group;    \/\/ group flag$/;"	m	line:263	struct:event_key	access:public
gui_base	gui.cpp	/^gui_base::gui_base(void)$/;"	f	line:31	class:gui_base	signature:(void)
gui_base	gui.h	/^  gui_base(void);$/;"	p	line:133	class:gui_base	access:public	signature:(void)
gui_base	gui.h	/^typedef class gui_base {$/;"	c	line:100
gui_base::back_pop	gui.cpp	/^void gui_base::back_pop(void)$/;"	f	line:69	class:gui_base	signature:(void)
gui_base::back_pop	gui.h	/^  void back_pop(void);$/;"	p	line:142	class:gui_base	access:public	signature:(void)
gui_base::back_push	gui.cpp	/^void gui_base::back_push(void)$/;"	f	line:64	class:gui_base	signature:(void)
gui_base::back_push	gui.h	/^  void back_push(void);$/;"	p	line:141	class:gui_base	access:public	signature:(void)
gui_base::gui_base	gui.cpp	/^gui_base::gui_base(void)$/;"	f	line:31	class:gui_base	signature:(void)
gui_base::gui_base	gui.h	/^  gui_base(void);$/;"	p	line:133	class:gui_base	access:public	signature:(void)
gui_base::input	gui.h	/^  INPUT         input;$/;"	m	line:104	class:gui_base	access:public
gui_base::last_dx	gui.h	/^  tpos last_dx;$/;"	m	line:125	class:gui_base	access:private
gui_base::last_dy	gui.h	/^  tpos last_dy;$/;"	m	line:126	class:gui_base	access:private
gui_base::last_x	gui.h	/^  tpos last_x;$/;"	m	line:123	class:gui_base	access:private
gui_base::last_y	gui.h	/^  tpos last_y;$/;"	m	line:124	class:gui_base	access:private
gui_base::menu_back_stack	gui.h	/^  stack<MENU_FUCTION> menu_back_stack;$/;"	m	line:118	class:gui_base	access:public
gui_base::menu_current	gui.h	/^  MENU_FUCTION  menu_current;$/;"	m	line:109	class:gui_base	access:public
gui_base::menu_dummy	gui.cpp	/^void gui_base::menu_dummy(MENU_STATE state, int data, int data1)$/;"	f	line:281	class:gui_base	signature:(MENU_STATE state, int data, int data1)
gui_base::menu_dummy	gui.h	/^  void menu_dummy(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:146	class:gui_base	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
gui_base::menu_enter	gui.cpp	/^void gui_base::menu_enter(GUI_BASE *p_class, GUI_BASE_FUNC p_func, int param_1, int param_2)$/;"	f	line:46	class:gui_base	signature:(GUI_BASE *p_class, GUI_BASE_FUNC p_func, int param_1, int param_2)
gui_base::menu_enter	gui.h	/^  void menu_enter(GUI_BASE *p_class, GUI_BASE_FUNC p_func, int param_1, int param_2);$/;"	p	line:137	class:gui_base	access:public	signature:(GUI_BASE *p_class, GUI_BASE_FUNC p_func, int param_1, int param_2)
gui_base::menu_get_last_rect	gui.h	/^  RECT * menu_get_last_rect(RECT *p_rect)$/;"	f	line:162	class:gui_base	access:public	signature:(RECT *p_rect)
gui_base::menu_item_draw	gui.cpp	/^void gui_base::menu_item_draw(char *p_text, ALIGNMENT spr_align, bool save_back, LEVEL_EVENT click1, LEVEL_EVENT click2, LEVEL_EVENT click3)$/;"	f	line:108	class:gui_base	signature:(char *p_text, ALIGNMENT spr_align, bool save_back, LEVEL_EVENT click1, LEVEL_EVENT click2, LEVEL_EVENT click3)
gui_base::menu_item_draw	gui.cpp	/^void gui_base::menu_item_draw(tpos x, tpos y, char *p_text, ALIGNMENT spr_align, bool save_back, LEVEL_EVENT click1, LEVEL_EVENT click2, LEVEL_EVENT click3)$/;"	f	line:239	class:gui_base	signature:(tpos x, tpos y, char *p_text, ALIGNMENT spr_align, bool save_back, LEVEL_EVENT click1, LEVEL_EVENT click2, LEVEL_EVENT click3)
gui_base::menu_item_draw	gui.h	/^  void menu_item_draw(char *p_text, $/;"	p	line:153	class:gui_base	access:public	signature:(char *p_text, ALIGNMENT spr_align, bool save_back, LEVEL_EVENT click1, LEVEL_EVENT click2 = LEVEL_EVENT(EV_NONE), LEVEL_EVENT click3 = LEVEL_EVENT(EV_NONE))
gui_base::menu_item_draw	gui.h	/^  void menu_item_draw(tpos x, tpos y, char *p_text,                      $/;"	p	line:157	class:gui_base	access:public	signature:(tpos x, tpos y, char *p_text, ALIGNMENT spr_align, bool save_back, LEVEL_EVENT click1, LEVEL_EVENT click2 = LEVEL_EVENT(EV_NONE), LEVEL_EVENT click3 = LEVEL_EVENT(EV_NONE))
gui_base::menu_item_set_add	gui.cpp	/^void gui_base::menu_item_set_add(tpos dx, tpos dy)$/;"	f	line:97	class:gui_base	signature:(tpos dx, tpos dy)
gui_base::menu_item_set_add	gui.h	/^  void menu_item_set_add(tpos dx, tpos dy);$/;"	p	line:149	class:gui_base	access:public	signature:(tpos dx, tpos dy)
gui_base::menu_item_set_diff	gui.cpp	/^void gui_base::menu_item_set_diff(tpos dx, tpos dy)$/;"	f	line:91	class:gui_base	signature:(tpos dx, tpos dy)
gui_base::menu_item_set_diff	gui.h	/^  void menu_item_set_diff(tpos dx, tpos dy);$/;"	p	line:150	class:gui_base	access:public	signature:(tpos dx, tpos dy)
gui_base::menu_item_set_pos	gui.cpp	/^void gui_base::menu_item_set_pos(tpos x, tpos y)$/;"	f	line:85	class:gui_base	signature:(tpos x, tpos y)
gui_base::menu_item_set_pos	gui.h	/^  void menu_item_set_pos(tpos x, tpos y);$/;"	p	line:148	class:gui_base	access:public	signature:(tpos x, tpos y)
gui_base::menu_item_start	gui.cpp	/^void gui_base::menu_item_start(void)$/;"	f	line:103	class:gui_base	signature:(void)
gui_base::menu_item_start	gui.h	/^  void menu_item_start(void);$/;"	p	line:152	class:gui_base	access:public	signature:(void)
gui_base::menu_key_input	gui.h	/^  MENU_FUCTION  menu_key_input;$/;"	m	line:112	class:gui_base	access:public
gui_base::menu_leave	gui.cpp	/^void gui_base::menu_leave(void)$/;"	f	line:55	class:gui_base	signature:(void)
gui_base::menu_leave	gui.h	/^  void menu_leave(void);$/;"	p	line:138	class:gui_base	access:public	signature:(void)
gui_base::menu_services	gui.cpp	/^void gui_base::menu_services(LEVEL_EVENT ev)$/;"	f	line:245	class:gui_base	signature:(LEVEL_EVENT ev)
gui_base::menu_services	gui.h	/^  void menu_services(LEVEL_EVENT ev);$/;"	p	line:145	class:gui_base	access:public	signature:(LEVEL_EVENT ev)
gui_base::menu_timer	gui.h	/^  MENU_FUCTION  menu_timer;$/;"	m	line:115	class:gui_base	access:public
gui_base::r	gui.h	/^  RECT r;$/;"	m	line:129	class:gui_base	access:private
gui_base::window_set_title	gui.cpp	/^void gui_base::window_set_title(char *p_text,...)$/;"	f	line:297	class:gui_base	signature:(char *p_text,...)
gui_base::window_set_title	gui.h	/^  void window_set_title(char *p_text,...);$/;"	p	line:167	class:gui_base	access:public	signature:(char *p_text,...)
gui_base::~gui_base	gui.cpp	/^gui_base::~gui_base(void)$/;"	f	line:37	class:gui_base	signature:(void)
gui_base::~gui_base	gui.h	/^  ~gui_base(void);$/;"	p	line:134	class:gui_base	access:public	signature:(void)
h	editor.h	/^  tpos         w,h;$/;"	m	line:277	class:editor_console	access:private
height_diff	editor.h	/^  tpos         height_diff;$/;"	m	line:278	class:editor_console	access:private
height_get	2d_graph.h	/^  int  height_get(char *p_string)$/;"	f	line:745	class:font_info	access:public	signature:(char *p_string)
height_get	2d_graph.h	/^  int  height_get(char c = 'A')$/;"	f	line:740	class:font_info	access:public	signature:(char c = )
height_get	2d_graph.h	/^  int height_get(char *p_string)$/;"	f	line:848	class:font	access:public	signature:(char *p_string)
height_get	2d_graph.h	/^  int height_get(char c = 'A')$/;"	f	line:819	class:font	access:public	signature:(char c = )
height_get_new_line	2d_graph.h	/^  int  height_get_new_line(char *p_string)$/;"	f	line:755	class:font_info	access:public	signature:(char *p_string)
height_get_new_line	2d_graph.h	/^  int  height_get_new_line(char c)$/;"	f	line:750	class:font_info	access:public	signature:(char c)
height_get_new_line	2d_graph.h	/^  int  height_get_new_line(void)$/;"	f	line:768	class:font_info	access:public	signature:(void)
height_get_new_line	2d_graph.h	/^  int height_get_new_line(char *p_string)$/;"	f	line:853	class:font	access:public	signature:(char *p_string)
height_get_new_line	2d_graph.h	/^  int height_get_new_line(char c)$/;"	f	line:824	class:font	access:public	signature:(char c)
height_set_new_line	2d_graph.h	/^  void height_set_new_line(int height = -1)$/;"	f	line:760	class:font_info	access:public	signature:(int height = -1)
help	main.cpp	/^void help(bool error)$/;"	f	line:74	signature:(bool error)
import_from_core	level_game.cpp	/^void level_editor::import_from_core(LEVEL_CORE *p_core)$/;"	f	line:545	class:level_editor	signature:(LEVEL_CORE *p_core)
import_from_core	level_game.h	/^  void import_from_core(LEVEL_CORE *p_core);$/;"	p	line:1053	class:level_editor	access:private	signature:(LEVEL_CORE *p_core)
in_range	events.h	/^  bool in_range(int first, int last, int index)$/;"	f	line:511	class:event_stream	access:public	signature:(int first, int last, int index)
in_rect	input.cpp	/^inline bool in_rect(RECT &dst, RECT &src)$/;"	f	line:326	signature:(RECT &dst, RECT &src)
in_rect	input.cpp	/^inline bool in_rect(RECT &dst, tpos x, tpos y)$/;"	f	line:321	signature:(RECT &dst, tpos x, tpos y)
inc_ref	2d_graph.h	/^  void inc_ref(void)$/;"	f	line:161	class:surface	access:public	signature:(void)
index_next	events.h	/^  int index_next(int index)$/;"	f	line:502	class:event_stream	access:public	signature:(int index)
index_prev	events.h	/^  int index_prev(int index)$/;"	f	line:506	class:event_stream	access:public	signature:(int index)
ini_read_bool	ini.cpp	/^int ini_read_bool(FHANDLE f, char *p_template, int dflt)$/;"	f	line:155	signature:(FHANDLE f, char *p_template, int dflt)
ini_read_bool	ini.h	/^int ini_read_bool(FILE *f, char *p_template, int dflt);$/;"	p	line:53	signature:(FILE *f, char *p_template, int dflt)
ini_read_bool_file	ini.cpp	/^int ini_read_bool_file(char *p_file, char *p_template, int dflt)$/;"	f	line:172	signature:(char *p_file, char *p_template, int dflt)
ini_read_bool_file	ini.h	/^int ini_read_bool_file(char *p_file, char *p_template, int dflt);$/;"	p	line:54	signature:(char *p_file, char *p_template, int dflt)
ini_read_int	ini.cpp	/^int ini_read_int(FHANDLE f, char *p_template, int dflt)$/;"	f	line:119	signature:(FHANDLE f, char *p_template, int dflt)
ini_read_int	ini.h	/^int ini_read_int(FILE *f, char *p_template, int dflt);$/;"	p	line:51	signature:(FILE *f, char *p_template, int dflt)
ini_read_int_file	ini.cpp	/^int ini_read_int_file(char *p_file, char *p_template, int dflt)$/;"	f	line:134	signature:(char *p_file, char *p_template, int dflt)
ini_read_int_file	ini.h	/^int ini_read_int_file(char *p_file, char *p_template, int dflt);$/;"	p	line:52	signature:(char *p_file, char *p_template, int dflt)
ini_read_param	ini.cpp	/^char *ini_read_param(char *p_line, char *p_param, int max_len)$/;"	f	line:65	signature:(char *p_line, char *p_param, int max_len)
ini_read_param	ini.h	/^char *ini_read_param(char *p_line, char *p_param, int max_len);$/;"	p	line:48	signature:(char *p_line, char *p_param, int max_len)
ini_read_string	ini.cpp	/^char *ini_read_string(FHANDLE f, char *p_template, char *p_out,$/;"	f	line:80	signature:(FHANDLE f, char *p_template, char *p_out, int max_len, char *p_default)
ini_read_string	ini.h	/^char *ini_read_string(FILE *f, char *p_template, char *p_out, int max_len, char *p_default);$/;"	p	line:49	signature:(FILE *f, char *p_template, char *p_out, int max_len, char *p_default)
ini_read_string_file	ini.cpp	/^char *ini_read_string_file(char *p_file, char *p_template, char *p_out,$/;"	f	line:97	signature:(char *p_file, char *p_template, char *p_out, int max_len, char *p_default)
ini_read_string_file	ini.h	/^char *ini_read_string_file(char *p_file, char *p_template, char *p_out, int max_len, char *p_default);$/;"	p	line:50	signature:(char *p_file, char *p_template, char *p_out, int max_len, char *p_default)
ini_remove_end_of_line	ini.cpp	/^char *ini_remove_end_of_line(char *p_line)$/;"	f	line:34	signature:(char *p_line)
ini_remove_end_of_line	ini.h	/^char *ini_remove_end_of_line(char *p_line);$/;"	p	line:45	signature:(char *p_line)
ini_skip_separator	ini.cpp	/^char *ini_skip_separator(char *p_line)$/;"	f	line:54	signature:(char *p_line)
ini_skip_separator	ini.h	/^char *ini_skip_separator(char *p_line);$/;"	p	line:47	signature:(char *p_line)
ini_skip_spaces	ini.cpp	/^char *ini_skip_spaces(char *p_line)$/;"	f	line:47	signature:(char *p_line)
ini_skip_spaces	ini.h	/^char *ini_skip_spaces(char *p_line);$/;"	p	line:46	signature:(char *p_line)
init	animation.cpp	/^void animation::init(anim_template_handle handle, tpos x_, tpos y_, tpos layer_, int rotation_)$/;"	f	line:270	class:animation	signature:(anim_template_handle handle, tpos x_, tpos y_, tpos layer_, int rotation_)
init	animation.h	/^  void init(anim_template_handle thandle_, tpos x_, tpos y_, tpos layer_, int rotation_);$/;"	p	line:211	class:animation	access:public	signature:(anim_template_handle thandle_, tpos x_, tpos y_, tpos layer_, int rotation_)
input	gui.h	/^  INPUT         input;$/;"	m	line:104	class:gui_base	access:public
input	input.h	/^  input(void) : p_set(NULL), group(0), mevents_num(0), flag(0) {};$/;"	f	line:430	class:input	access:public	signature:(void)
input	input.h	/^typedef class input {  $/;"	c	line:408
input::block	input.cpp	/^void input::block(bool state)$/;"	f	line:439	class:input	signature:(bool state)
input::block	input.h	/^  void block(bool state);$/;"	p	line:436	class:input	access:public	signature:(bool state)
input::events_game	input.cpp	/^void input::events_game(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:195	class:input	signature:(LEVEL_EVENT_QUEUE *p_queue)
input::events_game	input.h	/^  void events_game(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:426	class:input	access:private	signature:(LEVEL_EVENT_QUEUE *p_queue)
input::events_loop	input.cpp	/^void input::events_loop(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:241	class:input	signature:(LEVEL_EVENT_QUEUE *p_queue)
input::events_loop	input.h	/^  void events_loop(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:439	class:input	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
input::events_wait	input.cpp	/^void input::events_wait(bool state)$/;"	f	line:454	class:input	signature:(bool state)
input::events_wait	input.h	/^  void events_wait(bool state);$/;"	p	line:440	class:input	access:public	signature:(bool state)
input::flag	input.h	/^  int               flag;            \/\/ current input-interface flags$/;"	m	line:420	class:input	access:private
input::group	input.h	/^  int               group;           \/\/ global group flag$/;"	m	line:413	class:input	access:private
input::input	input.h	/^  input(void) : p_set(NULL), group(0), mevents_num(0), flag(0) {};$/;"	f	line:430	class:input	access:public	signature:(void)
input::input_queue	input.h	/^  LEVEL_EVENT_QUEUE input_queue;     \/\/ All input events come there$/;"	m	line:410	class:input	access:private
input::key_add	input.cpp	/^void input::key_add(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:166	class:input	signature:(LEVEL_EVENT_QUEUE *p_queue)
input::key_add	input.h	/^  void key_add(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:445	class:input	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
input::key_block	input.cpp	/^void input::key_block(int group_mask, bool block)$/;"	f	line:159	class:input	signature:(int group_mask, bool block)
input::key_block	input.h	/^  void key_block(int group_mask, bool block);$/;"	p	line:424	class:input	access:private	signature:(int group_mask, bool block)
input::key_input	input.cpp	/^void input::key_input(KEYTYPE key, KEYMOD mod, bool pressed)$/;"	f	line:214	class:input	signature:(KEYTYPE key, KEYMOD mod, bool pressed)
input::key_input	input.h	/^  void key_input(KEYTYPE key, KEYMOD mod, bool pressed);$/;"	p	line:444	class:input	access:public	signature:(KEYTYPE key, KEYMOD mod, bool pressed)
input::key_repeat	input.cpp	/^void input::key_repeat(bool state)$/;"	f	line:444	class:input	signature:(bool state)
input::key_repeat	input.h	/^  void key_repeat(bool state);$/;"	p	line:433	class:input	access:public	signature:(bool state)
input::key_status	input.cpp	/^bool input::key_status(int sdl_key)$/;"	f	line:137	class:input	signature:(int sdl_key)
input::key_status	input.h	/^  bool key_status(int sdl_key);$/;"	p	line:432	class:input	access:public	signature:(int sdl_key)
input::keyset_set	input.cpp	/^void input::keyset_set(EVENT_KEY_SET *p_keyset)$/;"	f	line:143	class:input	signature:(EVENT_KEY_SET *p_keyset)
input::keyset_set	input.h	/^  void keyset_set(EVENT_KEY_SET *p_keyset);$/;"	p	line:443	class:input	access:public	signature:(EVENT_KEY_SET *p_keyset)
input::mevent_add	input.cpp	/^void input::mevent_add(MOUSE_EVENT *p_event, int num)$/;"	f	line:425	class:input	signature:(MOUSE_EVENT *p_event, int num)
input::mevent_add	input.h	/^  void mevent_add(MOUSE_EVENT *p_event, int num);$/;"	p	line:452	class:input	access:public	signature:(MOUSE_EVENT *p_event, int num)
input::mevent_add	input.h	/^  void mevent_add(MOUSE_EVENT event)$/;"	f	line:454	class:input	access:public	signature:(MOUSE_EVENT event)
input::mevent_clear	input.cpp	/^void input::mevent_clear(void)$/;"	f	line:420	class:input	signature:(void)
input::mevent_clear	input.h	/^  void mevent_clear(void);$/;"	p	line:451	class:input	access:public	signature:(void)
input::mevent_state_clear	input.cpp	/^void input::mevent_state_clear(int first)$/;"	f	line:414	class:input	signature:(int first)
input::mevent_state_clear	input.h	/^  void mevent_state_clear(int first = 0);$/;"	p	line:450	class:input	access:public	signature:(int first = 0)
input::mevents	input.h	/^  MOUSE_EVENT       mevents[MAX_MOUSE_EVENTS]; \/\/ Active mouse events$/;"	m	line:417	class:input	access:private
input::mevents_num	input.h	/^  int               mevents_num;$/;"	m	line:418	class:input	access:private
input::mouse_input	input.cpp	/^void input::mouse_input(tpos mx, tpos my, int state, int button)$/;"	f	line:332	class:input	signature:(tpos mx, tpos my, int state, int button)
input::mouse_input	input.h	/^  void mouse_input(tpos mx, tpos my, int state, int button);$/;"	p	line:448	class:input	access:public	signature:(tpos mx, tpos my, int state, int button)
input::mstate	input.h	/^  MOUSE_STATE       mstate;          \/\/ Last mouse state$/;"	m	line:415	class:input	access:private
input::p_set	input.h	/^  EVENT_KEY_SET    *p_set;           \/\/ Active event-set for keys$/;"	m	line:412	class:input	access:private
input_add_char	editor.cpp	/^void editor_console::input_add_char(char c, bool redraw)$/;"	f	line:1540	class:editor_console	signature:(char c, bool redraw)
input_add_char	editor.h	/^  void  input_add_char(char c, bool redraw = TRUE);$/;"	p	line:317	class:editor_console	access:public	signature:(char c, bool redraw = TRUE)
input_bool_get	editor.h	/^  bool  input_bool_get(void)$/;"	f	line:359	class:editor_console	access:public	signature:(void)
input_boolean	editor.h	/^  int          input_boolean;$/;"	m	line:290	class:editor_console	access:private
input_clear	editor.cpp	/^void editor_console::input_clear(bool redraw)$/;"	f	line:1512	class:editor_console	signature:(bool redraw)
input_clear	editor.h	/^  void  input_clear(bool redraw = TRUE);$/;"	p	line:315	class:editor_console	access:public	signature:(bool redraw = TRUE)
input_clear_last	editor.cpp	/^void editor_console::input_clear_last(bool redraw)$/;"	f	line:1524	class:editor_console	signature:(bool redraw)
input_clear_last	editor.h	/^  void  input_clear_last(bool redraw = TRUE);$/;"	p	line:316	class:editor_console	access:public	signature:(bool redraw = TRUE)
input_get_bool	editor.h	/^  bool   input_get_bool(void)$/;"	f	line:399	class:editor_gui	access:public	signature:(void)
input_get_callback_handle	editor.h	/^  int    input_get_callback_handle(void)$/;"	f	line:409	class:editor_gui	access:public	signature:(void)
input_get_string	editor.h	/^  char * input_get_string(void)$/;"	f	line:404	class:editor_gui	access:public	signature:(void)
input_line_title	editor.h	/^  char         input_line_title[CONSOLE_MAX_INPUT_LINE];$/;"	m	line:285	class:editor_console	access:private
input_queue	input.h	/^  LEVEL_EVENT_QUEUE input_queue;     \/\/ All input events come there$/;"	m	line:410	class:input	access:private
input_redraw	editor.cpp	/^void editor_console::input_redraw(void)$/;"	f	line:1567	class:editor_console	signature:(void)
input_redraw	editor.h	/^  void  input_redraw(void);  $/;"	p	line:318	class:editor_console	access:public	signature:(void)
input_start	editor.cpp	/^void editor_console::input_start(INPUT_TYPE type, char *p_text)$/;"	f	line:1480	class:editor_console	signature:(INPUT_TYPE type, char *p_text)
input_start	editor.cpp	/^void editor_gui::input_start(EDITOR_CONSOLE_CALLBACK callback, int callback_id, INPUT_TYPE type,$/;"	f	line:1400	class:editor_gui	signature:(EDITOR_CONSOLE_CALLBACK callback, int callback_id, INPUT_TYPE type, char *p_text,...)
input_start	editor.h	/^  void   input_start(EDITOR_CONSOLE_CALLBACK callback,  int callback_id, INPUT_TYPE type, char *p_text,...);$/;"	p	line:394	class:editor_gui	access:public	signature:(EDITOR_CONSOLE_CALLBACK callback, int callback_id, INPUT_TYPE type, char *p_text,...)
input_start	editor.h	/^  void  input_start(INPUT_TYPE type, char *p_text = NULL);$/;"	p	line:313	class:editor_console	access:public	signature:(INPUT_TYPE type, char *p_text = NULL)
input_stop	editor.cpp	/^void editor_console::input_stop(bool redraw)$/;"	f	line:1503	class:editor_console	signature:(bool redraw)
input_stop	editor.cpp	/^void editor_gui::input_stop(bool success)$/;"	f	line:1444	class:editor_gui	signature:(bool success)
input_stop	editor.h	/^  void   input_stop(bool success);  $/;"	p	line:396	class:editor_gui	access:public	signature:(bool success)
input_stop	editor.h	/^  void  input_stop(bool redraw = TRUE);$/;"	p	line:314	class:editor_console	access:public	signature:(bool redraw = TRUE)
input_string	editor.h	/^  char         input_string[CONSOLE_MAX_INPUT_LINE];$/;"	m	line:293	class:editor_console	access:private
input_string_get	editor.h	/^  char * input_string_get(void)$/;"	f	line:320	class:editor_console	access:public	signature:(void)
input_string_get_max_lenght	editor.h	/^  int  input_string_get_max_lenght(void)$/;"	f	line:324	class:editor_console	access:public	signature:(void)
input_string_lenght	editor.h	/^  int          input_string_lenght;$/;"	m	line:292	class:editor_console	access:private
input_string_update	editor.h	/^  void input_string_update(char *p_str = NULL)$/;"	f	line:328	class:editor_console	access:public	signature:(char *p_str = NULL)
input_title_get	editor.h	/^  char * input_title_get(void)$/;"	f	line:340	class:editor_console	access:public	signature:(void)
input_title_get_max_lenght	editor.h	/^  int  input_title_get_max_lenght(void)$/;"	f	line:344	class:editor_console	access:public	signature:(void)
input_title_update	editor.h	/^  void input_title_update(char *p_str, bool redraw = TRUE)$/;"	f	line:348	class:editor_console	access:public	signature:(char *p_str, bool redraw = TRUE)
ipanel	editor.h	/^  ITEM_PANEL              ipanel[PANELS];$/;"	m	line:417	class:editor_gui	access:public
is_empty	stack.h	/^  bool is_empty(void)$/;"	f	line:129	class:circle_stack	access:public	signature:(void)
is_empty	stack.h	/^  bool is_empty(void)$/;"	f	line:86	class:stack	access:public	signature:(void)
is_full	stack.h	/^  bool is_full(void)$/;"	f	line:135	class:circle_stack	access:public	signature:(void)
is_loaded	2d_graph.h	/^  bool is_loaded(void)$/;"	f	line:156	class:surface	access:public	signature:(void)
is_set	graphics.h	/^  bool is_set(tpos x, tpos y)$/;"	f	line:179	class:change	access:public	signature:(tpos x, tpos y)
is_token	ini.cpp	/^int is_token(char *p_line, char *p_token)$/;"	f	line:198	signature:(char *p_line, char *p_token)
is_token	ini.h	/^int is_token(char *p_line, char *p_token);$/;"	p	line:55	signature:(char *p_line, char *p_token)
is_used	animation.h	/^  bool is_used(void)$/;"	f	line:206	class:animation	access:public	signature:(void)
is_valid_line	level_active.cpp	/^char * level_store::is_valid_line(char *p_line)$/;"	f	line:73	class:level_store	signature:(char *p_line)
is_valid_line	level_active.h	/^  char * is_valid_line(char *p_line);$/;"	p	line:105	class:level_store	access:public	signature:(char *p_line)
istate	editor.h	/^  INPUT_STATE  istate;$/;"	m	line:274	class:editor_console	access:private
item	editor.h	/^  int item;$/;"	m	line:50	class:editor_selection	access:public
item	level.h	/^  int                  item;$/;"	m	line:66	class:game_object	access:public
item	level_game.h	/^  item_handle   item;       \/\/ -> $/;"	m	line:219	struct:level_cell	access:public
item	level_game.h	/^  item_handle item;$/;"	m	line:73	class:player	access:public
item_blast	game_logic.cpp	/^int game_logic::item_blast(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer,$/;"	f	line:148	class:game_logic	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int extra_events = 0)
item_blast	game_logic.h	/^  int  item_blast(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int extra_events);$/;"	p	line:42	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int extra_events)
item_can_rotate	level.h	/^  bool item_can_rotate(int item)$/;"	f	line:150	class:item_repository	access:public	signature:(int item)
item_desc_name	level.cpp	/^char * item_repository::item_desc_name[MAX_ITEM_NAMES] = $/;"	m	line:30	class:item_repository	file:
item_desc_name	level.h	/^  static char         *item_desc_name[MAX_ITEM_NAMES];$/;"	m	line:97	class:item_repository	access:private
item_desc_rotation	level.cpp	/^char * item_repository::item_desc_rotation[MAX_ITEM_ROTATIONS] = $/;"	m	line:126	class:item_repository	file:
item_desc_rotation	level.h	/^  static char         *item_desc_rotation[MAX_ITEM_ROTATIONS];$/;"	m	line:99	class:item_repository	access:private
item_erase	game_logic.cpp	/^int game_logic::item_erase(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer,$/;"	f	line:161	class:game_logic	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, bool graphics_change, int extra_events = 0)
item_erase	game_logic.h	/^  int  item_erase(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, bool graphics_change, int extra_events);$/;"	p	line:43	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, bool graphics_change, int extra_events)
item_first	editor.h	/^  int item_first;$/;"	m	line:95	class:item_panel	access:public
item_flag_get	level.h	/^  int item_flag_get(int item, int variant)$/;"	f	line:159	class:item_repository	access:public	signature:(int item, int variant)
item_get_layer	level.h	/^  int item_get_layer(int item)$/;"	f	line:140	class:item_repository	access:public	signature:(int item)
item_get_name	level.h	/^  char * item_get_name(int item)$/;"	f	line:126	class:item_repository	access:public	signature:(int item)
item_get_rotation	level.h	/^  char * item_get_rotation(int rot)$/;"	f	line:134	class:item_repository	access:public	signature:(int rot)
item_handle	defines.h	/^typedef int item_handle;$/;"	t	line:372
item_highlight	editor.h	/^  void item_highlight(tpos x, tpos y, bool redraw = TRUE)$/;"	f	line:162	class:item_panel	access:public	signature:(tpos x, tpos y, bool redraw = TRUE)
item_highlighted	editor.h	/^  int item_highlighted;$/;"	m	line:87	class:item_panel	access:private
item_increment	editor.h	/^  int item_increment;$/;"	m	line:96	class:item_panel	access:public
item_move	game_logic.cpp	/^int game_logic::item_move(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer,$/;"	f	line:132	class:game_logic	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, tpos dx, tpos dy, int extra_events = 0)
item_move	game_logic.h	/^  int  item_move(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, tpos dx, tpos dy, int extra_events);$/;"	p	line:41	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, tpos dx, tpos dy, int extra_events)
item_num	editor.h	/^  int item_num;$/;"	m	line:86	class:item_panel	access:private
item_panel	editor.h	/^typedef class item_panel {$/;"	c	line:73
item_panel::dx	editor.h	/^  tpos start_x, dx;$/;"	m	line:82	class:item_panel	access:private
item_panel::dy	editor.h	/^  tpos start_y, dy;$/;"	m	line:83	class:item_panel	access:private
item_panel::item_first	editor.h	/^  int item_first;$/;"	m	line:95	class:item_panel	access:public
item_panel::item_highlight	editor.h	/^  void item_highlight(tpos x, tpos y, bool redraw = TRUE)$/;"	f	line:162	class:item_panel	access:public	signature:(tpos x, tpos y, bool redraw = TRUE)
item_panel::item_highlighted	editor.h	/^  int item_highlighted;$/;"	m	line:87	class:item_panel	access:private
item_panel::item_increment	editor.h	/^  int item_increment;$/;"	m	line:96	class:item_panel	access:public
item_panel::item_num	editor.h	/^  int item_num;$/;"	m	line:86	class:item_panel	access:private
item_panel::item_return	editor.cpp	/^int  item_panel::item_return(int selected_item, EDITOR_SELECTION *p_sel, int correction)$/;"	f	line:124	class:item_panel	signature:(int selected_item, EDITOR_SELECTION *p_sel, int correction)
item_panel::item_return	editor.cpp	/^int  item_panel::item_return(tpos x, tpos y, EDITOR_SELECTION *p_sel)$/;"	f	line:88	class:item_panel	signature:(tpos x, tpos y, EDITOR_SELECTION *p_sel)
item_panel::item_return	editor.h	/^  int  item_return(int selected_item, EDITOR_SELECTION *p_sel = NULL, int correction = 0);$/;"	p	line:160	class:item_panel	access:public	signature:(int selected_item, EDITOR_SELECTION *p_sel = NULL, int correction = 0)
item_panel::item_return	editor.h	/^  int  item_return(tpos x, tpos y, EDITOR_SELECTION *p_sel = NULL);$/;"	p	line:159	class:item_panel	access:public	signature:(tpos x, tpos y, EDITOR_SELECTION *p_sel = NULL)
item_panel::item_select	editor.h	/^  void item_select(tpos x, tpos y, EDITOR_SELECTION *p_sel, bool redraw = TRUE)$/;"	f	line:175	class:item_panel	access:public	signature:(tpos x, tpos y, EDITOR_SELECTION *p_sel, bool redraw = TRUE)
item_panel::item_selected	editor.h	/^  int item_selected;$/;"	m	line:88	class:item_panel	access:private
item_panel::item_unhighlight	editor.h	/^  void item_unhighlight(bool redraw = TRUE)$/;"	f	line:168	class:item_panel	access:public	signature:(bool redraw = TRUE)
item_panel::item_unselect	editor.h	/^  void item_unselect(bool redraw = TRUE)$/;"	f	line:184	class:item_panel	access:public	signature:(bool redraw = TRUE)
item_panel::items_first_set	editor.h	/^  void items_first_set(int item_first_, bool redraw = TRUE)$/;"	f	line:116	class:item_panel	access:public	signature:(int item_first_, bool redraw = TRUE)
item_panel::items_get	editor.h	/^  int  items_get(void)$/;"	f	line:195	class:item_panel	access:public	signature:(void)
item_panel::items_increment_set	editor.h	/^  void items_increment_set(int variant_increment_, bool redraw = TRUE)$/;"	f	line:122	class:item_panel	access:public	signature:(int variant_increment_, bool redraw = TRUE)
item_panel::items_set	editor.h	/^  void items_set(int item_first_, int item_increment_, bool redraw = TRUE)$/;"	f	line:144	class:item_panel	access:public	signature:(int item_first_, int item_increment_, bool redraw = TRUE)
item_panel::p_repo	editor.cpp	/^ITEM_REPOSITORY *item_panel::p_repo = NULL;$/;"	m	line:42	class:item_panel	file:
item_panel::p_repo	editor.h	/^  static ITEM_REPOSITORY *p_repo;$/;"	m	line:75	class:item_panel	access:private
item_panel::p_slave	editor.h	/^  class item_panel *p_slave;$/;"	m	line:79	class:item_panel	typeref:class:item_panel::item_panel	access:private
item_panel::panel_handle	editor.h	/^  int panel_handle;$/;"	m	line:90	class:item_panel	access:private
item_panel::panel_scroll	editor.cpp	/^void item_panel::panel_scroll(int direction, EDITOR_SELECTION *p_sel, bool redraw)$/;"	f	line:75	class:item_panel	signature:(int direction, EDITOR_SELECTION *p_sel, bool redraw)
item_panel::panel_scroll	editor.h	/^  void panel_scroll(int direction, EDITOR_SELECTION *p_sel, bool redraw = TRUE);$/;"	p	line:192	class:item_panel	access:public	signature:(int direction, EDITOR_SELECTION *p_sel, bool redraw = TRUE)
item_panel::panel_scroll_check	editor.cpp	/^bool item_panel::panel_scroll_check(int direction)$/;"	f	line:55	class:item_panel	signature:(int direction)
item_panel::panel_scroll_check	editor.h	/^  bool panel_scroll_check(int direction);$/;"	p	line:191	class:item_panel	access:public	signature:(int direction)
item_panel::publish	editor.cpp	/^void item_panel::publish(void)$/;"	f	line:154	class:item_panel	signature:(void)
item_panel::publish	editor.h	/^  void publish(void);$/;"	p	line:106	class:item_panel	access:public	signature:(void)
item_panel::publish_controls	editor.cpp	/^void item_panel::publish_controls(INPUT *p_input)$/;"	f	line:217	class:item_panel	signature:(INPUT *p_input)
item_panel::publish_controls	editor.h	/^  void publish_controls(INPUT *p_input);$/;"	p	line:110	class:item_panel	access:public	signature:(INPUT *p_input)
item_panel::set_up	editor.h	/^  static void set_up(ITEM_REPOSITORY *p_repo_)$/;"	f	line:202	class:item_panel	access:public	signature:(ITEM_REPOSITORY *p_repo_)
item_panel::set_up	editor.h	/^  void set_up(int item_num_, DIRECTION direction, tpos start_x_, tpos start_y_, $/;"	f	line:207	class:item_panel	access:public	signature:(int item_num_, DIRECTION direction, tpos start_x_, tpos start_y_, int panel_handle_, class item_panel *p_slave_ = NULL)
item_panel::start_x	editor.h	/^  tpos start_x, dx;$/;"	m	line:82	class:item_panel	access:private
item_panel::start_y	editor.h	/^  tpos start_y, dy;$/;"	m	line:83	class:item_panel	access:private
item_panel::variant_first	editor.h	/^  int variant_first;$/;"	m	line:99	class:item_panel	access:public
item_panel::variant_first_set	editor.h	/^  void variant_first_set(int variant_first_, bool redraw = TRUE)$/;"	f	line:130	class:item_panel	access:public	signature:(int variant_first_, bool redraw = TRUE)
item_panel::variant_increment	editor.h	/^  int variant_increment;$/;"	m	line:100	class:item_panel	access:public
item_panel::variant_increment_set	editor.h	/^  void variant_increment_set(int variant_increment_, bool redraw = TRUE)$/;"	f	line:136	class:item_panel	access:public	signature:(int variant_increment_, bool redraw = TRUE)
item_panel::variant_set	editor.h	/^  void variant_set(int variant_first_, int variant_increment_, bool redraw = TRUE)$/;"	f	line:151	class:item_panel	access:public	signature:(int variant_first_, int variant_increment_, bool redraw = TRUE)
item_repository	level.h	/^  item_repository(void)$/;"	f	line:103	class:item_repository	access:public	signature:(void)
item_repository	level.h	/^typedef class item_repository {$/;"	c	line:91
item_repository::animation_get	level.h	/^  anim_template_handle animation_get(int item, int variant)$/;"	f	line:179	class:item_repository	access:public	signature:(int item, int variant)
item_repository::create	level.cpp	/^void item_repository::create(int *p_indexes, int indexnum)$/;"	f	line:134	class:item_repository	signature:(int *p_indexes, int indexnum)
item_repository::create	level.h	/^  void create(int *p_indexes, int indexnum);$/;"	p	line:119	class:item_repository	access:public	signature:(int *p_indexes, int indexnum)
item_repository::draw	level.h	/^  void draw(tpos x, tpos y, int item, int variation, int rotation, spr_handle dst = 0)$/;"	f	line:235	class:item_repository	access:public	signature:(tpos x, tpos y, int item, int variation, int rotation, spr_handle dst = 0)
item_repository::item_can_rotate	level.h	/^  bool item_can_rotate(int item)$/;"	f	line:150	class:item_repository	access:public	signature:(int item)
item_repository::item_desc_name	level.cpp	/^char * item_repository::item_desc_name[MAX_ITEM_NAMES] = $/;"	m	line:30	class:item_repository	file:
item_repository::item_desc_name	level.h	/^  static char         *item_desc_name[MAX_ITEM_NAMES];$/;"	m	line:97	class:item_repository	access:private
item_repository::item_desc_rotation	level.cpp	/^char * item_repository::item_desc_rotation[MAX_ITEM_ROTATIONS] = $/;"	m	line:126	class:item_repository	file:
item_repository::item_desc_rotation	level.h	/^  static char         *item_desc_rotation[MAX_ITEM_ROTATIONS];$/;"	m	line:99	class:item_repository	access:private
item_repository::item_flag_get	level.h	/^  int item_flag_get(int item, int variant)$/;"	f	line:159	class:item_repository	access:public	signature:(int item, int variant)
item_repository::item_get_layer	level.h	/^  int item_get_layer(int item)$/;"	f	line:140	class:item_repository	access:public	signature:(int item)
item_repository::item_get_name	level.h	/^  char * item_get_name(int item)$/;"	f	line:126	class:item_repository	access:public	signature:(int item)
item_repository::item_get_rotation	level.h	/^  char * item_get_rotation(int rot)$/;"	f	line:134	class:item_repository	access:public	signature:(int rot)
item_repository::item_repository	level.h	/^  item_repository(void)$/;"	f	line:103	class:item_repository	access:public	signature:(void)
item_repository::item_valid	level.h	/^  bool item_valid(int item)$/;"	f	line:121	class:item_repository	access:public	signature:(int item)
item_repository::load	level.cpp	/^int item_repository::load(char *p_item_definition_file, char *p_item_animation_file, char *p_dir)$/;"	f	line:148	class:item_repository	signature:(char *p_item_definition_file, char *p_item_animation_file, char *p_dir)
item_repository::load	level.h	/^  int  load(char *p_item_definition_file, char *p_item_animation_file, char *p_dir);$/;"	p	line:118	class:item_repository	access:public	signature:(char *p_item_definition_file, char *p_item_animation_file, char *p_dir)
item_repository::obj_num	level.h	/^  int                  obj_num[GAME_ITEMS];$/;"	m	line:94	class:item_repository	access:private
item_repository::p_obj	level.h	/^  GAME_OBJECT         *p_obj[GAME_ITEMS];$/;"	m	line:93	class:item_repository	access:private
item_repository::sprite_get	level.h	/^  spr_handle sprite_get(int item, int variant, int rotation)$/;"	f	line:164	class:item_repository	access:public	signature:(int item, int variant, int rotation)
item_repository::subitems_animation_get	level.h	/^  anim_template_handle subitems_animation_get(int item, int variant, int sum_item)$/;"	f	line:208	class:item_repository	access:public	signature:(int item, int variant, int sum_item)
item_repository::subitems_item_get	level.h	/^  item_handle subitems_item_get(int item, int variant, int sum_item)$/;"	f	line:217	class:item_repository	access:public	signature:(int item, int variant, int sum_item)
item_repository::subitems_num_get	level.h	/^  int subitems_num_get(int item, int variant)$/;"	f	line:184	class:item_repository	access:public	signature:(int item, int variant)
item_repository::subitems_position_get	level.h	/^  void subitems_position_get(int item, int variant, int sum_item, tpos *p_x, tpos *p_y)$/;"	f	line:189	class:item_repository	access:public	signature:(int item, int variant, int sum_item, tpos *p_x, tpos *p_y)
item_repository::subitems_sprite_get	level.h	/^  spr_handle subitems_sprite_get(int item, int variant, int sum_item)$/;"	f	line:199	class:item_repository	access:public	signature:(int item, int variant, int sum_item)
item_repository::subitems_variation_get	level.h	/^  int subitems_variation_get(int item, int variant, int sum_item)$/;"	f	line:226	class:item_repository	access:public	signature:(int item, int variant, int sum_item)
item_repository::variant_valid	level.h	/^  bool variant_valid(int item, int variant)$/;"	f	line:174	class:item_repository	access:public	signature:(int item, int variant)
item_repository::variants_get	level.h	/^  int variants_get(int item)$/;"	f	line:169	class:item_repository	access:public	signature:(int item)
item_repository::~item_repository	level.h	/^  ~item_repository(void)$/;"	f	line:107	class:item_repository	access:public	signature:(void)
item_return	editor.cpp	/^int  item_panel::item_return(int selected_item, EDITOR_SELECTION *p_sel, int correction)$/;"	f	line:124	class:item_panel	signature:(int selected_item, EDITOR_SELECTION *p_sel, int correction)
item_return	editor.cpp	/^int  item_panel::item_return(tpos x, tpos y, EDITOR_SELECTION *p_sel)$/;"	f	line:88	class:item_panel	signature:(tpos x, tpos y, EDITOR_SELECTION *p_sel)
item_return	editor.h	/^  int  item_return(int selected_item, EDITOR_SELECTION *p_sel = NULL, int correction = 0);$/;"	p	line:160	class:item_panel	access:public	signature:(int selected_item, EDITOR_SELECTION *p_sel = NULL, int correction = 0)
item_return	editor.h	/^  int  item_return(tpos x, tpos y, EDITOR_SELECTION *p_sel = NULL);$/;"	p	line:159	class:item_panel	access:public	signature:(tpos x, tpos y, EDITOR_SELECTION *p_sel = NULL)
item_select	editor.h	/^  void item_select(tpos x, tpos y, EDITOR_SELECTION *p_sel, bool redraw = TRUE)$/;"	f	line:175	class:item_panel	access:public	signature:(tpos x, tpos y, EDITOR_SELECTION *p_sel, bool redraw = TRUE)
item_selected	editor.h	/^  int item_selected;$/;"	m	line:88	class:item_panel	access:private
item_set	game_logic.cpp	/^int game_logic::item_set(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer,$/;"	f	line:180	class:game_logic	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, item_handle itm, bool graphics_change, bool rewrite_subitems = FALSE)
item_set	game_logic.h	/^  int  item_set(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, item_handle itm, bool graphics_change, bool rewrite_subitems);  $/;"	p	line:44	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, item_handle itm, bool graphics_change, bool rewrite_subitems)
item_unhighlight	editor.h	/^  void item_unhighlight(bool redraw = TRUE)$/;"	f	line:168	class:item_panel	access:public	signature:(bool redraw = TRUE)
item_unselect	editor.h	/^  void item_unselect(bool redraw = TRUE)$/;"	f	line:184	class:item_panel	access:public	signature:(bool redraw = TRUE)
item_valid	level.h	/^  bool item_valid(int item)$/;"	f	line:121	class:item_repository	access:public	signature:(int item)
item_variation_set	game_logic.cpp	/^int game_logic::item_variation_set(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer,$/;"	f	line:194	class:game_logic	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int variation, bool graphics_change, bool rewrite_subitems = FALSE)
item_variation_set	game_logic.h	/^  int  item_variation_set(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int  variation, bool graphics_change, bool rewrite_subitems);$/;"	p	line:45	class:game_logic	access:private	signature:(LEVEL_EVENT *p_stack, tpos px, tpos py, tpos layer, int variation, bool graphics_change, bool rewrite_subitems)
items_first_set	editor.h	/^  void items_first_set(int item_first_, bool redraw = TRUE)$/;"	f	line:116	class:item_panel	access:public	signature:(int item_first_, bool redraw = TRUE)
items_get	editor.h	/^  int  items_get(void)$/;"	f	line:195	class:item_panel	access:public	signature:(void)
items_increment_set	editor.h	/^  void items_increment_set(int variant_increment_, bool redraw = TRUE)$/;"	f	line:122	class:item_panel	access:public	signature:(int variant_increment_, bool redraw = TRUE)
items_set	editor.h	/^  void items_set(int item_first_, int item_increment_, bool redraw = TRUE)$/;"	f	line:144	class:item_panel	access:public	signature:(int item_first_, int item_increment_, bool redraw = TRUE)
itoa	utils.cpp	/^void itoa(int base, char *buf, int d)$/;"	f	line:112	signature:(int base, char *buf, int d)
itype	editor.h	/^  INPUT_TYPE   itype;$/;"	m	line:273	class:editor_console	access:private
ix_input	editor.h	/^  tpos         ix_input;$/;"	m	line:287	class:editor_console	access:private
ix_title	editor.h	/^  tpos         ix_title;$/;"	m	line:283	class:editor_console	access:private
iy_input	editor.h	/^  tpos         iy_input;$/;"	m	line:288	class:editor_console	access:private
iy_title	editor.h	/^  tpos         iy_title;$/;"	m	line:284	class:editor_console	access:private
key	2d_graph.cpp	/^RGB  sprite::key;$/;"	m	line:172	class:sprite	file:
key	2d_graph.h	/^  static RGB    key;                    \/\/ Color key$/;"	m	line:225	class:sprite	access:private
key	input.h	/^  KEYTYPE     key;      \/\/ active key$/;"	m	line:256	struct:event_key	access:public
key	input.h	/^  int  key;$/;"	m	line:299	class:mouse_state	access:public
key_add	input.cpp	/^void input::key_add(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:166	class:input	signature:(LEVEL_EVENT_QUEUE *p_queue)
key_add	input.h	/^  void key_add(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:445	class:input	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
key_add	level_game.h	/^  bool key_add(void)$/;"	f	line:160	class:player	access:public	signature:(void)
key_block	input.cpp	/^void input::key_block(int group_mask, bool block)$/;"	f	line:159	class:input	signature:(int group_mask, bool block)
key_block	input.h	/^  void key_block(int group_mask, bool block);$/;"	p	line:424	class:input	access:private	signature:(int group_mask, bool block)
key_drop	level_game.h	/^  bool key_drop(void)$/;"	f	line:171	class:player	access:public	signature:(void)
key_input	input.cpp	/^void input::key_input(KEYTYPE key, KEYMOD mod, bool pressed)$/;"	f	line:214	class:input	signature:(KEYTYPE key, KEYMOD mod, bool pressed)
key_input	input.h	/^  void key_input(KEYTYPE key, KEYMOD mod, bool pressed);$/;"	p	line:444	class:input	access:public	signature:(KEYTYPE key, KEYMOD mod, bool pressed)
key_repeat	input.cpp	/^void input::key_repeat(bool state)$/;"	f	line:444	class:input	signature:(bool state)
key_repeat	input.h	/^  void key_repeat(bool state);$/;"	p	line:433	class:input	access:public	signature:(bool state)
key_status	input.cpp	/^bool input::key_status(int sdl_key)$/;"	f	line:137	class:input	signature:(int sdl_key)
key_status	input.h	/^  bool key_status(int sdl_key);$/;"	p	line:432	class:input	access:public	signature:(int sdl_key)
key_to_ascii	input.cpp	/^bool key_to_ascii(int key, char *p_char)$/;"	f	line:123	signature:(int key, char *p_char)
key_to_ascii	input.h	/^bool key_to_ascii(int key, char *p_char);$/;"	p	line:466	signature:(int key, char *p_char)
keynum	input.h	/^  int        keynum;$/;"	m	line:270	struct:event_key_set	access:public
keys	level_game.h	/^  int         keys; \/\/ num of keys$/;"	m	line:71	class:player	access:public
keys	level_game.h	/^  int    keys;        \/* colected keys *\/$/;"	m	line:708	class:level_status	access:private
keys_add	level_game.h	/^  void keys_add(void)$/;"	f	line:748	class:level_status	access:public	signature:(void)
keys_get	level_game.h	/^  int  keys_get(void)$/;"	f	line:753	class:level_status	access:public	signature:(void)
keyset_set	editor.cpp	/^void editor_gui::keyset_set(EVENT_KEY_SET *p_keyset)$/;"	f	line:1349	class:editor_gui	signature:(EVENT_KEY_SET *p_keyset)
keyset_set	editor.h	/^  void keyset_set(EVENT_KEY_SET *p_keyset);$/;"	p	line:521	class:editor_gui	access:public	signature:(EVENT_KEY_SET *p_keyset)
keyset_set	input.cpp	/^void input::keyset_set(EVENT_KEY_SET *p_keyset)$/;"	f	line:143	class:input	signature:(EVENT_KEY_SET *p_keyset)
keyset_set	input.h	/^  void keyset_set(EVENT_KEY_SET *p_keyset);$/;"	p	line:443	class:input	access:public	signature:(EVENT_KEY_SET *p_keyset)
last_dx	gui.h	/^  tpos last_dx;$/;"	m	line:125	class:gui_base	access:private
last_dy	gui.h	/^  tpos last_dy;$/;"	m	line:126	class:gui_base	access:private
last_state	input.h	/^  bool               last_state;$/;"	m	line:347	struct:mouse_event	access:public
last_x	gui.h	/^  tpos last_x;$/;"	m	line:123	class:gui_base	access:private
last_y	gui.h	/^  tpos last_y;$/;"	m	line:124	class:gui_base	access:private
layer	animation.h	/^  tpos                x,y,layer;$/;"	m	line:178	class:animation	access:private
layer	graphics.h	/^  bool layer[ALL_LEVEL_LAYERS];$/;"	m	line:532	struct:layer_config	access:public
layer_active_get	editor.cpp	/^int editor_gui::layer_active_get(tpos x, tpos y)$/;"	f	line:669	class:editor_gui	signature:(tpos x, tpos y)
layer_active_get	editor.cpp	/^int editor_gui::layer_active_get(void)$/;"	f	line:664	class:editor_gui	signature:(void)
layer_active_get	editor.h	/^  int  layer_active_get(tpos x, tpos y);$/;"	p	line:508	class:editor_gui	access:public	signature:(tpos x, tpos y)
layer_active_get	editor.h	/^  int  layer_active_get(void);$/;"	p	line:507	class:editor_gui	access:public	signature:(void)
layer_active_set	editor.cpp	/^void editor_gui::layer_active_set(int layer)$/;"	f	line:658	class:editor_gui	signature:(int layer)
layer_active_set	editor.h	/^  void layer_active_set(int layer);$/;"	p	line:506	class:editor_gui	access:public	signature:(int layer)
layer_config	graphics.h	/^  layer_config(void)$/;"	f	line:535	struct:layer_config	access:public	signature:(void)
layer_config	graphics.h	/^typedef struct layer_config {$/;"	s	line:530
layer_config::get	graphics.h	/^  bool get(int lr)$/;"	f	line:545	struct:layer_config	access:public	signature:(int lr)
layer_config::get_active	graphics.h	/^  int get_active(void)$/;"	f	line:563	struct:layer_config	access:public	signature:(void)
layer_config::layer	graphics.h	/^  bool layer[ALL_LEVEL_LAYERS];$/;"	m	line:532	struct:layer_config	access:public
layer_config::layer_config	graphics.h	/^  layer_config(void)$/;"	f	line:535	struct:layer_config	access:public	signature:(void)
layer_config::negate	graphics.h	/^  void negate(int lr)$/;"	f	line:557	struct:layer_config	access:public	signature:(int lr)
layer_config::selected	graphics.h	/^  int  selected;$/;"	m	line:533	struct:layer_config	access:public
layer_config::set	graphics.h	/^  void set(int lr, bool state)$/;"	f	line:551	struct:layer_config	access:public	signature:(int lr, bool state)
layer_config::set_active	graphics.h	/^  void set_active(int sel)$/;"	f	line:568	struct:layer_config	access:public	signature:(int sel)
layer_menu_draw	editor.cpp	/^void editor_gui::layer_menu_draw(void)$/;"	f	line:571	class:editor_gui	signature:(void)
layer_menu_draw	editor.h	/^  void layer_menu_draw(void);$/;"	p	line:503	class:editor_gui	access:public	signature:(void)
layer_status_draw	editor.cpp	/^void editor_gui::layer_status_draw(void)$/;"	f	line:610	class:editor_gui	signature:(void)
layer_status_draw	editor.h	/^  void layer_status_draw(void);$/;"	p	line:504	class:editor_gui	access:public	signature:(void)
layer_status_switch	editor.cpp	/^void editor_gui::layer_status_switch(int layer, LAYER_STATE state)$/;"	f	line:645	class:editor_gui	signature:(int layer, LAYER_STATE state)
layer_status_switch	editor.h	/^  void layer_status_switch(int layer, LAYER_STATE state);  $/;"	p	line:505	class:editor_gui	access:public	signature:(int layer, LAYER_STATE state)
lc	editor.h	/^  LAYER_CONFIG lc;$/;"	m	line:239	class:editor_layer_config	access:public
lconfig	graphics.h	/^  LAYER_CONFIG       lconfig;$/;"	m	line:705	class:screen_editor	access:private
level	editor.h	/^  LEVEL_EDITOR            level;$/;"	m	line:376	class:editor_gui	access:private
level	level_active.h	/^  LEVEL_GAME        level;    \/\/ active level$/;"	m	line:39	class:level_active	access:private
level	level_game.h	/^   word level[LEVEL_CELLS_Y][LEVEL_CELLS_X][10];  \/\/-> herni plocha (dnesni level)$/;"	m	line:212	struct:__anon7	access:public
level_active	level_active.cpp	/^level_active::level_active(LEVEL_EVENT_QUEUE *p_queue,$/;"	f	line:255	class:level_active	signature:(LEVEL_EVENT_QUEUE *p_queue, ITEM_REPOSITORY *p_repo_, LEVEL_STATUS *p_status_, DIR_LIST *p_dir, char *p_name)
level_active	level_active.h	/^  level_active(LEVEL_EVENT_QUEUE *p_queue,ITEM_REPOSITORY *p_repo_,$/;"	p	line:54	class:level_active	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue,ITEM_REPOSITORY *p_repo_, LEVEL_STATUS *p_status_, DIR_LIST *p_dir, char *p_name)
level_active	level_active.h	/^typedef class level_active {$/;"	c	line:35
level_active::add_level_events	level_active.cpp	/^void level_active::add_level_events(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:236	class:level_active	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_active::add_level_events	level_active.h	/^  void add_level_events(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:50	class:level_active	access:private	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_active::changer	level_active.h	/^  LEVEL_CHANGER     changer;$/;"	m	line:43	class:level_active	access:private
level_active::level	level_active.h	/^  LEVEL_GAME        level;    \/\/ active level$/;"	m	line:39	class:level_active	access:private
level_active::level_active	level_active.cpp	/^level_active::level_active(LEVEL_EVENT_QUEUE *p_queue,$/;"	f	line:255	class:level_active	signature:(LEVEL_EVENT_QUEUE *p_queue, ITEM_REPOSITORY *p_repo_, LEVEL_STATUS *p_status_, DIR_LIST *p_dir, char *p_name)
level_active::level_active	level_active.h	/^  level_active(LEVEL_EVENT_QUEUE *p_queue,ITEM_REPOSITORY *p_repo_,$/;"	p	line:54	class:level_active	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue,ITEM_REPOSITORY *p_repo_, LEVEL_STATUS *p_status_, DIR_LIST *p_dir, char *p_name)
level_active::level_load	level_active.cpp	/^bool level_active::level_load(void)$/;"	f	line:318	class:level_active	signature:(void)
level_active::level_load	level_active.h	/^  bool level_load(void);$/;"	p	line:72	class:level_active	access:public	signature:(void)
level_active::level_save	level_active.cpp	/^void level_active::level_save(void)$/;"	f	line:310	class:level_active	signature:(void)
level_active::level_save	level_active.h	/^  void level_save(void);$/;"	p	line:71	class:level_active	access:public	signature:(void)
level_active::load	level_active.h	/^  bool              load;$/;"	m	line:48	class:level_active	access:private
level_active::loaded	level_active.h	/^  bool loaded(void)$/;"	f	line:61	class:level_active	access:public	signature:(void)
level_active::logic	level_active.h	/^  GAME_LOGIC        logic;$/;"	m	line:42	class:level_active	access:private
level_active::p_repo	level_active.h	/^  ITEM_REPOSITORY  *p_repo;$/;"	m	line:45	class:level_active	access:private
level_active::p_saved	level_active.h	/^  LEVEL_GAME       *p_saved;  \/\/ saved level$/;"	m	line:40	class:level_active	access:private
level_active::p_status	level_active.h	/^  LEVEL_STATUS     *p_status;  $/;"	m	line:46	class:level_active	access:private
level_active::play_callback	level_active.cpp	/^bool level_active::play_callback(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:330	class:level_active	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_active::play_callback	level_active.h	/^  bool play_callback(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:59	class:level_active	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_active::redraw	level_active.h	/^  void redraw(void)$/;"	f	line:66	class:level_active	access:public	signature:(void)
level_active::scr	level_active.h	/^  SCREEN            scr;$/;"	m	line:37	class:level_active	access:private
level_active::~level_active	level_active.cpp	/^level_active::~level_active(void)$/;"	f	line:302	class:level_active	signature:(void)
level_active::~level_active	level_active.h	/^  ~level_active(void);$/;"	p	line:57	class:level_active	access:public	signature:(void)
level_background_get	level_game.h	/^  int  level_background_get(void)$/;"	f	line:380	class:level_generic	access:public	signature:(void)
level_background_set	level_game.cpp	/^bool level_generic::level_background_set(int back)$/;"	f	line:113	class:level_generic	signature:(int back)
level_background_set	level_game.h	/^  bool level_background_set(int back);$/;"	p	line:378	class:level_generic	access:public	signature:(int back)
level_callback	berusky.cpp	/^bool berusky::level_callback(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:146	class:berusky	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_callback	berusky.h	/^  bool   level_callback(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:157	class:berusky	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_caption_update	editor.cpp	/^void editor_gui::level_caption_update(void)$/;"	f	line:1354	class:editor_gui	signature:(void)
level_caption_update	editor.h	/^  void level_caption_update(void);$/;"	p	line:456	class:editor_gui	access:public	signature:(void)
level_cell	level_game.h	/^typedef struct level_cell {$/;"	s	line:217
level_cell::animation	level_game.h	/^  anim_handle   animation;$/;"	m	line:222	struct:level_cell	access:public
level_cell::item	level_game.h	/^  item_handle   item;       \/\/ -> $/;"	m	line:219	struct:level_cell	access:public
level_cell::rotation	level_game.h	/^  item_handle   rotation;   \/\/ ->   $/;"	m	line:221	struct:level_cell	access:public
level_cell::used	level_game.h	/^  bool used(void)$/;"	f	line:226	struct:level_cell	access:public	signature:(void)
level_cell::variation	level_game.h	/^  item_handle   variation;  \/\/ -> $/;"	m	line:220	struct:level_cell	access:public
level_change_backgroud	editor.cpp	/^void editor_gui::level_change_backgroud(void)$/;"	f	line:1191	class:editor_gui	signature:(void)
level_change_backgroud	editor.h	/^  void level_change_backgroud(void);$/;"	p	line:530	class:editor_gui	access:public	signature:(void)
level_changer	level_changer.h	/^  level_changer(LEVEL_GAME *p_game_level, DIR_LIST *p_dir) : $/;"	f	line:40	class:level_changer	access:public	signature:(LEVEL_GAME *p_game_level, DIR_LIST *p_dir)
level_changer	level_changer.h	/^typedef class level_changer {$/;"	c	line:33
level_changer::ae	level_changer.h	/^  ANIMATION_ENGINE  ae;$/;"	m	line:35	class:level_changer	access:private
level_changer::events_process	level_changer.cpp	/^void level_changer::events_process(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:31	class:level_changer	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_changer::events_process	level_changer.h	/^  void events_process(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:46	class:level_changer	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_changer::level_changer	level_changer.h	/^  level_changer(LEVEL_GAME *p_game_level, DIR_LIST *p_dir) : $/;"	f	line:40	class:level_changer	access:public	signature:(LEVEL_GAME *p_game_level, DIR_LIST *p_dir)
level_changer::p_level	level_changer.h	/^  LEVEL_GAME       *p_level;$/;"	m	line:37	class:level_changer	access:private
level_clear	level_game.cpp	/^void level_generic::level_clear(void)$/;"	f	line:233	class:level_generic	signature:(void)
level_clear	level_game.h	/^  void level_clear(void);$/;"	p	line:367	class:level_generic	access:public	signature:(void)
level_config	editor.cpp	/^void editor_gui::level_config(void)$/;"	f	line:687	class:editor_gui	signature:(void)
level_config	editor.h	/^  void level_config(void);$/;"	p	line:486	class:editor_gui	access:public	signature:(void)
level_core	level_game.h	/^typedef class level_core {$/;"	c	line:939
level_core::background	level_game.h	/^  char	           background;               \/\/ -> num of background$/;"	m	line:945	class:level_core	access:public
level_core::cells	level_game.h	/^  LEVEL_CELL       cells[LEVEL_CELLS_X][LEVEL_CELLS_Y][LEVEL_LAYERS];$/;"	m	line:948	class:level_core	access:public
level_core::flag	level_game.h	/^  int              flag;$/;"	m	line:943	class:level_core	access:public
level_core::music	level_game.h	/^  char	           music;                    \/\/ -> num of music$/;"	m	line:946	class:level_core	access:public
level_core::operator !=	level_game.h	/^  bool operator!=(class level_core &c)$/;"	f	line:971	class:level_core	access:public	signature:(class level_core &c)
level_core::operator ==	level_game.h	/^  bool operator==(class level_core &c)$/;"	f	line:967	class:level_core	access:public	signature:(class level_core &c)
level_core::players	level_game.h	/^  PLAYER           players[MAX_PLAYERS];$/;"	m	line:950	class:level_core	access:public
level_core::used_clear	level_game.h	/^  void  used_clear(void)$/;"	f	line:958	class:level_core	access:public	signature:(void)
level_core::used_get	level_game.h	/^  bool  used_get(void)$/;"	f	line:962	class:level_core	access:public	signature:(void)
level_core::used_set	level_game.h	/^  void  used_set(void)$/;"	f	line:954	class:level_core	access:public	signature:(void)
level_cursor_set	editor.cpp	/^void editor_gui::level_cursor_set(tpos x, tpos y)$/;"	f	line:866	class:editor_gui	signature:(tpos x, tpos y)
level_cursor_set	editor.h	/^  void level_cursor_set(tpos x, tpos y);  $/;"	p	line:492	class:editor_gui	access:public	signature:(tpos x, tpos y)
level_custom	berusky.h	/^  bool       level_custom;$/;"	m	line:107	class:berusky_state	access:public
level_draw	editor.cpp	/^void editor_gui::level_draw(void)$/;"	f	line:719	class:editor_gui	signature:(void)
level_draw	editor.h	/^  void level_draw(void);$/;"	p	line:485	class:editor_gui	access:public	signature:(void)
level_draw	level_game.h	/^  void level_draw(void)$/;"	f	line:835	class:level_game	access:public	signature:(void)
level_edited	editor.h	/^  bool level_edited;$/;"	m	line:454	class:editor_gui	access:public
level_edited_clear	editor.cpp	/^void editor_gui::level_edited_clear(void)$/;"	f	line:1372	class:editor_gui	signature:(void)
level_edited_clear	editor.h	/^  void level_edited_clear(void);$/;"	p	line:460	class:editor_gui	access:public	signature:(void)
level_edited_get	editor.cpp	/^bool editor_gui::level_edited_get(void)$/;"	f	line:1367	class:editor_gui	signature:(void)
level_edited_get	editor.h	/^  bool level_edited_get(void);$/;"	p	line:459	class:editor_gui	access:public	signature:(void)
level_edited_set	editor.cpp	/^void editor_gui::level_edited_set(void)$/;"	f	line:1359	class:editor_gui	signature:(void)
level_edited_set	editor.h	/^  void level_edited_set(void);$/;"	p	line:458	class:editor_gui	access:public	signature:(void)
level_editor	level_game.h	/^  level_editor(ITEM_REPOSITORY *p_rep)$/;"	f	line:1092	class:level_editor	access:public	signature:(ITEM_REPOSITORY *p_rep)
level_editor	level_game.h	/^typedef class level_editor : public level_generic {$/;"	c	line:978	inherits:level_generic
level_editor::back_max	level_game.h	/^  int  back_max;$/;"	m	line:1076	class:level_editor	access:private
level_editor::back_max_get	level_game.h	/^  int  back_max_get(void)$/;"	f	line:1085	class:level_editor	access:public	signature:(void)
level_editor::back_max_set	level_game.h	/^  void back_max_set(int max_back_)$/;"	f	line:1080	class:level_editor	access:public	signature:(int max_back_)
level_editor::core	level_game.h	/^  circle_stack<LEVEL_CORE> core;      \/\/ undo\/redo stack$/;"	m	line:1051	class:level_editor	access:private
level_editor::core_pop	level_game.cpp	/^bool level_editor::core_pop(void)$/;"	f	line:602	class:level_editor	signature:(void)
level_editor::core_pop	level_game.h	/^  bool core_pop(void);$/;"	p	line:1061	class:level_editor	access:public	signature:(void)
level_editor::core_push	level_game.cpp	/^void level_editor::core_push(void)$/;"	f	line:589	class:level_editor	signature:(void)
level_editor::core_push	level_game.h	/^  void core_push(void);$/;"	p	line:1058	class:level_editor	access:public	signature:(void)
level_editor::core_tmp	level_game.h	/^  LEVEL_CORE  core_tmp;  $/;"	m	line:1067	class:level_editor	access:private
level_editor::export_to_core	level_game.cpp	/^void level_editor::export_to_core(LEVEL_CORE *p_core)$/;"	f	line:569	class:level_editor	signature:(LEVEL_CORE *p_core)
level_editor::export_to_core	level_game.h	/^  void export_to_core(LEVEL_CORE *p_core);$/;"	p	line:1054	class:level_editor	access:private	signature:(LEVEL_CORE *p_core)
level_editor::import_from_core	level_game.cpp	/^void level_editor::import_from_core(LEVEL_CORE *p_core)$/;"	f	line:545	class:level_editor	signature:(LEVEL_CORE *p_core)
level_editor::import_from_core	level_game.h	/^  void import_from_core(LEVEL_CORE *p_core);$/;"	p	line:1053	class:level_editor	access:private	signature:(LEVEL_CORE *p_core)
level_editor::level_editor	level_game.h	/^  level_editor(ITEM_REPOSITORY *p_rep)$/;"	f	line:1092	class:level_editor	access:public	signature:(ITEM_REPOSITORY *p_rep)
level_editor::level_populate	level_game.cpp	/^void level_editor::level_populate(void)$/;"	f	line:526	class:level_editor	signature:(void)
level_editor::level_populate	level_game.h	/^  void level_populate(void);$/;"	p	line:1044	class:level_editor	access:public	signature:(void)
level_editor::selection_filled_get	level_game.h	/^  bool selection_filled_get(void)$/;"	f	line:998	class:level_editor	access:public	signature:(void)
level_editor::selection_filled_set	level_game.h	/^  void selection_filled_set(bool filled)$/;"	f	line:993	class:level_editor	access:public	signature:(bool filled)
level_editor::selection_get	level_game.h	/^  bool selection_get(void)$/;"	f	line:1009	class:level_editor	access:public	signature:(void)
level_editor::selection_get	level_game.h	/^  void selection_get(tpos *p_x, tpos *p_y)$/;"	f	line:1020	class:level_editor	access:public	signature:(tpos *p_x, tpos *p_y)
level_editor::selection_rectangle_get	level_game.h	/^  bool selection_rectangle_get(void)$/;"	f	line:987	class:level_editor	access:public	signature:(void)
level_editor::selection_rectangle_get	level_game.h	/^  void selection_rectangle_get(tpos *p_sx, tpos *p_sy, tpos *p_dx, tpos *p_dy)$/;"	f	line:1031	class:level_editor	access:public	signature:(tpos *p_sx, tpos *p_sy, tpos *p_dx, tpos *p_dy)
level_editor::selection_rectangle_set	level_game.h	/^  void selection_rectangle_set(bool rectangle)$/;"	f	line:982	class:level_editor	access:public	signature:(bool rectangle)
level_editor::selection_rectangle_start_set	level_game.h	/^  void selection_rectangle_start_set(tpos x, tpos y)$/;"	f	line:1026	class:level_editor	access:public	signature:(tpos x, tpos y)
level_editor::selection_set	level_game.h	/^  void selection_set(bool selection)$/;"	f	line:1004	class:level_editor	access:public	signature:(bool selection)
level_editor::selection_set	level_game.h	/^  void selection_set(tpos x, tpos y)$/;"	f	line:1015	class:level_editor	access:public	signature:(tpos x, tpos y)
level_editor::set_layers	level_game.h	/^  void set_layers(LAYER_CONFIG *p_lconfig)$/;"	f	line:1039	class:level_editor	access:public	signature:(LAYER_CONFIG *p_lconfig)
level_editor::tmp_core_restore	level_game.cpp	/^bool level_editor::tmp_core_restore(void)$/;"	f	line:620	class:level_editor	signature:(void)
level_editor::tmp_core_restore	level_game.h	/^  bool tmp_core_restore(void);$/;"	p	line:1072	class:level_editor	access:public	signature:(void)
level_editor::tmp_core_store	level_game.cpp	/^void level_editor::tmp_core_store(void)$/;"	f	line:614	class:level_editor	signature:(void)
level_editor::tmp_core_store	level_game.h	/^  void tmp_core_store(void);$/;"	p	line:1071	class:level_editor	access:public	signature:(void)
level_editor::~level_editor	level_game.h	/^  ~level_editor(void)$/;"	f	line:1099	class:level_editor	access:public	signature:(void)
level_end_text_load	berusky_gui.cpp	/^char * game_gui::level_end_text_load(int set)$/;"	f	line:1026	class:game_gui	signature:(int set)
level_end_text_load	berusky_gui.h	/^  char * level_end_text_load(int set);$/;"	p	line:58	class:game_gui	access:public	signature:(int set)
level_event	events.h	/^  level_event(EVENT_TYPE  ev)$/;"	f	line:452	class:level_event	access:public	signature:(EVENT_TYPE ev)
level_event	events.h	/^  level_event(EVENT_TYPE  ev,$/;"	f	line:457	class:level_event	access:public	signature:(EVENT_TYPE ev, EVENT_PARAM_TYPE p0, EVENT_PARAM_TYPE p1 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p2 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p3 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p4 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p5 = EVENT_TYPE_NONE)
level_event	events.h	/^  level_event(EVENT_TYPE  ev,$/;"	f	line:469	class:level_event	access:public	signature:(EVENT_TYPE ev, int p0, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 0)
level_event	events.h	/^  level_event(void)$/;"	f	line:447	class:level_event	access:public	signature:(void)
level_event	events.h	/^typedef class level_event {$/;"	c	line:350
level_event::action	events.h	/^  EVENT_TYPE        action;$/;"	m	line:356	class:level_event	access:private
level_event::action_get	events.h	/^  EVENT_TYPE action_get(void)$/;"	f	line:420	class:level_event	access:public	signature:(void)
level_event::action_set	events.h	/^  void action_set(EVENT_TYPE act)$/;"	f	line:415	class:level_event	access:public	signature:(EVENT_TYPE act)
level_event::clear	events.h	/^  void clear(void)$/;"	f	line:435	class:level_event	access:public	signature:(void)
level_event::depend_events	events.h	/^  int               depend_events;$/;"	m	line:357	class:level_event	access:private
level_event::depends_add	events.h	/^  void depends_add(int num)$/;"	f	line:410	class:level_event	access:public	signature:(int num)
level_event::dump	events.h	/^  void dump(void)$/;"	f	line:398	class:level_event	access:public	signature:(void)
level_event::level_event	events.h	/^  level_event(EVENT_TYPE  ev)$/;"	f	line:452	class:level_event	access:public	signature:(EVENT_TYPE ev)
level_event::level_event	events.h	/^  level_event(EVENT_TYPE  ev,$/;"	f	line:457	class:level_event	access:public	signature:(EVENT_TYPE ev, EVENT_PARAM_TYPE p0, EVENT_PARAM_TYPE p1 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p2 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p3 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p4 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p5 = EVENT_TYPE_NONE)
level_event::level_event	events.h	/^  level_event(EVENT_TYPE  ev,$/;"	f	line:469	class:level_event	access:public	signature:(EVENT_TYPE ev, int p0, int p1 = 0, int p2 = 0, int p3 = 0, int p4 = 0, int p5 = 0)
level_event::level_event	events.h	/^  level_event(void)$/;"	f	line:447	class:level_event	access:public	signature:(void)
level_event::param_get	events.h	/^  EVENT_PARAM_TYPE param_get(int index)$/;"	f	line:390	class:level_event	access:public	signature:(int index)
level_event::param_int_get	events.h	/^  int param_int_get(int index)$/;"	f	line:377	class:level_event	access:public	signature:(int index)
level_event::param_point_get	events.h	/^  void * param_point_get(int index)$/;"	f	line:384	class:level_event	access:public	signature:(int index)
level_event::params	events.h	/^  EVENT_PARAM_TYPE  params[PARAMS];$/;"	m	line:358	class:level_event	access:private
level_event::params_set	events.h	/^  void params_set(EVENT_PARAM_TYPE p0, $/;"	f	line:362	class:level_event	access:public	signature:(EVENT_PARAM_TYPE p0, EVENT_PARAM_TYPE p1 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p2 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p3 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p4 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p5 = EVENT_TYPE_NONE)
level_event::translate	events.h	/^  char * translate(void)$/;"	f	line:440	class:level_event	access:public	signature:(void)
level_event::translate_event	events.cpp	/^char * level_event::translate_event(EVENT_TYPE action)$/;"	f	line:100	class:level_event	signature:(EVENT_TYPE action)
level_event::translate_event	events.h	/^  static char * translate_event(EVENT_TYPE action);$/;"	p	line:396	class:level_event	access:public	signature:(EVENT_TYPE action)
level_event::translation_table	events.cpp	/^char * level_event::translation_table[] =$/;"	m	line:30	class:level_event	file:
level_event::translation_table	events.h	/^  static char * translation_table[];$/;"	m	line:352	class:level_event	access:private
level_event::used	events.h	/^  bool used(void)$/;"	f	line:430	class:level_event	access:public	signature:(void)
level_event::valid	events.h	/^  bool valid(void)$/;"	f	line:425	class:level_event	access:public	signature:(void)
level_exists	level_game.cpp	/^bool level_generic::level_exists(char *p_file)$/;"	f	line:171	class:level_generic	signature:(char *p_file)
level_exists	level_game.h	/^  bool level_exists(char *p_file);$/;"	p	line:373	class:level_generic	access:public	signature:(char *p_file)
level_export	level_game.cpp	/^LEVEL_DISK * level_generic::level_export(LEVEL_DISK *p_lev)$/;"	f	line:249	class:level_generic	signature:(LEVEL_DISK *p_lev)
level_export	level_game.h	/^  LEVEL_DISK * level_export(LEVEL_DISK *p_lev);$/;"	p	line:376	class:level_generic	access:public	signature:(LEVEL_DISK *p_lev)
level_game	level_game.cpp	/^level_game::level_game(SCREEN *p_scrn, ITEM_REPOSITORY *p_rep, LEVEL_STATUS *p_status_)$/;"	f	line:297	class:level_game	signature:(SCREEN *p_scrn, ITEM_REPOSITORY *p_rep, LEVEL_STATUS *p_status_)
level_game	level_game.h	/^  level_game(SCREEN *p_scrn, ITEM_REPOSITORY *p_rep, LEVEL_STATUS *p_status_);$/;"	p	line:794	class:level_game	access:public	signature:(SCREEN *p_scrn, ITEM_REPOSITORY *p_rep, LEVEL_STATUS *p_status_)
level_game	level_game.h	/^typedef class level_game : public level_generic {$/;"	c	line:784	inherits:level_generic
level_game::global_keys	level_game.h	/^  int              global_keys;$/;"	m	line:790	class:level_game	access:private
level_game::level_draw	level_game.h	/^  void level_draw(void)$/;"	f	line:835	class:level_game	access:public	signature:(void)
level_game::level_game	level_game.cpp	/^level_game::level_game(SCREEN *p_scrn, ITEM_REPOSITORY *p_rep, LEVEL_STATUS *p_status_)$/;"	f	line:297	class:level_game	signature:(SCREEN *p_scrn, ITEM_REPOSITORY *p_rep, LEVEL_STATUS *p_status_)
level_game::level_game	level_game.h	/^  level_game(SCREEN *p_scrn, ITEM_REPOSITORY *p_rep, LEVEL_STATUS *p_status_);$/;"	p	line:794	class:level_game	access:public	signature:(SCREEN *p_scrn, ITEM_REPOSITORY *p_rep, LEVEL_STATUS *p_status_)
level_game::level_populate	level_game.cpp	/^bool level_game::level_populate(void)$/;"	f	line:313	class:level_game	signature:(void)
level_game::level_populate	level_game.h	/^  bool level_populate(void);$/;"	p	line:824	class:level_game	access:public	signature:(void)
level_game::level_redraw	level_game.h	/^  void level_redraw(void)$/;"	f	line:826	class:level_game	access:public	signature:(void)
level_game::low_panel_draw_matt	level_game.cpp	/^void level_game::low_panel_draw_matt(bool redraw)$/;"	f	line:488	class:level_game	signature:(bool redraw)
level_game::low_panel_draw_matt	level_game.h	/^  void low_panel_draw_matt(bool redraw);$/;"	p	line:804	class:level_game	access:public	signature:(bool redraw)
level_game::low_panel_draw_steps	level_game.cpp	/^void level_game::low_panel_draw_steps(bool redraw)$/;"	f	line:509	class:level_game	signature:(bool redraw)
level_game::low_panel_draw_steps	level_game.h	/^  void low_panel_draw_steps(bool redraw);$/;"	p	line:805	class:level_game	access:public	signature:(bool redraw)
level_game::low_panel_steps_changed	level_game.h	/^  bool low_panel_steps_changed(void)$/;"	f	line:807	class:level_game	access:public	signature:(void)
level_game::p_status	level_game.h	/^  LEVEL_STATUS    *p_status;$/;"	m	line:786	class:level_game	access:private
level_game::player_get	level_game.h	/^  int player_get(void)$/;"	f	line:867	class:level_game	access:public	signature:(void)
level_game::player_key_add	level_game.h	/^  bool player_key_add(int num)$/;"	f	line:898	class:level_game	access:public	signature:(int num)
level_game::player_key_drop	level_game.h	/^  bool player_key_drop(int num)$/;"	f	line:909	class:level_game	access:public	signature:(int num)
level_game::player_mark	level_game.h	/^  void player_mark(int num, bool active)$/;"	f	line:920	class:level_game	access:public	signature:(int num, bool active)
level_game::player_mattock_add	level_game.h	/^  bool player_mattock_add(int num)$/;"	f	line:873	class:level_game	access:public	signature:(int num)
level_game::player_mattock_drop	level_game.h	/^  bool player_mattock_drop(int num)$/;"	f	line:885	class:level_game	access:public	signature:(int num)
level_game::player_switch	level_game.cpp	/^bool level_game::player_switch(int num)$/;"	f	line:345	class:level_game	signature:(int num)
level_game::player_switch	level_game.h	/^  bool player_switch(int num = SELECT_PLAYER_FIRST);$/;"	p	line:928	class:level_game	access:public	signature:(int num = SELECT_PLAYER_FIRST)
level_game::state_add_key	level_game.h	/^  bool state_add_key(void)$/;"	f	line:856	class:level_game	access:public	signature:(void)
level_game::state_keys_enough	level_game.h	/^  bool state_keys_enough(void)$/;"	f	line:850	class:level_game	access:public	signature:(void)
level_game::top_panel_draw	level_game.cpp	/^void level_game::top_panel_draw(bool redraw)$/;"	f	line:467	class:level_game	signature:(bool redraw)
level_game::top_panel_draw	level_game.h	/^  void top_panel_draw(bool redraw);$/;"	p	line:803	class:level_game	access:public	signature:(bool redraw)
level_game::top_panel_keys_draw	level_game.cpp	/^void level_game::top_panel_keys_draw(bool redraw)$/;"	f	line:456	class:level_game	signature:(bool redraw)
level_game::top_panel_keys_draw	level_game.h	/^  void top_panel_keys_draw(bool redraw);$/;"	p	line:802	class:level_game	access:public	signature:(bool redraw)
level_game::top_panel_player_draw	level_game.cpp	/^void level_game::top_panel_player_draw(int num, bool redraw)$/;"	f	line:423	class:level_game	signature:(int num, bool redraw)
level_game::top_panel_player_draw	level_game.h	/^  void top_panel_player_draw(int num, bool redraw);$/;"	p	line:801	class:level_game	access:public	signature:(int num, bool redraw)
level_game::~level_game	level_game.cpp	/^level_game::~level_game(void)$/;"	f	line:308	class:level_game	signature:(void)
level_game::~level_game	level_game.h	/^  ~level_game(void);$/;"	p	line:795	class:level_game	access:public	signature:(void)
level_generic	level_game.cpp	/^level_generic::level_generic(ITEM_REPOSITORY *p_rep)$/;"	f	line:98	class:level_generic	signature:(ITEM_REPOSITORY *p_rep)
level_generic	level_game.h	/^  level_generic(ITEM_REPOSITORY *p_rep);$/;"	p	line:258	class:level_generic	access:public	signature:(ITEM_REPOSITORY *p_rep)
level_generic	level_game.h	/^typedef class level_generic {$/;"	c	line:237
level_generic::background	level_game.h	/^  char	           background;               \/\/ -> num of background$/;"	m	line:241	class:level_generic	access:protected
level_generic::cell_can_rotate	level_game.h	/^  bool cell_can_rotate(tpos x, tpos y, tpos layer)$/;"	f	line:544	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
level_generic::cell_clear	level_game.h	/^  void cell_clear(tpos sx, tpos sy, tpos dx, tpos dy, tpos layer, bool graphics_change, bool filled)$/;"	f	line:622	class:level_generic	access:public	signature:(tpos sx, tpos sy, tpos dx, tpos dy, tpos layer, bool graphics_change, bool filled)
level_generic::cell_clear	level_game.h	/^  void cell_clear(tpos x, tpos y, tpos layer, bool graphics_change)$/;"	f	line:609	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, bool graphics_change)
level_generic::cell_get_animation	level_game.h	/^  anim_handle cell_get_animation(tpos x, tpos y, tpos layer)$/;"	f	line:583	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
level_generic::cell_get_item	level_game.h	/^  item_handle cell_get_item(tpos x, tpos y, tpos layer)$/;"	f	line:494	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
level_generic::cell_get_rotation	level_game.h	/^  int cell_get_rotation(tpos x, tpos y, tpos layer)$/;"	f	line:561	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
level_generic::cell_get_variation	level_game.h	/^  int cell_get_variation(tpos x, tpos y, tpos layer)$/;"	f	line:539	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
level_generic::cell_graphics_add_diff	level_game.h	/^  void cell_graphics_add_diff(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)$/;"	f	line:335	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)
level_generic::cell_graphics_reset	level_game.h	/^  void cell_graphics_reset(tpos x, tpos y, tpos layer)$/;"	f	line:340	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
level_generic::cell_graphics_set	level_game.h	/^  void cell_graphics_set(tpos x, tpos y, tpos layer, spr_handle spr, int flag = 0)$/;"	f	line:319	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, spr_handle spr, int flag = 0)
level_generic::cell_graphics_set_and_rotate	level_game.h	/^  void cell_graphics_set_and_rotate(tpos x, tpos y, tpos layer, spr_handle spr, $/;"	f	line:324	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, spr_handle spr, int rotation, int flag = 0)
level_generic::cell_graphics_set_diff	level_game.h	/^  void cell_graphics_set_diff(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)$/;"	f	line:330	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)
level_generic::cell_in_level	level_game.h	/^  bool cell_in_level(tpos x, tpos y, tpos layer = 0)$/;"	f	line:267	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer = 0)
level_generic::cell_is_free	level_game.h	/^  bool cell_is_free(tpos x, tpos y, tpos layer)$/;"	f	line:429	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
level_generic::cell_is_full	level_game.h	/^  bool cell_is_full(tpos x, tpos y, tpos layer)$/;"	f	line:424	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
level_generic::cell_modify_rotation	level_game.h	/^  void cell_modify_rotation(tpos x, tpos y, tpos layer, int direction, bool graphics_change)$/;"	f	line:566	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, int direction, bool graphics_change)
level_generic::cell_modify_variation	level_game.h	/^  void cell_modify_variation(tpos x, tpos y, tpos layer,$/;"	f	line:516	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, item_handle direction, bool rewrite_sub, bool graphics_change)
level_generic::cell_move	level_game.h	/^  void cell_move(tpos x, tpos y, tpos layer, $/;"	f	line:645	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, tpos nx, tpos ny, bool graphics_change)
level_generic::cell_set	level_game.h	/^  void cell_set(tpos sx, tpos sy, tpos dx, tpos dy, tpos layer, $/;"	f	line:451	class:level_generic	access:public	signature:(tpos sx, tpos sy, tpos dx, tpos dy, tpos layer, item_handle item, item_handle variation, item_handle rotation, bool graphics_change, bool filled)
level_generic::cell_set	level_game.h	/^  void cell_set(tpos x, tpos y, tpos layer, item_handle item_,$/;"	f	line:434	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, item_handle item_, item_handle variation_, item_handle rotation_, bool graphics_change)
level_generic::cell_set_animation	level_game.h	/^  void cell_set_animation(tpos x, tpos y, tpos layer, anim_handle anim)$/;"	f	line:577	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, anim_handle anim)
level_generic::cell_set_item	level_game.h	/^  void cell_set_item(tpos x, tpos y, tpos layer, $/;"	f	line:476	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, item_handle item_, bool rewrite_sub, bool graphics_change)
level_generic::cell_set_rotation	level_game.h	/^  void cell_set_rotation(tpos x, tpos y, tpos layer, item_handle rotation_, bool graphics_change)$/;"	f	line:550	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, item_handle rotation_, bool graphics_change)
level_generic::cell_set_variation	level_game.h	/^  void cell_set_variation(tpos x, tpos y, tpos layer,$/;"	f	line:499	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, item_handle variation_, bool rewrite_sub, bool graphics_change)
level_generic::cell_subitems_reset	level_game.h	/^  void cell_subitems_reset(tpos x, tpos y, tpos layer, bool graphics_change)$/;"	f	line:589	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, bool graphics_change)
level_generic::cell_to_coord	level_game.h	/^  void cell_to_coord(tpos *p_x, tpos *p_y, tpos *p_dx, tpos *p_dy)$/;"	f	line:287	class:level_generic	access:public	signature:(tpos *p_x, tpos *p_y, tpos *p_dx, tpos *p_dy)
level_generic::cells	level_game.h	/^  LEVEL_CELL       cells[LEVEL_CELLS_X][LEVEL_CELLS_Y][LEVEL_LAYERS];$/;"	m	line:244	class:level_generic	access:protected
level_generic::coord_in_level	level_game.h	/^  bool coord_in_level(tpos x, tpos y)$/;"	f	line:275	class:level_generic	access:public	signature:(tpos x, tpos y)
level_generic::coord_to_cell	level_game.h	/^  void coord_to_cell(tpos *p_x, tpos *p_y)$/;"	f	line:281	class:level_generic	access:public	signature:(tpos *p_x, tpos *p_y)
level_generic::draw	level_game.h	/^  void draw(void)$/;"	f	line:304	class:level_generic	access:public	signature:(void)
level_generic::flip	level_game.h	/^  void flip(void)$/;"	f	line:310	class:level_generic	access:public	signature:(void)
level_generic::level_background_get	level_game.h	/^  int  level_background_get(void)$/;"	f	line:380	class:level_generic	access:public	signature:(void)
level_generic::level_background_set	level_game.cpp	/^bool level_generic::level_background_set(int back)$/;"	f	line:113	class:level_generic	signature:(int back)
level_generic::level_background_set	level_game.h	/^  bool level_background_set(int back);$/;"	p	line:378	class:level_generic	access:public	signature:(int back)
level_generic::level_clear	level_game.cpp	/^void level_generic::level_clear(void)$/;"	f	line:233	class:level_generic	signature:(void)
level_generic::level_clear	level_game.h	/^  void level_clear(void);$/;"	p	line:367	class:level_generic	access:public	signature:(void)
level_generic::level_exists	level_game.cpp	/^bool level_generic::level_exists(char *p_file)$/;"	f	line:171	class:level_generic	signature:(char *p_file)
level_generic::level_exists	level_game.h	/^  bool level_exists(char *p_file);$/;"	p	line:373	class:level_generic	access:public	signature:(char *p_file)
level_generic::level_export	level_game.cpp	/^LEVEL_DISK * level_generic::level_export(LEVEL_DISK *p_lev)$/;"	f	line:249	class:level_generic	signature:(LEVEL_DISK *p_lev)
level_generic::level_export	level_game.h	/^  LEVEL_DISK * level_export(LEVEL_DISK *p_lev);$/;"	p	line:376	class:level_generic	access:public	signature:(LEVEL_DISK *p_lev)
level_generic::level_generic	level_game.cpp	/^level_generic::level_generic(ITEM_REPOSITORY *p_rep)$/;"	f	line:98	class:level_generic	signature:(ITEM_REPOSITORY *p_rep)
level_generic::level_generic	level_game.h	/^  level_generic(ITEM_REPOSITORY *p_rep);$/;"	p	line:258	class:level_generic	access:public	signature:(ITEM_REPOSITORY *p_rep)
level_generic::level_import	level_game.cpp	/^void level_generic::level_import(LEVEL_DISK *p_lev)$/;"	f	line:176	class:level_generic	signature:(LEVEL_DISK *p_lev)
level_generic::level_import	level_game.h	/^  void level_import(LEVEL_DISK *p_lev);$/;"	p	line:375	class:level_generic	access:public	signature:(LEVEL_DISK *p_lev)
level_generic::level_load	level_game.cpp	/^bool level_generic::level_load(char * p_file)$/;"	f	line:128	class:level_generic	signature:(char * p_file)
level_generic::level_load	level_game.cpp	/^bool level_generic::level_load(char *p_file, char **p_dirs, int dirs)$/;"	f	line:143	class:level_generic	signature:(char *p_file, char **p_dirs, int dirs)
level_generic::level_load	level_game.h	/^  bool level_load(char *p_file);$/;"	p	line:370	class:level_generic	access:public	signature:(char *p_file)
level_generic::level_load	level_game.h	/^  bool level_load(char *p_file, char **p_dirs, int dirs);$/;"	p	line:371	class:level_generic	access:public	signature:(char *p_file, char **p_dirs, int dirs)
level_generic::level_new	level_game.cpp	/^bool level_generic::level_new(void)$/;"	f	line:121	class:level_generic	signature:(void)
level_generic::level_new	level_game.h	/^  bool level_new(void);$/;"	p	line:369	class:level_generic	access:public	signature:(void)
level_generic::level_save	level_game.cpp	/^bool level_generic::level_save(char * p_file)$/;"	f	line:165	class:level_generic	signature:(char * p_file)
level_generic::level_save	level_game.h	/^  bool level_save(char *p_file);$/;"	p	line:372	class:level_generic	access:public	signature:(char *p_file)
level_generic::music	level_game.h	/^  char	           music;                    \/\/ -> num of music  $/;"	m	line:242	class:level_generic	access:protected
level_generic::p_repo	level_game.h	/^  ITEM_REPOSITORY *p_repo;     \/\/ repository with items$/;"	m	line:248	class:level_generic	access:protected
level_generic::p_scr	level_game.h	/^  SCREEN          *p_scr;      \/\/ screen class for drawing$/;"	m	line:249	class:level_generic	access:protected
level_generic::player_active	level_game.h	/^  int              player_active;$/;"	m	line:253	class:level_generic	access:protected
level_generic::player_get_item	level_game.h	/^  item_handle player_get_item(int num)$/;"	f	line:667	class:level_generic	access:public	signature:(int num)
level_generic::player_get_pos	level_game.h	/^  void player_get_pos(int num, tpos *p_x, tpos *p_y)$/;"	f	line:677	class:level_generic	access:public	signature:(int num, tpos *p_x, tpos *p_y)
level_generic::player_get_rot	level_game.h	/^  int player_get_rot(int num)$/;"	f	line:687	class:level_generic	access:public	signature:(int num)
level_generic::player_set_active	level_game.h	/^  void player_set_active(int num)$/;"	f	line:692	class:level_generic	access:public	signature:(int num)
level_generic::player_set_item	level_game.h	/^  void player_set_item(int num, item_handle item)$/;"	f	line:662	class:level_generic	access:public	signature:(int num, item_handle item)
level_generic::player_set_pos	level_game.h	/^  void player_set_pos(int num, tpos x, tpos y)$/;"	f	line:672	class:level_generic	access:public	signature:(int num, tpos x, tpos y)
level_generic::player_set_rot	level_game.h	/^  void player_set_rot(int num, int rot)$/;"	f	line:682	class:level_generic	access:public	signature:(int num, int rot)
level_generic::players	level_game.h	/^  PLAYER           players[MAX_PLAYERS];$/;"	m	line:254	class:level_generic	access:protected
level_generic::repo_get_animation	level_game.h	/^  anim_template_handle repo_get_animation(tpos x, tpos y, tpos layer)$/;"	f	line:401	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
level_generic::repo_get_animation	level_game.h	/^  bool repo_get_animation(tpos x, tpos y, tpos layer,$/;"	f	line:408	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, int *p_flag, anim_template_handle *p_anim_template)
level_generic::repo_get_flag	level_game.h	/^  int repo_get_flag(tpos x, tpos y, tpos layer)$/;"	f	line:394	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
level_generic::repo_is_valid	level_game.h	/^  bool repo_is_valid(item_handle item)$/;"	f	line:389	class:level_generic	access:public	signature:(item_handle item)
level_generic::sprite_add	level_game.h	/^  void sprite_add(int handle, spr_handle spr, tpos x, tpos y, spr_handle dst = 0)$/;"	f	line:352	class:level_generic	access:public	signature:(int handle, spr_handle spr, tpos x, tpos y, spr_handle dst = 0)
level_generic::sprite_mask	level_game.h	/^  void sprite_mask(tpos x, tpos y)$/;"	f	line:357	class:level_generic	access:public	signature:(tpos x, tpos y)
level_generic::window_offset	level_game.h	/^  void window_offset(tpos start_x, tpos start_y)$/;"	f	line:293	class:level_generic	access:public	signature:(tpos start_x, tpos start_y)
level_generic::~level_generic	level_game.cpp	/^level_generic::~level_generic(void)$/;"	f	line:108	class:level_generic	signature:(void)
level_generic::~level_generic	level_game.h	/^  ~level_generic(void);$/;"	p	line:259	class:level_generic	access:public	signature:(void)
level_hint_load	berusky_gui.cpp	/^char * game_gui::level_hint_load(int set, int level)$/;"	f	line:984	class:game_gui	signature:(int set, int level)
level_hint_load	berusky_gui.h	/^  char * level_hint_load(int set, int level);$/;"	p	line:57	class:game_gui	access:public	signature:(int set, int level)
level_import	level_game.cpp	/^void level_generic::level_import(LEVEL_DISK *p_lev)$/;"	f	line:176	class:level_generic	signature:(LEVEL_DISK *p_lev)
level_import	level_game.h	/^  void level_import(LEVEL_DISK *p_lev);$/;"	p	line:375	class:level_generic	access:public	signature:(LEVEL_DISK *p_lev)
level_item_clear	editor.cpp	/^void editor_gui::level_item_clear(void)$/;"	f	line:976	class:editor_gui	signature:(void)
level_item_clear	editor.h	/^  void level_item_clear(void);$/;"	p	line:500	class:editor_gui	access:public	signature:(void)
level_item_clear_rectangle	editor.cpp	/^void editor_gui::level_item_clear_rectangle(bool filled)$/;"	f	line:1007	class:editor_gui	signature:(bool filled)
level_item_clear_rectangle	editor.h	/^  void level_item_clear_rectangle(bool filled);$/;"	p	line:501	class:editor_gui	access:public	signature:(bool filled)
level_item_insert	editor.cpp	/^void editor_gui::level_item_insert(void)$/;"	f	line:880	class:editor_gui	signature:(void)
level_item_insert	editor.h	/^  void level_item_insert(void);$/;"	p	line:494	class:editor_gui	access:public	signature:(void)
level_item_insert_rectangle	editor.cpp	/^void editor_gui::level_item_insert_rectangle(bool filled)$/;"	f	line:911	class:editor_gui	signature:(bool filled)
level_item_insert_rectangle	editor.h	/^  void level_item_insert_rectangle(bool filled);$/;"	p	line:495	class:editor_gui	access:public	signature:(bool filled)
level_item_rotate	editor.cpp	/^void editor_gui::level_item_rotate(CHANGE_TYPE type, int rotation)$/;"	f	line:922	class:editor_gui	signature:(CHANGE_TYPE type, int rotation)
level_item_rotate	editor.h	/^  void level_item_rotate(CHANGE_TYPE type, int rotation);$/;"	p	line:497	class:editor_gui	access:public	signature:(CHANGE_TYPE type, int rotation)
level_item_variate	editor.cpp	/^void editor_gui::level_item_variate(CHANGE_TYPE type, int variant)$/;"	f	line:951	class:editor_gui	signature:(CHANGE_TYPE type, int variant)
level_item_variate	editor.h	/^  void level_item_variate(CHANGE_TYPE type, int variant);$/;"	p	line:498	class:editor_gui	access:public	signature:(CHANGE_TYPE type, int variant)
level_load	berusky.cpp	/^bool berusky::level_load(char *p_level)$/;"	f	line:52	class:berusky	signature:(char *p_level)
level_load	berusky.cpp	/^bool berusky::level_load(void)$/;"	f	line:191	class:berusky	signature:(void)
level_load	berusky.h	/^  bool   level_load(char *p_level);$/;"	p	line:142	class:berusky	access:public	signature:(char *p_level)
level_load	berusky.h	/^  bool   level_load(void);$/;"	p	line:166	class:berusky	access:public	signature:(void)
level_load	berusky_gui.cpp	/^void game_gui::level_load(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:1447	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_load	berusky_gui.h	/^  void level_load(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:55	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_load	editor.cpp	/^void editor_gui::level_load(char *p_file, bool force)$/;"	f	line:754	class:editor_gui	signature:(char *p_file, bool force)
level_load	editor.h	/^  void level_load(char *p_file, bool force = FALSE);$/;"	p	line:465	class:editor_gui	access:public	signature:(char *p_file, bool force = FALSE)
level_load	level_active.cpp	/^bool level_active::level_load(void)$/;"	f	line:318	class:level_active	signature:(void)
level_load	level_active.cpp	/^bool level_store::level_load(DIR_LIST *p_dir_, char *p_level)$/;"	f	line:58	class:level_store	signature:(DIR_LIST *p_dir_, char *p_level)
level_load	level_active.cpp	/^bool level_store::level_load(void)$/;"	f	line:225	class:level_store	signature:(void)
level_load	level_active.h	/^  bool   level_load(DIR_LIST *p_dir_, char *p_level);$/;"	p	line:110	class:level_store	access:public	signature:(DIR_LIST *p_dir_, char *p_level)
level_load	level_active.h	/^  bool   level_load(void);$/;"	p	line:125	class:level_store	access:public	signature:(void)
level_load	level_active.h	/^  bool level_load(void);$/;"	p	line:72	class:level_active	access:public	signature:(void)
level_load	level_game.cpp	/^bool level_generic::level_load(char * p_file)$/;"	f	line:128	class:level_generic	signature:(char * p_file)
level_load	level_game.cpp	/^bool level_generic::level_load(char *p_file, char **p_dirs, int dirs)$/;"	f	line:143	class:level_generic	signature:(char *p_file, char **p_dirs, int dirs)
level_load	level_game.h	/^  bool level_load(char *p_file);$/;"	p	line:370	class:level_generic	access:public	signature:(char *p_file)
level_load	level_game.h	/^  bool level_load(char *p_file, char **p_dirs, int dirs);$/;"	p	line:371	class:level_generic	access:public	signature:(char *p_file, char **p_dirs, int dirs)
level_load_callback	editor.cpp	/^void editor_gui::level_load_callback(void)$/;"	f	line:793	class:editor_gui	signature:(void)
level_load_callback	editor.h	/^  void level_load_callback(void);$/;"	p	line:466	class:editor_gui	access:public	signature:(void)
level_name	editor.h	/^  char level_name[MAX_FILENAME];$/;"	m	line:453	class:editor_gui	access:public
level_new	editor.cpp	/^void editor_gui::level_new(bool force)$/;"	f	line:733	class:editor_gui	signature:(bool force)
level_new	editor.h	/^  void level_new(bool force = FALSE);$/;"	p	line:462	class:editor_gui	access:public	signature:(bool force = FALSE)
level_new	level_game.cpp	/^bool level_generic::level_new(void)$/;"	f	line:121	class:level_generic	signature:(void)
level_new	level_game.h	/^  bool level_new(void);$/;"	p	line:369	class:level_generic	access:public	signature:(void)
level_new_callback	editor.cpp	/^void editor_gui::level_new_callback(void)$/;"	f	line:747	class:editor_gui	signature:(void)
level_new_callback	editor.h	/^  void level_new_callback(void);$/;"	p	line:463	class:editor_gui	access:public	signature:(void)
level_num	berusky.h	/^  int        level_num;$/;"	m	line:106	class:berusky_state	access:public
level_play	berusky.cpp	/^bool berusky::level_play(LEVEL_EVENT_QUEUE *p_queue, int level)$/;"	f	line:139	class:berusky	signature:(LEVEL_EVENT_QUEUE *p_queue, int level)
level_play	berusky.h	/^  bool   level_play(LEVEL_EVENT_QUEUE *p_queue, int level);$/;"	p	line:156	class:berusky	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, int level)
level_populate	level_game.cpp	/^bool level_game::level_populate(void)$/;"	f	line:313	class:level_game	signature:(void)
level_populate	level_game.cpp	/^void level_editor::level_populate(void)$/;"	f	line:526	class:level_editor	signature:(void)
level_populate	level_game.h	/^  bool level_populate(void);$/;"	p	line:824	class:level_game	access:public	signature:(void)
level_populate	level_game.h	/^  void level_populate(void);$/;"	p	line:1044	class:level_editor	access:public	signature:(void)
level_redraw	level_game.h	/^  void level_redraw(void)$/;"	f	line:826	class:level_game	access:public	signature:(void)
level_restart	berusky.cpp	/^void berusky::level_restart(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:162	class:berusky	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_restart	berusky.h	/^  void   level_restart(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:160	class:berusky	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_restart	berusky_gui.cpp	/^void game_gui::level_restart(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:1424	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_restart	berusky_gui.h	/^  void level_restart(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:53	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_restore	berusky.cpp	/^void berusky::level_restore(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:175	class:berusky	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_restore	berusky.h	/^  void   level_restore(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:163	class:berusky	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_restore	berusky_gui.cpp	/^void game_gui::level_restore(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:1416	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_restore	berusky_gui.h	/^  void level_restore(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:52	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_run	berusky_gui.cpp	/^bool game_gui::level_run(LEVEL_EVENT_QUEUE *p_queue, char *p_level)$/;"	f	line:1052	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue, char *p_level)
level_run	berusky_gui.cpp	/^bool game_gui::level_run(LEVEL_EVENT_QUEUE *p_queue, int set, int level)$/;"	f	line:1069	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue, int set, int level)
level_run	berusky_gui.h	/^  bool level_run(LEVEL_EVENT_QUEUE *p_queue, char *p_level);$/;"	p	line:48	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, char *p_level)
level_run	berusky_gui.h	/^  bool level_run(LEVEL_EVENT_QUEUE *p_queue, int set, int level);  $/;"	p	line:49	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, int set, int level)
level_save	berusky.cpp	/^void berusky::level_save(void)$/;"	f	line:186	class:berusky	signature:(void)
level_save	berusky.h	/^  void   level_save(void);$/;"	p	line:165	class:berusky	access:public	signature:(void)
level_save	berusky_gui.cpp	/^void game_gui::level_save(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:1432	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_save	berusky_gui.h	/^  void level_save(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:54	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_save	editor.cpp	/^void editor_gui::level_save(bool force)$/;"	f	line:861	class:editor_gui	signature:(bool force)
level_save	editor.h	/^  void level_save(bool force = TRUE);$/;"	p	line:468	class:editor_gui	access:public	signature:(bool force = TRUE)
level_save	level_active.cpp	/^void level_active::level_save(void)$/;"	f	line:310	class:level_active	signature:(void)
level_save	level_active.cpp	/^void level_store::level_save(void)$/;"	f	line:220	class:level_store	signature:(void)
level_save	level_active.h	/^  void   level_save(void);$/;"	p	line:124	class:level_store	access:public	signature:(void)
level_save	level_active.h	/^  void level_save(void);$/;"	p	line:71	class:level_active	access:public	signature:(void)
level_save	level_game.cpp	/^bool level_generic::level_save(char * p_file)$/;"	f	line:165	class:level_generic	signature:(char * p_file)
level_save	level_game.h	/^  bool level_save(char *p_file);$/;"	p	line:372	class:level_generic	access:public	signature:(char *p_file)
level_save_as	editor.cpp	/^void editor_gui::level_save_as(char *p_file, bool force)$/;"	f	line:809	class:editor_gui	signature:(char *p_file, bool force)
level_save_as	editor.h	/^  void level_save_as(char *p_file = NULL, bool force = FALSE);$/;"	p	line:469	class:editor_gui	access:public	signature:(char *p_file = NULL, bool force = FALSE)
level_save_as_callback	editor.cpp	/^void editor_gui::level_save_as_callback(void)$/;"	f	line:845	class:editor_gui	signature:(void)
level_save_as_callback	editor.h	/^  void level_save_as_callback(void);$/;"	p	line:470	class:editor_gui	access:public	signature:(void)
level_set	berusky.h	/^  int        level_set;$/;"	m	line:105	class:berusky_state	access:public
level_status	level_game.h	/^typedef class level_status {$/;"	c	line:704
level_status::bug_in_exit	level_game.h	/^  void bug_in_exit(void)$/;"	f	line:758	class:level_status	access:public	signature:(void)
level_status::game_start	level_game.h	/^  void game_start(void)$/;"	f	line:715	class:level_status	access:public	signature:(void)
level_status::game_stop	level_game.h	/^  void game_stop(void)$/;"	f	line:723	class:level_status	access:public	signature:(void)
level_status::keys	level_game.h	/^  int    keys;        \/* colected keys *\/$/;"	m	line:708	class:level_status	access:private
level_status::keys_add	level_game.h	/^  void keys_add(void)$/;"	f	line:748	class:level_status	access:public	signature:(void)
level_status::keys_get	level_game.h	/^  int  keys_get(void)$/;"	f	line:753	class:level_status	access:public	signature:(void)
level_status::resolved	level_game.h	/^  bool resolved(void)$/;"	f	line:763	class:level_status	access:public	signature:(void)
level_status::steps	level_game.h	/^  int    steps;       \/* all players steps *\/$/;"	m	line:709	class:level_status	access:private
level_status::steps_add	level_game.h	/^  void steps_add(void)$/;"	f	line:738	class:level_status	access:public	signature:(void)
level_status::steps_get	level_game.h	/^  int  steps_get(void)$/;"	f	line:743	class:level_status	access:public	signature:(void)
level_status::success	level_game.h	/^  bool   success;     \/* have bugs reached exit with all keys? *\/$/;"	m	line:707	class:level_status	access:private
level_status::time_get	level_game.h	/^  char * time_get(char *p_string, int num)$/;"	f	line:728	class:level_status	access:public	signature:(char *p_string, int num)
level_status::tm_elapsed	level_game.h	/^  time_t tm_elapsed;  \/* time of play (in sec) *\/$/;"	m	line:711	class:level_status	access:private
level_status::tm_start	level_game.h	/^  time_t tm_start;    \/* time of play (in sec) *\/$/;"	m	line:710	class:level_status	access:private
level_status::user	level_game.h	/^  bool   user;        \/* user level *\/$/;"	m	line:706	class:level_status	access:private
level_status::user_get	level_game.h	/^  bool user_get(void)$/;"	f	line:773	class:level_status	access:public	signature:(void)
level_status::user_set	level_game.h	/^  void user_set(bool user_)$/;"	f	line:768	class:level_status	access:public	signature:(bool user_)
level_status_get	berusky.cpp	/^LEVEL_STATUS * berusky::level_status_get(void)$/;"	f	line:134	class:berusky	signature:(void)
level_status_get	berusky.h	/^  LEVEL_STATUS * level_status_get(void);$/;"	p	line:154	class:berusky	access:public	signature:(void)
level_stop	berusky.cpp	/^LEVEL_STATUS * berusky::level_stop(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:154	class:berusky	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_stop	berusky.h	/^  LEVEL_STATUS * level_stop(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:158	class:berusky	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_stop	berusky_gui.cpp	/^void game_gui::level_stop(LEVEL_EVENT_QUEUE *p_queue, int cheat, int menu)$/;"	f	line:1087	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue, int cheat, int menu)
level_stop	berusky_gui.h	/^  void level_stop(LEVEL_EVENT_QUEUE *p_queue, int cheat, int menu);$/;"	p	line:50	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, int cheat, int menu)
level_store	level_active.h	/^  level_store()      { memset(this,0,sizeof(*this)); }$/;"	f	line:131	class:level_store	access:public	signature:()
level_store	level_active.h	/^typedef class level_store {$/;"	c	line:90
level_store::alloc	level_active.cpp	/^void level_store::alloc(int num)$/;"	f	line:36	class:level_store	signature:(int num)
level_store::alloc	level_active.h	/^  void   alloc(int num);$/;"	p	line:107	class:level_store	access:public	signature:(int num)
level_store::free	level_active.cpp	/^void level_store::free(void)$/;"	f	line:49	class:level_store	signature:(void)
level_store::free	level_active.h	/^  void   free(void);$/;"	p	line:108	class:level_store	access:public	signature:(void)
level_store::is_valid_line	level_active.cpp	/^char * level_store::is_valid_line(char *p_line)$/;"	f	line:73	class:level_store	signature:(char *p_line)
level_store::is_valid_line	level_active.h	/^  char * is_valid_line(char *p_line);$/;"	p	line:105	class:level_store	access:public	signature:(char *p_line)
level_store::level_load	level_active.cpp	/^bool level_store::level_load(DIR_LIST *p_dir_, char *p_level)$/;"	f	line:58	class:level_store	signature:(DIR_LIST *p_dir_, char *p_level)
level_store::level_load	level_active.cpp	/^bool level_store::level_load(void)$/;"	f	line:225	class:level_store	signature:(void)
level_store::level_load	level_active.h	/^  bool   level_load(DIR_LIST *p_dir_, char *p_level);$/;"	p	line:110	class:level_store	access:public	signature:(DIR_LIST *p_dir_, char *p_level)
level_store::level_load	level_active.h	/^  bool   level_load(void);$/;"	p	line:125	class:level_store	access:public	signature:(void)
level_store::level_save	level_active.cpp	/^void level_store::level_save(void)$/;"	f	line:220	class:level_store	signature:(void)
level_store::level_save	level_active.h	/^  void   level_save(void);$/;"	p	line:124	class:level_store	access:public	signature:(void)
level_store::level_store	level_active.h	/^  level_store()      { memset(this,0,sizeof(*this)); }$/;"	f	line:131	class:level_store	access:public	signature:()
level_store::levelnum	level_active.h	/^  int               levelnum;$/;"	m	line:96	class:level_store	access:private
level_store::levelset_get_difficulty	level_active.h	/^  char * levelset_get_difficulty(int set);$/;"	p	line:114	class:level_store	access:public	signature:(int set)
level_store::levelset_get_levelnum	level_active.cpp	/^int  level_store::levelset_get_levelnum(void)$/;"	f	line:168	class:level_store	signature:(void)
level_store::levelset_get_levelnum	level_active.h	/^  int    levelset_get_levelnum(void);$/;"	p	line:113	class:level_store	access:public	signature:(void)
level_store::levelset_get_name	level_active.cpp	/^char * level_store::levelset_get_name(int level)$/;"	f	line:150	class:level_store	signature:(int level)
level_store::levelset_get_name	level_active.h	/^  char * levelset_get_name(int level);$/;"	p	line:116	class:level_store	access:public	signature:(int level)
level_store::levelset_get_name_custom	level_active.cpp	/^char * level_store::levelset_get_name_custom(void)$/;"	f	line:158	class:level_store	signature:(void)
level_store::levelset_get_name_custom	level_active.h	/^  char * levelset_get_name_custom(void);$/;"	p	line:117	class:level_store	access:public	signature:(void)
level_store::levelset_get_passwd	level_active.cpp	/^char * level_store::levelset_get_passwd(int level)$/;"	f	line:142	class:level_store	signature:(int level)
level_store::levelset_get_passwd	level_active.h	/^  char * levelset_get_passwd(int level);$/;"	p	line:115	class:level_store	access:public	signature:(int level)
level_store::levelset_is_level	level_active.cpp	/^bool level_store::levelset_is_level(int level)$/;"	f	line:163	class:level_store	signature:(int level)
level_store::levelset_is_level	level_active.h	/^  bool   levelset_is_level(int level);$/;"	p	line:112	class:level_store	access:public	signature:(int level)
level_store::levelset_load	level_active.cpp	/^bool level_store::levelset_load(DIR_LIST *p_dir_, char *p_script)$/;"	f	line:80	class:level_store	signature:(DIR_LIST *p_dir_, char *p_script)
level_store::levelset_load	level_active.h	/^  bool   levelset_load(DIR_LIST *p_dir_, char *p_script);$/;"	p	line:111	class:level_store	access:public	signature:(DIR_LIST *p_dir_, char *p_script)
level_store::levelset_search	level_active.cpp	/^bool level_store::levelset_search(char *p_passwd, int *p_level)$/;"	f	line:128	class:level_store	signature:(char *p_passwd, int *p_level)
level_store::levelset_search	level_active.h	/^  bool   levelset_search(char *p_passwd, int *p_level);$/;"	p	line:118	class:level_store	access:public	signature:(char *p_passwd, int *p_level)
level_store::p_active	level_active.h	/^  LEVEL_ACTIVE     *p_active;$/;"	m	line:93	class:level_store	access:private
level_store::p_dir	level_active.h	/^  DIR_LIST         *p_dir;$/;"	m	line:98	class:level_store	access:private
level_store::p_list	level_active.h	/^  LEVEL_STORE_ITEM *p_list;$/;"	m	line:95	class:level_store	access:private
level_store::p_repos	level_active.h	/^  ITEM_REPOSITORY  *p_repos;$/;"	m	line:99	class:level_store	access:private
level_store::play_callback	level_active.cpp	/^bool level_store::play_callback(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:187	class:level_store	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_store::play_callback	level_active.h	/^  bool   play_callback(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:121	class:level_store	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_store::play_end	level_active.cpp	/^bool level_store::play_end(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:197	class:level_store	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_store::play_end	level_active.h	/^  bool   play_end(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:122	class:level_store	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_store::play_start	level_active.cpp	/^bool level_store::play_start(ITEM_REPOSITORY *p_repo, LEVEL_EVENT_QUEUE *p_queue, int level)$/;"	f	line:173	class:level_store	signature:(ITEM_REPOSITORY *p_repo, LEVEL_EVENT_QUEUE *p_queue, int level)
level_store::play_start	level_active.h	/^  bool   play_start(ITEM_REPOSITORY *p_repo, LEVEL_EVENT_QUEUE *p_queue, int level);$/;"	p	line:120	class:level_store	access:public	signature:(ITEM_REPOSITORY *p_repo, LEVEL_EVENT_QUEUE *p_queue, int level)
level_store::redraw	level_active.cpp	/^void level_store::redraw(void)$/;"	f	line:214	class:level_store	signature:(void)
level_store::redraw	level_active.h	/^  void   redraw(void);$/;"	p	line:127	class:level_store	access:public	signature:(void)
level_store::status	level_active.h	/^  LEVEL_STATUS      status;$/;"	m	line:101	class:level_store	access:private
level_store::status_get	level_active.cpp	/^LEVEL_STATUS * level_store::status_get(void)$/;"	f	line:209	class:level_store	signature:(void)
level_store::status_get	level_active.h	/^  LEVEL_STATUS * status_get(void);$/;"	p	line:129	class:level_store	access:public	signature:(void)
level_store::~level_store	level_active.h	/^  ~level_store(void) { free(); }$/;"	f	line:132	class:level_store	access:public	signature:(void)
level_store_item	level_active.h	/^typedef struct level_store_item {$/;"	s	line:83
level_store_item::levelname	level_active.h	/^  char levelname[MAX_LEVELNAME];$/;"	m	line:85	struct:level_store_item	access:public
level_store_item::password	level_active.h	/^  char password[MAX_PASSWORD];$/;"	m	line:86	struct:level_store_item	access:public
level_suspend	berusky.cpp	/^void berusky::level_suspend(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:170	class:berusky	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_suspend	berusky.h	/^  void   level_suspend(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:162	class:berusky	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_suspend	berusky_gui.cpp	/^void game_gui::level_suspend(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:1410	class:game_gui	signature:(LEVEL_EVENT_QUEUE *p_queue)
level_suspend	berusky_gui.h	/^  void level_suspend(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:51	class:game_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
levelname	level_active.h	/^  char levelname[MAX_LEVELNAME];$/;"	m	line:85	struct:level_store_item	access:public
levelnum	level_active.h	/^  int               levelnum;$/;"	m	line:96	class:level_store	access:private
levels	utils.h	/^  char levels[MAX_FILENAME];$/;"	m	line:257	class:dir_list	access:private
levels_get	utils.h	/^  char * levels_get(void)$/;"	f	line:288	class:dir_list	access:public	signature:(void)
levels_user	utils.h	/^  char levels_user[MAX_FILENAME];$/;"	m	line:258	class:dir_list	access:private
levels_user_get	utils.h	/^  char * levels_user_get(void)$/;"	f	line:293	class:dir_list	access:public	signature:(void)
levelset_get_difficulty	berusky.cpp	/^char * berusky::levelset_get_difficulty(void)$/;"	f	line:91	class:berusky	signature:(void)
levelset_get_difficulty	berusky.h	/^  char * levelset_get_difficulty(void);$/;"	p	line:149	class:berusky	access:public	signature:(void)
levelset_get_difficulty	level_active.h	/^  char * levelset_get_difficulty(int set);$/;"	p	line:114	class:level_store	access:public	signature:(int set)
levelset_get_level	berusky.cpp	/^int  berusky::levelset_get_level(void)$/;"	f	line:124	class:berusky	signature:(void)
levelset_get_level	berusky.h	/^  int    levelset_get_level(void);$/;"	p	line:146	class:berusky	access:public	signature:(void)
levelset_get_levelnum	berusky.cpp	/^int  berusky::levelset_get_levelnum(void)$/;"	f	line:81	class:berusky	signature:(void)
levelset_get_levelnum	berusky.h	/^  int    levelset_get_levelnum(void);$/;"	p	line:148	class:berusky	access:public	signature:(void)
levelset_get_levelnum	level_active.cpp	/^int  level_store::levelset_get_levelnum(void)$/;"	f	line:168	class:level_store	signature:(void)
levelset_get_levelnum	level_active.h	/^  int    levelset_get_levelnum(void);$/;"	p	line:113	class:level_store	access:public	signature:(void)
levelset_get_name	berusky.cpp	/^char * berusky::levelset_get_name(void)$/;"	f	line:107	class:berusky	signature:(void)
levelset_get_name	berusky.h	/^  char * levelset_get_name(void);$/;"	p	line:151	class:berusky	access:public	signature:(void)
levelset_get_name	level_active.cpp	/^char * level_store::levelset_get_name(int level)$/;"	f	line:150	class:level_store	signature:(int level)
levelset_get_name	level_active.h	/^  char * levelset_get_name(int level);$/;"	p	line:116	class:level_store	access:public	signature:(int level)
levelset_get_name_custom	level_active.cpp	/^char * level_store::levelset_get_name_custom(void)$/;"	f	line:158	class:level_store	signature:(void)
levelset_get_name_custom	level_active.h	/^  char * levelset_get_name_custom(void);$/;"	p	line:117	class:level_store	access:public	signature:(void)
levelset_get_passwd	berusky.cpp	/^char * berusky::levelset_get_passwd(int level)$/;"	f	line:86	class:berusky	signature:(int level)
levelset_get_passwd	berusky.h	/^  char * levelset_get_passwd(int level);$/;"	p	line:150	class:berusky	access:public	signature:(int level)
levelset_get_passwd	level_active.cpp	/^char * level_store::levelset_get_passwd(int level)$/;"	f	line:142	class:level_store	signature:(int level)
levelset_get_passwd	level_active.h	/^  char * levelset_get_passwd(int level);$/;"	p	line:115	class:level_store	access:public	signature:(int level)
levelset_get_set	berusky.cpp	/^int  berusky::levelset_get_set(void)$/;"	f	line:129	class:berusky	signature:(void)
levelset_get_set	berusky.h	/^  int    levelset_get_set(void);$/;"	p	line:147	class:berusky	access:public	signature:(void)
levelset_is_custom	berusky.cpp	/^bool berusky::levelset_is_custom(void)$/;"	f	line:76	class:berusky	signature:(void)
levelset_is_custom	berusky.h	/^  bool   levelset_is_custom(void);$/;"	p	line:144	class:berusky	access:public	signature:(void)
levelset_is_level	level_active.cpp	/^bool level_store::levelset_is_level(int level)$/;"	f	line:163	class:level_store	signature:(int level)
levelset_is_level	level_active.h	/^  bool   levelset_is_level(int level);$/;"	p	line:112	class:level_store	access:public	signature:(int level)
levelset_load	berusky.cpp	/^bool berusky::levelset_load(int set)$/;"	f	line:62	class:berusky	signature:(int set)
levelset_load	berusky.h	/^  bool   levelset_load(int set);$/;"	p	line:143	class:berusky	access:public	signature:(int set)
levelset_load	level_active.cpp	/^bool level_store::levelset_load(DIR_LIST *p_dir_, char *p_script)$/;"	f	line:80	class:level_store	signature:(DIR_LIST *p_dir_, char *p_script)
levelset_load	level_active.h	/^  bool   levelset_load(DIR_LIST *p_dir_, char *p_script);$/;"	p	line:111	class:level_store	access:public	signature:(DIR_LIST *p_dir_, char *p_script)
levelset_search	berusky.cpp	/^bool berusky::levelset_search(char *p_passwd, int *p_set, int *p_level)$/;"	f	line:112	class:berusky	signature:(char *p_passwd, int *p_set, int *p_level)
levelset_search	berusky.h	/^  bool   levelset_search(char *p_passwd, int *p_set, int *p_level);$/;"	p	line:152	class:berusky	access:public	signature:(char *p_passwd, int *p_set, int *p_level)
levelset_search	level_active.cpp	/^bool level_store::levelset_search(char *p_passwd, int *p_level)$/;"	f	line:128	class:level_store	signature:(char *p_passwd, int *p_level)
levelset_search	level_active.h	/^  bool   levelset_search(char *p_passwd, int *p_level);$/;"	p	line:118	class:level_store	access:public	signature:(char *p_passwd, int *p_level)
lines	editor.h	/^  int          lines;$/;"	m	line:280	class:editor_console	access:private
load	2d_graph.cpp	/^bool font_info::load(int font_index, int first, int num)$/;"	f	line:577	class:font_info	signature:(int font_index, int first, int num)
load	2d_graph.cpp	/^bool font_lookup_table::load(char *p_file)$/;"	f	line:544	class:font_lookup_table	signature:(char *p_file)
load	2d_graph.cpp	/^void sprite::load(SURFACE *p_surf_, tflag flag_, RECT *p_rect)$/;"	f	line:174	class:sprite	signature:(SURFACE *p_surf_, tflag flag_, RECT *p_rect)
load	2d_graph.cpp	/^void surface::load(char *p_file)$/;"	f	line:48	class:surface	signature:(char *p_file)
load	2d_graph.h	/^  bool load(char *p_file);$/;"	p	line:670	class:font_lookup_table	access:public	signature:(char *p_file)
load	2d_graph.h	/^  bool load(int font_index, int first, int num)$/;"	f	line:879	class:font	access:public	signature:(int font_index, int first, int num)
load	2d_graph.h	/^  bool load(int font_index, int first, int num);$/;"	p	line:721	class:font_info	access:public	signature:(int font_index, int first, int num)
load	2d_graph.h	/^  void load(SURFACE *p_surf_, tflag flag_ = 0, RECT *p_rect = NULL);$/;"	p	line:234	class:sprite	access:public	signature:(SURFACE *p_surf_, tflag flag_ = 0, RECT *p_rect = NULL)
load	2d_graph.h	/^  void load(char *p_file);$/;"	p	line:139	class:surface	access:public	signature:(char *p_file)
load	level.cpp	/^int item_repository::load(char *p_item_definition_file, char *p_item_animation_file, char *p_dir)$/;"	f	line:148	class:item_repository	signature:(char *p_item_definition_file, char *p_item_animation_file, char *p_dir)
load	level.h	/^  int  load(char *p_item_definition_file, char *p_item_animation_file, char *p_dir);$/;"	p	line:118	class:item_repository	access:public	signature:(char *p_item_definition_file, char *p_item_animation_file, char *p_dir)
load	level_active.h	/^  bool              load;$/;"	m	line:48	class:level_active	access:private
load	utils.cpp	/^void dir_list::load(char *p_ini)$/;"	f	line:66	class:dir_list	signature:(char *p_ini)
load	utils.h	/^  void load(char *p_ini);$/;"	p	line:286	class:dir_list	access:public	signature:(char *p_ini)
load_flag	berusky.h	/^  int        load_flag;$/;"	m	line:103	class:berusky_state	access:public
loaded	level_active.h	/^  bool loaded(void)$/;"	f	line:61	class:level_active	access:public	signature:(void)
log_close	utils.cpp	/^void log_close(void)$/;"	f	line:19	signature:(void)
log_close	utils.h	/^void log_close(void);$/;"	p	line:128	signature:(void)
log_file	utils.cpp	/^FHANDLE log_file;$/;"	v	line:17
log_flush	utils.cpp	/^void log_flush(void)$/;"	f	line:51	signature:(void)
log_flush	utils.h	/^void log_flush(void);$/;"	p	line:129	signature:(void)
log_open	utils.cpp	/^void log_open(char *p_file)$/;"	f	line:27	signature:(char *p_file)
log_open	utils.h	/^void log_open(char *p_file);$/;"	p	line:126	signature:(char *p_file)
log_open_ini	utils.cpp	/^void log_open_ini(char *p_ini_file)$/;"	f	line:39	signature:(char *p_ini_file)
log_open_ini	utils.h	/^void log_open_ini(char *p_ini_file);$/;"	p	line:127	signature:(char *p_ini_file)
logic	level_active.h	/^  GAME_LOGIC        logic;$/;"	m	line:42	class:level_active	access:private
lookup	2d_graph.h	/^  int  lookup(int c)$/;"	f	line:671	class:font_lookup_table	access:public	signature:(int c)
low_panel_draw_matt	level_game.cpp	/^void level_game::low_panel_draw_matt(bool redraw)$/;"	f	line:488	class:level_game	signature:(bool redraw)
low_panel_draw_matt	level_game.h	/^  void low_panel_draw_matt(bool redraw);$/;"	p	line:804	class:level_game	access:public	signature:(bool redraw)
low_panel_draw_steps	level_game.cpp	/^void level_game::low_panel_draw_steps(bool redraw)$/;"	f	line:509	class:level_game	signature:(bool redraw)
low_panel_draw_steps	level_game.h	/^  void low_panel_draw_steps(bool redraw);$/;"	p	line:805	class:level_game	access:public	signature:(bool redraw)
low_panel_steps_changed	level_game.h	/^  bool low_panel_steps_changed(void)$/;"	f	line:807	class:level_game	access:public	signature:(void)
ls	level_game.h	/^  spr_handle  ls[4];  \/\/left sprites$/;"	m	line:78	class:player	access:public
main	main.cpp	/^int main(int argc, char *argv[])$/;"	f	line:304	signature:(int argc, char *argv[])
match	graphics.h	/^  bool match(int flag_ = 0)$/;"	f	line:108	class:screen_sprite	access:public	signature:(int flag_ = 0)
matt	level_game.h	/^  int         matt; \/\/ num of mattocks$/;"	m	line:70	class:player	access:public
mattock_add	level_game.h	/^  bool mattock_add(void)$/;"	f	line:136	class:player	access:public	signature:(void)
mattock_drop	level_game.h	/^  bool mattock_drop(void)$/;"	f	line:147	class:player	access:public	signature:(void)
max_events	events.h	/^  int          max_events;   \/\/ the lenght of queue$/;"	m	line:487	class:event_stream	access:private
max_size	stack.h	/^  int max_size;$/;"	m	line:43	class:stack	access:private
max_x	graphics.h	/^  int  min_x, max_x;$/;"	m	line:121	class:change	access:private
max_y	graphics.h	/^  int  min_y, max_y;$/;"	m	line:122	class:change	access:private
menu_back_stack	gui.h	/^  stack<MENU_FUCTION> menu_back_stack;$/;"	m	line:118	class:gui_base	access:public
menu_current	gui.h	/^  MENU_FUCTION  menu_current;$/;"	m	line:109	class:gui_base	access:public
menu_dialog_error	berusky_gui.cpp	/^void game_gui::menu_dialog_error(char *p_text,...)$/;"	f	line:1614	class:game_gui	signature:(char *p_text,...)
menu_dialog_error	berusky_gui.h	/^  void menu_dialog_error(char *p_text,...);$/;"	p	line:82	class:game_gui	access:public	signature:(char *p_text,...)
menu_draw	editor.h	/^  void menu_draw(void);$/;"	p	line:489	class:editor_gui	access:public	signature:(void)
menu_dummy	gui.cpp	/^void gui_base::menu_dummy(MENU_STATE state, int data, int data1)$/;"	f	line:281	class:gui_base	signature:(MENU_STATE state, int data, int data1)
menu_dummy	gui.h	/^  void menu_dummy(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:146	class:gui_base	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_enter	gui.cpp	/^void gui_base::menu_enter(GUI_BASE *p_class, GUI_BASE_FUNC p_func, int param_1, int param_2)$/;"	f	line:46	class:gui_base	signature:(GUI_BASE *p_class, GUI_BASE_FUNC p_func, int param_1, int param_2)
menu_enter	gui.h	/^  void menu_enter(GUI_BASE *p_class, GUI_BASE_FUNC p_func, int param_1, int param_2);$/;"	p	line:137	class:gui_base	access:public	signature:(GUI_BASE *p_class, GUI_BASE_FUNC p_func, int param_1, int param_2)
menu_fuction	gui.h	/^  menu_fuction(GUI_BASE *p_class_, GUI_BASE_FUNC p_func_, int param_1 = 0, int param_2 = 0) :  $/;"	f	line:60	class:menu_fuction	access:public	signature:(GUI_BASE *p_class_, GUI_BASE_FUNC p_func_, int param_1 = 0, int param_2 = 0)
menu_fuction	gui.h	/^  menu_fuction(void) : p_class(0), p_func(0), p1(0), p2(0) {};$/;"	f	line:59	class:menu_fuction	access:public	signature:(void)
menu_fuction	gui.h	/^typedef class menu_fuction {$/;"	c	line:48
menu_fuction::clear	gui.h	/^  void clear(void)$/;"	f	line:71	class:menu_fuction	access:public	signature:(void)
menu_fuction::menu_fuction	gui.h	/^  menu_fuction(GUI_BASE *p_class_, GUI_BASE_FUNC p_func_, int param_1 = 0, int param_2 = 0) :  $/;"	f	line:60	class:menu_fuction	access:public	signature:(GUI_BASE *p_class_, GUI_BASE_FUNC p_func_, int param_1 = 0, int param_2 = 0)
menu_fuction::menu_fuction	gui.h	/^  menu_fuction(void) : p_class(0), p_func(0), p1(0), p2(0) {};$/;"	f	line:59	class:menu_fuction	access:public	signature:(void)
menu_fuction::p1	gui.h	/^  int            p1;$/;"	m	line:54	class:menu_fuction	access:public
menu_fuction::p2	gui.h	/^  int            p2;$/;"	m	line:55	class:menu_fuction	access:public
menu_fuction::p_class	gui.h	/^  GUI_BASE      *p_class;$/;"	m	line:52	class:menu_fuction	access:public
menu_fuction::p_func	gui.h	/^  GUI_BASE_FUNC  p_func;$/;"	m	line:53	class:menu_fuction	access:public
menu_fuction::run	gui.h	/^  void run(MENU_STATE state)$/;"	f	line:83	class:menu_fuction	access:public	signature:(MENU_STATE state)
menu_fuction::run_and_clear	gui.h	/^  void run_and_clear(MENU_STATE state)$/;"	f	line:90	class:menu_fuction	access:public	signature:(MENU_STATE state)
menu_fuction::set	gui.h	/^  void set(GUI_BASE *p_class_, GUI_BASE_FUNC p_func_, int param_1 = 0, int param_2 = 0)$/;"	f	line:63	class:menu_fuction	access:public	signature:(GUI_BASE *p_class_, GUI_BASE_FUNC p_func_, int param_1 = 0, int param_2 = 0)
menu_fuction::valid	gui.h	/^  bool valid(void)$/;"	f	line:78	class:menu_fuction	access:public	signature:(void)
menu_get_last_rect	gui.h	/^  RECT * menu_get_last_rect(RECT *p_rect)$/;"	f	line:162	class:gui_base	access:public	signature:(RECT *p_rect)
menu_help	berusky_gui.cpp	/^void game_gui::menu_help(MENU_STATE state, int data, int data1)$/;"	f	line:387	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_help	berusky_gui.h	/^  void menu_help(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:67	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_help_credits	berusky_gui.cpp	/^void game_gui::menu_help_credits(MENU_STATE state, int data, int data1)$/;"	f	line:740	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_help_credits	berusky_gui.h	/^  void menu_help_credits(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:70	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_help_keys	berusky_gui.cpp	/^void game_gui::menu_help_keys(MENU_STATE state, int data, int data1)$/;"	f	line:663	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_help_keys	berusky_gui.h	/^  void menu_help_keys(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:68	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_help_rules	berusky_gui.cpp	/^void game_gui::menu_help_rules(MENU_STATE state, int data, int data1)$/;"	f	line:452	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_help_rules	berusky_gui.h	/^  void menu_help_rules(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:69	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_in_game	berusky_gui.cpp	/^void game_gui::menu_in_game(MENU_STATE state, int data, int data1)$/;"	f	line:1347	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_in_game	berusky_gui.h	/^  void menu_in_game(MENU_STATE state, int data = 0, int data1 = 0);  $/;"	p	line:71	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_item_draw	gui.cpp	/^void gui_base::menu_item_draw(char *p_text, ALIGNMENT spr_align, bool save_back, LEVEL_EVENT click1, LEVEL_EVENT click2, LEVEL_EVENT click3)$/;"	f	line:108	class:gui_base	signature:(char *p_text, ALIGNMENT spr_align, bool save_back, LEVEL_EVENT click1, LEVEL_EVENT click2, LEVEL_EVENT click3)
menu_item_draw	gui.cpp	/^void gui_base::menu_item_draw(tpos x, tpos y, char *p_text, ALIGNMENT spr_align, bool save_back, LEVEL_EVENT click1, LEVEL_EVENT click2, LEVEL_EVENT click3)$/;"	f	line:239	class:gui_base	signature:(tpos x, tpos y, char *p_text, ALIGNMENT spr_align, bool save_back, LEVEL_EVENT click1, LEVEL_EVENT click2, LEVEL_EVENT click3)
menu_item_draw	gui.h	/^  void menu_item_draw(char *p_text, $/;"	p	line:153	class:gui_base	access:public	signature:(char *p_text, ALIGNMENT spr_align, bool save_back, LEVEL_EVENT click1, LEVEL_EVENT click2 = LEVEL_EVENT(EV_NONE), LEVEL_EVENT click3 = LEVEL_EVENT(EV_NONE))
menu_item_draw	gui.h	/^  void menu_item_draw(tpos x, tpos y, char *p_text,                      $/;"	p	line:157	class:gui_base	access:public	signature:(tpos x, tpos y, char *p_text, ALIGNMENT spr_align, bool save_back, LEVEL_EVENT click1, LEVEL_EVENT click2 = LEVEL_EVENT(EV_NONE), LEVEL_EVENT click3 = LEVEL_EVENT(EV_NONE))
menu_item_set_add	gui.cpp	/^void gui_base::menu_item_set_add(tpos dx, tpos dy)$/;"	f	line:97	class:gui_base	signature:(tpos dx, tpos dy)
menu_item_set_add	gui.h	/^  void menu_item_set_add(tpos dx, tpos dy);$/;"	p	line:149	class:gui_base	access:public	signature:(tpos dx, tpos dy)
menu_item_set_diff	gui.cpp	/^void gui_base::menu_item_set_diff(tpos dx, tpos dy)$/;"	f	line:91	class:gui_base	signature:(tpos dx, tpos dy)
menu_item_set_diff	gui.h	/^  void menu_item_set_diff(tpos dx, tpos dy);$/;"	p	line:150	class:gui_base	access:public	signature:(tpos dx, tpos dy)
menu_item_set_pos	gui.cpp	/^void gui_base::menu_item_set_pos(tpos x, tpos y)$/;"	f	line:85	class:gui_base	signature:(tpos x, tpos y)
menu_item_set_pos	gui.h	/^  void menu_item_set_pos(tpos x, tpos y);$/;"	p	line:148	class:gui_base	access:public	signature:(tpos x, tpos y)
menu_item_start	gui.cpp	/^void gui_base::menu_item_start(void)$/;"	f	line:103	class:gui_base	signature:(void)
menu_item_start	gui.h	/^  void menu_item_start(void);$/;"	p	line:152	class:gui_base	access:public	signature:(void)
menu_key_array	input.cpp	/^EVENT_KEY menu_key_array[] = $/;"	v	line:84
menu_key_input	gui.h	/^  MENU_FUCTION  menu_key_input;$/;"	m	line:112	class:gui_base	access:public
menu_keys	input.cpp	/^EVENT_KEY_SET menu_keys = { menu_key_array, sizeof(menu_key_array) \/ sizeof(menu_key_array[0]) };$/;"	v	line:92
menu_leave	gui.cpp	/^void gui_base::menu_leave(void)$/;"	f	line:55	class:gui_base	signature:(void)
menu_leave	gui.h	/^  void menu_leave(void);$/;"	p	line:138	class:gui_base	access:public	signature:(void)
menu_level_end	berusky_gui.cpp	/^void game_gui::menu_level_end(MENU_STATE state, int data, int data1)$/;"	f	line:1130	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_level_end	berusky_gui.h	/^  void menu_level_end(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:75	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_level_end_custom	berusky_gui.cpp	/^void game_gui::menu_level_end_custom(MENU_STATE state, int data, int data1)$/;"	f	line:1196	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_level_end_custom	berusky_gui.h	/^  void menu_level_end_custom(MENU_STATE state, int data = 0, int data1 = 0);  $/;"	p	line:76	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_level_hint	berusky_gui.cpp	/^void game_gui::menu_level_hint(MENU_STATE state, int data, int data1)$/;"	f	line:830	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_level_hint	berusky_gui.h	/^  void menu_level_hint(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:66	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_level_run	berusky_gui.cpp	/^void game_gui::menu_level_run(MENU_STATE state, int data, int data1)$/;"	f	line:894	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_level_run	berusky_gui.h	/^  void menu_level_run(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:74	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_levelset_end	berusky_gui.cpp	/^void game_gui::menu_levelset_end(MENU_STATE state, int data, int data1)$/;"	f	line:1255	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_levelset_end	berusky_gui.h	/^  void menu_levelset_end(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:77	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_main	berusky_gui.cpp	/^void game_gui::menu_main(MENU_STATE state, int data, int data1)$/;"	f	line:74	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_main	berusky_gui.h	/^  void menu_main(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:62	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_new_game	berusky_gui.cpp	/^void game_gui::menu_new_game(MENU_STATE state, int data, int data1)$/;"	f	line:137	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_new_game	berusky_gui.h	/^  void menu_new_game(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:63	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_password	berusky_gui.cpp	/^void game_gui::menu_password(MENU_STATE state, int data, int data1)$/;"	f	line:200	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_password	berusky_gui.h	/^  void menu_password(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:64	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_password_check	berusky_gui.cpp	/^void game_gui::menu_password_check(MENU_STATE state, int data, int data1)$/;"	f	line:325	class:game_gui	signature:(MENU_STATE state, int data, int data1)
menu_password_check	berusky_gui.h	/^  void menu_password_check(MENU_STATE state, int data = 0, int data1 = 0);$/;"	p	line:65	class:game_gui	access:public	signature:(MENU_STATE state, int data = 0, int data1 = 0)
menu_services	gui.cpp	/^void gui_base::menu_services(LEVEL_EVENT ev)$/;"	f	line:245	class:gui_base	signature:(LEVEL_EVENT ev)
menu_services	gui.h	/^  void menu_services(LEVEL_EVENT ev);$/;"	p	line:145	class:gui_base	access:public	signature:(LEVEL_EVENT ev)
menu_timer	gui.h	/^  MENU_FUCTION  menu_timer;$/;"	m	line:115	class:gui_base	access:public
mevent_add	input.cpp	/^void input::mevent_add(MOUSE_EVENT *p_event, int num)$/;"	f	line:425	class:input	signature:(MOUSE_EVENT *p_event, int num)
mevent_add	input.h	/^  void mevent_add(MOUSE_EVENT *p_event, int num);$/;"	p	line:452	class:input	access:public	signature:(MOUSE_EVENT *p_event, int num)
mevent_add	input.h	/^  void mevent_add(MOUSE_EVENT event)$/;"	f	line:454	class:input	access:public	signature:(MOUSE_EVENT event)
mevent_clear	input.cpp	/^void input::mevent_clear(void)$/;"	f	line:420	class:input	signature:(void)
mevent_clear	input.h	/^  void mevent_clear(void);$/;"	p	line:451	class:input	access:public	signature:(void)
mevent_state_clear	input.cpp	/^void input::mevent_state_clear(int first)$/;"	f	line:414	class:input	signature:(int first)
mevent_state_clear	input.h	/^  void mevent_state_clear(int first = 0);$/;"	p	line:450	class:input	access:public	signature:(int first = 0)
mevents	input.h	/^  MOUSE_EVENT       mevents[MAX_MOUSE_EVENTS]; \/\/ Active mouse events$/;"	m	line:417	class:input	access:private
mevents_num	input.h	/^  int               mevents_num;$/;"	m	line:418	class:input	access:private
min_x	graphics.h	/^  int  min_x, max_x;$/;"	m	line:121	class:change	access:private
min_y	graphics.h	/^  int  min_y, max_y;$/;"	m	line:122	class:change	access:private
minus_x	level.h	/^  int                  minus_x;$/;"	m	line:75	class:game_object	access:public
mmalloc	utils.h	/^inline void * mmalloc(int size)$/;"	f	line:135	signature:(int size)
mmemcpy	utils.h	/^inline void * mmemcpy(void *p_src, int size)$/;"	f	line:149	signature:(void *p_src, int size)
mouse_event	input.h	/^  mouse_event(MOUSE_STATE state, int flg, LEVEL_EVENT ev)$/;"	f	line:362	struct:mouse_event	access:public	signature:(MOUSE_STATE state, int flg, LEVEL_EVENT ev)
mouse_event	input.h	/^  mouse_event(MOUSE_STATE state, int flg, LEVEL_EVENT ev, LEVEL_EVENT ev1)$/;"	f	line:371	struct:mouse_event	access:public	signature:(MOUSE_STATE state, int flg, LEVEL_EVENT ev, LEVEL_EVENT ev1)
mouse_event	input.h	/^  mouse_event(MOUSE_STATE state, int flg, LEVEL_EVENT ev, LEVEL_EVENT ev1, LEVEL_EVENT ev2)$/;"	f	line:381	struct:mouse_event	access:public	signature:(MOUSE_STATE state, int flg, LEVEL_EVENT ev, LEVEL_EVENT ev1, LEVEL_EVENT ev2)
mouse_event	input.h	/^  mouse_event(MOUSE_STATE state, int flg, int handle)$/;"	f	line:353	struct:mouse_event	access:public	signature:(MOUSE_STATE state, int flg, int handle)
mouse_event	input.h	/^  mouse_event(void)$/;"	f	line:349	struct:mouse_event	access:public	signature:(void)
mouse_event	input.h	/^typedef struct mouse_event {$/;"	s	line:341
mouse_event::event	input.h	/^  LEVEL_EVENT        event[MEVENTS];$/;"	m	line:346	struct:mouse_event	access:public
mouse_event::event_num	input.h	/^  int                event_num;$/;"	m	line:345	struct:mouse_event	access:public
mouse_event::flag	input.h	/^  int                flag;$/;"	m	line:344	struct:mouse_event	access:public
mouse_event::last_state	input.h	/^  bool               last_state;$/;"	m	line:347	struct:mouse_event	access:public
mouse_event::mouse_event	input.h	/^  mouse_event(MOUSE_STATE state, int flg, LEVEL_EVENT ev)$/;"	f	line:362	struct:mouse_event	access:public	signature:(MOUSE_STATE state, int flg, LEVEL_EVENT ev)
mouse_event::mouse_event	input.h	/^  mouse_event(MOUSE_STATE state, int flg, LEVEL_EVENT ev, LEVEL_EVENT ev1)$/;"	f	line:371	struct:mouse_event	access:public	signature:(MOUSE_STATE state, int flg, LEVEL_EVENT ev, LEVEL_EVENT ev1)
mouse_event::mouse_event	input.h	/^  mouse_event(MOUSE_STATE state, int flg, LEVEL_EVENT ev, LEVEL_EVENT ev1, LEVEL_EVENT ev2)$/;"	f	line:381	struct:mouse_event	access:public	signature:(MOUSE_STATE state, int flg, LEVEL_EVENT ev, LEVEL_EVENT ev1, LEVEL_EVENT ev2)
mouse_event::mouse_event	input.h	/^  mouse_event(MOUSE_STATE state, int flg, int handle)$/;"	f	line:353	struct:mouse_event	access:public	signature:(MOUSE_STATE state, int flg, int handle)
mouse_event::mouse_event	input.h	/^  mouse_event(void)$/;"	f	line:349	struct:mouse_event	access:public	signature:(void)
mouse_event::mstate	input.h	/^  MOUSE_STATE        mstate;$/;"	m	line:343	struct:mouse_event	access:public
mouse_event::state_clear	input.h	/^  void state_clear(void)$/;"	f	line:392	struct:mouse_event	access:public	signature:(void)
mouse_handler	editor.cpp	/^void editor_gui::mouse_handler(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT ev)$/;"	f	line:1029	class:editor_gui	signature:(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT ev)
mouse_handler	editor.h	/^  void mouse_handler(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT ev);$/;"	p	line:512	class:editor_gui	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT ev)
mouse_input	input.cpp	/^void input::mouse_input(tpos mx, tpos my, int state, int button)$/;"	f	line:332	class:input	signature:(tpos mx, tpos my, int state, int button)
mouse_input	input.h	/^  void mouse_input(tpos mx, tpos my, int state, int button);$/;"	p	line:448	class:input	access:public	signature:(tpos mx, tpos my, int state, int button)
mouse_state	input.h	/^  mouse_state(RECT r)$/;"	f	line:308	class:mouse_state	access:public	signature:(RECT r)
mouse_state	input.h	/^  mouse_state(RECT r, int buttons, int key_ = 0)$/;"	f	line:314	class:mouse_state	access:public	signature:(RECT r, int buttons, int key_ = 0)
mouse_state	input.h	/^  mouse_state(void)$/;"	f	line:303	class:mouse_state	access:public	signature:(void)
mouse_state	input.h	/^typedef class mouse_state {$/;"	c	line:293
mouse_state::button	input.h	/^  int  button[MOUSE_BUTTONS];$/;"	m	line:298	class:mouse_state	access:public
mouse_state::key	input.h	/^  int  key;$/;"	m	line:299	class:mouse_state	access:public
mouse_state::mouse_state	input.h	/^  mouse_state(RECT r)$/;"	f	line:308	class:mouse_state	access:public	signature:(RECT r)
mouse_state::mouse_state	input.h	/^  mouse_state(RECT r, int buttons, int key_ = 0)$/;"	f	line:314	class:mouse_state	access:public	signature:(RECT r, int buttons, int key_ = 0)
mouse_state::mouse_state	input.h	/^  mouse_state(void)$/;"	f	line:303	class:mouse_state	access:public	signature:(void)
mouse_state::rect	input.h	/^  RECT rect;$/;"	m	line:297	class:mouse_state	access:public
mstate	input.h	/^  MOUSE_STATE        mstate;$/;"	m	line:343	struct:mouse_event	access:public
mstate	input.h	/^  MOUSE_STATE       mstate;          \/\/ Last mouse state$/;"	m	line:415	class:input	access:private
music	level_game.h	/^   char music;                    \/\/ -> cislo hudby k tomuto levelu$/;"	m	line:208	struct:__anon7	access:public
music	level_game.h	/^  char	           music;                    \/\/ -> num of music  $/;"	m	line:242	class:level_generic	access:protected
music	level_game.h	/^  char	           music;                    \/\/ -> num of music$/;"	m	line:946	class:level_core	access:public
name	data_parser.h	/^  char name[MAX_POS_NAME];$/;"	m	line:38	struct:position_table_item	access:public
negate	graphics.h	/^  void negate(int lr)$/;"	f	line:557	struct:layer_config	access:public	signature:(int lr)
new_line	2d_graph.h	/^  void new_line(void)$/;"	f	line:868	class:font	access:public	signature:(void)
next	stack.h	/^  int next;   \/\/ the next one$/;"	m	line:107	class:circle_stack	access:private
next_get	animation.h	/^  class animation * next_get(void)$/;"	f	line:229	class:animation	access:public	signature:(void)
next_index	animation.h	/^  int next_index(int index)$/;"	f	line:263	class:animation_engine	access:public	signature:(int index)
next_index	stack.h	/^  int next_index(int index)$/;"	f	line:111	class:circle_stack	access:private	signature:(int index)
next_set	animation.h	/^  void next_set(class animation *p_next_)$/;"	f	line:224	class:animation	access:public	signature:(class animation *p_next_)
next_time	main.cpp	/^static Uint32 next_time;$/;"	v	line:55	file:
num	data_parser.h	/^  int num;$/;"	m	line:47	struct:data_record	access:public
num	level_game.h	/^  int         num;  \/\/ player number$/;"	m	line:66	class:player	access:public
obj_num	level.h	/^  int                  obj_num[GAME_ITEMS];$/;"	m	line:94	class:item_repository	access:private
offset	data_parser.h	/^  int offset;$/;"	m	line:46	struct:data_record	access:public
open	data_parser.cpp	/^int data_parser::open(char *p_file, char *p_dir)$/;"	f	line:179	class:data_parser	signature:(char *p_file, char *p_dir)
open	data_parser.h	/^  int  open(char *p_file, char *p_dir);$/;"	p	line:92	class:data_parser	access:public	signature:(char *p_file, char *p_dir)
operator !=	level_game.h	/^  bool operator!=(class level_core &c)$/;"	f	line:971	class:level_core	access:public	signature:(class level_core &c)
operator =	utils.h	/^  void operator=(class fhandle *f_)$/;"	f	line:61	class:fhandle	access:public	signature:(class fhandle *f_)
operator =	utils.h	/^  void operator=(void *f_)$/;"	f	line:56	class:fhandle	access:public	signature:(void *f_)
operator ==	level_game.h	/^  bool operator==(class level_core &c)$/;"	f	line:967	class:level_core	access:public	signature:(class level_core &c)
operator ==	utils.h	/^  bool operator==(void *f_)$/;"	f	line:66	class:fhandle	access:public	signature:(void *f_)
operator FILE*	utils.h	/^  operator FILE*(void)$/;"	f	line:71	class:fhandle	access:public	signature:(void)
operator bool	utils.h	/^  operator bool(void)$/;"	f	line:76	class:fhandle	access:public	signature:(void)
output_clear	editor.cpp	/^void editor_console::output_clear(bool redraw)$/;"	f	line:1617	class:editor_console	signature:(bool redraw)
output_clear	editor.h	/^  void output_clear(bool redraw = TRUE);$/;"	p	line:306	class:editor_console	access:public	signature:(bool redraw = TRUE)
output_lines	editor.h	/^  char         output_lines[CONSOLE_OUTPUT_LINES][CONSOLE_MAX_INPUT_LINE];$/;"	m	line:281	class:editor_console	access:private
output_redraw	editor.cpp	/^void editor_console::output_redraw(void)$/;"	f	line:1627	class:editor_console	signature:(void)
output_redraw	editor.h	/^  void output_redraw(void);$/;"	p	line:307	class:editor_console	access:public	signature:(void)
p1	gui.h	/^  int            p1;$/;"	m	line:54	class:menu_fuction	access:public
p2	gui.h	/^  int            p2;$/;"	m	line:55	class:menu_fuction	access:public
p_active	level_active.h	/^  LEVEL_ACTIVE     *p_active;$/;"	m	line:93	class:level_store	access:private
p_ber	berusky_gui.h	/^  BERUSKY         *p_ber;$/;"	m	line:40	class:game_gui	access:private
p_class	gui.h	/^  GUI_BASE      *p_class;$/;"	m	line:52	class:menu_fuction	access:public
p_delay_table	animation.h	/^  int          *p_delay_table;    \/\/ time corrections, there is an entry for every frame$/;"	m	line:51	struct:animation_template	access:public
p_dir	berusky.h	/^  DIR_LIST         *p_dir;$/;"	m	line:133	class:berusky	access:private
p_dir	berusky_gui.h	/^  DIR_LIST        *p_dir;$/;"	m	line:39	class:game_gui	access:private
p_dir	editor.h	/^  DIR_LIST               *p_dir;$/;"	m	line:373	class:editor_gui	access:private
p_dir	level_active.h	/^  DIR_LIST         *p_dir;$/;"	m	line:98	class:level_store	access:private
p_font	2d_graph.cpp	/^FONT     *p_font = NULL;$/;"	v	line:743
p_func	gui.h	/^  GUI_BASE_FUNC  p_func;$/;"	m	line:53	class:menu_fuction	access:public
p_grf	2d_graph.cpp	/^GRAPH_2D * font_info::p_grf = NULL;$/;"	m	line:564	class:font_info	file:
p_grf	2d_graph.cpp	/^GRAPH_2D *p_grf  = NULL;$/;"	v	line:742
p_grf	2d_graph.h	/^  static GRAPH_2D  *p_grf;$/;"	m	line:714	class:font_info	access:public
p_input	editor.h	/^  INPUT       *p_input;$/;"	m	line:295	class:editor_console	access:private
p_keys	input.h	/^  EVENT_KEY *p_keys;$/;"	m	line:269	struct:event_key_set	access:public
p_level	animation.h	/^  LEVEL_GAME          *p_level;$/;"	m	line:250	class:animation_engine	access:private
p_level	editor.h	/^  LEVEL_EDITOR *p_level;$/;"	m	line:45	class:editor_selection	access:private
p_level	game_logic.h	/^  LEVEL_GAME   *p_level;$/;"	m	line:37	class:game_logic	access:private
p_level	level_changer.h	/^  LEVEL_GAME       *p_level;$/;"	m	line:37	class:level_changer	access:private
p_list	level_active.h	/^  LEVEL_STORE_ITEM *p_list;$/;"	m	line:95	class:level_store	access:private
p_next	animation.h	/^  class animation    *p_next;$/;"	m	line:168	class:animation	typeref:class:animation::animation	access:private
p_obj	level.h	/^  GAME_OBJECT         *p_obj[GAME_ITEMS];$/;"	m	line:93	class:item_repository	access:private
p_queue	events.h	/^  LEVEL_EVENT *p_queue;      \/\/ read queue$/;"	m	line:488	class:event_stream	access:private
p_repo	berusky.h	/^  ITEM_REPOSITORY  *p_repo;$/;"	m	line:132	class:berusky	access:private
p_repo	berusky_gui.h	/^  ITEM_REPOSITORY *p_repo;$/;"	m	line:38	class:game_gui	access:private
p_repo	editor.cpp	/^ITEM_REPOSITORY *item_panel::p_repo = NULL;$/;"	m	line:42	class:item_panel	file:
p_repo	editor.h	/^  ITEM_REPOSITORY        *p_repo;$/;"	m	line:375	class:editor_gui	access:private
p_repo	editor.h	/^  static ITEM_REPOSITORY *p_repo;$/;"	m	line:75	class:item_panel	access:private
p_repo	level_active.h	/^  ITEM_REPOSITORY  *p_repo;$/;"	m	line:45	class:level_active	access:private
p_repo	level_game.h	/^  ITEM_REPOSITORY *p_repo;     \/\/ repository with items$/;"	m	line:248	class:level_generic	access:protected
p_repos	level_active.h	/^  ITEM_REPOSITORY  *p_repos;$/;"	m	line:99	class:level_store	access:private
p_repository	animation.cpp	/^ANIMATION_REPOSITORY * animation::p_repository = NULL;$/;"	m	line:259	class:animation	file:
p_repository	animation.h	/^  static ANIMATION_REPOSITORY * p_repository;$/;"	m	line:166	class:animation	access:private
p_running	animation.h	/^  ANIMATION           *p_running;   \/\/ list of animations  $/;"	m	line:248	class:animation_engine	access:private
p_saved	level_active.h	/^  LEVEL_GAME       *p_saved;  \/\/ saved level$/;"	m	line:40	class:level_active	access:private
p_scr	level_game.h	/^  SCREEN          *p_scr;      \/\/ screen class for drawing$/;"	m	line:249	class:level_generic	access:protected
p_screen	2d_graph.h	/^  SPRITE      *p_screen;$/;"	m	line:433	class:graph_2d	access:private
p_screen_surface	2d_graph.h	/^  SURFACE     *p_screen_surface;$/;"	m	line:432	class:graph_2d	access:private
p_set	input.h	/^  EVENT_KEY_SET    *p_set;           \/\/ Active event-set for keys$/;"	m	line:412	class:input	access:private
p_slave	editor.h	/^  class item_panel *p_slave;$/;"	m	line:79	class:item_panel	typeref:class:item_panel::item_panel	access:private
p_so	level.h	/^  void                *p_so[GO_SUB_NUM]; \/\/ sub-items$/;"	m	line:85	class:game_object	access:public
p_sprite_table	animation.h	/^  spr_handle   *p_sprite_table;   \/\/ sprite array, there is an entry for every frame$/;"	m	line:50	struct:animation_template	access:public
p_sprites	2d_graph.h	/^  SPRITE      *p_sprites;$/;"	m	line:322	class:sprite_store	access:private
p_stack	stack.h	/^  T * p_stack;$/;"	m	line:41	class:stack	access:private
p_status	game_logic.h	/^  LEVEL_STATUS *p_status;$/;"	m	line:38	class:game_logic	access:private
p_status	level_active.h	/^  LEVEL_STATUS     *p_status;  $/;"	m	line:46	class:level_active	access:private
p_status	level_game.h	/^  LEVEL_STATUS    *p_status;$/;"	m	line:786	class:level_game	access:private
p_surf	2d_graph.h	/^  SDL_Surface *p_surf;$/;"	m	line:127	class:surface	access:private
p_surf	2d_graph.h	/^  SURFACE      *p_surf;                 \/\/ Surface for this sprite$/;"	m	line:224	class:sprite	access:private
p_surfaces	2d_graph.h	/^  SURFACE     *p_surfaces;$/;"	m	line:318	class:sprite_store	access:private
p_table	data_parser.h	/^  POSITION_TABLE_ITEM *p_table;$/;"	m	line:56	class:data_parser	access:private
p_tpl	animation.h	/^  ANIMATION_TEMPLATE *p_tpl;$/;"	m	line:72	class:animation_repository	access:private
panel_handle	editor.h	/^  int panel_handle;$/;"	m	line:90	class:item_panel	access:private
panel_item_highlight	editor.cpp	/^void editor_gui::panel_item_highlight(int panel, tpos x, tpos y)$/;"	f	line:356	class:editor_gui	signature:(int panel, tpos x, tpos y)
panel_item_highlight	editor.h	/^  void panel_item_highlight(int panel, tpos x, tpos y);$/;"	p	line:423	class:editor_gui	access:public	signature:(int panel, tpos x, tpos y)
panel_item_select	editor.cpp	/^void editor_gui::panel_item_select(int panel, tpos x, tpos y)$/;"	f	line:337	class:editor_gui	signature:(int panel, tpos x, tpos y)
panel_item_select	editor.h	/^  void panel_item_select(int panel, tpos x, tpos y);$/;"	p	line:422	class:editor_gui	access:public	signature:(int panel, tpos x, tpos y)
panel_reset	editor.cpp	/^void editor_gui::panel_reset(void)$/;"	f	line:363	class:editor_gui	signature:(void)
panel_reset	editor.h	/^  void panel_reset(void);$/;"	p	line:424	class:editor_gui	access:public	signature:(void)
panel_scroll	editor.cpp	/^void editor_gui::panel_scroll(int panel, int direction)$/;"	f	line:394	class:editor_gui	signature:(int panel, int direction)
panel_scroll	editor.cpp	/^void item_panel::panel_scroll(int direction, EDITOR_SELECTION *p_sel, bool redraw)$/;"	f	line:75	class:item_panel	signature:(int direction, EDITOR_SELECTION *p_sel, bool redraw)
panel_scroll	editor.h	/^  void panel_scroll(int direction, EDITOR_SELECTION *p_sel, bool redraw = TRUE);$/;"	p	line:192	class:item_panel	access:public	signature:(int direction, EDITOR_SELECTION *p_sel, bool redraw = TRUE)
panel_scroll	editor.h	/^  void panel_scroll(int panel, int direction);$/;"	p	line:425	class:editor_gui	access:public	signature:(int panel, int direction)
panel_scroll_check	editor.cpp	/^bool item_panel::panel_scroll_check(int direction)$/;"	f	line:55	class:item_panel	signature:(int direction)
panel_scroll_check	editor.h	/^  bool panel_scroll_check(int direction);$/;"	p	line:191	class:item_panel	access:public	signature:(int direction)
param_get	events.h	/^  EVENT_PARAM_TYPE param_get(int index)$/;"	f	line:390	class:level_event	access:public	signature:(int index)
param_int_get	events.h	/^  int param_int_get(int index)$/;"	f	line:377	class:level_event	access:public	signature:(int index)
param_point_get	events.h	/^  void * param_point_get(int index)$/;"	f	line:384	class:level_event	access:public	signature:(int index)
params	events.h	/^  EVENT_PARAM_TYPE  params[PARAMS];$/;"	m	line:358	class:level_event	access:private
params_set	events.h	/^  void params_set(EVENT_PARAM_TYPE p0, $/;"	f	line:362	class:level_event	access:public	signature:(EVENT_PARAM_TYPE p0, EVENT_PARAM_TYPE p1 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p2 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p3 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p4 = EVENT_TYPE_NONE, EVENT_PARAM_TYPE p5 = EVENT_TYPE_NONE)
parser_table	data_parser_tables.cpp	/^POSITION_TABLE_ITEM parser_table[] = $/;"	v	line:30
password	level_active.h	/^  char password[MAX_PASSWORD];$/;"	m	line:86	struct:level_store_item	access:public
play_callback	level_active.cpp	/^bool level_active::play_callback(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:330	class:level_active	signature:(LEVEL_EVENT_QUEUE *p_queue)
play_callback	level_active.cpp	/^bool level_store::play_callback(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:187	class:level_store	signature:(LEVEL_EVENT_QUEUE *p_queue)
play_callback	level_active.h	/^  bool   play_callback(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:121	class:level_store	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
play_callback	level_active.h	/^  bool play_callback(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:59	class:level_active	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
play_end	level_active.cpp	/^bool level_store::play_end(LEVEL_EVENT_QUEUE *p_queue)$/;"	f	line:197	class:level_store	signature:(LEVEL_EVENT_QUEUE *p_queue)
play_end	level_active.h	/^  bool   play_end(LEVEL_EVENT_QUEUE *p_queue);$/;"	p	line:122	class:level_store	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue)
play_start	level_active.cpp	/^bool level_store::play_start(ITEM_REPOSITORY *p_repo, LEVEL_EVENT_QUEUE *p_queue, int level)$/;"	f	line:173	class:level_store	signature:(ITEM_REPOSITORY *p_repo, LEVEL_EVENT_QUEUE *p_queue, int level)
play_start	level_active.h	/^  bool   play_start(ITEM_REPOSITORY *p_repo, LEVEL_EVENT_QUEUE *p_queue, int level);$/;"	p	line:120	class:level_store	access:public	signature:(ITEM_REPOSITORY *p_repo, LEVEL_EVENT_QUEUE *p_queue, int level)
player	level_game.h	/^  player(void)$/;"	f	line:83	class:player	access:public	signature:(void)
player	level_game.h	/^typedef class player {$/;"	c	line:60
player::a_ls	level_game.h	/^  int         a_ls;$/;"	m	line:75	class:player	access:public
player::a_rs	level_game.h	/^  int         a_rs;$/;"	m	line:76	class:player	access:public
player::flag	level_game.h	/^  int         flag; \/\/ player flags$/;"	m	line:64	class:player	access:public
player::get_item	level_game.h	/^  item_handle get_item(void)$/;"	f	line:98	class:player	access:public	signature:(void)
player::get_pos	level_game.h	/^  void get_pos(tpos *p_x, tpos *p_y)$/;"	f	line:109	class:player	access:public	signature:(tpos *p_x, tpos *p_y)
player::get_pos_x	level_game.h	/^  tpos get_pos_x(void)$/;"	f	line:115	class:player	access:public	signature:(void)
player::get_pos_y	level_game.h	/^  tpos get_pos_y(void)$/;"	f	line:120	class:player	access:public	signature:(void)
player::get_rot	level_game.h	/^  int get_rot(void)$/;"	f	line:130	class:player	access:public	signature:(void)
player::item	level_game.h	/^  item_handle item;$/;"	m	line:73	class:player	access:public
player::key_add	level_game.h	/^  bool key_add(void)$/;"	f	line:160	class:player	access:public	signature:(void)
player::key_drop	level_game.h	/^  bool key_drop(void)$/;"	f	line:171	class:player	access:public	signature:(void)
player::keys	level_game.h	/^  int         keys; \/\/ num of keys$/;"	m	line:71	class:player	access:public
player::ls	level_game.h	/^  spr_handle  ls[4];  \/\/left sprites$/;"	m	line:78	class:player	access:public
player::matt	level_game.h	/^  int         matt; \/\/ num of mattocks$/;"	m	line:70	class:player	access:public
player::mattock_add	level_game.h	/^  bool mattock_add(void)$/;"	f	line:136	class:player	access:public	signature:(void)
player::mattock_drop	level_game.h	/^  bool mattock_drop(void)$/;"	f	line:147	class:player	access:public	signature:(void)
player::num	level_game.h	/^  int         num;  \/\/ player number$/;"	m	line:66	class:player	access:public
player::player	level_game.h	/^  player(void)$/;"	f	line:83	class:player	access:public	signature:(void)
player::rot	level_game.h	/^  int         rot;  \/\/ player rotation$/;"	m	line:68	class:player	access:public
player::rs	level_game.h	/^  spr_handle  rs[4];  \/\/right sprites$/;"	m	line:79	class:player	access:public
player::set_active	level_game.h	/^  void set_active(void)$/;"	f	line:183	class:player	access:public	signature:(void)
player::set_graphics	level_game.cpp	/^void player::set_graphics(int num)$/;"	f	line:34	class:player	signature:(int num)
player::set_graphics	level_game.h	/^  void set_graphics(int num);$/;"	p	line:91	class:player	access:public	signature:(int num)
player::set_item	level_game.h	/^  void set_item(item_handle itm)$/;"	f	line:93	class:player	access:public	signature:(item_handle itm)
player::set_pos	level_game.h	/^  void set_pos(tpos x_, tpos y_)$/;"	f	line:103	class:player	access:public	signature:(tpos x_, tpos y_)
player::set_rot	level_game.h	/^  void set_rot(int rot_)$/;"	f	line:125	class:player	access:public	signature:(int rot_)
player::x	level_game.h	/^  tpos        x,y;  \/\/ actual position$/;"	m	line:67	class:player	access:public
player::y	level_game.h	/^  tpos        x,y;  \/\/ actual position$/;"	m	line:67	class:player	access:public
player_active	level_game.h	/^  int              player_active;$/;"	m	line:253	class:level_generic	access:protected
player_get	level_game.h	/^  int player_get(void)$/;"	f	line:867	class:level_game	access:public	signature:(void)
player_get_item	level_game.h	/^  item_handle player_get_item(int num)$/;"	f	line:667	class:level_generic	access:public	signature:(int num)
player_get_pos	level_game.h	/^  void player_get_pos(int num, tpos *p_x, tpos *p_y)$/;"	f	line:677	class:level_generic	access:public	signature:(int num, tpos *p_x, tpos *p_y)
player_get_rot	level_game.h	/^  int player_get_rot(int num)$/;"	f	line:687	class:level_generic	access:public	signature:(int num)
player_key_add	level_game.h	/^  bool player_key_add(int num)$/;"	f	line:898	class:level_game	access:public	signature:(int num)
player_key_drop	level_game.h	/^  bool player_key_drop(int num)$/;"	f	line:909	class:level_game	access:public	signature:(int num)
player_mark	level_game.h	/^  void player_mark(int num, bool active)$/;"	f	line:920	class:level_game	access:public	signature:(int num, bool active)
player_mattock_add	level_game.h	/^  bool player_mattock_add(int num)$/;"	f	line:873	class:level_game	access:public	signature:(int num)
player_mattock_drop	level_game.h	/^  bool player_mattock_drop(int num)$/;"	f	line:885	class:level_game	access:public	signature:(int num)
player_move	game_logic.cpp	/^int game_logic::player_move(LEVEL_EVENT *p_stack, int  player, tpos px, tpos py,$/;"	f	line:100	class:game_logic	signature:(LEVEL_EVENT *p_stack, int player, tpos px, tpos py, tpos dx, tpos dy, int extra_events = 0)
player_move	game_logic.h	/^  int  player_move(LEVEL_EVENT *p_buffer, int  player, tpos px, tpos py, tpos dx, tpos dy, int extra_events);$/;"	p	line:40	class:game_logic	access:private	signature:(LEVEL_EVENT *p_buffer, int player, tpos px, tpos py, tpos dx, tpos dy, int extra_events)
player_move_check	game_logic.cpp	/^void game_logic::player_move_check(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT *p_in)$/;"	f	line:232	class:game_logic	signature:(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT *p_in)
player_move_check	game_logic.h	/^  void player_move_check(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT *p_in);$/;"	p	line:55	class:game_logic	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, LEVEL_EVENT *p_in)
player_set_active	level_game.h	/^  void player_set_active(int num)$/;"	f	line:692	class:level_generic	access:public	signature:(int num)
player_set_item	level_game.h	/^  void player_set_item(int num, item_handle item)$/;"	f	line:662	class:level_generic	access:public	signature:(int num, item_handle item)
player_set_pos	level_game.h	/^  void player_set_pos(int num, tpos x, tpos y)$/;"	f	line:672	class:level_generic	access:public	signature:(int num, tpos x, tpos y)
player_set_rot	level_game.h	/^  void player_set_rot(int num, int rot)$/;"	f	line:682	class:level_generic	access:public	signature:(int num, int rot)
player_switch	game_logic.cpp	/^void game_logic::player_switch(LEVEL_EVENT *p_in)$/;"	f	line:619	class:game_logic	signature:(LEVEL_EVENT *p_in)
player_switch	game_logic.h	/^  void player_switch(LEVEL_EVENT *p_in);$/;"	p	line:56	class:game_logic	access:public	signature:(LEVEL_EVENT *p_in)
player_switch	level_game.cpp	/^bool level_game::player_switch(int num)$/;"	f	line:345	class:level_game	signature:(int num)
player_switch	level_game.h	/^  bool player_switch(int num = SELECT_PLAYER_FIRST);$/;"	p	line:928	class:level_game	access:public	signature:(int num = SELECT_PLAYER_FIRST)
players	level_game.h	/^   word players[LEVEL_CELLS_Y][LEVEL_CELLS_X];    \/\/-> mapa hracu (dneska sou hraci n levelu)$/;"	m	line:213	struct:__anon7	access:public
players	level_game.h	/^  PLAYER           players[MAX_PLAYERS];$/;"	m	line:254	class:level_generic	access:protected
players	level_game.h	/^  PLAYER           players[MAX_PLAYERS];$/;"	m	line:950	class:level_core	access:public
plus_x	level.h	/^  int                  plus_x;$/;"	m	line:76	class:game_object	access:public
pop	stack.h	/^  T pop(void)$/;"	f	line:163	class:circle_stack	access:public	signature:(void)
pop	stack.h	/^  T pop(void)$/;"	f	line:80	class:stack	access:public	signature:(void)
pop_pointer	stack.h	/^  T * pop_pointer(void)$/;"	f	line:171	class:circle_stack	access:public	signature:(void)
position	2d_graph.h	/^  int position[256];$/;"	m	line:667	class:font_lookup_table	access:private
position	data_parser.h	/^  int  position;$/;"	m	line:39	struct:position_table_item	access:public
position_in_animation	animation.h	/^  int                 position_in_animation;$/;"	m	line:176	class:animation	access:private
position_table_item	data_parser.h	/^typedef struct position_table_item {$/;"	s	line:36
position_table_item::name	data_parser.h	/^  char name[MAX_POS_NAME];$/;"	m	line:38	struct:position_table_item	access:public
position_table_item::position	data_parser.h	/^  int  position;$/;"	m	line:39	struct:position_table_item	access:public
post_event_add	animation.cpp	/^int animation::post_event_add(LEVEL_EVENT *p_event)$/;"	f	line:286	class:animation	signature:(LEVEL_EVENT *p_event)
post_event_add	animation.h	/^  int  post_event_add(LEVEL_EVENT *p_event);$/;"	p	line:212	class:animation	access:public	signature:(LEVEL_EVENT *p_event)
post_events	animation.h	/^  LEVEL_EVENT         post_events[MAX_POST_EVENTS];$/;"	m	line:184	class:animation	access:private
post_events_num	animation.h	/^  int                 post_events_num;$/;"	m	line:183	class:animation	access:private
prev_index	animation.h	/^  int prev_index(int index)$/;"	f	line:268	class:animation_engine	access:public	signature:(int index)
prev_index	stack.h	/^  int prev_index(int index)$/;"	f	line:116	class:circle_stack	access:private	signature:(int index)
print	2d_graph.cpp	/^void font::print(RECT *p_res, tpos x, tpos y, char *p_text,...)$/;"	f	line:681	class:font	signature:(RECT *p_res, tpos x, tpos y, char *p_text,...)
print	2d_graph.cpp	/^void font::print(RECT *p_res, tpos x, tpos y, int lines, char *p_text,...)$/;"	f	line:697	class:font	signature:(RECT *p_res, tpos x, tpos y, int lines, char *p_text,...)
print	2d_graph.cpp	/^void font::print(char *p_string, RECT *p_res, int lines)$/;"	f	line:613	class:font	signature:(char *p_string, RECT *p_res, int lines)
print	2d_graph.h	/^  tpos print(int c, tpos px, tpos py)$/;"	f	line:773	class:font_info	access:public	signature:(int c, tpos px, tpos py)
print	2d_graph.h	/^  void print(RECT *p_res, tpos x, tpos y, char *p_text,...);$/;"	p	line:890	class:font	access:public	signature:(RECT *p_res, tpos x, tpos y, char *p_text,...)
print	2d_graph.h	/^  void print(RECT *p_res, tpos x, tpos y, int lines, char *p_text,...);  $/;"	p	line:891	class:font	access:public	signature:(RECT *p_res, tpos x, tpos y, int lines, char *p_text,...)
print	2d_graph.h	/^  void print(char *p_string, RECT *p_res = NULL, int lines = 0);$/;"	p	line:889	class:font	access:public	signature:(char *p_string, RECT *p_res = NULL, int lines = 0)
print	editor.cpp	/^void editor_console::print(char *p_text,...)$/;"	f	line:1603	class:editor_console	signature:(char *p_text,...)
print	editor.h	/^  void print(char *p_text,...);$/;"	p	line:305	class:editor_console	access:public	signature:(char *p_text,...)
print_errno	utils.cpp	/^void print_errno(bool new_line)$/;"	f	line:327	signature:(bool new_line)
print_errno	utils.h	/^void      print_errno(bool new_line = FALSE);$/;"	p	line:107	signature:(bool new_line = FALSE)
process	animation.cpp	/^bool animation::process(LEVEL_GAME *p_level, LEVEL_EVENT_QUEUE *p_queue, int *p_events)$/;"	f	line:352	class:animation	signature:(LEVEL_GAME *p_level, LEVEL_EVENT_QUEUE *p_queue, int *p_events)
process	animation.h	/^  bool process(LEVEL_GAME *p_level, LEVEL_EVENT_QUEUE *p_queue, int *p_events);$/;"	p	line:222	class:animation	access:public	signature:(LEVEL_GAME *p_level, LEVEL_EVENT_QUEUE *p_queue, int *p_events)
process_move_animation	animation.cpp	/^void animation::process_move_animation(LEVEL_GAME *p_level)$/;"	f	line:346	class:animation	signature:(LEVEL_GAME *p_level)
process_move_animation	animation.h	/^  void process_move_animation(LEVEL_GAME *p_level);$/;"	p	line:217	class:animation	access:public	signature:(LEVEL_GAME *p_level)
process_sprite_animation	animation.cpp	/^void animation::process_sprite_animation(LEVEL_GAME *p_level)$/;"	f	line:327	class:animation	signature:(LEVEL_GAME *p_level)
process_sprite_animation	animation.h	/^  void process_sprite_animation(LEVEL_GAME *p_level);$/;"	p	line:216	class:animation	access:public	signature:(LEVEL_GAME *p_level)
publish	editor.cpp	/^void item_panel::publish(void)$/;"	f	line:154	class:item_panel	signature:(void)
publish	editor.h	/^  void publish(void);$/;"	p	line:106	class:item_panel	access:public	signature:(void)
publish_controls	editor.cpp	/^void item_panel::publish_controls(INPUT *p_input)$/;"	f	line:217	class:item_panel	signature:(INPUT *p_input)
publish_controls	editor.h	/^  void publish_controls(INPUT *p_input);$/;"	p	line:110	class:item_panel	access:public	signature:(INPUT *p_input)
push	game_logic.cpp	98;"	d	line:98	file:
push	stack.h	/^  void push(T &itm)$/;"	f	line:142	class:circle_stack	access:public	signature:(T &itm)
push	stack.h	/^  void push(T itm)$/;"	f	line:72	class:stack	access:public	signature:(T itm)
push_pointer	stack.h	/^  T * push_pointer(void)$/;"	f	line:151	class:circle_stack	access:public	signature:(void)
queue	editor.h	/^  LEVEL_EVENT_QUEUE       queue;$/;"	m	line:378	class:editor_gui	access:private
r	2d_graph.h	/^  int r,g,b;$/;"	m	line:85	class:rgb	access:public
r	gui.h	/^  RECT r;$/;"	m	line:129	class:gui_base	access:private
read_first	events.h	/^  int          read_first;$/;"	m	line:490	class:event_stream	access:private
read_next	events.h	/^  int          read_next;$/;"	m	line:491	class:event_stream	access:private
read_token	ini.cpp	/^int read_token(FHANDLE f_in, char *p_line, size_t max, char separator)$/;"	f	line:212	signature:(FHANDLE f_in, char *p_line, size_t max, char separator)
read_token	ini.h	/^int read_token(FILE *f_in, char *p_line, size_t max, char separator);$/;"	p	line:56	signature:(FILE *f_in, char *p_line, size_t max, char separator)
rec	2d_graph.h	/^  RECT          rec;                    \/\/ Rectangle in destination surface$/;"	m	line:223	class:sprite	access:private
record	data_parser.h	/^  char                 record[MAX_RECORD_LEN];$/;"	m	line:60	class:data_parser	access:private
record_load	data_parser.h	/^  int    record_load(void);$/;"	p	line:83	class:data_parser	access:private	signature:(void)
records_get	data_parser.cpp	/^int data_parser::records_get(DATA_RECORD *p_records, int record_num)$/;"	f	line:118	class:data_parser	signature:(DATA_RECORD *p_records, int record_num)
records_get	data_parser.h	/^  int  records_get(DATA_RECORD *p_records, int record_num);$/;"	p	line:98	class:data_parser	access:public	signature:(DATA_RECORD *p_records, int record_num)
rect	input.h	/^  RECT rect;$/;"	m	line:297	class:mouse_state	access:public
rect_adjust	2d_graph.cpp	/^void rect_adjust(RECT *p_r, RECT *p_s)$/;"	f	line:733	signature:(RECT *p_r, RECT *p_s)
rect_adjust	2d_graph.cpp	/^void rect_adjust(RECT *p_r, tpos x, tpos y, tpos w, tpos h)$/;"	f	line:713	signature:(RECT *p_r, tpos x, tpos y, tpos w, tpos h)
rect_adjust	2d_graph.h	/^void rect_adjust(RECT *p_r, RECT *p_s);$/;"	p	line:101	signature:(RECT *p_r, RECT *p_s)
rect_adjust	2d_graph.h	/^void rect_adjust(RECT *p_r, tpos x, tpos y, tpos w, tpos h);$/;"	p	line:100	signature:(RECT *p_r, tpos x, tpos y, tpos w, tpos h)
rect_get	2d_graph.h	/^  RECT * rect_get(void)$/;"	f	line:299	class:sprite	access:public	signature:(void)
rect_get	2d_graph.h	/^  RECT rect_get(void)$/;"	f	line:203	class:surface	access:public	signature:(void)
rect_last	2d_graph.h	/^  int          rect_last;$/;"	m	line:440	class:graph_2d	access:private
rect_whole	2d_graph.h	/^  bool         rect_whole;$/;"	m	line:441	class:graph_2d	access:private
rect_x	graphics.h	/^  tpos  rect_x;$/;"	m	line:583	struct:screen_selection	access:public
rect_y	graphics.h	/^  tpos  rect_y;$/;"	m	line:584	struct:screen_selection	access:public
rectangle	graphics.h	/^  bool  rectangle;$/;"	m	line:579	struct:screen_selection	access:public
rects	2d_graph.h	/^  RECT         rects[RECT_NUM];$/;"	m	line:439	class:graph_2d	access:private
redraw	2d_graph.h	/^  int          redraw;$/;"	m	line:430	class:graph_2d	access:private
redraw	level_active.cpp	/^void level_store::redraw(void)$/;"	f	line:214	class:level_store	signature:(void)
redraw	level_active.h	/^  void   redraw(void);$/;"	p	line:127	class:level_store	access:public	signature:(void)
redraw	level_active.h	/^  void redraw(void)$/;"	f	line:66	class:level_active	access:public	signature:(void)
redraw_add	2d_graph.h	/^  void redraw_add(RECT *p_rect)$/;"	f	line:604	class:graph_2d	access:public	signature:(RECT *p_rect)
redraw_add	2d_graph.h	/^  void redraw_add(spr_handle spr, trec x, trec y)$/;"	f	line:591	class:graph_2d	access:public	signature:(spr_handle spr, trec x, trec y)
redraw_add	2d_graph.h	/^  void redraw_add(trec x, trec y, trec dx, trec dy)$/;"	f	line:578	class:graph_2d	access:public	signature:(trec x, trec y, trec dx, trec dy)
redraw_add	2d_graph.h	/^  void redraw_add(void)$/;"	f	line:610	class:graph_2d	access:public	signature:(void)
redraw_get	2d_graph.h	/^  int  redraw_get(void) $/;"	f	line:573	class:graph_2d	access:public	signature:(void)
redraw_reset	2d_graph.h	/^  void redraw_reset(void)$/;"	f	line:615	class:graph_2d	access:public	signature:(void)
redraw_set	2d_graph.h	/^  void redraw_set(int red_) $/;"	f	line:568	class:graph_2d	access:public	signature:(int red_)
remove	animation.h	/^  void remove(void)$/;"	f	line:201	class:animation	access:public	signature:(void)
repo_get_animation	level_game.h	/^  anim_template_handle repo_get_animation(tpos x, tpos y, tpos layer)$/;"	f	line:401	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
repo_get_animation	level_game.h	/^  bool repo_get_animation(tpos x, tpos y, tpos layer,$/;"	f	line:408	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer, int *p_flag, anim_template_handle *p_anim_template)
repo_get_flag	level_game.h	/^  int repo_get_flag(tpos x, tpos y, tpos layer)$/;"	f	line:394	class:level_generic	access:public	signature:(tpos x, tpos y, tpos layer)
repo_is_valid	level_game.h	/^  bool repo_is_valid(item_handle item)$/;"	f	line:389	class:level_generic	access:public	signature:(item_handle item)
repository	animation.h	/^  ANIMATION_REPOSITORY repository;  \/\/ repository for animations$/;"	m	line:246	class:animation_engine	access:private
repository_create	animation.cpp	/^void animation_repository::repository_create(int tpl_num_)$/;"	f	line:58	class:animation_repository	signature:(int tpl_num_)
repository_create	animation.h	/^  void repository_create(int tpl_num_);$/;"	p	line:108	class:animation_repository	access:public	signature:(int tpl_num_)
repository_load	animation.cpp	/^int  animation_repository::repository_load(char *p_file, char *p_dir)$/;"	f	line:64	class:animation_repository	signature:(char *p_file, char *p_dir)
repository_load	animation.h	/^  int  repository_load(char *p_file, char *p_dir);$/;"	p	line:109	class:animation_repository	access:public	signature:(char *p_file, char *p_dir)
repository_load	main.cpp	/^bool repository_load(ITEM_REPOSITORY *p_repo, DIR_LIST *p_dir)$/;"	f	line:601	signature:(ITEM_REPOSITORY *p_repo, DIR_LIST *p_dir)
repository_load	main.h	/^bool  repository_load(ITEM_REPOSITORY *p_repo, DIR_LIST *p_dir);$/;"	p	line:61	signature:(ITEM_REPOSITORY *p_repo, DIR_LIST *p_dir)
repository_modify	animation.cpp	/^void animation_repository::repository_modify(void)$/;"	f	line:105	class:animation_repository	signature:(void)
repository_modify	animation.h	/^  void repository_modify(void);$/;"	p	line:110	class:animation_repository	access:public	signature:(void)
repository_set	animation.h	/^  static void repository_set(ANIMATION_REPOSITORY *p_repository_)$/;"	f	line:191	class:animation	access:public	signature:(ANIMATION_REPOSITORY *p_repository_)
resolved	level_game.h	/^  bool resolved(void)$/;"	f	line:763	class:level_status	access:public	signature:(void)
return_path	utils.cpp	/^char * return_path(char *p_dir, char *p_file, char *p_buffer, int max_lenght)$/;"	f	line:152	signature:(char *p_dir, char *p_file, char *p_buffer, int max_lenght)
return_path	utils.h	/^char *    return_path(char *p_dir, char *p_file, char *p_buffer, int max_lenght);$/;"	p	line:85	signature:(char *p_dir, char *p_file, char *p_buffer, int max_lenght)
rezerved	level_game.h	/^   char rezerved[100];            \/\/ -> pro pozdejsi pouziti$/;"	m	line:210	struct:__anon7	access:public
rgb	2d_graph.h	/^  rgb(int r_, int g_, int b_)$/;"	f	line:91	class:rgb	access:public	signature:(int r_, int g_, int b_)
rgb	2d_graph.h	/^  rgb(void) {};$/;"	f	line:89	class:rgb	access:public	signature:(void)
rgb	2d_graph.h	/^typedef class rgb {$/;"	c	line:81
rgb::b	2d_graph.h	/^  int r,g,b;$/;"	m	line:85	class:rgb	access:public
rgb::g	2d_graph.h	/^  int r,g,b;$/;"	m	line:85	class:rgb	access:public
rgb::r	2d_graph.h	/^  int r,g,b;$/;"	m	line:85	class:rgb	access:public
rgb::rgb	2d_graph.h	/^  rgb(int r_, int g_, int b_)$/;"	f	line:91	class:rgb	access:public	signature:(int r_, int g_, int b_)
rgb::rgb	2d_graph.h	/^  rgb(void) {};$/;"	f	line:89	class:rgb	access:public	signature:(void)
rot	level_game.h	/^   char rot[5];                   \/\/ -> natoceni hracu$/;"	m	line:209	struct:__anon7	access:public
rot	level_game.h	/^  int         rot;  \/\/ player rotation$/;"	m	line:68	class:player	access:public
rotation	animation.h	/^  int                 rotation;$/;"	m	line:179	class:animation	access:private
rotation	editor.h	/^  int rotation;$/;"	m	line:52	class:editor_selection	access:public
rotation	level_game.h	/^  item_handle   rotation;   \/\/ ->   $/;"	m	line:221	struct:level_cell	access:public
rrealloc	utils.h	/^inline void * rrealloc(void *p_mem, int size)$/;"	f	line:156	signature:(void *p_mem, int size)
rs	level_game.h	/^  spr_handle  rs[4];  \/\/right sprites$/;"	m	line:79	class:player	access:public
run	gui.h	/^  void run(MENU_STATE state)$/;"	f	line:83	class:menu_fuction	access:public	signature:(MENU_STATE state)
run_and_clear	gui.h	/^  void run_and_clear(MENU_STATE state)$/;"	f	line:90	class:menu_fuction	access:public	signature:(MENU_STATE state)
run_editor	berusky_gui.cpp	/^void game_gui::run_editor(void)$/;"	f	line:1462	class:game_gui	signature:(void)
run_editor	berusky_gui.h	/^  void run_editor(void);$/;"	p	line:84	class:game_gui	access:public	signature:(void)
run_editor	main.cpp	/^void run_editor(GAME_MODE gmode, char *p_garg, DIR_LIST *p_dir)$/;"	f	line:197	signature:(GAME_MODE gmode, char *p_garg, DIR_LIST *p_dir)
run_game	main.cpp	/^void run_game(GAME_MODE gmode, char *p_garg, DIR_LIST *p_dir)$/;"	f	line:100	signature:(GAME_MODE gmode, char *p_garg, DIR_LIST *p_dir)
scr	level_active.h	/^  SCREEN            scr;$/;"	m	line:37	class:level_active	access:private
screen	graphics.h	/^  screen(tpos cell_x_, tpos cell_y_)$/;"	f	line:246	class:screen	access:public	signature:(tpos cell_x_, tpos cell_y_)
screen	graphics.h	/^typedef class screen {$/;"	c	line:219
screen::back_draw	graphics.h	/^  void back_draw(tpos x, tpos y, tpos dx = 1, tpos dy = 1, spr_handle dst = 0)$/;"	f	line:357	class:screen	access:protected	signature:(tpos x, tpos y, tpos dx = 1, tpos dy = 1, spr_handle dst = 0)
screen::back_free	graphics.h	/^  void back_free(void)$/;"	f	line:316	class:screen	access:public	signature:(void)
screen::back_load	graphics.h	/^  bool back_load(int back_num)$/;"	f	line:328	class:screen	access:public	signature:(int back_num)
screen::back_original	graphics.h	/^  spr_handle          back_original; \/\/ handle to orignal background  $/;"	m	line:237	class:screen	access:protected
screen::back_reset	graphics.h	/^  void back_reset(tpos x, tpos y, tpos dx = 1, tpos dy = 1)$/;"	f	line:351	class:screen	access:protected	signature:(tpos x, tpos y, tpos dx = 1, tpos dy = 1)
screen::back_static	graphics.h	/^  spr_handle          back_static;   \/\/ handle to background with static items$/;"	m	line:238	class:screen	access:protected
screen::cell_x	graphics.h	/^  tpos                cell_x;$/;"	m	line:229	class:screen	access:protected
screen::cell_y	graphics.h	/^  tpos                cell_y;$/;"	m	line:230	class:screen	access:protected
screen::ch_dynamic	graphics.h	/^  CHANGE              ch_dynamic;$/;"	m	line:235	class:screen	access:protected
screen::ch_static	graphics.h	/^  CHANGE              ch_static;$/;"	m	line:234	class:screen	access:protected
screen::coord_in_area	graphics.h	/^  bool coord_in_area(tpos x, tpos y)$/;"	f	line:270	class:screen	access:public	signature:(tpos x, tpos y)
screen::coord_in_level	graphics.h	/^  bool coord_in_level(tpos level_x, tpos level_y)$/;"	f	line:293	class:screen	access:public	signature:(tpos level_x, tpos level_y)
screen::coord_to_grid	graphics.h	/^  void coord_to_grid(tpos *p_x, tpos *p_y)$/;"	f	line:278	class:screen	access:public	signature:(tpos *p_x, tpos *p_y)
screen::coord_to_screen	graphics.h	/^  void coord_to_screen(tpos *p_x, tpos *p_y, tpos *p_dx, tpos *p_dy)$/;"	f	line:284	class:screen	access:public	signature:(tpos *p_x, tpos *p_y, tpos *p_dx, tpos *p_dy)
screen::draw	graphics.cpp	/^void screen::draw(void)$/;"	f	line:36	class:screen	signature:(void)
screen::draw	graphics.h	/^  virtual void draw(void);$/;"	p	line:506	class:screen	access:public	signature:(void)
screen::esprite	graphics.h	/^  EXTRA_SPRITE        esprite[MAX_EXTRA_SPRITES];$/;"	m	line:241	class:screen	access:protected
screen::esprite_num	graphics.h	/^  int                 esprite_num;$/;"	m	line:242	class:screen	access:protected
screen::flip	graphics.cpp	/^void screen::flip(void)$/;"	f	line:109	class:screen	signature:(void)
screen::flip	graphics.h	/^  void flip(void);$/;"	p	line:507	class:screen	access:public	signature:(void)
screen::grid	graphics.h	/^  SCREEN_SPRITE       grid[LEVEL_CELLS_X][LEVEL_CELLS_Y][LEVEL_LAYERS];$/;"	m	line:232	class:screen	access:protected
screen::grid_clear	graphics.h	/^  void grid_clear(tpos x, tpos y, tpos layer)$/;"	f	line:432	class:screen	access:public	signature:(tpos x, tpos y, tpos layer)
screen::grid_diff	graphics.h	/^  void grid_diff(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)$/;"	f	line:414	class:screen	access:public	signature:(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)
screen::grid_diff_add	graphics.h	/^  void grid_diff_add(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)$/;"	f	line:423	class:screen	access:public	signature:(tpos x, tpos y, tpos layer, tpos x_diff, tpos y_diff)
screen::grid_draw	graphics.h	/^  void grid_draw(tpos x, tpos y, int layer, int flag = 0, spr_handle dst = 0)$/;"	f	line:448	class:screen	access:protected	signature:(tpos x, tpos y, int layer, int flag = 0, spr_handle dst = 0)
screen::grid_get	graphics.h	/^  SCREEN_SPRITE * grid_get(tpos x, tpos y, tpos layer)$/;"	f	line:364	class:screen	access:protected	signature:(tpos x, tpos y, tpos layer)
screen::grid_set	graphics.h	/^  void grid_set(tpos x, tpos y, tpos layer, spr_handle spr, int flag = 0)$/;"	f	line:400	class:screen	access:public	signature:(tpos x, tpos y, tpos layer, spr_handle spr, int flag = 0)
screen::grid_sprite_get	graphics.h	/^  spr_handle grid_sprite_get(tpos x, tpos y, tpos layer)$/;"	f	line:441	class:screen	access:public	signature:(tpos x, tpos y, tpos layer)
screen::screen	graphics.h	/^  screen(tpos cell_x_, tpos cell_y_)$/;"	f	line:246	class:screen	access:public	signature:(tpos cell_x_, tpos cell_y_)
screen::screen_start_x	graphics.h	/^  tpos                screen_start_x;$/;"	m	line:223	class:screen	access:protected
screen::screen_start_y	graphics.h	/^  tpos                screen_start_y;$/;"	m	line:224	class:screen	access:protected
screen::set_change	graphics.h	/^  void set_change(tpos x, tpos y, int flag)$/;"	f	line:369	class:screen	access:protected	signature:(tpos x, tpos y, int flag)
screen::set_changes	graphics.h	/^  void set_changes(tpos x, tpos y, tpos layer)$/;"	f	line:377	class:screen	access:protected	signature:(tpos x, tpos y, tpos layer)
screen::set_redraw	graphics.h	/^  void set_redraw(void)$/;"	f	line:500	class:screen	access:public	signature:(void)
screen::sprite_add	graphics.h	/^  void sprite_add(int handle, spr_handle spr, tpos x, tpos y, spr_handle dst = 0)$/;"	f	line:458	class:screen	access:public	signature:(int handle, spr_handle spr, tpos x, tpos y, spr_handle dst = 0)
screen::sprite_draw	graphics.h	/^  void sprite_draw(spr_handle spr, tpos x, tpos y, spr_handle dst = 0)$/;"	f	line:475	class:screen	access:public	signature:(spr_handle spr, tpos x, tpos y, spr_handle dst = 0)
screen::sprite_draw_all	graphics.h	/^  void sprite_draw_all(void)$/;"	f	line:484	class:screen	access:protected	signature:(void)
screen::sprite_mask	graphics.h	/^  void sprite_mask(tpos x, tpos y)$/;"	f	line:470	class:screen	access:public	signature:(tpos x, tpos y)
screen::start_x	graphics.h	/^  tpos                start_x;$/;"	m	line:226	class:screen	access:protected
screen::start_y	graphics.h	/^  tpos                start_y;$/;"	m	line:227	class:screen	access:protected
screen::window_offset	graphics.h	/^  void window_offset(tpos start_x_, tpos start_y_)$/;"	f	line:264	class:screen	access:public	signature:(tpos start_x_, tpos start_y_)
screen::window_offset_reset	graphics.h	/^  void window_offset_reset(void)$/;"	f	line:306	class:screen	access:protected	signature:(void)
screen::window_offset_set	graphics.h	/^  void window_offset_set(void)$/;"	f	line:300	class:screen	access:protected	signature:(void)
screen::~screen	graphics.h	/^  virtual ~screen(void)$/;"	f	line:259	class:screen	access:public	signature:(void)
screen_editor	graphics.h	/^  screen_editor(tpos cell_x_, tpos cell_y_)$/;"	f	line:722	class:screen_editor	access:public	signature:(tpos cell_x_, tpos cell_y_)
screen_editor	graphics.h	/^typedef class screen_editor : public screen {$/;"	c	line:597	inherits:screen
screen_editor::back_draw_editor	graphics.h	/^  void back_draw_editor(tpos x, tpos y, bool grid)$/;"	f	line:711	class:screen_editor	access:public	signature:(tpos x, tpos y, bool grid)
screen_editor::draw	graphics.cpp	/^void screen_editor::draw(void)$/;"	f	line:205	class:screen_editor	signature:(void)
screen_editor::draw	graphics.h	/^  virtual void draw(void);$/;"	p	line:733	class:screen_editor	access:public	signature:(void)
screen_editor::lconfig	graphics.h	/^  LAYER_CONFIG       lconfig;$/;"	m	line:705	class:screen_editor	access:private
screen_editor::screen_editor	graphics.h	/^  screen_editor(tpos cell_x_, tpos cell_y_)$/;"	f	line:722	class:screen_editor	access:public	signature:(tpos cell_x_, tpos cell_y_)
screen_editor::sel	graphics.h	/^  SCREEN_SELECTION   sel;$/;"	m	line:599	class:screen_editor	access:private
screen_editor::selection_draw	graphics.cpp	/^void screen_editor::selection_draw(bool clear)$/;"	f	line:120	class:screen_editor	signature:(bool clear)
screen_editor::selection_draw	graphics.h	/^  void selection_draw(bool clear = FALSE);$/;"	p	line:603	class:screen_editor	access:private	signature:(bool clear = FALSE)
screen_editor::selection_filled_get	graphics.h	/^  bool selection_filled_get(void)$/;"	f	line:647	class:screen_editor	access:public	signature:(void)
screen_editor::selection_filled_set	graphics.h	/^  void selection_filled_set(bool filled)$/;"	f	line:636	class:screen_editor	access:public	signature:(bool filled)
screen_editor::selection_get	graphics.h	/^  bool selection_get(void)$/;"	f	line:614	class:screen_editor	access:public	signature:(void)
screen_editor::selection_get	graphics.h	/^  void selection_get(tpos *p_x, tpos *p_y)$/;"	f	line:663	class:screen_editor	access:public	signature:(tpos *p_x, tpos *p_y)
screen_editor::selection_rectangle_get	graphics.h	/^  bool selection_rectangle_get(void)$/;"	f	line:631	class:screen_editor	access:public	signature:(void)
screen_editor::selection_rectangle_get	graphics.h	/^  void selection_rectangle_get(tpos *p_sx, tpos *p_sy, tpos *p_dx, tpos *p_dy)$/;"	f	line:682	class:screen_editor	access:public	signature:(tpos *p_sx, tpos *p_sy, tpos *p_dx, tpos *p_dy)
screen_editor::selection_rectangle_set	graphics.h	/^  void selection_rectangle_set(bool rectangle)$/;"	f	line:619	class:screen_editor	access:public	signature:(bool rectangle)
screen_editor::selection_rectangle_start_set	graphics.h	/^  void selection_rectangle_start_set(tpos x, tpos y)$/;"	f	line:671	class:screen_editor	access:public	signature:(tpos x, tpos y)
screen_editor::selection_set	graphics.h	/^  void selection_set(bool selection)$/;"	f	line:607	class:screen_editor	access:public	signature:(bool selection)
screen_editor::selection_set	graphics.h	/^  void selection_set(tpos x, tpos y)$/;"	f	line:652	class:screen_editor	access:public	signature:(tpos x, tpos y)
screen_editor::set_layers	graphics.cpp	/^void screen_editor::set_layers(LAYER_CONFIG *p_lconfig)$/;"	f	line:114	class:screen_editor	signature:(LAYER_CONFIG *p_lconfig)
screen_editor::set_layers	graphics.h	/^  void set_layers(LAYER_CONFIG *p_lconfig);$/;"	p	line:709	class:screen_editor	access:public	signature:(LAYER_CONFIG *p_lconfig)
screen_editor::~screen_editor	graphics.h	/^  virtual ~screen_editor(void)$/;"	f	line:728	class:screen_editor	access:public	signature:(void)
screen_get	2d_graph.h	/^  SPRITE * screen_get(void)$/;"	f	line:563	class:graph_2d	access:public	signature:(void)
screen_height_get	2d_graph.h	/^  tpos screen_height_get(void)$/;"	f	line:785	class:font_info	access:public	signature:(void)
screen_selection	graphics.h	/^  screen_selection(void)$/;"	f	line:590	struct:screen_selection	access:public	signature:(void)
screen_selection	graphics.h	/^typedef struct screen_selection {$/;"	s	line:575
screen_selection::filled	graphics.h	/^  bool  filled;$/;"	m	line:580	struct:screen_selection	access:public
screen_selection::rect_x	graphics.h	/^  tpos  rect_x;$/;"	m	line:583	struct:screen_selection	access:public
screen_selection::rect_y	graphics.h	/^  tpos  rect_y;$/;"	m	line:584	struct:screen_selection	access:public
screen_selection::rectangle	graphics.h	/^  bool  rectangle;$/;"	m	line:579	struct:screen_selection	access:public
screen_selection::screen_selection	graphics.h	/^  screen_selection(void)$/;"	f	line:590	struct:screen_selection	access:public	signature:(void)
screen_selection::selection	graphics.h	/^  bool  selection;$/;"	m	line:578	struct:screen_selection	access:public
screen_selection::x	graphics.h	/^  tpos  x;$/;"	m	line:587	struct:screen_selection	access:public
screen_selection::y	graphics.h	/^  tpos  y;  $/;"	m	line:588	struct:screen_selection	access:public
screen_sprite	graphics.h	/^  screen_sprite(void)$/;"	f	line:53	class:screen_sprite	access:public	signature:(void)
screen_sprite	graphics.h	/^typedef class screen_sprite {$/;"	c	line:40
screen_sprite::add_diff	graphics.h	/^  void add_diff(tpos x_diff_, tpos y_diff_)$/;"	f	line:75	class:screen_sprite	access:public	signature:(tpos x_diff_, tpos y_diff_)
screen_sprite::clear	graphics.h	/^  void clear(void)$/;"	f	line:58	class:screen_sprite	access:public	signature:(void)
screen_sprite::draw	graphics.h	/^  void draw(tpos x, tpos y, spr_handle dst = 0)$/;"	f	line:102	class:screen_sprite	access:public	signature:(tpos x, tpos y, spr_handle dst = 0)
screen_sprite::flag	graphics.h	/^  int         flag;        \/\/ sprite flags$/;"	m	line:42	class:screen_sprite	access:private
screen_sprite::get	graphics.h	/^  spr_handle get(void)$/;"	f	line:91	class:screen_sprite	access:public	signature:(void)
screen_sprite::get_flag	graphics.h	/^  int get_flag(void)$/;"	f	line:86	class:screen_sprite	access:public	signature:(void)
screen_sprite::match	graphics.h	/^  bool match(int flag_ = 0)$/;"	f	line:108	class:screen_sprite	access:public	signature:(int flag_ = 0)
screen_sprite::screen_sprite	graphics.h	/^  screen_sprite(void)$/;"	f	line:53	class:screen_sprite	access:public	signature:(void)
screen_sprite::set_add	graphics.h	/^  void set_add(tpos x_diff_, tpos y_diff_)$/;"	f	line:96	class:screen_sprite	access:public	signature:(tpos x_diff_, tpos y_diff_)
screen_sprite::set_diff	graphics.h	/^  void set_diff(tpos x_diff_, tpos y_diff_)$/;"	f	line:69	class:screen_sprite	access:public	signature:(tpos x_diff_, tpos y_diff_)
screen_sprite::set_flag	graphics.h	/^  void set_flag(int flag_)$/;"	f	line:81	class:screen_sprite	access:public	signature:(int flag_)
screen_sprite::set_spr	graphics.h	/^  void set_spr(spr_handle spr_)$/;"	f	line:63	class:screen_sprite	access:public	signature:(spr_handle spr_)
screen_sprite::spr	graphics.h	/^  spr_handle  spr;         \/\/ sprite handle$/;"	m	line:44	class:screen_sprite	access:private
screen_sprite::x_diff	graphics.h	/^  tpos        x_diff;      \/\/ sprite correction$/;"	m	line:48	class:screen_sprite	access:public
screen_sprite::y_diff	graphics.h	/^  tpos        y_diff;$/;"	m	line:49	class:screen_sprite	access:public
screen_start_x	graphics.h	/^  tpos                screen_start_x;$/;"	m	line:223	class:screen	access:protected
screen_start_y	graphics.h	/^  tpos                screen_start_y;$/;"	m	line:224	class:screen	access:protected
screen_width_get	2d_graph.h	/^  tpos screen_width_get(void)$/;"	f	line:780	class:font_info	access:public	signature:(void)
sel	editor.h	/^  EDITOR_SELECTION        sel;$/;"	m	line:429	class:editor_gui	access:private
sel	graphics.h	/^  SCREEN_SELECTION   sel;$/;"	m	line:599	class:screen_editor	access:private
select	2d_graph.h	/^  void select(int font_index)$/;"	f	line:873	class:font	access:public	signature:(int font_index)
selected	graphics.h	/^  int  selected;$/;"	m	line:533	struct:layer_config	access:public
selection	graphics.h	/^  bool  selection;$/;"	m	line:578	struct:screen_selection	access:public
selection_cursor_draw_status	editor.cpp	/^void editor_gui::selection_cursor_draw_status(char *p_text,...)$/;"	f	line:456	class:editor_gui	signature:(char *p_text,...)
selection_cursor_draw_status	editor.h	/^  void selection_cursor_draw_status(char *p_text,...);$/;"	p	line:436	class:editor_gui	access:public	signature:(char *p_text,...)
selection_cursor_update	editor.cpp	/^void editor_gui::selection_cursor_update(void)$/;"	f	line:473	class:editor_gui	signature:(void)
selection_cursor_update	editor.h	/^  void selection_cursor_update(void);$/;"	p	line:437	class:editor_gui	access:public	signature:(void)
selection_draw	editor.cpp	/^void editor_gui::selection_draw(void)$/;"	f	line:412	class:editor_gui	signature:(void)
selection_draw	editor.h	/^  void selection_draw(void);$/;"	p	line:434	class:editor_gui	access:public	signature:(void)
selection_draw	graphics.cpp	/^void screen_editor::selection_draw(bool clear)$/;"	f	line:120	class:screen_editor	signature:(bool clear)
selection_draw	graphics.h	/^  void selection_draw(bool clear = FALSE);$/;"	p	line:603	class:screen_editor	access:private	signature:(bool clear = FALSE)
selection_filled_get	graphics.h	/^  bool selection_filled_get(void)$/;"	f	line:647	class:screen_editor	access:public	signature:(void)
selection_filled_get	level_game.h	/^  bool selection_filled_get(void)$/;"	f	line:998	class:level_editor	access:public	signature:(void)
selection_filled_set	graphics.h	/^  void selection_filled_set(bool filled)$/;"	f	line:636	class:screen_editor	access:public	signature:(bool filled)
selection_filled_set	level_game.h	/^  void selection_filled_set(bool filled)$/;"	f	line:993	class:level_editor	access:public	signature:(bool filled)
selection_get	graphics.h	/^  bool selection_get(void)$/;"	f	line:614	class:screen_editor	access:public	signature:(void)
selection_get	graphics.h	/^  void selection_get(tpos *p_x, tpos *p_y)$/;"	f	line:663	class:screen_editor	access:public	signature:(tpos *p_x, tpos *p_y)
selection_get	level_game.h	/^  bool selection_get(void)$/;"	f	line:1009	class:level_editor	access:public	signature:(void)
selection_get	level_game.h	/^  void selection_get(tpos *p_x, tpos *p_y)$/;"	f	line:1020	class:level_editor	access:public	signature:(tpos *p_x, tpos *p_y)
selection_rectangle_get	graphics.h	/^  bool selection_rectangle_get(void)$/;"	f	line:631	class:screen_editor	access:public	signature:(void)
selection_rectangle_get	graphics.h	/^  void selection_rectangle_get(tpos *p_sx, tpos *p_sy, tpos *p_dx, tpos *p_dy)$/;"	f	line:682	class:screen_editor	access:public	signature:(tpos *p_sx, tpos *p_sy, tpos *p_dx, tpos *p_dy)
selection_rectangle_get	level_game.h	/^  bool selection_rectangle_get(void)$/;"	f	line:987	class:level_editor	access:public	signature:(void)
selection_rectangle_get	level_game.h	/^  void selection_rectangle_get(tpos *p_sx, tpos *p_sy, tpos *p_dx, tpos *p_dy)$/;"	f	line:1031	class:level_editor	access:public	signature:(tpos *p_sx, tpos *p_sy, tpos *p_dx, tpos *p_dy)
selection_rectangle_set	graphics.h	/^  void selection_rectangle_set(bool rectangle)$/;"	f	line:619	class:screen_editor	access:public	signature:(bool rectangle)
selection_rectangle_set	level_game.h	/^  void selection_rectangle_set(bool rectangle)$/;"	f	line:982	class:level_editor	access:public	signature:(bool rectangle)
selection_rectangle_start_set	graphics.h	/^  void selection_rectangle_start_set(tpos x, tpos y)$/;"	f	line:671	class:screen_editor	access:public	signature:(tpos x, tpos y)
selection_rectangle_start_set	level_game.h	/^  void selection_rectangle_start_set(tpos x, tpos y)$/;"	f	line:1026	class:level_editor	access:public	signature:(tpos x, tpos y)
selection_rotate	editor.cpp	/^void editor_gui::selection_rotate(int direction)$/;"	f	line:1018	class:editor_gui	signature:(int direction)
selection_rotate	editor.h	/^  void selection_rotate(int direction = 1);$/;"	p	line:439	class:editor_gui	access:public	signature:(int direction = 1)
selection_set	graphics.h	/^  void selection_set(bool selection)$/;"	f	line:607	class:screen_editor	access:public	signature:(bool selection)
selection_set	graphics.h	/^  void selection_set(tpos x, tpos y)$/;"	f	line:652	class:screen_editor	access:public	signature:(tpos x, tpos y)
selection_set	level_game.h	/^  void selection_set(bool selection)$/;"	f	line:1004	class:level_editor	access:public	signature:(bool selection)
selection_set	level_game.h	/^  void selection_set(tpos x, tpos y)$/;"	f	line:1015	class:level_editor	access:public	signature:(tpos x, tpos y)
set	graphics.h	/^  void set(int lr, bool state)$/;"	f	line:551	struct:layer_config	access:public	signature:(int lr, bool state)
set	graphics.h	/^  void set(tpos x, tpos y, tpos dx = 0, tpos dy = 0)$/;"	f	line:132	class:change	access:public	signature:(tpos x, tpos y, tpos dx = 0, tpos dy = 0)
set	gui.h	/^  void set(GUI_BASE *p_class_, GUI_BASE_FUNC p_func_, int param_1 = 0, int param_2 = 0)$/;"	f	line:63	class:menu_fuction	access:public	signature:(GUI_BASE *p_class_, GUI_BASE_FUNC p_func_, int param_1 = 0, int param_2 = 0)
set_active	graphics.h	/^  void set_active(int sel)$/;"	f	line:568	struct:layer_config	access:public	signature:(int sel)
set_active	level_game.h	/^  void set_active(void)$/;"	f	line:183	class:player	access:public	signature:(void)
set_add	graphics.h	/^  void set_add(tpos x_diff_, tpos y_diff_)$/;"	f	line:96	class:screen_sprite	access:public	signature:(tpos x_diff_, tpos y_diff_)
set_all	graphics.h	/^  void set_all(void)$/;"	f	line:156	class:change	access:public	signature:(void)
set_change	graphics.h	/^  void set_change(tpos x, tpos y, int flag)$/;"	f	line:369	class:screen	access:protected	signature:(tpos x, tpos y, int flag)
set_changes	graphics.h	/^  void set_changes(tpos x, tpos y, tpos layer)$/;"	f	line:377	class:screen	access:protected	signature:(tpos x, tpos y, tpos layer)
set_diff	graphics.h	/^  void set_diff(tpos x_diff_, tpos y_diff_)$/;"	f	line:69	class:screen_sprite	access:public	signature:(tpos x_diff_, tpos y_diff_)
set_flag	graphics.h	/^  void set_flag(int flag_)$/;"	f	line:81	class:screen_sprite	access:public	signature:(int flag_)
set_graphics	level_game.cpp	/^void player::set_graphics(int num)$/;"	f	line:34	class:player	signature:(int num)
set_graphics	level_game.h	/^  void set_graphics(int num);$/;"	p	line:91	class:player	access:public	signature:(int num)
set_item	level_game.h	/^  void set_item(item_handle itm)$/;"	f	line:93	class:player	access:public	signature:(item_handle itm)
set_layers	graphics.cpp	/^void screen_editor::set_layers(LAYER_CONFIG *p_lconfig)$/;"	f	line:114	class:screen_editor	signature:(LAYER_CONFIG *p_lconfig)
set_layers	graphics.h	/^  void set_layers(LAYER_CONFIG *p_lconfig);$/;"	p	line:709	class:screen_editor	access:public	signature:(LAYER_CONFIG *p_lconfig)
set_layers	level_game.h	/^  void set_layers(LAYER_CONFIG *p_lconfig)$/;"	f	line:1039	class:level_editor	access:public	signature:(LAYER_CONFIG *p_lconfig)
set_pos	level_game.h	/^  void set_pos(tpos x_, tpos y_)$/;"	f	line:103	class:player	access:public	signature:(tpos x_, tpos y_)
set_redraw	graphics.h	/^  void set_redraw(void)$/;"	f	line:500	class:screen	access:public	signature:(void)
set_rot	level_game.h	/^  void set_rot(int rot_)$/;"	f	line:125	class:player	access:public	signature:(int rot_)
set_spr	graphics.h	/^  void set_spr(spr_handle spr_)$/;"	f	line:63	class:screen_sprite	access:public	signature:(spr_handle spr_)
set_up	editor.h	/^  static void set_up(ITEM_REPOSITORY *p_repo_)$/;"	f	line:202	class:item_panel	access:public	signature:(ITEM_REPOSITORY *p_repo_)
set_up	editor.h	/^  void set_up(int item_num_, DIRECTION direction, tpos start_x_, tpos start_y_, $/;"	f	line:207	class:item_panel	access:public	signature:(int item_num_, DIRECTION direction, tpos start_x_, tpos start_y_, int panel_handle_, class item_panel *p_slave_ = NULL)
set_used	animation.h	/^  void set_used(bool used = true)$/;"	f	line:196	class:animation	access:public	signature:(bool used = true)
shift	input.h	/^  bool        shift;$/;"	m	line:260	struct:event_key	access:public
side_menu	editor.cpp	/^static char *side_menu[] = $/;"	v	line:505	file:
side_menu_create	editor.cpp	/^void editor_gui::side_menu_create(void)$/;"	f	line:513	class:editor_gui	signature:(void)
side_menu_create	editor.h	/^  void side_menu_create(void);$/;"	p	line:443	class:editor_gui	access:private	signature:(void)
side_menu_update	editor.cpp	/^void editor_gui::side_menu_update(void)$/;"	f	line:533	class:editor_gui	signature:(void)
side_menu_update	editor.h	/^  void side_menu_update(void);$/;"	p	line:444	class:editor_gui	access:private	signature:(void)
signum	level_game.h	/^   char signum[30];               \/\/ -> retezec "Berusky (C) Anakreon 1998"$/;"	m	line:206	struct:__anon7	access:public
size_get	2d_graph.h	/^  void size_get(tpos *p_dx, tpos *p_dy)$/;"	f	line:173	class:surface	access:public	signature:(tpos *p_dx, tpos *p_dy)
spr	graphics.h	/^  spr_handle  spr;         \/\/ sprite handle$/;"	m	line:44	class:screen_sprite	access:private
spr	graphics.h	/^  spr_handle spr;$/;"	m	line:213	struct:EXTRA_SPRITE	access:public
spr_handle	2d_graph.h	/^typedef int spr_handle;$/;"	t	line:310
sprite	2d_graph.cpp	/^sprite::sprite(SURFACE *p_surf_, tflag flag_, RECT *p_rect)$/;"	f	line:205	class:sprite	signature:(SURFACE *p_surf_, tflag flag_, RECT *p_rect)
sprite	2d_graph.cpp	/^sprite::sprite(class sprite &src)$/;"	f	line:210	class:sprite	signature:(class sprite &src)
sprite	2d_graph.cpp	/^sprite::sprite(void)$/;"	f	line:200	class:sprite	signature:(void)
sprite	2d_graph.h	/^  sprite(SURFACE *p_surf_, tflag flag_ = 0, RECT *p_rect = NULL);$/;"	p	line:230	class:sprite	access:public	signature:(SURFACE *p_surf_, tflag flag_ = 0, RECT *p_rect = NULL)
sprite	2d_graph.h	/^  sprite(class sprite &src);$/;"	p	line:231	class:sprite	access:public	signature:(class sprite &src)
sprite	2d_graph.h	/^  sprite(void);$/;"	p	line:229	class:sprite	access:public	signature:(void)
sprite	2d_graph.h	/^typedef class sprite$/;"	c	line:220
sprite	level.h	/^  spr_handle           sprite;    \/\/ sprite for this item$/;"	m	line:82	class:game_object	access:public
sprite::blit	2d_graph.cpp	/^void sprite::blit(class sprite *p_dst, tpos tx, tpos ty)$/;"	f	line:250	class:sprite	signature:(class sprite *p_dst, tpos tx, tpos ty)
sprite::blit	2d_graph.cpp	/^void sprite::blit(tpos sx, tpos sy, tpos dx, tpos dy, class sprite *p_dst, tpos tx, tpos ty)$/;"	f	line:280	class:sprite	signature:(tpos sx, tpos sy, tpos dx, tpos dy, class sprite *p_dst, tpos tx, tpos ty)
sprite::blit	2d_graph.h	/^  void blit(class sprite *p_dst, tpos tx, tpos ty);$/;"	p	line:240	class:sprite	access:public	signature:(class sprite *p_dst, tpos tx, tpos ty)
sprite::blit	2d_graph.h	/^  void blit(tpos sx, tpos sy, tpos dx, tpos dy, class sprite *p_dst, tpos tx, tpos ty);$/;"	p	line:241	class:sprite	access:public	signature:(tpos sx, tpos sy, tpos dx, tpos dy, class sprite *p_dst, tpos tx, tpos ty)
sprite::color_key_apply	2d_graph.h	/^  void color_key_apply(void)$/;"	f	line:258	class:sprite	access:public	signature:(void)
sprite::color_key_get	2d_graph.h	/^  static RGB color_key_get(void)$/;"	f	line:253	class:sprite	access:public	signature:(void)
sprite::color_key_set	2d_graph.h	/^  static void color_key_set(RGB key_)$/;"	f	line:248	class:sprite	access:public	signature:(RGB key_)
sprite::color_map	2d_graph.h	/^  tcolor color_map(Uint8 r, Uint8 g, Uint8 b)$/;"	f	line:243	class:sprite	access:public	signature:(Uint8 r, Uint8 g, Uint8 b)
sprite::fill	2d_graph.cpp	/^void sprite::fill(tcolor color)$/;"	f	line:227	class:sprite	signature:(tcolor color)
sprite::fill	2d_graph.cpp	/^void sprite::fill(tpos x, tpos y, tpos dx, tpos dy, tcolor color)$/;"	f	line:236	class:sprite	signature:(tpos x, tpos y, tpos dx, tpos dy, tcolor color)
sprite::fill	2d_graph.h	/^  void fill(tcolor color);$/;"	p	line:237	class:sprite	access:public	signature:(tcolor color)
sprite::fill	2d_graph.h	/^  void fill(tpos x, tpos y, tpos dx, tpos dy, tcolor color);$/;"	p	line:238	class:sprite	access:public	signature:(tpos x, tpos y, tpos dx, tpos dy, tcolor color)
sprite::flag	2d_graph.h	/^  tflag         flag;                   \/\/ Sprite flags$/;"	m	line:222	class:sprite	access:private
sprite::flag_clear	2d_graph.h	/^  void flag_clear(tflag flag_)$/;"	f	line:269	class:sprite	access:public	signature:(tflag flag_)
sprite::flag_get	2d_graph.h	/^  bool flag_get(tflag flag_)$/;"	f	line:274	class:sprite	access:public	signature:(tflag flag_)
sprite::flag_get	2d_graph.h	/^  tflag flag_get(void)$/;"	f	line:279	class:sprite	access:public	signature:(void)
sprite::flag_set	2d_graph.h	/^  void flag_set(tflag flag_)$/;"	f	line:264	class:sprite	access:public	signature:(tflag flag_)
sprite::free	2d_graph.cpp	/^void sprite::free(void)$/;"	f	line:191	class:sprite	signature:(void)
sprite::free	2d_graph.h	/^  void free(void);$/;"	p	line:235	class:sprite	access:public	signature:(void)
sprite::get_height	2d_graph.h	/^  tpos get_height(void)$/;"	f	line:289	class:sprite	access:public	signature:(void)
sprite::get_width	2d_graph.h	/^  tpos get_width(void)$/;"	f	line:284	class:sprite	access:public	signature:(void)
sprite::key	2d_graph.cpp	/^RGB  sprite::key;$/;"	m	line:172	class:sprite	file:
sprite::key	2d_graph.h	/^  static RGB    key;                    \/\/ Color key$/;"	m	line:225	class:sprite	access:private
sprite::load	2d_graph.cpp	/^void sprite::load(SURFACE *p_surf_, tflag flag_, RECT *p_rect)$/;"	f	line:174	class:sprite	signature:(SURFACE *p_surf_, tflag flag_, RECT *p_rect)
sprite::load	2d_graph.h	/^  void load(SURFACE *p_surf_, tflag flag_ = 0, RECT *p_rect = NULL);$/;"	p	line:234	class:sprite	access:public	signature:(SURFACE *p_surf_, tflag flag_ = 0, RECT *p_rect = NULL)
sprite::p_surf	2d_graph.h	/^  SURFACE      *p_surf;                 \/\/ Surface for this sprite$/;"	m	line:224	class:sprite	access:private
sprite::rec	2d_graph.h	/^  RECT          rec;                    \/\/ Rectangle in destination surface$/;"	m	line:223	class:sprite	access:private
sprite::rect_get	2d_graph.h	/^  RECT * rect_get(void)$/;"	f	line:299	class:sprite	access:public	signature:(void)
sprite::sprite	2d_graph.cpp	/^sprite::sprite(SURFACE *p_surf_, tflag flag_, RECT *p_rect)$/;"	f	line:205	class:sprite	signature:(SURFACE *p_surf_, tflag flag_, RECT *p_rect)
sprite::sprite	2d_graph.cpp	/^sprite::sprite(class sprite &src)$/;"	f	line:210	class:sprite	signature:(class sprite &src)
sprite::sprite	2d_graph.cpp	/^sprite::sprite(void)$/;"	f	line:200	class:sprite	signature:(void)
sprite::sprite	2d_graph.h	/^  sprite(SURFACE *p_surf_, tflag flag_ = 0, RECT *p_rect = NULL);$/;"	p	line:230	class:sprite	access:public	signature:(SURFACE *p_surf_, tflag flag_ = 0, RECT *p_rect = NULL)
sprite::sprite	2d_graph.h	/^  sprite(class sprite &src);$/;"	p	line:231	class:sprite	access:public	signature:(class sprite &src)
sprite::sprite	2d_graph.h	/^  sprite(void);$/;"	p	line:229	class:sprite	access:public	signature:(void)
sprite::surf_get	2d_graph.h	/^  SURFACE * surf_get(void)$/;"	f	line:294	class:sprite	access:public	signature:(void)
sprite::~sprite	2d_graph.cpp	/^sprite::~sprite(void)$/;"	f	line:219	class:sprite	signature:(void)
sprite::~sprite	2d_graph.h	/^  ~sprite(void);$/;"	p	line:232	class:sprite	access:public	signature:(void)
sprite_add	graphics.h	/^  void sprite_add(int handle, spr_handle spr, tpos x, tpos y, spr_handle dst = 0)$/;"	f	line:458	class:screen	access:public	signature:(int handle, spr_handle spr, tpos x, tpos y, spr_handle dst = 0)
sprite_add	level_game.h	/^  void sprite_add(int handle, spr_handle spr, tpos x, tpos y, spr_handle dst = 0)$/;"	f	line:352	class:level_generic	access:public	signature:(int handle, spr_handle spr, tpos x, tpos y, spr_handle dst = 0)
sprite_copy	2d_graph.cpp	/^spr_handle sprite_store::sprite_copy(spr_handle dst_handle, spr_handle src_handle, bool copy_surface)$/;"	f	line:443	class:sprite_store	signature:(spr_handle dst_handle, spr_handle src_handle, bool copy_surface)
sprite_copy	2d_graph.h	/^  spr_handle sprite_copy(spr_handle dst_handle, spr_handle src_handle, bool copy_surface = false);$/;"	p	line:376	class:sprite_store	access:public	signature:(spr_handle dst_handle, spr_handle src_handle, bool copy_surface = false)
sprite_copy	2d_graph.h	/^  spr_handle sprite_copy(spr_handle dst_handle, spr_handle src_handle, bool surface_copy = false)$/;"	f	line:499	class:graph_2d	access:public	signature:(spr_handle dst_handle, spr_handle src_handle, bool surface_copy = false)
sprite_delete	2d_graph.cpp	/^void sprite_store::sprite_delete(spr_handle handle, int num)$/;"	f	line:458	class:sprite_store	signature:(spr_handle handle, int num)
sprite_delete	2d_graph.h	/^  void       sprite_delete(spr_handle handle, int num = 1);$/;"	p	line:377	class:sprite_store	access:public	signature:(spr_handle handle, int num = 1)
sprite_delete	2d_graph.h	/^  void sprite_delete(spr_handle handle, int num = 1)$/;"	f	line:504	class:graph_2d	access:public	signature:(spr_handle handle, int num = 1)
sprite_draw	graphics.h	/^  void sprite_draw(spr_handle spr, tpos x, tpos y, spr_handle dst = 0)$/;"	f	line:475	class:screen	access:public	signature:(spr_handle spr, tpos x, tpos y, spr_handle dst = 0)
sprite_draw_all	graphics.h	/^  void sprite_draw_all(void)$/;"	f	line:484	class:screen	access:protected	signature:(void)
sprite_first	animation.h	/^  spr_handle    sprite_first;$/;"	m	line:45	struct:animation_template	access:public
sprite_flag_clear	2d_graph.cpp	/^void sprite_store::sprite_flag_clear(tflag flag, spr_handle first, spr_handle num)$/;"	f	line:332	class:sprite_store	signature:(tflag flag, spr_handle first, spr_handle num)
sprite_flag_clear	2d_graph.h	/^  void       sprite_flag_clear(tflag flag, spr_handle first, spr_handle num = 1);$/;"	p	line:380	class:sprite_store	access:public	signature:(tflag flag, spr_handle first, spr_handle num = 1)
sprite_flag_set	2d_graph.cpp	/^void sprite_store::sprite_flag_set(tflag flag, spr_handle first, spr_handle num)$/;"	f	line:322	class:sprite_store	signature:(tflag flag, spr_handle first, spr_handle num)
sprite_flag_set	2d_graph.h	/^  void       sprite_flag_set(tflag flag, spr_handle first, spr_handle num = 1);$/;"	p	line:379	class:sprite_store	access:public	signature:(tflag flag, spr_handle first, spr_handle num = 1)
sprite_get	2d_graph.h	/^  SPRITE * sprite_get(spr_handle handle)$/;"	f	line:387	class:sprite_store	access:public	signature:(spr_handle handle)
sprite_get	2d_graph.h	/^  SPRITE * sprite_get(spr_handle spr = 0)$/;"	f	line:462	class:graph_2d	access:public	signature:(spr_handle spr = 0)
sprite_get	level.h	/^  spr_handle sprite_get(int item, int variant, int rotation)$/;"	f	line:164	class:item_repository	access:public	signature:(int item, int variant, int rotation)
sprite_get_height	2d_graph.h	/^  tpos sprite_get_height(spr_handle handle)$/;"	f	line:405	class:sprite_store	access:public	signature:(spr_handle handle)
sprite_get_height	2d_graph.h	/^  tpos sprite_get_height(spr_handle spr = 0)$/;"	f	line:472	class:graph_2d	access:public	signature:(spr_handle spr = 0)
sprite_get_height_center	2d_graph.h	/^  tpos sprite_get_height_center(spr_handle spr)$/;"	f	line:483	class:graph_2d	access:public	signature:(spr_handle spr)
sprite_get_rect	2d_graph.h	/^  RECT * sprite_get_rect(spr_handle handle)$/;"	f	line:393	class:sprite_store	access:public	signature:(spr_handle handle)
sprite_get_width	2d_graph.h	/^  tpos sprite_get_width(spr_handle handle)$/;"	f	line:399	class:sprite_store	access:public	signature:(spr_handle handle)
sprite_get_width	2d_graph.h	/^  tpos sprite_get_width(spr_handle spr = 0)$/;"	f	line:467	class:graph_2d	access:public	signature:(spr_handle spr = 0)
sprite_get_width_center	2d_graph.h	/^  tpos sprite_get_width_center(spr_handle spr)$/;"	f	line:477	class:graph_2d	access:public	signature:(spr_handle spr)
sprite_insert	2d_graph.cpp	/^spr_handle sprite_store::sprite_insert(SPRITE *p_spr, int num, spr_handle first)$/;"	f	line:432	class:sprite_store	signature:(SPRITE *p_spr, int num, spr_handle first)
sprite_insert	2d_graph.cpp	/^spr_handle sprite_store::sprite_insert(SURFACE *p_surf, tflag flag_, RECT *p_rect, spr_handle first)$/;"	f	line:414	class:sprite_store	signature:(SURFACE *p_surf, tflag flag_, RECT *p_rect, spr_handle first)
sprite_insert	2d_graph.cpp	/^spr_handle sprite_store::sprite_insert(char *p_file, spr_handle first, spr_handle num, spr_handle *p_last)$/;"	f	line:342	class:sprite_store	signature:(char *p_file, spr_handle first, spr_handle num, spr_handle *p_last)
sprite_insert	2d_graph.cpp	/^spr_handle sprite_store::sprite_insert(surf_handle sf_handle, tflag flag_, RECT *p_rect, spr_handle first)$/;"	f	line:396	class:sprite_store	signature:(surf_handle sf_handle, tflag flag_, RECT *p_rect, spr_handle first)
sprite_insert	2d_graph.h	/^  spr_handle sprite_insert(SPRITE *p_spr, int num = 1, spr_handle first = INSERT_APPEND)$/;"	f	line:494	class:graph_2d	access:public	signature:(SPRITE *p_spr, int num = 1, spr_handle first = INSERT_APPEND)
sprite_insert	2d_graph.h	/^  spr_handle sprite_insert(SPRITE *p_spr, int num = 1, spr_handle first = INSERT_APPEND);$/;"	p	line:375	class:sprite_store	access:public	signature:(SPRITE *p_spr, int num = 1, spr_handle first = INSERT_APPEND)
sprite_insert	2d_graph.h	/^  spr_handle sprite_insert(SURFACE *p_surf, tflag flag_ = 0, RECT *p_rect = NULL, spr_handle first = INSERT_APPEND);$/;"	p	line:374	class:sprite_store	access:public	signature:(SURFACE *p_surf, tflag flag_ = 0, RECT *p_rect = NULL, spr_handle first = INSERT_APPEND)
sprite_insert	2d_graph.h	/^  spr_handle sprite_insert(char *p_file, spr_handle first, spr_handle num = 1, spr_handle *p_last = NULL)$/;"	f	line:489	class:graph_2d	access:public	signature:(char *p_file, spr_handle first, spr_handle num = 1, spr_handle *p_last = NULL)
sprite_insert	2d_graph.h	/^  spr_handle sprite_insert(char *p_file, spr_handle first, spr_handle num = 1, spr_handle *p_last = NULL);$/;"	p	line:372	class:sprite_store	access:public	signature:(char *p_file, spr_handle first, spr_handle num = 1, spr_handle *p_last = NULL)
sprite_insert	2d_graph.h	/^  spr_handle sprite_insert(surf_handle sf_handle, tflag flag_ = 0, RECT *p_rect = NULL, spr_handle first = INSERT_APPEND);$/;"	p	line:373	class:sprite_store	access:public	signature:(surf_handle sf_handle, tflag flag_ = 0, RECT *p_rect = NULL, spr_handle first = INSERT_APPEND)
sprite_interface_get	2d_graph.h	/^  SPRITE * sprite_interface_get(void)$/;"	f	line:382	class:sprite_store	access:public	signature:(void)
sprite_last	2d_graph.h	/^  spr_handle   sprite_last;$/;"	m	line:321	class:sprite_store	access:private
sprite_mask	graphics.h	/^  void sprite_mask(tpos x, tpos y)$/;"	f	line:470	class:screen	access:public	signature:(tpos x, tpos y)
sprite_mask	level_game.h	/^  void sprite_mask(tpos x, tpos y)$/;"	f	line:357	class:level_generic	access:public	signature:(tpos x, tpos y)
sprite_num	2d_graph.h	/^  spr_handle   sprite_num;$/;"	m	line:320	class:sprite_store	access:private
sprite_num	animation.h	/^  spr_handle    sprite_num;$/;"	m	line:46	struct:animation_template	access:public
sprite_num_get	2d_graph.h	/^  spr_handle sprite_num_get(void)$/;"	f	line:411	class:sprite_store	access:public	signature:(void)
sprite_step	animation.h	/^  spr_handle    sprite_step;$/;"	m	line:47	struct:animation_template	access:public
sprite_store	2d_graph.cpp	/^sprite_store::sprite_store(surf_handle surf_num, spr_handle spr_num)$/;"	f	line:305	class:sprite_store	signature:(surf_handle surf_num, spr_handle spr_num)
sprite_store	2d_graph.h	/^  sprite_store(surf_handle surf_num, spr_handle spr_num);$/;"	p	line:326	class:sprite_store	access:public	signature:(surf_handle surf_num, spr_handle spr_num)
sprite_store	2d_graph.h	/^typedef class sprite_store$/;"	c	line:313
sprite_store::get_surface_interface	2d_graph.h	/^  SURFACE * get_surface_interface(void)$/;"	f	line:333	class:sprite_store	access:public	signature:(void)
sprite_store::get_surface_num	2d_graph.h	/^  surf_handle get_surface_num(void)$/;"	f	line:337	class:sprite_store	access:public	signature:(void)
sprite_store::p_sprites	2d_graph.h	/^  SPRITE      *p_sprites;$/;"	m	line:322	class:sprite_store	access:private
sprite_store::p_surfaces	2d_graph.h	/^  SURFACE     *p_surfaces;$/;"	m	line:318	class:sprite_store	access:private
sprite_store::sprite_copy	2d_graph.cpp	/^spr_handle sprite_store::sprite_copy(spr_handle dst_handle, spr_handle src_handle, bool copy_surface)$/;"	f	line:443	class:sprite_store	signature:(spr_handle dst_handle, spr_handle src_handle, bool copy_surface)
sprite_store::sprite_copy	2d_graph.h	/^  spr_handle sprite_copy(spr_handle dst_handle, spr_handle src_handle, bool copy_surface = false);$/;"	p	line:376	class:sprite_store	access:public	signature:(spr_handle dst_handle, spr_handle src_handle, bool copy_surface = false)
sprite_store::sprite_delete	2d_graph.cpp	/^void sprite_store::sprite_delete(spr_handle handle, int num)$/;"	f	line:458	class:sprite_store	signature:(spr_handle handle, int num)
sprite_store::sprite_delete	2d_graph.h	/^  void       sprite_delete(spr_handle handle, int num = 1);$/;"	p	line:377	class:sprite_store	access:public	signature:(spr_handle handle, int num = 1)
sprite_store::sprite_flag_clear	2d_graph.cpp	/^void sprite_store::sprite_flag_clear(tflag flag, spr_handle first, spr_handle num)$/;"	f	line:332	class:sprite_store	signature:(tflag flag, spr_handle first, spr_handle num)
sprite_store::sprite_flag_clear	2d_graph.h	/^  void       sprite_flag_clear(tflag flag, spr_handle first, spr_handle num = 1);$/;"	p	line:380	class:sprite_store	access:public	signature:(tflag flag, spr_handle first, spr_handle num = 1)
sprite_store::sprite_flag_set	2d_graph.cpp	/^void sprite_store::sprite_flag_set(tflag flag, spr_handle first, spr_handle num)$/;"	f	line:322	class:sprite_store	signature:(tflag flag, spr_handle first, spr_handle num)
sprite_store::sprite_flag_set	2d_graph.h	/^  void       sprite_flag_set(tflag flag, spr_handle first, spr_handle num = 1);$/;"	p	line:379	class:sprite_store	access:public	signature:(tflag flag, spr_handle first, spr_handle num = 1)
sprite_store::sprite_get	2d_graph.h	/^  SPRITE * sprite_get(spr_handle handle)$/;"	f	line:387	class:sprite_store	access:public	signature:(spr_handle handle)
sprite_store::sprite_get_height	2d_graph.h	/^  tpos sprite_get_height(spr_handle handle)$/;"	f	line:405	class:sprite_store	access:public	signature:(spr_handle handle)
sprite_store::sprite_get_rect	2d_graph.h	/^  RECT * sprite_get_rect(spr_handle handle)$/;"	f	line:393	class:sprite_store	access:public	signature:(spr_handle handle)
sprite_store::sprite_get_width	2d_graph.h	/^  tpos sprite_get_width(spr_handle handle)$/;"	f	line:399	class:sprite_store	access:public	signature:(spr_handle handle)
sprite_store::sprite_insert	2d_graph.cpp	/^spr_handle sprite_store::sprite_insert(SPRITE *p_spr, int num, spr_handle first)$/;"	f	line:432	class:sprite_store	signature:(SPRITE *p_spr, int num, spr_handle first)
sprite_store::sprite_insert	2d_graph.cpp	/^spr_handle sprite_store::sprite_insert(SURFACE *p_surf, tflag flag_, RECT *p_rect, spr_handle first)$/;"	f	line:414	class:sprite_store	signature:(SURFACE *p_surf, tflag flag_, RECT *p_rect, spr_handle first)
sprite_store::sprite_insert	2d_graph.cpp	/^spr_handle sprite_store::sprite_insert(char *p_file, spr_handle first, spr_handle num, spr_handle *p_last)$/;"	f	line:342	class:sprite_store	signature:(char *p_file, spr_handle first, spr_handle num, spr_handle *p_last)
sprite_store::sprite_insert	2d_graph.cpp	/^spr_handle sprite_store::sprite_insert(surf_handle sf_handle, tflag flag_, RECT *p_rect, spr_handle first)$/;"	f	line:396	class:sprite_store	signature:(surf_handle sf_handle, tflag flag_, RECT *p_rect, spr_handle first)
sprite_store::sprite_insert	2d_graph.h	/^  spr_handle sprite_insert(SPRITE *p_spr, int num = 1, spr_handle first = INSERT_APPEND);$/;"	p	line:375	class:sprite_store	access:public	signature:(SPRITE *p_spr, int num = 1, spr_handle first = INSERT_APPEND)
sprite_store::sprite_insert	2d_graph.h	/^  spr_handle sprite_insert(SURFACE *p_surf, tflag flag_ = 0, RECT *p_rect = NULL, spr_handle first = INSERT_APPEND);$/;"	p	line:374	class:sprite_store	access:public	signature:(SURFACE *p_surf, tflag flag_ = 0, RECT *p_rect = NULL, spr_handle first = INSERT_APPEND)
sprite_store::sprite_insert	2d_graph.h	/^  spr_handle sprite_insert(char *p_file, spr_handle first, spr_handle num = 1, spr_handle *p_last = NULL);$/;"	p	line:372	class:sprite_store	access:public	signature:(char *p_file, spr_handle first, spr_handle num = 1, spr_handle *p_last = NULL)
sprite_store::sprite_insert	2d_graph.h	/^  spr_handle sprite_insert(surf_handle sf_handle, tflag flag_ = 0, RECT *p_rect = NULL, spr_handle first = INSERT_APPEND);$/;"	p	line:373	class:sprite_store	access:public	signature:(surf_handle sf_handle, tflag flag_ = 0, RECT *p_rect = NULL, spr_handle first = INSERT_APPEND)
sprite_store::sprite_interface_get	2d_graph.h	/^  SPRITE * sprite_interface_get(void)$/;"	f	line:382	class:sprite_store	access:public	signature:(void)
sprite_store::sprite_last	2d_graph.h	/^  spr_handle   sprite_last;$/;"	m	line:321	class:sprite_store	access:private
sprite_store::sprite_num	2d_graph.h	/^  spr_handle   sprite_num;$/;"	m	line:320	class:sprite_store	access:private
sprite_store::sprite_num_get	2d_graph.h	/^  spr_handle sprite_num_get(void)$/;"	f	line:411	class:sprite_store	access:public	signature:(void)
sprite_store::sprite_store	2d_graph.cpp	/^sprite_store::sprite_store(surf_handle surf_num, spr_handle spr_num)$/;"	f	line:305	class:sprite_store	signature:(surf_handle surf_num, spr_handle spr_num)
sprite_store::sprite_store	2d_graph.h	/^  sprite_store(surf_handle surf_num, spr_handle spr_num);$/;"	p	line:326	class:sprite_store	access:public	signature:(surf_handle surf_num, spr_handle spr_num)
sprite_store::surface_copy	2d_graph.h	/^  surf_handle surface_copy(SURFACE *p_surf)$/;"	f	line:349	class:sprite_store	access:public	signature:(SURFACE *p_surf)
sprite_store::surface_copy	2d_graph.h	/^  surf_handle surface_copy(surf_handle src_handle)$/;"	f	line:356	class:sprite_store	access:public	signature:(surf_handle src_handle)
sprite_store::surface_get	2d_graph.h	/^  SURFACE * surface_get(surf_handle handle)$/;"	f	line:361	class:sprite_store	access:public	signature:(surf_handle handle)
sprite_store::surface_insert	2d_graph.h	/^  surf_handle surface_insert(char *p_file)$/;"	f	line:342	class:sprite_store	access:public	signature:(char *p_file)
sprite_store::surface_last	2d_graph.h	/^  surf_handle  surface_last;$/;"	m	line:317	class:sprite_store	access:private
sprite_store::surface_num	2d_graph.h	/^  surf_handle  surface_num;$/;"	m	line:316	class:sprite_store	access:private
sprite_store::~sprite_store	2d_graph.cpp	/^sprite_store::~sprite_store(void)$/;"	f	line:316	class:sprite_store	signature:(void)
sprite_store::~sprite_store	2d_graph.h	/^  ~sprite_store(void);$/;"	p	line:327	class:sprite_store	access:public	signature:(void)
stack	stack.h	/^  stack(void)$/;"	f	line:48	class:stack	access:public	signature:(void)
stack	stack.h	/^template<class T> class stack {$/;"	c	line:39
stack::act_size	stack.h	/^  int act_size;  $/;"	m	line:44	class:stack	access:private
stack::extend	stack.h	/^  void extend(void)$/;"	f	line:56	class:stack	access:private	signature:(void)
stack::is_empty	stack.h	/^  bool is_empty(void)$/;"	f	line:86	class:stack	access:public	signature:(void)
stack::max_size	stack.h	/^  int max_size;$/;"	m	line:43	class:stack	access:private
stack::p_stack	stack.h	/^  T * p_stack;$/;"	m	line:41	class:stack	access:private
stack::pop	stack.h	/^  T pop(void)$/;"	f	line:80	class:stack	access:public	signature:(void)
stack::push	stack.h	/^  void push(T itm)$/;"	f	line:72	class:stack	access:public	signature:(T itm)
stack::stack	stack.h	/^  stack(void)$/;"	f	line:48	class:stack	access:public	signature:(void)
stack::~stack	stack.h	/^  ~stack(void)$/;"	f	line:91	class:stack	access:public	signature:(void)
start	animation.cpp	/^void animation::start(void)$/;"	f	line:296	class:animation	signature:(void)
start	animation.h	/^  void start(void);$/;"	p	line:213	class:animation	access:public	signature:(void)
start_logo_draw	main.cpp	/^void start_logo_draw(GAME_MODE mode)$/;"	f	line:404	signature:(GAME_MODE mode)
start_logo_draw	main.h	/^void  start_logo_draw(GAME_MODE mode);$/;"	p	line:56	signature:(GAME_MODE mode)
start_logo_progress	main.cpp	/^void start_logo_progress(int steps)$/;"	f	line:434	signature:(int steps)
start_logo_progress	main.h	/^void  start_logo_progress(int steps = PROGRESS_MOVE);$/;"	p	line:59	signature:(int steps = PROGRESS_MOVE)
start_set	2d_graph.h	/^  void start_set(tpos x, tpos y)$/;"	f	line:858	class:font	access:public	signature:(tpos x, tpos y)
start_x	editor.h	/^  tpos start_x, dx;$/;"	m	line:82	class:item_panel	access:private
start_x	graphics.h	/^  tpos                start_x;$/;"	m	line:226	class:screen	access:protected
start_y	editor.h	/^  tpos start_y, dy;$/;"	m	line:83	class:item_panel	access:private
start_y	graphics.h	/^  tpos                start_y;$/;"	m	line:227	class:screen	access:protected
state	berusky.h	/^  BERUSKY_STATE     state;$/;"	m	line:135	class:berusky	access:private
state	berusky.h	/^  GAME_STATE state;$/;"	m	line:101	class:berusky_state	access:public
state_add_key	level_game.h	/^  bool state_add_key(void)$/;"	f	line:856	class:level_game	access:public	signature:(void)
state_clear	input.h	/^  void state_clear(void)$/;"	f	line:392	struct:mouse_event	access:public	signature:(void)
state_keys_enough	level_game.h	/^  bool state_keys_enough(void)$/;"	f	line:850	class:level_game	access:public	signature:(void)
status	level_active.h	/^  LEVEL_STATUS      status;$/;"	m	line:101	class:level_store	access:private
status_get	berusky.cpp	/^BERUSKY_STATE berusky::status_get(void)$/;"	f	line:181	class:berusky	signature:(void)
status_get	berusky.h	/^  BERUSKY_STATE status_get(void);  $/;"	p	line:168	class:berusky	access:public	signature:(void)
status_get	level_active.cpp	/^LEVEL_STATUS * level_store::status_get(void)$/;"	f	line:209	class:level_store	signature:(void)
status_get	level_active.h	/^  LEVEL_STATUS * status_get(void);$/;"	p	line:129	class:level_store	access:public	signature:(void)
steps	level_game.h	/^  int    steps;       \/* all players steps *\/$/;"	m	line:709	class:level_status	access:private
steps_add	level_game.h	/^  void steps_add(void)$/;"	f	line:738	class:level_status	access:public	signature:(void)
steps_get	level_game.h	/^  int  steps_get(void)$/;"	f	line:743	class:level_status	access:public	signature:(void)
stop	animation.cpp	/^void animation::stop(LEVEL_EVENT_QUEUE *p_queue, int *p_events, bool remove = TRUE)$/;"	f	line:303	class:animation	signature:(LEVEL_EVENT_QUEUE *p_queue, int *p_events, bool remove = TRUE)
stop	animation.h	/^  void stop(LEVEL_EVENT_QUEUE *p_queue, int *p_events, bool remove);$/;"	p	line:214	class:animation	access:public	signature:(LEVEL_EVENT_QUEUE *p_queue, int *p_events, bool remove)
store	2d_graph.h	/^  SPRITE_STORE store;$/;"	m	line:436	class:graph_2d	access:private
store	berusky.h	/^  LEVEL_STORE       store;$/;"	m	line:130	class:berusky	access:private
store	stack.h	/^  T store[CIRCLE_STACK_DEFAULT_ITEMS];$/;"	m	line:104	class:circle_stack	access:private
store_get	2d_graph.h	/^  SPRITE_STORE * store_get(void)$/;"	f	line:457	class:graph_2d	access:public	signature:(void)
subitems_animation_get	level.h	/^  anim_template_handle subitems_animation_get(int item, int variant, int sum_item)$/;"	f	line:208	class:item_repository	access:public	signature:(int item, int variant, int sum_item)
subitems_item_get	level.h	/^  item_handle subitems_item_get(int item, int variant, int sum_item)$/;"	f	line:217	class:item_repository	access:public	signature:(int item, int variant, int sum_item)
subitems_num_get	level.h	/^  int subitems_num_get(int item, int variant)$/;"	f	line:184	class:item_repository	access:public	signature:(int item, int variant)
subitems_position_get	level.h	/^  void subitems_position_get(int item, int variant, int sum_item, tpos *p_x, tpos *p_y)$/;"	f	line:189	class:item_repository	access:public	signature:(int item, int variant, int sum_item, tpos *p_x, tpos *p_y)
subitems_sprite_get	level.h	/^  spr_handle subitems_sprite_get(int item, int variant, int sum_item)$/;"	f	line:199	class:item_repository	access:public	signature:(int item, int variant, int sum_item)
subitems_variation_get	level.h	/^  int subitems_variation_get(int item, int variant, int sum_item)$/;"	f	line:226	class:item_repository	access:public	signature:(int item, int variant, int sum_item)
success	level_game.h	/^  bool   success;     \/* have bugs reached exit with all keys? *\/$/;"	m	line:707	class:level_status	access:private
surf_get	2d_graph.h	/^  SDL_Surface * surf_get(void)$/;"	f	line:181	class:surface	access:public	signature:(void)
surf_get	2d_graph.h	/^  SURFACE * surf_get(void)$/;"	f	line:294	class:sprite	access:public	signature:(void)
surf_get_dx	2d_graph.h	/^  tpos surf_get_dx(void)$/;"	f	line:186	class:surface	access:public	signature:(void)
surf_get_dy	2d_graph.h	/^  tpos surf_get_dy(void)$/;"	f	line:192	class:surface	access:public	signature:(void)
surf_handle	2d_graph.h	/^typedef int surf_handle;$/;"	t	line:311
surface	2d_graph.cpp	/^surface::surface(SDL_Surface *p_surf_, int used_)$/;"	f	line:101	class:surface	signature:(SDL_Surface *p_surf_, int used_)
surface	2d_graph.cpp	/^surface::surface(char *p_file)$/;"	f	line:96	class:surface	signature:(char *p_file)
surface	2d_graph.cpp	/^surface::surface(class surface &src, bool deep_copy)$/;"	f	line:112	class:surface	signature:(class surface &src, bool deep_copy)
surface	2d_graph.cpp	/^surface::surface(class surface *p_src, bool deep_copy)$/;"	f	line:107	class:surface	signature:(class surface *p_src, bool deep_copy)
surface	2d_graph.cpp	/^surface::surface(void)$/;"	f	line:91	class:surface	signature:(void)
surface	2d_graph.h	/^  surface(SDL_Surface *p_surf_, int used_ = 0);$/;"	p	line:133	class:surface	access:public	signature:(SDL_Surface *p_surf_, int used_ = 0)
surface	2d_graph.h	/^  surface(char *p_file);  $/;"	p	line:132	class:surface	access:public	signature:(char *p_file)
surface	2d_graph.h	/^  surface(class surface &src, bool deep_copy = false);$/;"	p	line:135	class:surface	access:public	signature:(class surface &src, bool deep_copy = false)
surface	2d_graph.h	/^  surface(class surface *p_src, bool deep_copy = false);$/;"	p	line:134	class:surface	access:public	signature:(class surface *p_src, bool deep_copy = false)
surface	2d_graph.h	/^  surface(void);$/;"	p	line:131	class:surface	access:public	signature:(void)
surface	2d_graph.h	/^typedef class surface$/;"	c	line:107
surface::blit	2d_graph.cpp	/^void surface::blit(class surface *p_dst, tpos tx, tpos ty)$/;"	f	line:151	class:surface	signature:(class surface *p_dst, tpos tx, tpos ty)
surface::blit	2d_graph.cpp	/^void surface::blit(tpos sx, tpos sy, tpos dx, tpos dy, class surface *p_dst, tpos tx, tpos ty)$/;"	f	line:159	class:surface	signature:(tpos sx, tpos sy, tpos dx, tpos dy, class surface *p_dst, tpos tx, tpos ty)
surface::blit	2d_graph.h	/^  void blit(class surface *p_dst, tpos tx, tpos ty);$/;"	p	line:148	class:surface	access:public	signature:(class surface *p_dst, tpos tx, tpos ty)
surface::blit	2d_graph.h	/^  void blit(tpos sx, tpos sy, tpos dx, tpos dy, class surface *p_dst, tpos tx, tpos ty);$/;"	p	line:149	class:surface	access:public	signature:(tpos sx, tpos sy, tpos dx, tpos dy, class surface *p_dst, tpos tx, tpos ty)
surface::ckey_set	2d_graph.cpp	/^void surface::ckey_set(tcolor color)$/;"	f	line:130	class:surface	signature:(tcolor color)
surface::ckey_set	2d_graph.cpp	/^void surface::ckey_set(trgbcomp r, trgbcomp g, trgbcomp b)$/;"	f	line:123	class:surface	signature:(trgbcomp r, trgbcomp g, trgbcomp b)
surface::ckey_set	2d_graph.h	/^  void ckey_set(tcolor color);$/;"	p	line:145	class:surface	access:public	signature:(tcolor color)
surface::ckey_set	2d_graph.h	/^  void ckey_set(trgbcomp r, trgbcomp g, trgbcomp b);$/;"	p	line:144	class:surface	access:public	signature:(trgbcomp r, trgbcomp g, trgbcomp b)
surface::color_map	2d_graph.h	/^  tcolor color_map(Uint8 r, Uint8 g, Uint8 b)$/;"	f	line:151	class:surface	access:public	signature:(Uint8 r, Uint8 g, Uint8 b)
surface::copy	2d_graph.cpp	/^void surface::copy(class surface *p_src, bool deep_copy)$/;"	f	line:69	class:surface	signature:(class surface *p_src, bool deep_copy)
surface::copy	2d_graph.h	/^  void copy(class surface *p_src, bool deep_copy = false);$/;"	p	line:140	class:surface	access:public	signature:(class surface *p_src, bool deep_copy = false)
surface::dec_ref	2d_graph.h	/^  void dec_ref(void)$/;"	f	line:167	class:surface	access:public	signature:(void)
surface::fill	2d_graph.cpp	/^void surface::fill(tcolor color)$/;"	f	line:137	class:surface	signature:(tcolor color)
surface::fill	2d_graph.cpp	/^void surface::fill(tpos x, tpos y, tpos dx, tpos dy, tcolor color)$/;"	f	line:143	class:surface	signature:(tpos x, tpos y, tpos dx, tpos dy, tcolor color)
surface::fill	2d_graph.h	/^  void fill(tcolor color);$/;"	p	line:146	class:surface	access:public	signature:(tcolor color)
surface::fill	2d_graph.h	/^  void fill(tpos x, tpos y, tpos dx, tpos dy, tcolor color);$/;"	p	line:147	class:surface	access:public	signature:(tpos x, tpos y, tpos dx, tpos dy, tcolor color)
surface::free	2d_graph.cpp	/^void surface::free(void)$/;"	f	line:81	class:surface	signature:(void)
surface::free	2d_graph.h	/^  void free(void);$/;"	p	line:141	class:surface	access:public	signature:(void)
surface::graphics_dir	2d_graph.cpp	/^char surface::graphics_dir[MAX_FILENAME] = "";$/;"	m	line:46	class:surface	file:
surface::graphics_dir	2d_graph.h	/^  static char graphics_dir[MAX_FILENAME];$/;"	m	line:110	class:surface	access:private
surface::graphics_dir_get	2d_graph.h	/^  static char * graphics_dir_get(void)$/;"	f	line:119	class:surface	access:public	signature:(void)
surface::graphics_dir_set	2d_graph.h	/^  static void graphics_dir_set(char *p_dir)$/;"	f	line:114	class:surface	access:public	signature:(char *p_dir)
surface::inc_ref	2d_graph.h	/^  void inc_ref(void)$/;"	f	line:161	class:surface	access:public	signature:(void)
surface::is_loaded	2d_graph.h	/^  bool is_loaded(void)$/;"	f	line:156	class:surface	access:public	signature:(void)
surface::load	2d_graph.cpp	/^void surface::load(char *p_file)$/;"	f	line:48	class:surface	signature:(char *p_file)
surface::load	2d_graph.h	/^  void load(char *p_file);$/;"	p	line:139	class:surface	access:public	signature:(char *p_file)
surface::p_surf	2d_graph.h	/^  SDL_Surface *p_surf;$/;"	m	line:127	class:surface	access:private
surface::rect_get	2d_graph.h	/^  RECT rect_get(void)$/;"	f	line:203	class:surface	access:public	signature:(void)
surface::size_get	2d_graph.h	/^  void size_get(tpos *p_dx, tpos *p_dy)$/;"	f	line:173	class:surface	access:public	signature:(tpos *p_dx, tpos *p_dy)
surface::surf_get	2d_graph.h	/^  SDL_Surface * surf_get(void)$/;"	f	line:181	class:surface	access:public	signature:(void)
surface::surf_get_dx	2d_graph.h	/^  tpos surf_get_dx(void)$/;"	f	line:186	class:surface	access:public	signature:(void)
surface::surf_get_dy	2d_graph.h	/^  tpos surf_get_dy(void)$/;"	f	line:192	class:surface	access:public	signature:(void)
surface::surface	2d_graph.cpp	/^surface::surface(SDL_Surface *p_surf_, int used_)$/;"	f	line:101	class:surface	signature:(SDL_Surface *p_surf_, int used_)
surface::surface	2d_graph.cpp	/^surface::surface(char *p_file)$/;"	f	line:96	class:surface	signature:(char *p_file)
surface::surface	2d_graph.cpp	/^surface::surface(class surface &src, bool deep_copy)$/;"	f	line:112	class:surface	signature:(class surface &src, bool deep_copy)
surface::surface	2d_graph.cpp	/^surface::surface(class surface *p_src, bool deep_copy)$/;"	f	line:107	class:surface	signature:(class surface *p_src, bool deep_copy)
surface::surface	2d_graph.cpp	/^surface::surface(void)$/;"	f	line:91	class:surface	signature:(void)
surface::surface	2d_graph.h	/^  surface(SDL_Surface *p_surf_, int used_ = 0);$/;"	p	line:133	class:surface	access:public	signature:(SDL_Surface *p_surf_, int used_ = 0)
surface::surface	2d_graph.h	/^  surface(char *p_file);  $/;"	p	line:132	class:surface	access:public	signature:(char *p_file)
surface::surface	2d_graph.h	/^  surface(class surface &src, bool deep_copy = false);$/;"	p	line:135	class:surface	access:public	signature:(class surface &src, bool deep_copy = false)
surface::surface	2d_graph.h	/^  surface(class surface *p_src, bool deep_copy = false);$/;"	p	line:134	class:surface	access:public	signature:(class surface *p_src, bool deep_copy = false)
surface::surface	2d_graph.h	/^  surface(void);$/;"	p	line:131	class:surface	access:public	signature:(void)
surface::used	2d_graph.h	/^  tcount       used;    \/\/ number of sprites what use this surface$/;"	m	line:126	class:surface	access:private
surface::used_get	2d_graph.h	/^  tcount used_get(void)$/;"	f	line:198	class:surface	access:public	signature:(void)
surface::~surface	2d_graph.cpp	/^surface::~surface(void)$/;"	f	line:117	class:surface	signature:(void)
surface::~surface	2d_graph.h	/^  ~surface(void);$/;"	p	line:136	class:surface	access:public	signature:(void)
surface_copy	2d_graph.h	/^  surf_handle surface_copy(SURFACE *p_surf)$/;"	f	line:349	class:sprite_store	access:public	signature:(SURFACE *p_surf)
surface_copy	2d_graph.h	/^  surf_handle surface_copy(surf_handle src_handle)$/;"	f	line:356	class:sprite_store	access:public	signature:(surf_handle src_handle)
surface_get	2d_graph.h	/^  SURFACE * surface_get(surf_handle handle)$/;"	f	line:361	class:sprite_store	access:public	signature:(surf_handle handle)
surface_insert	2d_graph.h	/^  surf_handle surface_insert(char *p_file)$/;"	f	line:342	class:sprite_store	access:public	signature:(char *p_file)
surface_last	2d_graph.h	/^  surf_handle  surface_last;$/;"	m	line:317	class:sprite_store	access:private
surface_num	2d_graph.h	/^  surf_handle  surface_num;$/;"	m	line:316	class:sprite_store	access:private
suspend_key_array	input.cpp	/^EVENT_KEY suspend_key_array[] = $/;"	v	line:72
suspend_keys	input.cpp	/^EVENT_KEY_SET suspend_keys = { suspend_key_array, sizeof(suspend_key_array) \/ sizeof(suspend_key_array[0]) };$/;"	v	line:80
sx	2d_graph.h	/^  tpos              sx,sy;$/;"	m	line:803	class:font	access:private
sy	2d_graph.h	/^  tpos              sx,sy;$/;"	m	line:803	class:font	access:private
t2a	animation.h	/^inline int t2a(int dx, int dy)$/;"	f	line:321	signature:(int dx, int dy)
t2r	animation.h	/^inline int t2r(int dx, int dy)$/;"	f	line:328	signature:(int dx, int dy)
t_off	utils.h	/^typedef unsigned int t_off;$/;"	t	line:83
table_items	data_parser.h	/^  int                  table_items;$/;"	m	line:57	class:data_parser	access:private
tcolor	2d_graph.h	/^typedef unsigned int    tcolor;$/;"	t	line:71
tcount	2d_graph.h	/^typedef int             tcount;$/;"	t	line:72
template_copy	animation.cpp	/^anim_template_handle animation_repository::template_copy(anim_template_handle src)$/;"	f	line:187	class:animation_repository	signature:(anim_template_handle src)
template_copy	animation.h	/^  anim_template_handle template_copy(anim_template_handle src);$/;"	p	line:122	class:animation_repository	access:public	signature:(anim_template_handle src)
template_create	animation.cpp	/^anim_template_handle animation_repository::template_create(int flag, int frame_num)$/;"	f	line:135	class:animation_repository	signature:(int flag, int frame_num)
template_create	animation.h	/^  anim_template_handle template_create(int flag, int frame_num);$/;"	p	line:112	class:animation_repository	access:public	signature:(int flag, int frame_num)
template_extend	animation.h	/^  int template_extend(void)$/;"	f	line:93	class:animation_repository	access:private	signature:(void)
template_free	animation.cpp	/^void animation_repository::template_free(anim_template_handle handle)$/;"	f	line:205	class:animation_repository	signature:(anim_template_handle handle)
template_free	animation.h	/^  void template_free(anim_template_handle handle);$/;"	p	line:123	class:animation_repository	access:public	signature:(anim_template_handle handle)
template_generate	animation.cpp	/^anim_template_handle animation_repository::template_generate(ANIM_TYPE type)$/;"	f	line:216	class:animation_repository	signature:(ANIM_TYPE type)
template_generate	animation.h	/^  anim_template_handle template_generate(ANIM_TYPE type);$/;"	p	line:125	class:animation_repository	access:public	signature:(ANIM_TYPE type)
template_get	animation.h	/^  anim_template_handle template_get(void)$/;"	f	line:80	class:animation_repository	access:private	signature:(void)
template_reduce	animation.h	/^  int template_reduce(void)$/;"	f	line:98	class:animation_repository	access:private	signature:(void)
template_shift	animation.cpp	/^void animation_repository::template_shift(anim_template_handle handle, tpos dx, tpos dy)$/;"	f	line:149	class:animation_repository	signature:(anim_template_handle handle, tpos dx, tpos dy)
template_shift	animation.h	/^  void                 template_shift(anim_template_handle handle, tpos dx, tpos dy);$/;"	p	line:113	class:animation_repository	access:public	signature:(anim_template_handle handle, tpos dx, tpos dy)
template_sprites_dynamic	animation.cpp	/^void animation_repository::template_sprites_dynamic(anim_template_handle handle,$/;"	f	line:172	class:animation_repository	signature:(anim_template_handle handle, int frame_num, spr_handle *p_sprite_table, int *p_delay_table)
template_sprites_dynamic	animation.h	/^  void                 template_sprites_dynamic(anim_template_handle handle,$/;"	p	line:118	class:animation_repository	access:public	signature:(anim_template_handle handle, int frame_num, spr_handle *p_sprite_table, int *p_frame_table)
template_sprites_static	animation.cpp	/^void animation_repository::template_sprites_static(anim_template_handle handle, $/;"	f	line:157	class:animation_repository	signature:(anim_template_handle handle, spr_handle sprite_first, spr_handle sprite_num, spr_handle sprite_step)
template_sprites_static	animation.h	/^  void                 template_sprites_static(anim_template_handle handle,$/;"	p	line:114	class:animation_repository	access:public	signature:(anim_template_handle handle, spr_handle sprite_first, spr_handle sprite_num, spr_handle sprite_step)
test	editor.cpp	/^void editor_gui::test(void)$/;"	f	line:1209	class:editor_gui	signature:(void)
test	editor.h	/^  void test(void);$/;"	p	line:481	class:editor_gui	access:public	signature:(void)
test_gui	editor.cpp	/^void editor_gui::test_gui(void)$/;"	f	line:1204	class:editor_gui	signature:(void)
test_gui	editor.h	/^  void test_gui(void);$/;"	p	line:482	class:editor_gui	access:public	signature:(void)
testcase	events.cpp	/^void event_stream::testcase(void)$/;"	f	line:105	class:event_stream	signature:(void)
testcase	events.h	/^  void testcase(void);$/;"	p	line:693	class:event_stream	access:public	signature:(void)
tflag	2d_graph.h	/^typedef unsigned int    tflag;$/;"	t	line:74
thandle	animation.h	/^  anim_template_handle thandle;$/;"	m	line:181	class:animation	access:private
time_get	level_game.h	/^  char * time_get(char *p_string, int num)$/;"	f	line:728	class:level_status	access:public	signature:(char *p_string, int num)
time_left	main.cpp	/^Uint32 time_left(void)$/;"	f	line:57	signature:(void)
tm_elapsed	level_game.h	/^  time_t tm_elapsed;  \/* time of play (in sec) *\/$/;"	m	line:711	class:level_status	access:private
tm_start	level_game.h	/^  time_t tm_start;    \/* time of play (in sec) *\/$/;"	m	line:710	class:level_status	access:private
tmp	utils.h	/^  char tmp[MAX_FILENAME];$/;"	m	line:261	class:dir_list	access:private
tmp_core_restore	level_game.cpp	/^bool level_editor::tmp_core_restore(void)$/;"	f	line:620	class:level_editor	signature:(void)
tmp_core_restore	level_game.h	/^  bool tmp_core_restore(void);$/;"	p	line:1072	class:level_editor	access:public	signature:(void)
tmp_core_store	level_game.cpp	/^void level_editor::tmp_core_store(void)$/;"	f	line:614	class:level_editor	signature:(void)
tmp_core_store	level_game.h	/^  void tmp_core_store(void);$/;"	p	line:1071	class:level_editor	access:public	signature:(void)
tmp_get	utils.h	/^  char * tmp_get(void)$/;"	f	line:308	class:dir_list	access:public	signature:(void)
token_get_next	data_parser.h	/^  char * token_get_next(char *p_line)$/;"	f	line:68	class:data_parser	access:private	signature:(char *p_line)
token_get_next_end	data_parser.h	/^  char * token_get_next_end(char *p_line)$/;"	f	line:74	class:data_parser	access:private	signature:(char *p_line)
token_translate	data_parser.cpp	/^char * data_parser::token_translate(char *p_token, int *p_sum, int *p_base = NULL)$/;"	f	line:48	class:data_parser	signature:(char *p_token, int *p_sum, int *p_base = NULL)
token_translate	data_parser.h	/^  char * token_translate(char *p_token, int *p_sum, int *p_base);$/;"	p	line:82	class:data_parser	access:private	signature:(char *p_token, int *p_sum, int *p_base)
top	stack.h	/^  T * top(void)$/;"	f	line:182	class:circle_stack	access:public	signature:(void)
top_panel_draw	level_game.cpp	/^void level_game::top_panel_draw(bool redraw)$/;"	f	line:467	class:level_game	signature:(bool redraw)
top_panel_draw	level_game.h	/^  void top_panel_draw(bool redraw);$/;"	p	line:803	class:level_game	access:public	signature:(bool redraw)
top_panel_keys_draw	level_game.cpp	/^void level_game::top_panel_keys_draw(bool redraw)$/;"	f	line:456	class:level_game	signature:(bool redraw)
top_panel_keys_draw	level_game.h	/^  void top_panel_keys_draw(bool redraw);$/;"	p	line:802	class:level_game	access:public	signature:(bool redraw)
top_panel_player_draw	level_game.cpp	/^void level_game::top_panel_player_draw(int num, bool redraw)$/;"	f	line:423	class:level_game	signature:(int num, bool redraw)
top_panel_player_draw	level_game.h	/^  void top_panel_player_draw(int num, bool redraw);$/;"	p	line:801	class:level_game	access:public	signature:(int num, bool redraw)
tpl_num	animation.h	/^  int                 tpl_num;$/;"	m	line:73	class:animation_repository	access:private
tpos	2d_graph.h	/^typedef int             tpos;$/;"	t	line:70
translate	events.h	/^  char * translate(void)$/;"	f	line:440	class:level_event	access:public	signature:(void)
translate_event	events.cpp	/^char * level_event::translate_event(EVENT_TYPE action)$/;"	f	line:100	class:level_event	signature:(EVENT_TYPE action)
translate_event	events.h	/^  static char * translate_event(EVENT_TYPE action);$/;"	p	line:396	class:level_event	access:public	signature:(EVENT_TYPE action)
translation_table	events.cpp	/^char * level_event::translation_table[] =$/;"	m	line:30	class:level_event	file:
translation_table	events.h	/^  static char * translation_table[];$/;"	m	line:352	class:level_event	access:private
trec	2d_graph.h	/^typedef short int       trec;$/;"	t	line:76
trgbcomp	2d_graph.h	/^typedef unsigned char   trgbcomp;$/;"	t	line:73
undo_restore	editor.cpp	/^bool editor_gui::undo_restore(void)$/;"	f	line:1386	class:editor_gui	signature:(void)
undo_restore	editor.h	/^  bool undo_restore(void);$/;"	p	line:535	class:editor_gui	access:public	signature:(void)
undo_store	editor.cpp	/^void editor_gui::undo_store(void)$/;"	f	line:1381	class:editor_gui	signature:(void)
undo_store	editor.h	/^  void undo_store(void);$/;"	p	line:534	class:editor_gui	access:public	signature:(void)
update_path	utils.cpp	/^void dir_list::update_path(char *p_dir)$/;"	f	line:57	class:dir_list	signature:(char *p_dir)
update_path	utils.h	/^  void update_path(char *p_dir);$/;"	p	line:282	class:dir_list	access:private	signature:(char *p_dir)
used	2d_graph.h	/^  tcount       used;    \/\/ number of sprites what use this surface$/;"	m	line:126	class:surface	access:private
used	events.h	/^  bool used(void)$/;"	f	line:430	class:level_event	access:public	signature:(void)
used	level_game.h	/^  bool used(void)$/;"	f	line:226	struct:level_cell	access:public	signature:(void)
used_clear	level_game.h	/^  void  used_clear(void)$/;"	f	line:958	class:level_core	access:public	signature:(void)
used_get	2d_graph.h	/^  tcount used_get(void)$/;"	f	line:198	class:surface	access:public	signature:(void)
used_get	level_game.h	/^  bool  used_get(void)$/;"	f	line:962	class:level_core	access:public	signature:(void)
used_set	level_game.h	/^  void  used_set(void)$/;"	f	line:954	class:level_core	access:public	signature:(void)
user	level_game.h	/^  bool   user;        \/* user level *\/$/;"	m	line:706	class:level_status	access:private
user_directory_create	main.cpp	/^void user_directory_create(void)$/;"	f	line:277	signature:(void)
user_directory_create	main.h	/^void  user_directory_create(void);$/;"	p	line:67	signature:(void)
user_get	level_game.h	/^  bool user_get(void)$/;"	f	line:773	class:level_status	access:public	signature:(void)
user_set	level_game.h	/^  void user_set(bool user_)$/;"	f	line:768	class:level_status	access:public	signature:(bool user_)
valid	events.h	/^  bool valid(void)$/;"	f	line:425	class:level_event	access:public	signature:(void)
valid	gui.h	/^  bool valid(void)$/;"	f	line:78	class:menu_fuction	access:public	signature:(void)
variant	editor.h	/^  int variant;$/;"	m	line:51	class:editor_selection	access:public
variant_first	editor.h	/^  int variant_first;$/;"	m	line:99	class:item_panel	access:public
variant_first_set	editor.h	/^  void variant_first_set(int variant_first_, bool redraw = TRUE)$/;"	f	line:130	class:item_panel	access:public	signature:(int variant_first_, bool redraw = TRUE)
variant_increment	editor.h	/^  int variant_increment;$/;"	m	line:100	class:item_panel	access:public
variant_increment_set	editor.h	/^  void variant_increment_set(int variant_increment_, bool redraw = TRUE)$/;"	f	line:136	class:item_panel	access:public	signature:(int variant_increment_, bool redraw = TRUE)
variant_set	editor.h	/^  void variant_set(int variant_first_, int variant_increment_, bool redraw = TRUE)$/;"	f	line:151	class:item_panel	access:public	signature:(int variant_first_, int variant_increment_, bool redraw = TRUE)
variant_valid	level.h	/^  bool variant_valid(int item, int variant)$/;"	f	line:174	class:item_repository	access:public	signature:(int item, int variant)
variants_get	level.h	/^  int variants_get(int item)$/;"	f	line:169	class:item_repository	access:public	signature:(int item)
variation	level_game.h	/^  item_handle   variation;  \/\/ -> $/;"	m	line:220	struct:level_cell	access:public
w	editor.h	/^  tpos         w,h;$/;"	m	line:277	class:editor_console	access:private
width_get	2d_graph.h	/^  int  width_get(char *p_string)$/;"	f	line:729	class:font_info	access:public	signature:(char *p_string)
width_get	2d_graph.h	/^  int  width_get(char c)$/;"	f	line:724	class:font_info	access:public	signature:(char c)
width_get	2d_graph.h	/^  int width_get(char *p_string)$/;"	f	line:843	class:font	access:public	signature:(char *p_string)
width_get	2d_graph.h	/^  int width_get(char c)$/;"	f	line:814	class:font	access:public	signature:(char c)
window_offset	graphics.h	/^  void window_offset(tpos start_x_, tpos start_y_)$/;"	f	line:264	class:screen	access:public	signature:(tpos start_x_, tpos start_y_)
window_offset	level_game.h	/^  void window_offset(tpos start_x, tpos start_y)$/;"	f	line:293	class:level_generic	access:public	signature:(tpos start_x, tpos start_y)
window_offset_reset	graphics.h	/^  void window_offset_reset(void)$/;"	f	line:306	class:screen	access:protected	signature:(void)
window_offset_set	graphics.h	/^  void window_offset_set(void)$/;"	f	line:300	class:screen	access:protected	signature:(void)
window_set_title	gui.cpp	/^void gui_base::window_set_title(char *p_text,...)$/;"	f	line:297	class:gui_base	signature:(char *p_text,...)
window_set_title	gui.h	/^  void window_set_title(char *p_text,...);$/;"	p	line:167	class:gui_base	access:public	signature:(char *p_text,...)
word	level_game.h	/^typedef unsigned short int word;$/;"	t	line:200
word	types.h	/^typedef unsigned short word;$/;"	t	line:34
write_first	events.h	/^  int          write_first;$/;"	m	line:493	class:event_stream	access:private
write_next	events.h	/^  int          write_next;$/;"	m	line:494	class:event_stream	access:private
x	animation.h	/^  tpos                x,y,layer;$/;"	m	line:178	class:animation	access:private
x	editor.h	/^  tpos         x,y;$/;"	m	line:276	class:editor_console	access:private
x	graphics.h	/^  tpos       x,y;$/;"	m	line:215	struct:EXTRA_SPRITE	access:public
x	graphics.h	/^  tpos  x;$/;"	m	line:587	struct:screen_selection	access:public
x	level_game.h	/^  tpos        x,y;  \/\/ actual position$/;"	m	line:67	class:player	access:public
x_cor	level.h	/^  int                  x_cor;     $/;"	m	line:79	class:game_object	access:public
x_diff	graphics.h	/^  tpos        x_diff;      \/\/ sprite correction$/;"	m	line:48	class:screen_sprite	access:public
xfree	utils.h	/^inline void xfree(void **p_mem)$/;"	f	line:169	signature:(void **p_mem)
y	animation.h	/^  tpos                x,y,layer;$/;"	m	line:178	class:animation	access:private
y	editor.h	/^  tpos         x,y;$/;"	m	line:276	class:editor_console	access:private
y	graphics.h	/^  tpos       x,y;$/;"	m	line:215	struct:EXTRA_SPRITE	access:public
y	graphics.h	/^  tpos  y;  $/;"	m	line:588	struct:screen_selection	access:public
y	level_game.h	/^  tpos        x,y;  \/\/ actual position$/;"	m	line:67	class:player	access:public
y_cor	level.h	/^  int                  y_cor;$/;"	m	line:80	class:game_object	access:public
y_diff	graphics.h	/^  tpos        y_diff;$/;"	m	line:49	class:screen_sprite	access:public
~animation	animation.cpp	/^animation::~animation(void)$/;"	f	line:266	class:animation	signature:(void)
~animation	animation.h	/^  ~animation(void);$/;"	p	line:189	class:animation	access:public	signature:(void)
~animation_engine	animation.cpp	/^animation_engine::~animation_engine(void)$/;"	f	line:401	class:animation_engine	signature:(void)
~animation_engine	animation.h	/^  ~animation_engine(void);$/;"	p	line:258	class:animation_engine	access:public	signature:(void)
~animation_repository	animation.cpp	/^animation_repository::~animation_repository(void)$/;"	f	line:45	class:animation_repository	signature:(void)
~animation_repository	animation.h	/^  ~animation_repository(void);$/;"	p	line:106	class:animation_repository	access:public	signature:(void)
~berusky	berusky.cpp	/^berusky::~berusky(void)$/;"	f	line:45	class:berusky	signature:(void)
~berusky	berusky.h	/^  ~berusky(void);$/;"	p	line:140	class:berusky	access:public	signature:(void)
~data_parser	data_parser.cpp	/^data_parser::~data_parser(void)$/;"	f	line:196	class:data_parser	signature:(void)
~data_parser	data_parser.h	/^  ~data_parser(void);$/;"	p	line:90	class:data_parser	access:public	signature:(void)
~dir_list	utils.h	/^  ~dir_list(void) {};$/;"	f	line:278	class:dir_list	access:public	signature:(void)
~editor_gui	editor.cpp	/^editor_gui::~editor_gui(void)$/;"	f	line:331	class:editor_gui	signature:(void)
~editor_gui	editor.h	/^  ~editor_gui(void);$/;"	p	line:475	class:editor_gui	access:public	signature:(void)
~event_stream	events.h	/^  ~event_stream(void)$/;"	f	line:685	class:event_stream	access:public	signature:(void)
~font	2d_graph.cpp	/^font::~font(void)$/;"	f	line:609	class:font	signature:(void)
~font	2d_graph.h	/^  ~font(void);$/;"	p	line:810	class:font	access:public	signature:(void)
~font_info	2d_graph.cpp	/^font_info::~font_info(void)$/;"	f	line:571	class:font_info	signature:(void)
~font_info	2d_graph.h	/^  ~font_info(void);$/;"	p	line:719	class:font_info	access:public	signature:(void)
~game_gui	berusky_gui.cpp	/^game_gui::~game_gui(void)$/;"	f	line:50	class:game_gui	signature:(void)
~game_gui	berusky_gui.h	/^  ~game_gui(void);$/;"	p	line:45	class:game_gui	access:public	signature:(void)
~graph_2d	2d_graph.h	/^  ~graph_2d(void)$/;"	f	line:652	class:graph_2d	access:public	signature:(void)
~gui_base	gui.cpp	/^gui_base::~gui_base(void)$/;"	f	line:37	class:gui_base	signature:(void)
~gui_base	gui.h	/^  ~gui_base(void);$/;"	p	line:134	class:gui_base	access:public	signature:(void)
~item_repository	level.h	/^  ~item_repository(void)$/;"	f	line:107	class:item_repository	access:public	signature:(void)
~level_active	level_active.cpp	/^level_active::~level_active(void)$/;"	f	line:302	class:level_active	signature:(void)
~level_active	level_active.h	/^  ~level_active(void);$/;"	p	line:57	class:level_active	access:public	signature:(void)
~level_editor	level_game.h	/^  ~level_editor(void)$/;"	f	line:1099	class:level_editor	access:public	signature:(void)
~level_game	level_game.cpp	/^level_game::~level_game(void)$/;"	f	line:308	class:level_game	signature:(void)
~level_game	level_game.h	/^  ~level_game(void);$/;"	p	line:795	class:level_game	access:public	signature:(void)
~level_generic	level_game.cpp	/^level_generic::~level_generic(void)$/;"	f	line:108	class:level_generic	signature:(void)
~level_generic	level_game.h	/^  ~level_generic(void);$/;"	p	line:259	class:level_generic	access:public	signature:(void)
~level_store	level_active.h	/^  ~level_store(void) { free(); }$/;"	f	line:132	class:level_store	access:public	signature:(void)
~screen	graphics.h	/^  virtual ~screen(void)$/;"	f	line:259	class:screen	access:public	signature:(void)
~screen_editor	graphics.h	/^  virtual ~screen_editor(void)$/;"	f	line:728	class:screen_editor	access:public	signature:(void)
~sprite	2d_graph.cpp	/^sprite::~sprite(void)$/;"	f	line:219	class:sprite	signature:(void)
~sprite	2d_graph.h	/^  ~sprite(void);$/;"	p	line:232	class:sprite	access:public	signature:(void)
~sprite_store	2d_graph.cpp	/^sprite_store::~sprite_store(void)$/;"	f	line:316	class:sprite_store	signature:(void)
~sprite_store	2d_graph.h	/^  ~sprite_store(void);$/;"	p	line:327	class:sprite_store	access:public	signature:(void)
~stack	stack.h	/^  ~stack(void)$/;"	f	line:91	class:stack	access:public	signature:(void)
~surface	2d_graph.cpp	/^surface::~surface(void)$/;"	f	line:117	class:surface	signature:(void)
~surface	2d_graph.h	/^  ~surface(void);$/;"	p	line:136	class:surface	access:public	signature:(void)
