ioquake3 (1558-maemo6) unstable; urgency=low

  * Nokia: Experimental support relative motion events; allows binary QVM's.
  * Makefile.local: Enabled interpreted QVM support...
  * EGL: input: Moved the sensitivity calculation into the client code.
  * EGL: input: Adjusted the player-has-jumped calculation.
  * NOKIA: client: posnP[xy] are both unused variables.
  * NOKIA: Enabled more aggressive optimization flags: -ffast-math -march=armv7-a -mcpu=cortex-a8 -mfpu=neon
  * NOKIA: Allow loading of unknown BSP versions (e.g. for Quake Live)

 -- Oliver McFadden <oliver.mcfadden@nokia.com>  Wed, 10 Mar 2010 09:03:14 +0200

ioquake3 (1558-maemo5) unstable; urgency=low

  * Don't die on a bad UI system call; need to debug this further...

 -- Oliver McFadden <oliver.mcfadden@nokia.com>  Sun, 11 Oct 2009 17:13:02 +0300

ioquake3 (1558-maemo4) unstable; urgency=low

  * Base game must be "baseq3"

 -- Oliver McFadden <oliver.mcfadden@nokia.com>  Sun, 11 Oct 2009 15:59:36 +0300

ioquake3 (1558-maemo3) unstable; urgency=low

  * Architecture should be armel, as x86 is not supported.

 -- Oliver McFadden <oliver.mcfadden@nokia.com>  Sun, 11 Oct 2009 15:16:58 +0300

ioquake3 (1558-maemo2) unstable; urgency=low

  * Add the configuration files.

 -- Oliver McFadden <oliver.mcfadden@nokia.com>  Sun, 11 Oct 2009 14:57:33 +0300

ioquake3 (1558-maemo1) unstable; urgency=low

  * Initial Release.

 -- Oliver McFadden <oliver.mcfadden@nokia.com>  Sun, 11 Oct 2009 13:11:09 +0300
