#	UnNetHack Makefile.
#       Makefile.  Generated from Makefile.top by configure.
#	SCCS Id: @(#)Makefile.top	3.4	1995/01/05


srcdir=.

# newer makes predefine $(MAKE) to 'make' and do smarter processing of
# recursive make calls if $(MAKE) is used
# these makes allow $(MAKE) to be overridden by the environment if someone
# wants to (or has to) use something other than the standard make, so we do
# not want to unconditionally set $(MAKE) here
#
# unfortunately, some older makes do not predefine $(MAKE); if you have one of
# these, uncomment the following line
# (you will know that you have one if you get complaints about unable to
# execute things like 'data' and 'rumors')
# MAKE = make

# make UnNetHack
PREFIX   = /opt/unnethack
EXEEXT	 = 
SCRIPT   = unnethack
GAME     = unnethack$(EXEEXT)
GAMEUID  = games
GAMEGRP  = bin

# Permissions - some places use setgid instead of setuid, for instance
# See also the option "SECURE" in include/config.h
GAMEPERM = 04755
FILEPERM = 0644
EXEPERM  = 0755
DIRPERM  = 0755
VARFILEPERM = 0644
VARDIRPERM  = 0755

# GAMEDIR also appears in config.h as "HACKDIR".
# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
#
# note that 'make install' believes in creating nice tidy directories for
# installation, free of debris from previous UnNetHack versions --
# therefore there should not be anything in GAMEDIR that you want to keep
# (if there is, you'll have to do the installation by hand or modify the
# instructions)
# These must agree with the definitions in unixconf.h

# Defs. for non file areas support.
GAMEDIR  = $(PREFIX)/unnethackdir
VARDIR = $(GAMEDIR)
FILE_AREA_VAR = $(DESTDIR)/$(VARDIR)
FILE_AREA_SAVE = $(DESTDIR)/$(VARDIR)/save
FILE_AREA_SHARE = $(DESTDIR)/$(GAMEDIR)
FILE_AREA_UNSHARE = $(DESTDIR)/$(GAMEDIR)
FILE_AREA_DOC = $(DESTDIR)/$(GAMEDIR)
FILE_AREA_BONES = $(FILE_AREA_VAR)
FILE_AREA_LEVL = $(FILE_AREA_VAR)
SHELLDIR = $(DESTDIR)/$(PREFIX)/bin

# Shareable (architecture independent) data files which are not candidates
# for inclusion in DLB libraries (ND) and which are (D). Port specific files
# per discussions in Install.X11 and Install.Qt
CNF_SHARE_QTND = x11tiles rip.xpm nhsplash.xpm
CNF_SHARE_X11ND = x11tiles UnNetHack.ad pet_mark.xbm
#CNF_SHARE_X11ND = x11tiles UnNetHack.ad pet_mark.xbm
# CNF_SHARE_X11ND = x11tiles UnNetHack.ad pet_mark.xbm rip.xpm
# for Atari/Gem
CNF_SHARE_GEMND = nh16.img title.img GEM_RSC.RSC rip.img
# for BeOS
CNF_SHARE_BEND = beostiles
# for SDL/GL window port
CNF_SHARE_GLND = gltile16.png gltile32.png gltile64.png gllogo.png glrip.png \
                 glfont8.png glfont14.png glfont20.png glfont22.png
# for Gnome
CNF_SHARE_GNOMEND = x11tiles pet_mark.xbm rip.xpm mapbg.xpm
# for Proxy
CNF_SHARE_PROXYND = gltile64.png gltile32.png gltile16.png \
	gltile64.map gltile32.map gltile16.map

# CNF_SHARE_DATND = $(CNF_SHARE_X11ND)
# CNF_SHARE_DATND = $(CNF_SHARE_QTND)
# CNF_SHARE_DATND = $(CNF_SHARE_GLND)
# CNF_SHARE_DATND = $(CNF_SHARE_PROXYND)
CNF_SHARE_DATND = 

CNF_SHARE_DATD = data oracles options quest.dat rumors
CNF_SHARE_DAT = $(CNF_SHARE_DATD) $(CNF_SHARE_DATND)

# Some versions of make use the SHELL environment variable as the shell
# for running commands.  We need this to be a Bourne shell.
# SHELL = /bin/sh
# for Atari
# SHELL=E:/GEMINI2/MUPFEL.TTP

# Commands for setting the owner and group on files during installation.
# Some systems fail with one or the other when installing over NFS or for
# other permission-related reasons.  If that happens, you may want to set the
# command to "true", which is a no-op. Note that disabling chown or chgrp
# will only work if setuid (or setgid) behavior is not desired or required.
CHOWN = chown
CHGRP = chgrp
CHMOD = chmod

#
# end of configuration
#

DATHELP = help hh cmdhelp history opthelp wizhelp

SPEC_LEVS = asmod-?.lev baalz-?.lev bigrm-*.lev blkmar.lev castle-?.lev fakewiz?.lev \
	juiblex.lev knox-?.lev town-?.lev \
	medusa-?.lev minend-?.lev minefill.lev minetn-?.lev \
	oracle.lev orcus-?.lev sanctum.lev soko?-*.lev \
	hellfill.lev nymph.lev \
	tower?.lev valley-?.lev wizard?.lev heck-?-?.lev \
	astral.lev air.lev earth.lev fire.lev water.lev
QUEST_LEVS = ???-goal.lev ???-fil?.lev ???-loca.lev ???-strt.lev

SHARE_DATNODLB = $(CNF_SHARE_DATND)
UNSHARE_DATNODLB =
SHARE_DATDLB = $(DATHELP) $(CNF_SHARE_DATD)
UNSHARE_DATDLB = dungeon $(SPEC_LEVS) $(QUEST_LEVS)
SHARE_DAT = $(SHARE_DATNODLB) $(SHARE_DATDLB)
UNSHARE_DAT = $(UNSHARE_DATNODLB) $(UNSHARE_DATDLB)


$(GAME):
	( cd src ; $(MAKE) )

all:	$(GAME) recover$(EXEEXT)  $(CNF_SHARE_DAT) dungeon spec_levs check-dlb
	@echo "Done."

# Note: many of the dependencies below are here to allow parallel make
# to generate valid output

Guidebook:
	( cd doc ; $(MAKE) Guidebook )

manpages:
	( cd doc ; $(MAKE) manpages )

data: $(GAME)
	( cd dat ; $(MAKE) data )

rumors: $(GAME)
	( cd dat ; $(MAKE) rumors )

oracles: $(GAME)
	( cd dat ; $(MAKE) oracles )

#	Note: options should have already been made with make, but...
options: $(GAME)
	( cd dat ; $(MAKE) options )

quest.dat: $(GAME)
	( cd dat ; $(MAKE) quest.dat )

spec_levs: $(GAME)
	( cd util ; $(MAKE) lev_comp )
	( cd dat ; $(MAKE) spec_levs )
	( cd dat ; $(MAKE) quest_levs )

dungeon: $(GAME)
	( cd util ; $(MAKE) dgn_comp )
	( cd dat ; $(MAKE) dungeon )

Guidebook.txt:
	( cd doc; $(MAKE) Guidebook.txt )

tiles.bmp: $(GAME)
	( cd dat ; $(MAKE) tiles.bmp )

x11tiles: $(GAME)
	( cd util ; $(MAKE) tile2x11 )
	( cd dat ; $(MAKE) x11tiles )

beostiles: $(GAME)
	( cd util ; $(MAKE) tile2beos )
	( cd dat ; $(MAKE) beostiles )

UnNetHack.ad: $(GAME)
	( cd dat ; $(MAKE) UnNetHack.ad )

pet_mark.xbm:
	( cd dat ; $(MAKE) pet_mark.xbm )

rip.xpm:
	( cd dat ; $(MAKE) rip.xpm )

mapbg.xpm:
	(cd dat ; $(MAKE) mapbg.xpm )

nhsplash.xpm:
	( cd dat ; $(MAKE) nhsplash.xpm )

nh16.img: $(GAME)
	( cd util ; $(MAKE) tile2img.ttp )
	( cd dat ; $(MAKE) nh16.img )

rip.img:
	( cd util ; $(MAKE) xpm2img.ttp )
	( cd dat ; $(MAKE) rip.img )
GEM_RSC.RSC:
	( cd dat ; $(MAKE) GEM_RSC.RSC )

title.img:
	( cd dat ; $(MAKE) title.img )

check-dlb: options
	@if egrep -s librarian dat/options ; then $(MAKE) dlb ; else true ; fi

dlb: spec_levs
	( cd util ; $(MAKE) dlb )
	( cd dat ; ../util/dlb cf nhdat $(SHARE_DATDLB) $(UNSHARE_DATDLB) )

# recover can be used when INSURANCE is defined in include/config.h
# and the checkpoint option is true
recover$(EXEEXT): $(GAME)
	( cd util ; $(MAKE) recover$(EXEEXT) )

dofiles:
	target=`sed -n					\
		-e '/librarian/{' 			\
		-e	's/.*/dlb/p' 			\
		-e	'q' 				\
		-e '}' 					\
	  	-e '$$s/.*/nodlb/p' < dat/options` ;	\
	$(MAKE) dofiles-$${target-nodlb}
	(cd src; cp $(GAME)  $(FILE_AREA_UNSHARE))
	#cp $(srcdir)/sys/winnt/defaults.nh $(FILE_AREA_UNSHARE)
	cp util/recover$(EXEEXT) $(FILE_AREA_UNSHARE)
	if test -f $(srcdir)/doc/Guidebook.txt ; then \
		cp $(srcdir)/doc/Guidebook.txt $(FILE_AREA_DOC); \
	fi
	cp $(srcdir)/dat/license $(FILE_AREA_DOC)
#	cp win/Qt/KDE/kunnethack.kdelnk $(KDEDIR)/share/applnk/Games
	-rm -f $(SHELLDIR)/$(SCRIPT)
	sed -e 's;/usr/games/lib/nethackdir;$(FILE_AREA_UNSHARE);' \
		-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
		< $(srcdir)/sys/unix/nethack.sh \
		> $(SHELLDIR)/$(SCRIPT)
# set up their permissions
	-( cd $(FILE_AREA_UNSHARE) ; $(CHOWN) $(GAMEUID) $(GAME) recover$(EXEEXT) ; \
			$(CHGRP) $(GAMEGRP) $(GAME) recover$(EXEEXT) )
	chmod $(GAMEPERM) $(FILE_AREA_UNSHARE)/$(GAME)
	chmod $(EXEPERM) $(FILE_AREA_UNSHARE)/recover$(EXEEXT)
	-( cd $(FILE_AREA_DOC) ; \
			$(CHOWN) $(GAMEUID) license  ; \
			$(CHGRP) $(GAMEGRP) license  ; \
			chmod $(FILEPERM) license  )
	-$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(SCRIPT)
	$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(SCRIPT)
	chmod $(EXEPERM) $(SHELLDIR)/$(SCRIPT)

dofiles-dlb: check-dlb
	( cd dat ; cp nhdat $(SHARE_DATNODLB) $(FILE_AREA_SHARE) )
# set up their permissions
	-( cd $(FILE_AREA_SHARE) ; \
			$(CHOWN) $(GAMEUID) nhdat $(SHARE_DATNODLB) ; \
			$(CHGRP) $(GAMEGRP) nhdat $(SHARE_DATNODLB) ; \
			chmod $(FILEPERM) nhdat $(SHARE_DATNODLB) )

dofiles-nodlb:
# copy over the game files
	( cd dat ; cp $(SHARE_DAT) $(FILE_AREA_SHARE) )
	( cd dat ; cp $(UNSHARE_DAT) $(FILE_AREA_UNSHARE) )
# set up their permissions
	-( cd $(FILE_AREA_SHARE) ; $(CHOWN) $(GAMEUID) $(SHARE_DAT) ; \
			$(CHGRP) $(GAMEGRP) $(SHARE_DAT) ; \
			chmod $(FILEPERM) $(SHARE_DAT) )
	-( cd $(FILE_AREA_UNSHARE) ; $(CHOWN) $(GAMEUID) $(UNSHARE_DAT) ; \
			$(CHGRP) $(GAMEGRP) $(UNSHARE_DAT) ; \
			chmod $(FILEPERM) $(UNSHARE_DAT) )

update: $(GAME) recover$(EXEEXT) $(CNF_SHARE_DAT) dungeon spec_levs 
#	(don't yank the old version out from under people who're playing it)
	-mv $(FILE_AREA_UNSHARE)/$(GAME) $(FILE_AREA_UNSHARE)/$(GAME).old
#	quest.dat is also kept open and has the same problems over NFS
#	(quest.dat may be inside nhushare if dlb is in use)
	-mv $(FILE_AREA_UNSHARE)/quest.dat $(FILE_AREA_UNSHARE)/quest.dat.old
	-mv $(FILE_AREA_UNSHARE)/nhushare $(FILE_AREA_UNSHARE)/nhushare.old
# set up new versions of the game files
	( $(MAKE) dofiles )
# touch time-sensitive files
	-touch -c $(FILE_AREA_BONES)/bones* $(FILE_AREA_VAR)/?lock*
	-touch -c $(FILE_AREA_VAR)/wizard* $(FILE_AREA_SAVE)/*
	touch $(FILE_AREA_VAR)/perm $(FILE_AREA_VAR)/record
# and a reminder
	@echo You may also want to install the man pages via the doc Makefile.

install: $(GAME) recover$(EXEEXT) $(CNF_SHARE_DAT) dungeon spec_levs 
# set up the directories
# not all mkdirs have -p; those that don't will create a -p directory
	-mkdir -p $(SHELLDIR)
	-rm -rf $(FILE_AREA_VAR) $(FILE_AREA_BONES) $(FILE_AREA_SAVE)
	-rm -rf $(FILE_AREA_LEVL) $(FILE_AREA_SHARE) $(FILE_AREA_UNSHARE)
	-rm -rf $(FILE_AREA_DOC)
	-mkdir -p $(FILE_AREA_VAR) $(FILE_AREA_BONES) $(FILE_AREA_SAVE)
	-mkdir -p $(FILE_AREA_LEVL) $(FILE_AREA_SHARE) $(FILE_AREA_UNSHARE)
	-mkdir -p $(FILE_AREA_DOC)
	-rmdir ./-p
	-$(CHOWN) $(GAMEUID) $(FILE_AREA_VAR) $(FILE_AREA_BONES) $(FILE_AREA_SAVE) $(FILE_AREA_LEVL)
	$(CHGRP) $(GAMEGRP) $(FILE_AREA_VAR) $(FILE_AREA_BONES) $(FILE_AREA_SAVE) $(FILE_AREA_LEVL)
	chmod $(VARDIRPERM) $(FILE_AREA_VAR) $(FILE_AREA_BONES) $(FILE_AREA_SAVE) $(FILE_AREA_LEVL)
	-$(CHOWN) $(GAMEUID) $(FILE_AREA_SHARE) $(FILE_AREA_UNSHARE)
	$(CHGRP) $(GAMEGRP) $(FILE_AREA_SHARE) $(FILE_AREA_UNSHARE)
	chmod $(DIRPERM) $(FILE_AREA_SHARE) $(FILE_AREA_UNSHARE)
# set up the game files
	( $(MAKE) dofiles )
# set up some additional files
	touch $(FILE_AREA_VAR)/perm $(FILE_AREA_VAR)/record $(FILE_AREA_VAR)/logfile $(FILE_AREA_VAR)/xlogfile $(FILE_AREA_VAR)/
	-( cd $(FILE_AREA_VAR) ; $(CHOWN) $(GAMEUID) perm record logfile xlogfile  ; \
			$(CHGRP) $(GAMEGRP) perm record logfile xlogfile  ; \
			chmod $(VARFILEPERM) perm record logfile xlogfile  )
# and a reminder
	@echo You may also want to reinstall the man pages via the doc Makefile.


# 'make clean' removes all the .o files, but leaves around all the executables
# and compiled data files
clean:
	( cd src ; $(MAKE) clean )
	( cd util ; $(MAKE) clean )

# 'make spotless' returns the source tree to near-distribution condition.
# it removes .o files, executables, and compiled data files
spotless:
	( cd src ; $(MAKE) spotless )
	( cd util ; $(MAKE) spotless )
	( cd dat ; $(MAKE) spotless )
	( cd doc ; $(MAKE) spotless )
	-rm -f Makefile include/autoconf.h include/win32api.h
