Spellcasting creatures
	Dark wizard
		3: Summon skeleton, magic bolt, teleport, invisibility, stun
	Wind mage
		3: Windblast, summon air elemental, invisibility
	Fire mage
		2: Summon fire elemental, fireball
	Lich:
		3: Summon skeletons, summon mummy, magic bolt, energy drain, stun
		3: Teleport
		1: fireball
	Demilich:
		5: summon mummy, magic bolt, energy drain, stun
		4: Teleport
		2: Fireball, summon fire elemental

Creature spells
	Preparatory
		Summon skeletons: Creates two hostile skeletons
		Summon mummy: Creates a hostile mummy
		Summon fire elemental: Creates a hostile fire elemental
		Invisibility: become invisible for 25 rounds
		Stun: confuse player for 2-6 rounds
	Aligned
		Magic bolt: 7-15 damage
		Fireball: 22-31 damage, radius 1
		Windblast: 5-10 damage, move back 3 tiles, take 10*(3-d) damage for hitting a wall
	Melee
		Energy drain
	Defensive
		Heal
		Teleport

