* high priority
// fixed
/ partly fixed or needs still testing
(r) rejected
(s) suspended
(?) not understandable

(r) Messagesystem may show an empty [Y/N] boolquestion, if many messages are displayed and the question is preserved for the next page. This may be inconvenient.
//Item's GetSquareUnder() doesn't work.
//Picking sale items after polymorphing and killing the shopkeeper crashes.
//Shopkeeper + levelchange?
(r) WMode bug. (what was this?)
//Screenshots don't work in the DOS port. (do they in Linux?)
//DarkLevel monsters.
//Bats get damage from splinters.
//Potion name bugs.
//Do slimes slip down on banana peals? Or bats?
//Hex's buggy messages.
//Pressing esc in stringquestion crashes game!!!
//Background problem with config screen.
//Dos-prompt bug.
//Walls & moving light.
//The volume bug.
//*Boot of speed in hand.
//Can a player controlled carnivorous plant move?
//If an Attnamian severs a bodypart which hits the player, the city shouldn't become mad!
//Multiple message boxes.
//Petrus's wives' corpses use indefinite article.
//ESP + Wmode look bugs.
//Wishing for ring of teleport bugs.
//Teleportation in Attnam bugs.
//Corpse + loricatus.
//Visual bugs with close in Linux with the X-button.
//Unicorns can eat silver stones.
//Exp is gained even if bodypart is non-living, even though it affects nothing.
//One can kick mines.
//new meleeweapon(LONGSWORD, MAKE_MATERIAL(IRON)) may create a long iron sword with a mithril handle.
//Doors close when they break.
//Can one block when fainted?
//Wand of resurrection doesn't work
//DonateSlotTo bugs.
//RestoreBodyParts() may crash.
//AddScoreEntry bugs.
//When bear traps become visible, Memorized isn't updated.
//"You are hit by the explosion!" "You are not hurt." "Your torso bleeds."
//StuckTo bugs; it isn't cleared at least when the bodypart is severed, and saving crashes afterwards.
//Lamps can be seen through walls in lookmode.
//Oree dies. Oree looks slower.
//Digging doors doesn't work.
//Eating kobolds is evil.
//(2x) you wake up.
//Your weak kick has no effect.
//Memorized doesn't update correctly.
//Splinter message has incorrect order.
//Kamikaze dwarves don't use backpacks correctly.
//Highscore of no entries doesn't work properly.
//Carnivorous plants inside walls!
//Scroll of charging ("no items to charge")
//Alpha + rotate doesn't work.
//Beartraps + groinless creatures.
//Zapping is possible without arms.
//Hit effects of flying items.
//Head of Elpuri, Shirt of the Golden Eagle and the Left Nut of Petrus aren't recognized by the storyline if they are equipped.
//Consummo message.
//Picking up a bear trap.
//Turox etc. + poison  doesn't work.
//Bear trap + displace.
(?) Attnam + Elpuri.
//Headless player zombie + Chat.
//Panic + vital bodypart.
//Poison + poison resistance message.
(?) "(7x) the werewolf resists."
//Bloated monster eat AI.
//Omle urine doesn't really work.
//*Infravision range.
//Carnivorous plants spill blood.
//Oree's blood golems' HPs' are incorrect.
//(In Linux) push X-button, then cancel
//Skeletons' health bugs. Some have over 20000 hps.
//Going down from underwater tunnel level 3 in WMode crashes.
//"Stone stones"
//Bodyparts hit by sound or energy are never severed nor destroyed, so they can reach negative hps.
//Consuming chests probably crashes the game.
//Go seems to be slower than manual walking.
//Bear trap + level change crashes.
//Polymorphing while wearing a ring of infravision crashes.
//Message history may crash if many many very long messages are successively printed.
//Unicorns kicking items in shop.
//Seges and others may give genies and angels a groin and legs.
//You can change a sword to water with a scroll of change material. (maybe the whole sword could just vanish. Maybe add a bit fluid on the square the player is standing on)
  (doesn't exists and hasn't; changing only works in WMode)
//Teleportation state works in the wilderness.
//Golden plate mails are worth less than iron ones.
//The imperialist makes no reaction if the player destroys his golden room completely with pick-axe etc.
//When walking towards locked door there's a bad message: "The closed, locked stone door with triangular lock is locked"
//Skulls are insanely heavy (8 kg).
//Carnivorous plants can be kicked around.
//Merka's money amount bugs?
//The dead are counted when calculating population.
//"The kamikaze dwarf manages to free heself from the bear trap."
//Pet plants are able to follow the player to the world map.
//It is impossible to polymorph into a kamikaze dwarf, the game just says "Be more precise" since there are many configurations with same name. (low priority)
//"0 scrolls of wishing dropped."
//Destroying shops, libraries, smithies and temples (except the cathedral) with a pick-axe yields no penalties.
//The Hideous RAM Boulder Monster Spawn Error.
//"The severed right leg of Petrus's wife number 6 hits the open, locked iron door with a triangular lock and the open, locked iron door with a triangular lock opens."
//Polymorphed into a mistress warlady and wielding the Justifier, I attacked Attnam. After killing a dozen citizens inside
  and outside the Cathedral, I noticed odd lagging, activated the see whole map cheat and discovered Petrus had gone mad
  and was killing everyone. I suppose some item kicked by guard hit him and he thought Attnam's folk had started a rebellion?
  A funny side note: a kamikaze dwarf had just blown up his wives, which would perhaps be a humane reason for his actions :)
//Lanterns put inside itemcontainers still emit light.
//Digging book shelves probably doesn't work correctly.
//Can angry Atavus or Cruentus destroy a quest artifact inside a container?
//Items left on shop floor do not spoil even if the shopkeeper is dead.
//"A wolf looks much healthier" (weird bug, can't really trace how this happened, but it did)
//Wand of locking doesn't update memorized description correctly.
//The three letter player name minimum can be avoided by adding extra spaces which will eventually be discarded.
//You can fill a potion with ice.
//The bad pray effect of Sophos can sometimes leave the player in a state where he has more than max HPs.
//Hitting imperialists palm waving slaves causes no real action on the behalf of the imperialist.
//Amulet of Life saving generates high score entry.
//Offering chests in prohibited. (They are too important according to the game)
//Spiders can lock doors.
//If multiple chests are stacked, only the top one can be opened with key.
//Odd monsters seem to be able to apply.
//Dipping to corpses doesn't work.
//Guards in the library.
//(example) Even though the golem is not seen the message "The attack of the glass golem interrupts you." is displayed
//(might be a feature... But probably isn't even thought Timo may say so) Merka the shopkeeper walking around in the dungeon. 
//Dark wizards are too hard.
//TOO MANY KAMIKAZE DWARFS.
//"XXXX, killed by a werewolf polymorphed into a werewolf"
//Go-command shouldn't walk to squares with smoke.
//Skeletons are probably seen by infravision.
//It seems that due to certain bitshift rounding errors, resting causes more exp minus than pressing the NOP key.
//Skeletons can be poisoned.
//Does using a two-handed weapon yield exp to only one arm?
//I think one can get a score of hundreds of thousands by cloning vast amounts of wands of resurrection and repeatedly killing and resurrecting Elpuri and collecting the dropped heads, each worth 2000p.
//'G'oing on the the ostrich landing site and interrupting a banana grower may sometimes make New Attnam hostile.
//Highscores don't always fit to the screen.
//It is possible to chat with fainted creatures.
//AI monsters don't mind about smokes.
//Panicking monsters can eat.
//Pet ghosts don't gain any strength exp.
//Ghosts can be poisoned.
//"You hit something! Something manages to block the attack with its steel sword +1!"
//It is not possible to zap a wielded item.
//"You faint. You hit the floating eye! It is not hurt."
//"You feel a slight tingling in your hands." when armless.
//Mirage dogs.
//Magical air and bone are shown by infravision.
//Sophos doesn't accept parchment golem corpses.
//Using a wand of door creation in shops is allowed.
//Do psi waves damage armor?
//Pickaxes can't dig squares on the edges but explosions can destroy them. 
//It is possible to protect items from explosions by putting them in hand, digging, or eating them (very low priority).
//Strength bonus is shown in the battle info screen even for Bill's wills.
//The player often becomes burdened, stressed or overloaded when he eats big corpses.
//The bone file code doesn't handle shelves correctly. (but there are never shelves in bone levels)
//The bone file code doesn't handle shops correctly. (but there are never shops in bone levels)
//Chests in inventory cannot be unlocked.
//Mistresses like shields and jewels more than their whips.
//Headless zombies can eat.
//Broken thunder hammer emits light.
//Squares near should be redrawn when digged. (bad edge tiles)
//Creating doors doesn't update the lookmode description.
//Teleported, activated mines can be seen by player.
//Angels shouldn't eat
//Squares near should be redrawn when digged. (bad edge tiles)
//Creating doors doesn't update the lookmode description.
//Dying + being resurrected doesn't eliminate poison.
//Teleport control can be used to detect walls.
//RED ommel urine ALERT!
//Displacing plants is again allowed.
//(hs) "You look down. You see an active mine." in the dark.
//(hs+) NetBSD and trailing slash.
//Using change material scroll to change large items (ie plate mail) to carrot can be abused to get too much perception.
//(hs) Choosing a name including one of characters '?', '*', '|', '<' or '>' and saving will crash (at least in Windows).
// (hs) Choosing a name including one of characters '/', '\' as any but the first characters and saving will crash (at least in Windows).
// (hs) Choosing a name including the character ':' will result in very odd consequences, like crashes, disappearing saves and savefiles which cannot be deleted (at least in Windows).
//(hs--) "You push your fingers down to your throat and vomit." msg incorrect when a dolphin.
//(hs) Headless zombies can vomit.
// (hs) Mushrooms can be kicked around.
//Carnivorous plants can move by displacing pets.
//EditAttribute() probably doesn't update all caches correctly.
//Polymorph default bugs if the string is very long.
//Leprosy can cause player to become overloaded in world map and there is no way to drop items.
//Lyre of charm works on monsters that don't hear. (like headless zombie)
//(hs-) If player tries to apply when he has no arms, the message says that there are no items to apply.
//Leprosy can cause player to become overloaded in world map and there is no way to drop items.
// (hs) Can you see the cause of death if you don't get to highscore list?
//You can sell mirrored items.
//Vladimir can destroys terrains in Attnam even if the citizens are not hostile.
// (hs) Smith not repairing equiped items.
//Graphics bug in vesana corpse.
//(hs) Shopkeepers/librarians can buy items even if unconsciouss.
//If an NPC is poisoned and vomits at the player, the game thinks it's an attack and makes teams hostile to each other.
//One has no way to use stairs covered by sticky slime.
//Typo in GPL notice
//(hs) Tailor doesn't fix straight from equipment
//Spider corpses are not poisonous.
//Charming a tourist, leaving Attnam and entering a dungeon crashes. A usable autosave results, though, and the game can be continued with the tourist.
//Invisible golems block light.
//You can create a human flesh golem from your head, without even dying.
//Then you can pray to a god and and get a new head made of eg. marble :-0
//You get stuck to slime even when flying.
//You can probably give commands to unconscious monsters.
//"The magic mushroom grunts happily."
//Mammoth's corpse's weight is negative.
//Damaged gear shouldn't rise dexterity but lower it. (think about it. At least this is the most probable outcome)
//Are the angels supposed to leave the items in a bonefile? (stupid me. They just disappear)
//"You sense danger message" seen after genie comes up and wish is made.
//Messages after teleport.
