ghostsoverboard (0.4.0) unstable; urgency=low

  * Another set of levels
  * Highscore for individual levels and levelsets. Only completed levels
    are counted in the levelset score (not restarted ones). Time spent paused
    is not included in the high score times.

 -- Heli Hyvättinen <heli.hyvattinen@kymp.net>  Tue, 25 Oct 2011 14:31:00 +0300

ghostsoverboard (0.4.0) unstable; urgency=low

  * game view uses full screen
  * menu integrated to the game view
  * victory dialog integrated to the game view
  * about box integrated to the game view
  * vibration setting now saved
  * autopause after 15 minutes, counting reset from starting a level and returning from pause

 -- Heli Hyvättinen <heli.hyvattinen@kymp.net>  Tue, 26 July 2011 18:08:00 +0300

ghostsoverboard (0.4.0) unstable; urgency=low

  * vibration effects no longer disappear when level changes or is restarted

 -- Heli Hyvättinen <heli.hyvattinen@kymp.net>  Wed, 13 July 2011 15:58:00 +0300

ghostsoverboard (0.4.0) unstable; urgency=low

  * Octopuses (moving obstacles) added
  * supports multiple levels
  * 4 new levels
  * vibration effects (off by default)

 -- Heli Hyvättinen <heli.hyvattinen@kymp.net>  Tue, 12 July 2011 03:17:00 +0300

ghostsoverboard (0.4.0) unstable; urgency=low

  * Initial Release.

 -- Heli Hyvättinen <heli.hyvattinen@kymp.net>  Sat, 18 June 2011 11:49:00 +0300
