# This is the database of text commands.

# Welcome commands are sent when you first play
# as the given character.

welcome::You
    Starting up the freshly downloaded roguelike, whose name has
    already slipped your mind, you are confronted with a few pages of
    intricate back story and world history.  Impatiently, you quickly
    skim over the verbose text for the few lines that will actually
    pertain to the gameplay.  Or, more precisely, pertain to how *you*
    plan on playing.
    
    Welcome to Save Scummer!  Hit '?' for a list of keyboard commands.

welcomeback::You
    Welcome back to Save Scummer!

    I hope you didn't make a backup of savescummer.sav!

exit::You
    The borg never gives up.

# Game commands are the general overall commands.
game::help
    Being uninterested in playing the game itself, you need not bother
    with issuing such mundane commands as walking, quaffing, or
    wielding.  Instead, you can concentrate on the higher level where
    the true tactics lie: when to save and restore the game.

    During normal play, the right arrow will advance one turn.  The
    left arrow will rewind time one turn.  Note that if you were to
    then advance again, you will not necessarily end up in the same
    state!

     Command Keys:
       a - About Save Scummer
       i - Inventory
       Q - Quit and Save
       s - Save a Backup File
       r - Restore a Backup File
       t - Top Ten Scores
       x - Look Around
       z - Welcome Message
       ? - This Help
       + - Decrease Turn Delay 
       - - Increase Turn Delay
       A - Toggle Play Through Death
         - (space) Pause/Resume Auto Play
       left - Rewind Time
       right - Advance Time

    When asked to select a tile (such as in the 'x' commands) you can
    hit '>' or '<' to teleport to the down and up staircases.  You can hit '/'
    followed by a letter to teleport to the next instance of that letter on the
    map.  You can press the capital vim movement keys (YUHJKLBN) to move 5
    spaces at a time.

    Quit And Save stores only the current state of the dungeon, not
    any of the save points or any of the previous moves.  Restoring a save
    point is considered an action, so performing undo will undo the
    restoration.

game::lose
    Oops!  Looks like probability got the better of you.
    
    Good thing you made that backup savefile!

game::victory
    Congratulations!

    Against all probability, you have successfully reached the deepest depths
    of the dungeon and defeated the dreaded demon that lurks there!  Your
    persistance at repeatedly rewinding time to achieve this goal should
    be rewarded!

    Unfortunately, the denziens of rec.games.roguelike.misc, where you
    would normally proudly announce your victory, will not be impressed.
    After all, you have commited the mortal sin of "Save Scumming", turning
    your hard earned victory into ash in their eyes.

game::about
    Save Scummer is a Seven Day Roguelike written by Jeff Lait.

    It's home on the web can be found at:
    http://www.zincland.com/7drl/savescummer

    It uses Simple DirectMedia Layer libraries to display to the
    screen, whose home can be found at: http://www.libsdl.org/

    Windows Curses version uses PDCurses:
    http://pdcurses.sourceforge.net/

    It uses the Mersenne Twister for random number generation:
    http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html

    Questions and comments can be posted to rec.games.roguelike.misc
    on USENET, or directly to the author at jmlait at zincland dot com.

    Have fun!
    
mob::You
    You are some form of adventurer seeking some form of victory
    condition.  The details do not matter, merely how quickly you can
    achieve that victory.  Remember if at first you do not succeed,
    rewind time and try again!

mob::ant
    The industrious ant is at home in the caves.  Of course, no home
    is complete without some home renovation.  Ants are swift to
    start redesigning the cavern to their liking.

mob::bat
    The erratic flight pattern of bats has often caused them to be
    associated with madness.  However, one may be surprised to know
    that there is a purpose behind it.
    
mob::cat
    A cute little household cat prances about the cavern.
    
mob::dog
    Bred to retrieve waterfowl shot by hunters, this dog is very good
    at running straight to the fallen bird, ignoring any and all
    distractions on the way.
    
mob::echidna
    One of the few monotremes, or egg bearing mammals, the echidna has
    the unique characteristic of having its front and back feet facing
    in opposite directions.  Echidnas wander the caverns according to
    desires alien to us, only posing a problem if approached too
    closely.

mob::frog
    A lightly leaping frog hops across the cavern floor.

mob::ghost
    The uneasy dead wander the halls as mere shades of their former
    selves.  The shock of turning a corner and seeing a ghost suddenly
    in front of you is great - but the fear is unwaranted, for in this
    case, the dead cannot harm the living.

mob::horse
    A large brown horse gallops through the dungeon.

mob::imp
    Small demons summoned to the mortal plane, imps live to cause
    mischief and problems.  Their infuriating refusal to hold still
    has caused many a stalwart fighter to scream in frustration.

mob::jack rabbit
    The innocuous jack rabbit will cause significant problems if left
    to its own devices.  Given enough time, the dungeon will be
    overrun with them if they are not slain swiftly.

mob::kobold
    Kobolds are small purple furred dog-like creatures.  While an
    individual kobold poses little threat, their use of ranged weapons
    can wear down an adventurer.

mob::lichen
    Lichen is an excellent example of a symbiotic relationship.
    Composed of both fungus and algae living together in harmony, it
    is often classed as a single organism by laymen.

mob::mouse
    Small white mice scurry through the caves.  Their seemingly
    erratic movement pattern can be deciphered by the skilled mouser.

mob::orc
    The filthy blue skinned orcs are the product of some crazed mage's
    experimentations.  Their lack of redeeming features has led to
    them being exiled to the caverns where they lurk in the shadows.

mob::newt
    The lowly newt is the butt of many jokes.  Do not fall prey to it,
    or the joke will be on you!

mob::penguin
    The yellow-eyed penguin is a solitary creature which keeps to
    its nest.  It is highly territorial, however, so do not be
    surprised if it becomes aggressive when disturbed.

mob::queen bee
    The queen bee is rarely found far from her hive.  Her powerful
    stinger means that wise people will give her the privacy she
    desires.

mob::rat
    Cowardly rats flee at the first sign of trouble.  Beware of
    cornering them, however, for a cornered rat does not mind fighting
    unfair.

mob::snake
    Fortunately, these snakes are not poisonous, and hence pose little
    threat to a wary adventurer.

mob::turtle
    Large green turtles have formidable shells.  However, their slow
    pace makes this not a great concern.

mob::unicorn
    A white unicorn prances playfully in the caves.

mob::vampire
    Wise people kill vampires first.  Vampires gain from your loss,
    so, left untended, may soon become unbeatable.

mob::warthog
    The yellowed tusks of this warthog seem to be covered with blood.
    You decide to be careful in approaching it.

mob::grid bug
    Few understand the strange dimension from which these small purple
    x's come from.  Observant players note the artifacts in their
    movement patterns that results from their extra-dimensional origin
    and take advantage of it.

mob::yellow light
    Small glowing balls of light float through the caverns
    illuminating all around them.  While the damage caused by running into
    such a light is negligible, the tactical disadvantage of being
    blinded is great.

mob::zombie
    An undead horror which shambles through the caves.  Its slow
    shambling pace minimizes the threat posed by its high resistance
    to damage.

mob::ape
    The great ape is normally a docile creature.  If disturbed,
    however, beware its powerful claws.

mob::polar bear
    The polar bear, escaping from the dwindling arctic pack ice, seems to
    have come underground.  The strong consitution of the polar bear
    make it a formidable foe.

mob::centaur
    Half-human, half-horse, Centaurs are more at home to forest glades
    than dungeon depths.  Nonetheless, their quick speed and lethal
    arrows make them adversaries worth worrying about.

mob::dragon
    The mythical dragon is well known in literature.  Here you can see
    it come to life, complete with a fiery breath suitable for
    incinerating the unwise.

mob::elephant
    The last creature seen by most adventurers, the elephant is the most
    deadly of foes, combining a tough hide with a devastating
    trample attack.

mob::fungus
    A bright purple fungus grows fat on the remains of the fallen.  So
    long as you continue to breathe, it poses no threat to you.

mob::giant
    Giant humanoids - twelve feet in height - they are not content to
    throw rocks.  They throw boulders.

mob::hippopotamus
    The most deadly creature in Africa is not the lion, but the Hippo.
    A surly temper and an unstoppable charge results in many deaths.
    Take advantage of their short sightedness to avoid entering
    fights.

mob::icebeast
    Ferocious creatures from the arctic wastes, beware the icey grasp
    or find yourself frozen in your tracks.

mob::jaguar
    This member of the cat family combines powerful claws with a
    strong constitution.  Approach with caution!

mob::kleptomaniac
    Crazed kleptomaniacs are humans that will steal anything not
    nailed down.  Unlike normal thieves who steal for profit, it is
    their mental condition that drives them to commit theft.

mob::lich
    Powerful wizards can make diabolical pacts with the devil to
    return after death as a lich.  NEVER confuse these with lichen!

mob::mummy
    Powerful people in Egypt would be mummified to allow their bodies
    to travel to the next world intact.  Some did not make it to the
    next world - awakening instead in these caverns.  Those that
    waken here are not very happy about the turn of events.

mob::naga
    Half-man, half-snake, the naga is a creature of nightmares.  As it
    slithers to you, be wary of its thrown spear.  But be even more
    wary of its powerful sword if you should engage in melee.

mob::ogre
    The malformed ogre isn't known for deep thoughts.  The biggest
    decision an ogre faces is what to hit next with its spiked club.

mob::python
    The python is a constrictor snake that can grow to enormous
    lengths.  This specimen is easily large enough to swallow you
    whole!

mob::quoll
    The ferocious quoll is native to Australia where, despite its
    powerful abilities, it is being threatened by the common cat.

mob::rous
    Native to the fireswamps, the transplanted rous can pose a problem
    for adventurers.  A Rodent of Unusual Size, the rous can be
    thought of as a rat.  Except bigger.

mob::purple slug
    The dreaded purple slug is a pulmonate of enormous size.  A vivid
    purple in colour, it exudes an acidic slime that can dissolve all
    that threaten it.

mob::troll
    Ugly trolls are usually found under bridges.  Despite the lack of
    bridges, you have found one here.  Beware - the magical nature of
    the troll lets it heal wounds almost as fast as you inflict them.

mob::umber hulk
    Shambling mounds of unspeakable appearance, umber hulks patrol the
    dungeon, occasionally bashing new passage ways where none existed
    before.

mob::vampire lord
    The dreaded vampire lord is a foe to be reckoned with.  Strike
    fast, or find that your own health is being used against you!

mob::wraith
    Like the ghost, the wraith is a disembodied spirit haunting the
    material world.  Unlike the ghost, it is not so easy to put to
    rest.

mob::xorn
    The xorn originates from the elemental plane of Earth.  Its
    affinity to that element allows it to easily pass through walls in
    this plane.

mob::yeti
    Native to the peaks of tall mountains, the yeti can also
    apparently be found lurking in dungeons.

mob::skeleton captain
    The chief of a skeleton army, the skeleton captain takes
    considerable force to destroy.  In the meantime, beware of its
    powerful arrows and deadly sword.

mob::evil demon boss
    The chief demon of this dungeon.  Surely slaying him will trigger the
    victory conditions, letting you finally free yourself from this endless
    cycle of saving and restoring!
