void golem::MoveRandomly(void)
{
	USI ToTry = rand() % 9;
	if(ToTry == 8 && rand() % 5)
		Engrave("Golem Needs Master");
	else
	if(!game::CCurrentArea()->CSquare(CPos() + game::CMoveVector()[ToTry])->CCharacter());
		TryMove(CPos() + game::CMoveVector()[ToTry]);
}